* Prices may differ from that shown
If your a fan of guitar hero then you will be no stranger to the "band" game releases Activision make. Another band orientated game is this Aerosmith.
The game focuses on the band Aerosmith, with all members of the band portrayed brilliantly in their graphical ways.
The game takes you through the Aerosmith story, from when they first started out in small venues such as the Mendon Nipmuc Regional High School in the 1970's up to the heights of their career with much larger and more impressive venues.
The game packs quite a good amount of songs too:
Draw the line, Make it, Love in an elevator, Pink and walk this way, some of the better songs on the game. However there a massive amount of covers on this album too, 16 in fact. That's a lot when you consider there are 41 songs overall. However this is due to the extra songs be either support acts or who have been close to the band. So this makes up for there being so many. Quite clever
The game play is much the same as the previous guitar hero game, hold down fret keys and strum the strum bar in time with the note patterns, which scroll down the screen. Complete the songs with as few misses as possible. And get a great score!
Or risk get booed off stage by missing too many notes!
This game sold more than 567,000 copies in its first week and cashed in over $25 million. Not bad when you consider this game got mixed reviews.
Personally if I were to look back on this purchase I wish I hadnt bothered. While it has some good tracks it just doesn't do what the guitar hero games do.
If you're a hardcore Aerosmith fan then maybe this game will be for you. But if your like many others who like some of their stuff stay away, save your money and get the next normal guitar hero game. Band specifics are only good if you love a band!
And i dont love them THIS much.
I have been a fan of the Guitar Hero Games for some time now, and for my birthday one year, my boyfriend bought me Guitar Hero Aerosmith, as it was the latest Guitar Hero available and I was looking forward to playing it.
The game is the same as the other Guitar Hero games, with the same levels of difficulty (Easy, Medium, Hard and Expert), same game modes (Career, quick play, multiplayer) and of course needs the guitar controller to play the game properly. It is possible to play it with normal xbox controller, but it is a bit difficult and it's no where near as fun, it's not called controller hero now is it?
I originally thought that this game would be Aerosmith songs only, but there is actually a hell of a lot of other bands on here too, including Run DMC and Joan Jett, as "support bands" for the Aerosmith "gigs". There is quite a few Aerosith songs, but I was a little disappointed that it wasn't all Aerosmith songs. I am also annoyed that my favoritie Aerosmith songs are not on the game, there is some good ones, but nothing brilliant or anything that stands out.
I found the game was actually a little easier to play than the other Guitar Hero games, and I completed it a lot quicker than I did the others. It was still fun to play, but even on the expert setting I did not find it much of a struggle and I do like to have a bit of a challenge from the games I play. The game is still a good one to play, and has great graphics and some awesome song choices, as well as some songs I don't understand why they were chosen! This game is definatley one for those who like this genre of music, rather than just someone who likes to play Guitar Hero.
This game does not last as long as the other Guitar Hero games either. I actually completed the game in a day on 2 different levels. It is more tedious than its fore fathers, and I think they have tried to make it easier to play to make it a more generically playable game. I would not say it is was a bad game, I just wouldn't say it was a great one.
The game is rated a 12, and is available to buy on websites like Amazon and Play, and you can also buy it in high street stores like Argos, Game and Gamestation. I give this game a 4 out of 5 as it is a little easy to play, but still a good game. You can pick it up quite cheap now, between £8 and £10, so you can play a game for a bargain.
*This review is also on Ciao under the user name of Hailee*
Guitar Hero: Aerosmith is developed by Neversoft and published by Activision. In this game you play as the band Aerosmith taking on the persona of each band member, most of the songs are Aerosmith songs with the addition of some other artists such as Run-D.M.C., The Kinks, and Joan Jett. In total there are 41 songs to perform. The guitar hero brand continues to deliver a degree of excellence to the genre, perfect for beginners and experience players. Being a fan of the band will help as I have found knowing the songs help with rhythm and time keeping in the songs. This is a great game to have in your collection if you are a fan of the series and will definitely add a variety of songs to your existing catalogue. The graphic's offer the already established and proven eye hand co-ordination system. I have all the Guitar hero games and enjoy just a quick play from a some of well know aerosmith songs, but other songs in the game have enlightened me to some unknown songs as well. Do not dismiss this game just because it is band specific, there is still loads of great songs and good times to be had!
As an idea, this is brilliant, massive guitar based game coupled with international rock band, what could go wrong. Well you could choose the wrong rock band for a start.
