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Halo 3 ODST is a must have for any Xbox 360 owner. Chances are if you are playing this game then you already played the others in the series, but if you didn't, then go ahead and start with this one.
This game has a very thrilling single player campaign. While the campaign might be a little short for somep layers, I found it to be the perfect length to make a great storyline that was easy to fall into.
The graphics in this game are superb. Everything is in very high detail and looks very sharp. The shading and shadowing are also perfect, and add a depth to the game to give it a more realistic feel.
The multiplayer feature is also great. The matchmaking lobby pairs you up very well with other player that are around your level. It's never hard to find a game since there are always people playing worldwide. There are many different styles of play so you won't get bored easily. Also, you can keep track of your gameplay history on bungie's site.
This game was meant to keep gamers happy between halo 3 and halo reach, and for me, it worked for me. Prices are low on this game now, so I would suggest that you play it.
"Halo 3: ODST" is a First Person Shooter (FPS) game in the popular 'Halo' series of games by American developers Bungie. It features single-player and co-operative campaign modes, an online multiplayer element, and a brand new mode entitled "Firefight".
Despite being published after Halo 3, the ODST campaign actually takes place between that of Halo 2 and Halo 3, overlapping both titles slightly and providing an interesting additional set of story lines. For clarity, here is a run-down of how the story of the Halo games ties together:
Publishing Chronology... (the order in which the games were produced):
- Halo: Combat Evolved
- Halo 2
- Halo 3
- Halo 3: ODST
- Halo Reach
Story Chronology... (the 'actual' order in which events in the story take place):
- Halo Reach
- Halo: Combat Evolved
- Halo 2
- Halo 3: ODST
- Halo 3
What is an ODST? :
It stands for "Orbital Drop Shock Trooper". The ODSTs are a team of skilled, highly efficient and well-equipped soldiers (that takes care of the 'Shock Trooper' part), who are aerially inserted into the field of battle in small pods which are launched to the ground from a ship in orbit, (hence the 'Orbital Drop'...)
Also known in the story as 'Helljumpers' due to their penchant for being deployed into 'hot' situations, they first appeared in the Halo 2 storyline as non-playable allies.
For the first time in a Halo game, you do not take on the world as UNSC super-soldier 'Master Chief' also known as 'John' or 'Spartan 117'. Rather, you take the role of a new recruit to the ODST squadron, and you are referred to only as 'The Rookie'.
Single Player Campaign (also available in Co-op mode):
Despite being a varied and fun campaign, the single player campaign is probably the week point of ODST. It's short, and even on Legendary (the highest difficulty setting) can be completed in around 6-7 hours comfortably.
Despite placing you in the open city of New Mombasa, which is supposedly free to explore, the game often limits your options and channels you towards a particular location. In addition, the majority of the story is told through flashbacks, which are triggered as you reach certain objectives in the city. These levels are full of action and set pieces, but they tend to be very narrow and linear, and there is very little that feels original. If you are a regular Halo player, most of the encounters and action set-pieces that you face will feel recycled or adapted from previous games.
However, ODST does provide a slightly different experience to the rest of the games in the Halo franchise, due mainly to the limitations of the player's character 'The Rookie'. You are a great soldier, but not a 'super-soldier' in the mould of Master Chief. You are smaller, and weaker, meaning you can't easily 'beat-down' enemies with your melee attacks, and the larger enemies can make very light work of you with their hand-to-hand combat. Rather than Master Chief's recharging shield, you have basic body armour and limited, so you are very vulnerable when exposed...
The result is that you profit from a more tactical and restrained approach, especially on the 'Heroic' and 'Legendary' difficulty settings. NOTE: This is not a tactical shooter in the vein of Rainbow Six or similar, I simply mean it is more tactical than Halo's usual one-man-army experience. Overall, the ODST campaign is fun and worth a look, but its brevity means it is not the best that the game has to offer.
Multiplayer (Xbox Live):
ODST has 2 discs - the first containing the single player campaign and Firefight modes, and the second being a multiplayer disc. The 2nd disc contains the entire multiplayer element of Halo 3 in a stand-alone package. Halo 3 is one of the most popular competitive online multiplayer games available on a console, and this version features all maps (including the bonus map packs usually sold separately) to create a full Halo 3 multiplayer experience. You can play online with any other Halo 3 players without having to purchase Halo 3 itself, and benefit from exactly the same features.
