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As many of you hardcore Halo fans will know, the Halo franchise (and Halo as we know it) has been handed over to 343 Industries, owned by Microsoft. That means that this was Bungie's last Halo game, their last chance to show the world what Halo is all about. And they definitely proved how much the game has evolved since Halo: C.E.
With the collectors edition the game comes with a box resembling something that could be found in the Halo universe, looking very futuristic and giving a sense of awe to the more hardcore followers of the game. Inside you find some artifacts from the game, including an authentic looking copy of Dr. Halsey's diary/journal (including coffee stains and smudges, adding to the sense of realism), a UNSC badge, Dr. Halsey's UNSC key card and a few other little notes and letters belonging to her. Already you feel immersed within the game, and you haven't even played it.
Eventually when you have finished gawping and drooling over the things included in the box and inserted the game, the graphics and game-play are amazing. With a multiple choice of difficulty levels, even new players can get the hang of the game fairly quickly. The campaign is a truly gripping story about 6 UNSC Spartans (Noble team) as they slowly witness the fall of planet Reach, each have their own important part to play in the fight. The cut-scenes have been cleverly made so that the spartan you play (Noble 6) has whatever features you have given him/her, such as voices and armour. There is even a level that takes the fight into outer space, letting you control your own space-craft.
The fun doesn't stop there though, as the all new revolutionary Forge 2.0 is better than ever, letting you create the wildest of things, from ships to enormous battlegrounds. The only slight problem i have with this mode is that sometimes lighting on the objects can flicker and there is no undo button, but with features such as being able to precisely place objects this isnt too much of a worry. Also the generic objects can get quite boring and dull, although with hundreds of objects to choose from you can always create unique maps.
Then there's the online multiplayer. With a multitude of new features such as holograms and armour lock, there is even more mayhem as you jump around beating and shooting enemies senseless. Also with more armour customization, your player has now been given the opportunity to look even more unique, unlocking and buying bigger and better armour as you advance through the game.
Other features include being able to watch and record your favorite online multiplayer moments, and store them to your online profile for all your friends and enemies to see as you humiliate your foe's. Firefight also makes a return from Halo 3: ODST, which allows you to fight countless waves of enemies, either on your own, with friends or online. The only let-down is i feel it can get very repetitive, and sometimes just bores you to death. But if you customize the firefight to suit you in the settings (you can chooses each wave of enemies) you could have a lot of fun, and potentially never get bored of blowing alien brains all over Reach.
Personally I would fully recommend anyone to give this game a go, as it is highly addictive, fun and has game modes and difficulties suited for any type of gamer. It would seem Bungie has given this game everything they possibly could, and have shown everyone what the Halo franchise is all about. So, in the famous words of Sergeant Johnson (Halo 3) "Send me out... with a bang." They certainly did that.