This game plays like Guitar Hero, so that bit isn't the problem, the problem is Aerosmith you either known them from the 70's or their new found success in the 90's, the trouble is there's a lot of songs from the 80's in here which will appeal only to real fans of the band.
The style of music doesn't instantly lend itself to them game, there's a distinct shortage of really good guitar solos and the fact a lot of the songs wont be familiar just make this a lot less fun than the idea suggests it would be.
There presentation is ok with videos from the band etc, but even then, other than Tyler, they are hardly the most exciting people in the world.
If you want a guitar hero + band game then get Metallica.
Reasons to buy this game, you're either a huge fan of the band or you have found the game on sale for a tenner.
This game has all the qualities you need to become a ROCK GOD! From hundreds of characters, guitars and songs to choose from you really WILL be lost for choice!
And if you want, you can play as the rock god, Joe Perry.
With number one hits from the band Aerosmith, includes "Walk This Way", "Sweet Emotion", "Pink", and "Love In An Elevator".
The way the game basically works, is you pick a difficulty, 'easy', 'medium', 'hard', and 'expert'. Once you have chose your difficulty level you pick your character and guitar. And then finally you pick a song to play.
You cant start off by playing Aerosmith songs, you have to play run-up bands, which include, "Kenny Kravitz", "The Cult", "The clash", "Joan Jett And The Blackhearts" and MANY more! Once you have played the songs from the three run-up bands, you get two Aerosmith songs to play, the last one leading you to an encore!
Here are some extra information you need to know while playing this game:
The Whammy bar:
Press the Whammy Bar in and out on Long Notes to add your own style to each song. You'll notice that when you are playing Long Notes, the sound of the note will actually change and bend to reflect how much you're pressing on the Whammy Bar.
The Rock Meter:
The Rock Meter is the ultimate gauge for how much you're rocking in the game. When the needle on the Rock Meter is in the green, the crowd digs what you're doing, but if the needle dips to the red and the rock meter starts flashing, you're about to be booed off stage!
The Score Meter:
Every note you hit scores you a point(1x=50 2x=100 3x=150 4x=200 6x=300 8x=400). If you can nail a series of notes perfectly then you'll recieve a handy "score multiplier" which is 2-4x the value of each note you hit. Mess up and your score multiplier vanishes.
The Star Power Meter:
Fill this meter up at least halfway and tilt your guitar to unleash your star power. Star power will automatically double any score multiplier you currently have.
You can also have battles with other people, on Xbox live, or in your own room! You can use either the Guitar remote, or the normal controller to play.
Only their are rules you have to apply with, with the guitar remote:
The Guitar Hero guitar controller must be used with care to avoid injury. Activison will not be liable from injuries resulting from iproper use of the Guitar Hero guitar controller.
The guitar hero guitar controller is for indoor use only and should be kept away from open flames or other heat sources.
Do not leave the guitar hero controller in a dusty or humid place.
plus many more rules, so if you cannot apply a place to put your guitar, guitar hero is not for you.
The graphics to this game is about 4/5, althought its good seeing them dance and sing, but they could make the characters look much more realistic, but apart from that, the graphics are really good. It is an easy game to work out how to play, and it doesn't take long to learn how to play like a rock god!
It is worth the money, and i cant wait to buy the other Guitar Hero games. I will give this product a five out of five.
Thankyou so much for reading my review
This is a guitar game which contains mainly Aerosmith tunes, with quite a few others chucked in as well. I bought this having played the demo from the Xbox marketplace which I enjoyed playing. Unfortunately this impression did not stay with me for that long and I eventually regretted buying this game.
Perhaps I was a bit optimistic since I am not really an Aerosmith fan, but I ended up finding this pretty repetitive. If you are an out and out Aerosmith fan then buy it else avoid it.
The gameplay is the same as any other Guitar Hero game (which is good) and the concept of playing a guitar controller continues to provide entertainment. However, the Aerosmith songs just go on and on. To be perfectly honest, I would say that you are best off just downloading and playing the demo, which has arguably the best song on- Walk This Way.
The difficulty is well balanced so that songs are hard enough to keep you going without there being many that are so hard they are not enjoyable.
This game is vey well made, I just think that the choice of Aerosmith wasn't great.
Guitar Hero Aerosmith was the third Guitar Hero game to be released on the Xbox 360 and one of the best in my opinion. If you buy the game with a bundle, you will receive the same Les Paul guitar as you would with the purchase of Guitar Hero 3, but the difference being the guitar will have an Aerosmith themed faceplate to give it an individual style; a nice touch, but you'll probably have enough guitars already from previous Guitar Hero game purchases.