The multiplayer element is what provides the bulk of the longevity in this game, although it must be said that if you own Halo 3 and have purchased the associated additional map packs already, there is nothing new here.
For more detail on the Halo 3 multiplayer experience, please refer to my previous review of Halo 3 here: http://www.ciao.co.uk/Halo_3_Xbox_360__Review_6010195
Firefight (single player or co-operative game mode):
I have played through the Halo3: ODST story several times now, on my own and in co-operative mode with friends. Now that it's been completed on Legendary difficulty once or twice, I'm content that the campaign mode has no more to offer. Yet, the pinnacle of ODST, and the only reason I still own it and revisit it regularly, is "Firefight"
Firefight pits you, either solo or with up to 3 friends, in an epic battle against the Covenant's alien forces. You are dropped into one of several large, intricate arenas from the single player game, and face-off against waves of enemies in a desperate fight for survival. The waves of enemies increase in size, strength, power and cunning, brining ever more advanced weaponry and equipment as your stocks of weapons and ammo deplete, offering the ultimate challenge of how long you can survive as the odds stack up against you and your finite supply of health packs and lives diminishes.
In my opinion, Firefight is a master-stroke by Bungie. It is an addictive and compelling mode which showcases the pure fun and combat of Halo in a new way. It's best played with friends (either split-screen on the same console, or over Xbox Live) and has provided me with hours and hours of fun long after I stopped playing the single player game.
In hindsight, Halo 3: ODST also acted as a side-project by Bungie developers, allowing them to test some key game modes and mechanics which would be employed more fully in their final Halo game: "Halo: Reach". Reach features a better-looking, more developed, highly customisable version of Firefight, which irons out a lot of bugs. However the original ODST version is still brilliant!
Look and Feel:
Halo 3: ODST was built with the Halo 3 game engine, and as such it is very similar to Halo 3 in terms of graphical capability. It looks good, and provides an immersive game world without really blazing much of a trail. That's ok, because Halo has never been about the best graphics, but about crafting a highly playable and exciting experience, and that is very much intact here.
Despite handling a new type of character, the controls to ODST aren't that different from the other Halo games and are very intuitive. There are a couple of additional features such as a quasi-"night-vision" visor, slightly different weapons, and more vulnerability which change the way the game is played to a certain extent, but this is still very noticeably Halo.
"Halo 3: ODST" is a very well-made, interesting and very playable instalment in the Halo franchise. Its single player mode has some exciting action set-pieces and is enjoyable and compelling but brief, and ultimately it is pretty disposable as a part of the overall story, except for die-hard fans. Its multiplayer offers the full and expanded Halo 3 multiplayer experience, but nothing new, but the new Firefight mode is the real highlight here. It is a source of lasting fun, good replayability, and a great way of wreaking multiplayer havoc with friends.
Also on Ciao :)
In Halo ODST you play as the Rookie.
ODST is very different to the other games of the HALO series.
Being the Rookie, you have to rescue the city New Bombase with your squad.
On arrival everything goes wrong and you need to drop half of your squad.
This is accompanied by flashback where you just play with your squad level so you can find out more about them. Unfortunately, the story lacks in originality and emotion.
The gameplay is very cool, this time there are also shields like in Halo 3, those give you health or protect you.
Rookie is a lot weaker and easier to kill. Master Chief's rambo techniques will also be rewarded with a number of deaths.
Every enemy is a challenge, especially at high difficulties, this gives a lot of satisfaction.
Unfortunately the single player is pretty short, fortunately, there is the mode that firefight witch gives a lot of sensation.
Here you have to be an endless number of waves of enemies as you battle points scored, how do you reward ed?
With your name on the leaderboards, that's what ODST therefore unique.
Halo 3 ODST, is not the best game of all the halo series, but it does offer a different side to the story which is its main appeal. While it can always be fun playing as master chief, a shielded spartan which can never seem to die, halo ODST makes a nice contrast to that traditional style. As in this game you fight as a Orbital Drop Shock Trooper, which does not have shields and you have to rely on finding health packs and fighting your way through multiple enemies with your trusty scoping SMG.