Guitar Hero Aerosmith allows you to play through a career as the band Aerosmith, standing from when they played at small venues with lesser known songs until they became famous and played such hits as "Love in an Elevator" at huge venues across the world. The game also includes other bands which add variety to the game, with an example being "The Cult - She Sells Sanctuary". The songs don't seem to get boring which is obviously a bonus, and when you have finished the career, you can play and practice all the songs on quickplay mode or offline multiplayer with your friends.
Online multiplayer is also included and les you take on your friends or random people across the globe at your favourite Aerosmith songs. The achievements are very attainable and by far the easiest in a Guitar Hero game to date, and therefore achievement whoares will have a hay day.
Guitar Hero Aerosmith edition is a fun addition to a genus brand, If you're a fan of Aerosmith that is. The song selection for this game is quite eclectic, featuring the band's material from it's begining days to it's mega hits and even a little beyond as well as songs from some other artists. It's hard to really write something about this game because I don't want to knock it, I mean it is a fun game but it's not as good as the basic Guitar Hero games, such as World Tour and whatever, It's fun, just not on the same level, I guess you could say. Would I say not to buy it? No... It's a good game but if you have to chose between this and another Guitar Hero game, your best bet is with another game in the franchise, this one's not a miss, but it's no home run either.
I am a fan of the guitar hero games , but was slightly dubious when the brought out a band version, and upon playing it i found that it seemed to lack all the usual fun of the guitar hero games.
The graphics and menu layout work exactly the same as guitar hero 3 and it contains the same idea for the career mode in which you select easy medium hard or expert and play down a list of songs seperated into several gigs.The first couple of songs on each gig is as if it were any guitar hero game and then aerosmith come out and join you for the last couple. This is novel for the first couple of gigs but soon become tedious as ... lets face it many aerosmith songs are quite alike. It also to my dissapointment missed out alot ofthe better aerosmith songs.
Its does indlude favorites such as love in an elevator and walk this way in which run dmc will join your band on stage.
altogether quite fun but not as enjoyable as previous GH titles
Guitar Hero: Aerosmith" is game filled with primarily Aerosmith songs, although there are contributions from other artists such as the Stone Temple Pilots and Cheap Trick. Many people are apprehensive at buying a game based around solely one band, but the game is surprisingly varied and keeps your attention for longer than you expect. The primary goal of the game is to hit a series of notes as they fall down the screen. The player does this by either holding the appropriate fret on the guitar and then strumming, or pressing the respective button on a conventional Xbox 360 controller. There are plenty of videos on YouTube for people that aren't familiar with the concept of these games.
The gameplay itself is closer to Guitar Hero II, as the hammer-on system has been made stricter than it was in Guitar Hero III. This is not to say that experienced Guitar Hero veterans won't be able to sail through the Hard and a large amount of the Expert Career without too much trouble. This game overall however is easier than the previous Guitar Hero titles, although there are definitely some challenging songs, such as Train Kept On Rollin'.
The graphics of the game are 3D and very detailed, but they are designed to look more cartoon-like than other games. Guitar Hero has a very definite look to it, a look that has become rightfully loved by millions of fans because it so quirky yet it doesn't distract from the main guitar playing aspect of the game. The sound of the game is of a very high standard and very clear quality. The soundtrack is great, even though it consists pretty much of one band's songs.
The content is pretty much identical to that in Guitar Hero III, with the addition to a few new and strange guitar styles, as well as a couple of more unlockable characters, including Aerosmith themselves. There are around 10 playable characters and over 40 different guitars, many with different styles and paint jobs to add to them. There is downloadbale content support for people who have run out of songs to plan, or who want different gaming pictures and themes for their gamercard and dashboard.
This game is definitely worth a look for fans of the Guitar Hero series, for new players I would recommend getting a copy of Guitar Hero III first. Don't be put off by the fact it is primarily one band's music on this game as the game is just as much fun as other Guitar Hero games. This is probably because the Aerosmith songs that have been included vary a lot, from softer songs like Sweet Emotion to faster songs like Love in an Elevator. Overall this is a very enjoyable gaming experience.
Fifty pounds. Fifty English pounds for Joe Perry's decaying mug and Steven Tyler's enormous moth. £50 for 40 Guitar Hero tracks on the GH III engine with barely a new asset in sight. It's a stretch, it really is, but Guitar Hero: Aerosmith just barely get's away with it...barely. It's a rip off, but it's a fun rip off, and it hurts me to admit that.
There's something nauseatingly enjoyable about Aerosmith's music. It's bluesy rock, almost entirely devoid of substance and lacking any real meaning or message, but Joe Perry's twiddly little solos and the constant driving beat make for good Guitar Hero tracks. And while the band's most famous tunes like, 'Cryin'', 'Dude (Looks like a lady)', and the sickly 'I don't want to miss a thing' may be conspicuous by their absence, the set lists are bolstered by a decent group of non-Aerosmith efforts.
'She sells Sanctuary' by The Cult, 'All The Young Dudes' by Mott the Hoople, 'Hard to Handle' by The Black Crowes - all hand-picked by Aerosmith themselves apparently, but judging by the state of Joe Perry in the appallingly low-rent interview videos, his mental faculties probably aren't quite what they were.
Regardless, the setup is pure Guitar Hero. You begin as one of the standard GH crew (Lars Umlaut and all) as a support act for Aerosmith, busting out a couple of tunes before the real deal arrives to play their 'famous' warblings. Half of them are ancient tracks from the seventies that hardly anoyne will have heard, half of them are crowd-pleasers; almost all of them are decent enough to play. Neversoft seems to have improved its note charts since Guitar Hero III, and the difficulty settings are a bit more balanced than they have been.
There are fewer implausible hammer-on sections, fewer three-finger chords and a better understanding of what makes GH great: making you feel like a rock star. And thankfully - mercifully, even - there's only one head-to-head battle, the fairly simple one-on-one with Joe Perry. No trips down to hell with the devil this time; only a trip into Aerosmith and Run DMC heaven.
It's still unmistakably cheap, though. From the resolution of the video clips to the complete regurgitation of assets to the way it vomits Achievements at you fro the simplest of tasks, Guitar Hero: Aerosmith reeks of a cash in. Of course it does: it is a bloody cash in. The price is an absolute joke, as are the ugly-as-sin characters. This must have cost a pittance to make, and the poor fans are being charged a significant mark-up. Perhaps price shouldn't be a factor into a game review, but this really is a bit of a piss-take.
So is Guitar Hero: Aerosmith worth it? It's a tough one. The score out of five reflects the quality of the game and nothing else, but when you factor in the unacceptable cost, it's almost impossible to recommend to anyone other than the Aerosmith hardcore, and surely there aren't many of those in this country. In fact, it's probably a better buy for the Achievement whores out there than the Guitar Hero fans. Much like the band itself, Guitar Hero: Aerosmith is a fun way to kill an hour, then you realise you've spent all your money on smack.
Play it listening to: The in-game music by Aerosmith
Back in the summer of last year, when Harmonix still owned the Guitar Hero franchise, they released Guitar Hero: Rock the 80s. An add-on to Guitar Hero 2, pretty much everyone said it was a disappointment because of its lack of songs and overall laziness of the package. It glossed over Guitar Hero 2 with a 80s neon glow and that's it. And the songs that were there weren't as good as previous games, and to be honest, if your soundtrack is mediocre, then your rhythm game is mediocre. It's been a year later, with a developer and platform change, and now we're getting Guitar Hero: Aerosmith. Based on the Hall of Famers, Aerosmith is Neversoft's first attempt at a band-focused Guitar Hero. Is Aerosmith worth a song and dance?
Guitar Hero: Aerosmith controls identically to the previous games. You have five coloured notes which you hold down on the guitar and then strum on the guitar to hit. You can tilt the guitar upwards to activate the star power, which doubles the points you earn by hitting notes. It's all the same as previous games and it still rocks. The guitar you receive with the bundled version of Aerosmith features the same wireless guitar as Guitar Hero 3 did. Except with this bundle you get a special Aerosmith faceplate. The guitar still works well though, as being able to go wireless is just a perk. But the face buttons, straps and size of the guitar have all been improved to where it probably isn't going to get much better.