While the game is short it still offers a good storyline to help piece together what happens during the halo timeline, as master chief went through the slip space jump and the halo ODST storyline stays on Earth and starts right after that slip space jump. From this it can be seen what happened when master chief was away and how when he returned why the covenant were in control of Earth and why they were digging.
Worth it for the story but it is nothing compared to the mainline series of Halo 1, 2 and 3.
While it is a different take in the series (shock horror you don't play as the Masterchief), it is still a great entry!
The story concentrates on a group of ODST soldiers (Orbital Drop Shock Troopers), who during the events of Halo 2 (when the covenant ship goes into hyperspace in New Mombasa) are coming into New Mombasa to help repel covenant forces (amongst other things). Basically they get hit from the shockwave from the covenant ship and crash (thus giving the game the opportuninty to play in each of the characters' shoes).
ODST uses the same engine as Halo 3, so graphics (while still pretty), could still have been updated!
Your weapons are the standard seen in the other Halo games and the only real addition I found was a scope for the smg (your main weapon throughout!). You don't have a shield, instead you just have a health bar with regular heath packs provided throughout the level.
ODST does however have a new multiplayer mode called firefight! This mode allows 4 players to take on multiple waves of enemies (with each wave using multiple skulls to change your tactics). Also another main reason to buy the game, is that you get a multiplayer version of Halo 3 with all the multiplayer maps included! This is a great move by Bungie!
This game is a great buy and well worth the money (especially since you essentially get another game!).
I am a HUGE Halo fan (maybe even at the point where you could call me a fanboy) but even so, I have to say that this game was a huge disappointment. For one, you're not playing as Master Chief. You switch characters between missions, but every other level you play as "Rookie". The whole storyline is that the Orbital Drop Shock Troops are separated. Missions played as Rookie are spent looking for your squad. These missions don't feature much excitement or enemies.. just walking mostly. Missions played as other members of your squad are more exciting, but once again it's not Master Chief and it just doesn't feel like Halo. The storyline seems a bit weak too.
The only thing I can say I really do enjoy with this game is the Firefight mode. Basically you and a couple of your friends hold off round after round of enemies. It can get really challenging when you're up against half a dozen Hunters! It doesn't come close to the awesome multiplayer of Halo 3, but it's pretty darn good nonetheless.
All in all I would say that you should only get this game if you are a die-hard Halo fan like myself. If you're just looking for a fun shooter to play, you will not like this game. Go buy Halo 3. Or CoD. I really don't care just not this game, as the only people who might be able to appreciate it are already in love with the series.
I had heard so much about this game from my console-based gaming friends. I had been told this that and the other about how the Halo series is simply unbeatable as one of the best sci-fi gaming series'. I had been told yet time and time again that it far surpassed the quality level of Half-Life 2 and pushed Battlefield out of the way in its shooting mechanics. Yep, I certainly thought that I was in for a treat when I first booted Halo ODST on my new Xbox. I should've lowered my expectations a long time ago.
It is a real confusion to me that a series applauded for its epic campaign can have such a generic storyline. Essentially, the game starts with you looking for you escaping from a pod on a wall; then it goes ahead and decides that you've done enough wall-hanging for the day and off you go to go and find your squad mates. Fantastic, an overused starting point. From that point onwards, I decided that I'd just shoot the covenant (the alien force that are blowing things up) until the game was over. It didn't last long after that. It has a rather short campaign, which is dissatisfying, especially when the majority of it is largely uninspired and generic feeling.
The gameplay in Halo is average, it's better than the so-called storyline that accompanies this chapter, but it still lacks essence considerably. The enemies don't really try any tactics other than 'run at you' and it uses the signature 'regenerating health' system that essentially removes all risk of losing from the game, because you can absorb bullets by cowering behind a sandbag for five seconds. However, it somehow doesn't make you feel like a super-soldier, it just makes the enemies seem entirely powerless.
The weaponry in the Halo series is fine. A fairly generic Battle Rifle is what I'd call the series' signature weapon; there are also several other weapons, albeit none with a particularly innovative method of use. There is the Needler; essentially a weapon that fires time-triggered explosives that are a little sticky, nothing special; a sniper rifle that works as you'd expect it to; a rocket propelled device and several other weapons that are never given any real emphasis.