Aerosmith plays identical to Guitar Hero 3, as well as its predecessors. It's basically a reworking of GH3. Notes come down on the screen which when you hit give you points and increase your multiplier. Hitting ten notes gives you a 2x multiplier, and if you keep going you can hit enough notes in a row to get a 4x multiplier. If you hit a special selection of notes which look like stars, you will earn star power. Using star power doubles your multiplier and doubles your points essentially, meaning it's essential to use this at sections with lots of notes. As you play, you will be in a Red, Yellow or Green zone. If you're green, you're doing great. If you're in the yellow, you're okay and if you're in the red you suck. Blinking red means that you're about to fail. Using star power when in the blinking red can easily get you back up to yellow, or even green. The formula still rocks, but seeing as this is the third Guitar Hero game on the platform in just over a year, the formula is starting to get a bit on the old side. It still is great fun, but with Rock Band recently being released in Europe with it's multiple instrument gameplay, no innovation and a lazy feel make this release come off as stale.
There is one difference this time around-it's not as insanely hard as Guitar Hero 3. In Aerosmith you could be at risk of being bored if you mastered GH3 on the harder difficulties because Aerosmith severely tones down the difficulty. There are no songs with ridiculous solos like Metallica's One or Dragon Force's Through the Fire and the Flames like on Guitar Hero 3. There's less hammer ons and pull-offs, the notes where you hit one note and can hit the other note without strumming, and the hardest notes are when you go from one side of the fret board to the other. The difficulty scales more around Guitar Hero 2, where it was accessible enough but not quite as accessible as the first Guitar Hero. If you got good at Hard on Guitar Hero 3 then you may want to consider bumping up to Expert on Aerosmith. In fact, I would say that the game curves the difficulty down a bit too much, taking much of the satisfaction out from what Guitar Hero 3 created. It's a blessing for casual players, but not so much for the hardcore.
Difficulty aside, Aerosmith is still only a re-tolling of Guitar Hero 3. The career mode progresses much like Guitar Hero 3's career mode, where you must play through songs to unlock the encore and then play at the next arena. It chronicles Aerosmith's history, where you go from playing your first gig at Nipmuc high school to entering the Hall of Fame. The career mode in Aerosmith is slightly different in some ways. The first two songs you'll play are from bands who either played with or were an influence on Aerosmith, and sadly it's never explained why these bands are in the game. Then once you've completed enough songs you can move onto the Aerosmith part, where you complete two Aerosmith songs as well as an Aerosmith encore. It gets slightly stale, as it's pretty much the same structure done again until you've completed all 31 main songs. The battles from GH3, where you faced off with Tom Morello (Rage against the Machine) and Slash (Guns 'n' roses) this time you only have to suffer through one of these again with Joe Perry.
As you complete songs, you earn cash to buy unlockables in 'The Vault', which is essentially the shop. You can buy characters like Run DMC (whom playing a guitar looks hilarious) and other members from Aerosmith that aren't featured in the career mode. You can also buy guitars and different versions of those guitars, some of which were copied-and-pasted from Guitar Hero 3, bonus songs that aren't very interesting but will please hardcore gamers because of their difficulty, costumes and more. It's not really worth going through the shop to be honest, as nothing here is really worth buying, with one exception being seeing Run DMC on guitar. It's pretty much the same as what we saw in GH3, and not worth going through again.
The main problem with the career mode is that it's not presented very well. The supporting acts, as mentioned above, don't have an explanation for being in the game, and it feels jarring going from the unique Aerosmith band to the character's you've seen before like Axel Steel and Judy Nails from Guitar Hero 3 as well as hearing a completely different band. It's also weird how there are songs from different artists that are covered by someone else. Why couldn't Aerosmith just cover those tracks? Sure, it would mean more Aerosmith, but I'd prefer that than a cover. Also, the way the game explains the history of Aerosmith is a bit on the mediocre side. In between each gig, there is a documentary-style video where the band explains why this next gig is so important. Unfortunately, they're poorly filmed, and they aren't all that entertaining. Sometimes you'll see the clips with bars on the side as they're filmed in a different ratio, which makes them look sloppy. The gag where lead singer Steven Tyler explains how Adam Sandler could fit his fist in Steven's mouth sounds pretty entertaining but it isn't shown, which is a shame.
Also, the game feels like it's on the lazy side. The same modes from GH3 are identical here, from the online co-op to the Battle and Face-off modes. Some of these modes are so awesome that they really didn't need to be changed, like online co-op or Face-off. But Battle Mode needs to be chucked-it's a waste of time. Also, some of the modes were disappointing in the translation from GH3 to Aerosmith. The fun of co-op came from choosing from a huge selection of songs from tons of different bands, as well as downloadable content like the Halo theme and bands like Velvet Revolver and Foo Fighters, but in Aerosmith the songs on the disc are the ones you're stuck with. This means it get's old pretty quickly because you'll be done with the songs quickly. Thankfully, modes like practice and quick play are still intact, and you can't deny that the Guitar Hero gameplay has survived too, which means this is a fun rhythm game none the less.