The weapons also refrain from using iron-sights as a method of aiming, which some, including me, may find a good thing, but they haven't really added anything to the weapons that would make them interesting to use. It's a tired point and click at the enemies formula with a storyline that is less satisfying than being hit over the head with a metal pipe.
First thing I shall say here is 'the motion blur'. Another addition to this sentence: it's a negative. The motion blur caused me to have a severe headache, especially on my smaller television. Despite the horrible motion blur covering up the potentially good model details and textures, the graphics are otherwise all right. I wouldn't really use this game as an example for the brilliant graphics of this gaming generation; yet I wouldn't use it as an example of abysmal lack of effort in the graphics department. The graphics department is particularly mediocre, in my opinion.
The weaponry sound beefy, the voice actors sound particularly large and frightening and the ambient music that is present throughout the entire game is rather good too. If you're into how your games sound, than this is a rather good choice, especially with its impressive orchestral score theme tune. I do feel obliged, however, to state that simply because the sound in the game was good, it doesn't make up for the poor to mediocre quality of the other components of the game. Sound is generally a device to add to immersion; it doesn't make a game on its own.
Value for Money
At £15, this is a total-rip-off. There is very little length in the singleplayer, and the multiplayer is Halo 3 and all of the DLC. It's nothing that I could count as particularly interesting, and it's very unlikely that I would have purchased this game at that price. I had borrowed this game from a friend (whom I also bought the Xbox off), and I shall soon be returning it. There is nothing here that is particularly special, nor anything that's really worth your money.
Halo can be violent at times, here's the run down
-This game contains a lot of alien killing. Very few of the aliens have realistic blood; it is usually in illuminating colours such as neon purple or bright blue. There is very little impact to the violence.
-Some dead bodies are scattered around, some surrounded by slightly realistic red blood. Some impact
-Bodies are ragdolls when killed. Little impact.
Overall violent impact in this game: Mild-Moderate
-Some moderate and mild language is used by the marines in this game.
Overall language impact in this game: Mild-Moderate
The overall impact of the games content, all aspects taken into consideration could be classed as "Moderate" and I'd suggest that it is suitable for a 12 year old up.
Halo ODST may be praised by many; it may be one of the flagship games of the Xbox 360 and it may have many people on its multiplayer servers, but all points taken into consideration, I see Halo: ODST as an extremely mediocre game at best. I've seen the adverts for the new game telling me to 'Remember Reach', but after my experience with this game, I think I'll probably forget it. Disappointing to say the least.
I give Halo: ODST two out of five stars.
The game was originally designed to keep fans happy while Halo: Reach was worked upon. It's quite obvious that this is true when half of the characters look like those out of Halo 3!
In ODST, the game follows a group of Shock Troopers, better known as "Orbital Drop Shock Troopers", if you were ever wondering where the ODST came from. Throughout the game you switch between different squads, one in the past and another in the present where the storyline all eventually links up to create a spectacular ending!
While Bungie was developing the game they changed the game from a mini-game to keep the fans entertained into a full campaign with tons of brand new maps, graphics far better than that of Halo 3 and a lot of new futures!
One of the main futures which is seen when first played is the health bar, which is added above the shield bar, then continued on onto Halo: Reach. However, back to the storyline. The current squad is in search of the past squad as they were split up upon entry of New Mombasa. Earth is currently controlled by the elite forces and it's your job to survive and find your team.
At the start of the game, the player assumes the role of a soldier called "Rookie." Rookie is tasked with finding his missing teammates and searches for clues. As clues are found and answers are revealed, the player then assumes the role of the missing soldier. The player has a lot of choice in terms of where to go and what to do, so the game is experienced differently for each player.
As missions are accomplished, additional characters are unlocked and players are able to choose which character they would like to be. Players also win medals for jobs well done and can track their score over time.
The game itself has a complicated story behind it that follows chronologically from the other games in the Halo series. In Halo 2, a group of alien races called the Covenant discovered the location of Earth and attacked the city of New Mombasa. While most of the attackers were repelled, one ship managed to land and then retreated, causing a shockwave that destroyed part of New Mombasa. Halo 3: ODST takes place in the aftermath of the shockwave while the Covenant is occupying the city.
The game begins as 4 ODSTs are planning an assault on the Covenant`s ship outside New Mombasa. A series of events occur, causing the ODSTs to crash and be separated. As Rookie, game players need to explore the city and sort through clues to find the missing ODSTs. The game is completed when everyone has been found safe and sound.
In addition to the exciting gameplay, there are some neat sound and special effects built into the game. Clearly the developers had fun putting it all together and the results are great.
Halo 3: ODST was released on the 22nd September 2009 with a PEGI rating of 16+ exclusively for the Xbox 360. In the box of ODST you get two disks. The first has the Campaign and the brand new Firefight mode on it and the other has the Halo 3 multi player with every map released in map packs. In the campaign for ODST you play as an Orbital Drop Shock Trooper who has been separated from his squad and is piecing together clues to find out where they are. ODST is slightly different to other Halo games by that there is a main hub world and you go to different places to access each mission instead of the usual way of completing a mission and moving on immediately. Firefight is a new game mode for Halo which is very similar to Gears of Wars Hoard mode. At the start you have 7 lives and you have to survive through wave after wave of increasingly difficult Covenant. However with no matchmaking the harder difficulty will become almost impossible on your own so you will need 3 other friends who want to play on a higher difficulty if you want to get far. Also the campaign is too short although it is fun while it lasts.
ODST takes a massive (ish) step away from the normal Halo franchise by putting you in the shoes of a normal human rather than a cybernetically enhanced super-guy, with the lower health, weaker punch and shorter jump this entails.
The story mode has you following one trooper as he tries to find his scattered teammates, with you taking over the other members in flashbacks along the way. This gives you a great sense of involvement in the game; just as you get bored wandering the streets, you're thrown into a battle with tanks, flying vehicles and hoards of aliens.
There is also a new firefight mode, for single or co-op play, where you are pitted against waves of enemy troops.
You also get an expansion for the Halo 3 multiplayer if you hadn't already downloaded it, adding more to one of the biggest Xbox Live games on the market.
If you enjoyed the previous Halos then no doubt this will be fun for you, and to those new to the franchise this is a worthy introduction. Whilst it isn't a massive leap forward, it's certainly a good addition to the series.
After what I considered the fairly average (in comparison to the original Halo, anyway) exploits of Halos 2 and 3, this is, in my opinion, such a return to form that it stands alongside the original Halo game. Changing your playable character from a Spartan supersoldier to a regular Orbital Drop Shock Trooper desperately searching for his team mates in a New Mombasa ravaged by the evil alien covenant is inspired; as you search the ruined city at night, this Halo game transforms into a kind of noir detective story mixed with an ominous horror, all within the sci-fi trappings of the Halo series. As you find clues of your missing team mates, you alternate between playing as each team member, each passing moment solving another part of the puzzle. The game play is as good here as in any of the Halo games - meaning it is excellent - but what really makes ODST stand out is the story and the voice acting. The campaign mode is short, but there is a multiplayer mode entitled firefight included with the game, whereby the player, or players, take on endless waves of covenant in varying locations, and at a usual retail price half that of regular games, I can't recommend this enough.
I consider myself the biggest Halo fan. However this game is nowhere near as gripping as the main 3 games. you play as a variety of marines rather than the Master Chief and i feel that the game suffers becasue of it. i found myself missing the voice of Cortana in my ear and grunts screaming 'it's the deamon!'. The main game is very short but still has a gripping story despite what other people may have said. The waepons are still fun to use and no one can tire of sniping Jackles and bombing Hunters, and now you can do it in a new scenario.
it's redeming feature is Firefight, its basically a mode where you kill wave after wave of enemies until your dead, if your good you'll be playing it for hours. it is really good when played in multiplayer, which brings me to my next point. ODST comes with a second disc called the 'complete multiplayer experience' and i contains all the new multiplayer maps.
Overall its a good game, and if you are a Halo fan its well worth the price it costs now.
I have to admit that i bought this game a large amount for the Halo Reach BETA, much like i did with Crackdown and the Halo 3 BETA.