The game is rated 12+ for the same reasons as GH3, which is to say that little offends here. You'll get the odd mild swear word or reference, some innuendos of rock life and one moment with a censored strong swear word but really, there's nothing stopping someone aged 3 playing this game because it's accessible so that they won't struggle too much.
Aerosmith sports graphics that look roughly identical to Guitar Hero 3. That means you're getting exaggerated character models, crazy environments, decent (though sometimes robotic animation) and other nice details. Sadly, it's a little too similar to Guitar Hero 3. The menus are basic reworking of Guitar Hero 3, where instead of the designs from the previous games, you get special Aerosmith designs. The characters from Guitar Hero 3 look identical, aside from a different costume unique to the game. The stages, however, are remarkably improved. They are much different from Guitar Hero 3 and stay true to the real-life arenas they're trying to replicate. Obviously there is still the same Guitar Hero wackiness. The Aerosmith character models look a lot like the real-life characters, if a bit like Muppets. And the animation for these characters is remarkably lively. And the frame rate issues from GH3 are non-existent in Aerosmith.
The soundtrack is on the low side, unfortunately. There are over 40 songs, which is nearly half of what Guitar Hero 2 and 3 offered. Most of them are, obviously, Aerosmith songs. You can play through Sweet Emotion, Love in an Elevator, Walk this Way (featuring Run DMC or not), Train Kept a Rollin' and many more. The rest of the soundtrack includes songs from acts like Lenny Kravitz featuring Slash, The Clash, Joan Jett and the Blackhearts and more. The songs from other artists are good, and it definitely adds variety to the mix. It's the Aerosmith side that is missing some tracks. There are a couple of songs missing which were in previous Guitar Hero games, like Sweet Child and Same old song and dance which is fair enough as using the same song again is a bit lame. But there is no excuse for the number of missing tracks, like Don't Wanna miss a thing, Dude Looks like a Lady and Jaded. Plus, with no Downloadable content, you won't be seeing these songs in the game properly.
-(The Replay Value)-
The value in Guitar Hero: Aerosmith is mediocre. Because there are only 31 songs in the game, you'll be finished in the career mode in a few hours. The modes which would have provided value in Guitar Hero 3, like co-op and Face-off, don't exactly provide much value here when there are only about 40 songs. The practice modes and quick play modes are good enough and you'll probably replay the game on harder difficulties to nail that awesome solo on the hard difficulties, but in the end, I found myself going back to Guitar Hero 3 with its more expansive soundtrack. Like a greatest hits soundtrack, only fans of Aerosmith will get much value of this Guitar Hero. And the additional artists probably won't please fans of Aerosmith.
-(The Ending Comments)-
While not as bad as Guitar Hero: Rock the 80s, Aerosmith still comes off as something that could have been downloadable. The limited selection of songs means that only die-hard Aerosmith fans should consider full price purchase of this, and even then a lack of several songs means that they need to think what songs they like most. That said, the great Guitar Hero gameplay is still intact, meaning that this is a great rhythm game. Plus, Aerosmith fans will enjoy the amount of Aerosmith in the game, and keeping Online co-op and other multiplayer and practice modes is a plus. Sadly, that game is put into a lazy package that lacks enough content to be considered at full price. Unless you have lots of cash, or are desperate to play some Aerosmith on Guitar Hero, then you should consider waiting for this to go down in price. It doesn't come close to the high quality of Guitar Hero 3, but it's not half bad either.
-(The Extra Info)-
This was published by Activision and developed by Neversoft.
This was released on June 27th, 2008 and is also on PS2, PS3 and Wii.
This is available on Amazon for £39.98 solus or £64.98 with a controller.
First of all, this is a Guitar Hero game, if you've played before, then you know what you are getting, if not, and you are an Aerosmith fan, then welcome to heaven. This game is a little shorter than Guitar Hero 3, coming in at around 30 songs, and in my opinion slightly easier, but no less fun for that. You start out as the warm up band, and after the second song you play three as Aerosmith in each section. The song choice is amazing, from well know tracks (Walk This Way) to album tracks (Nobody's Fault), most have been re-recorded by the band due to the original masters being damaged and sound amazing, giving old songs a new breath of life.
The character models aren't great although the band have signed off their likenesses, but minor niggles aside, this is a worthwhile addition to the Guitar Hero series and is definitely worth the asking price.