The game was a lot like i expected it to be, Halo 3 with a different theme, you play an ODST (Orbital Drop Shock Trooper) who is sent into the city of New Mombasa after the events at the start of Halo 2, the covenant ship jumps into hyperspace leaving behind half of its crew that the ODSTs have to deal with and find out why they where left behind.
You are no longer a Spartan, you can not take hundreds of bullets and walk away with no evidence of a fight, you have armour and a health bar which is refilled with, you guessed it, health packs, they are making a come back. You can not duel wield and you also can't jump as high.
Something i did like about the new combat system was the sneakiness, you have a night vision option in your controls which is very handy as it also outlines enemies in red, helping you spot them in the overly dark situations. The whole city is cloaked in darkness as you play as the Rookie searching for evidence of your lost squad. When you find evidence of them, you replay a mission in there shoes, in the day usually, giving a more active explosive experience.
The story is also rather gripping, as you have no idea what is going on for half of it.
The multiplayer is fun as well, i can best describe it as gears of war's horde mode with the halo fighting system. You fight waves of ever increasingly tough enemies.
The game also comes with the complete Halo 3 Multiplayer experience (That is also including all of the Downloadable maps)
Overall it is a fun game and i would recommend it to any fan of shooters.
Halo 3: ODST is the fifth in the XBOX series focussing on the war between mankind and the unstoppable alien force known as The Covenant. This game reverts back to the first person shooter mode of the original trilogy after the disappointing Halo Wars. In this game however there are no genetically engineered Spartans with Mjolnir armour. Instead you take on the guise of a number of Orbital Drop Shcok Troops. If you've played the original trilogy, you've probably bumped into these guys before. Usually clad in black armour and more than likely face down dead. And there in lies the challenge of this game, you're just an ordinary human, so dual wielding weapons, no getting into a boxing match with a Brute and no charging under fire. Try this and death awaits you. This game relies more on skill and tactics than the sheer brute force you could employ in the first three.
The campaign takes place chronologically between the events of Halo2 and 3. You've been dropped into New Mombasa and are seperated from the rest of your unit. You're mission is to find out what happened to them. You'll search the city and find clues. Each clue will then activate a flashback memory in which you will play the role of one of your team. The campaign can be played singularly or co-operatively.
The multiplayer disc contains 3 additional maps not on Halo 3 as well as the Forge Map Editor. As a bonus, the game also includes a Beta of Halo: Reach, the upcoming game which will conclude the series.
While more of an add on that a stand alone game with a slight disappoinment being the small size of the game, it's probably good to remeber that you can pick this up for around about £13 with some retailers. Also, from someone like me who loves their scifi, particular pleasure can be derived from the vocal talents of Firefly alumni Nathan Fillion, Alan Tudyk & Adam Baldwin along with Battlestar Galactica's Tricia Helfer.
If ever I've seen a money-grabbing, series-milking, half-hearted release it's ODST. Essentially an expansion pack for Halo 3 and quite simply pointless. The only reason I, as many others bought it, was for the Reach Beta access and the Mythic map pack. Halo 3 playlists require you to have bought and downloaded all the map packs in order to play them. This didn't really concern me as I played the MLG playlist where the new maps are not entered. However, the mythic map pack contained Heretic, the Midship remake, which was obviously put into the MLG circuit and playlist meaning it was required to play.
Why didn't Bungie just release the maps separately? I'm sure Mircosoft had a lot to do with that. Bungie are one of the best video game developers in the world and look after their community so this was disappointing to see.
The campaign itself is fairly mediocre. You play as an Orbital Drop Shock Trooper, not Master Chief. Health packs are back, like in Halo C.E., the SMG has a silencer and a new weapon addition is included in the form of a COD-esque, rapid fire, scoped pistol. Personally, I think Halo 3's campaign is better and much more in line with the Halo format. However, FireFight was a fun inclusion. It is basically Bungie's version of Gears of War's Horde mode and is surprsingly addictive, especially as it's four-player co-op.
Overall, I don't see why Bungie even bothered with this. It makes more sense, from a consumer's point of view, to just release a separate map pack and include FireFight in Reach. Although I'm sure the Yankee dollar was the reason for this half-release.
Follow the story of the legendary ODSTs or Orbital Drop Shock Troopers as they drop into the ruined city of New Mombasa, looking for clues behind the Covenant's catastrophic attack on the city.