Product Type: Microsoft Xbox 360 games
Newest Review: ... spartan team. One of the most anticipated games yet, Halo Reach shows a time when many Spartans inhabited the universe in the fight aga... more
Short & Sweet
Halo: Reach (Xbox 360)
Member Name: AverageJoseph
Halo: Reach (Xbox 360)
Advantages: Graphics, Addictive Multiplayer, Jetpacks,
Disadvantages: Short Campaign, Poor Story, Emile
Reach received such a hyped up release, it's easy to see why many people have (and no doubt will) write about it being a poor game, especially when compared to halo's one through 3 as well as ODST and Wars. The truth is though, the downsides about reach are that the campaign seems short and the levels forgettable. Oh and the story.. you can't expect the story to knock you off your feet, just like all the others in the franchise. Perhaps Bungie focused on the battle system and online play, because the multiplayer is addictive as ever, introducing starting drops that allow for varied and adjustable gameplay - from simple and effective abilities such as sprinting and diving, to more advanced modifications like armour lock, camouflage and jetpacks - all usually varying a starting weapon. Crisp new maps and remodelled ones seem more enjoyable than the campaigns environments and with the new additions previously mentioned, Bungie have had more freedom in their map making decisions, taking advantage of heights and edges now accessible thanks to jetpacks and sprinting. The horribly overpowered battle rifle is gone and replaced with a one shot DMR, the halo1 pistol is back although less powerful, new covenant and UNSC weapons with newish ways to fight make the multiplayer differ from 3 but thanks to similar controller configuration, theres no need to re learn the games combat system.
The graphics aren't too shabby either with quite a few changes made to the covenant troops and new look vehicles, maps and suits. You can customise your characters set up more so than its predecessor and appear the way you want to, even in campaign mode, videos and all. Music is a continuation of the Halo games with the traditional African rhythm theme and the modern squeal of a guitar solo and low hum of a male choir. Despite some of the bland campaign levels there are events that stick with you such as flying around inside a banshee seeing a ruined city in the rain with thunder and lightning, being in space, the remodelled truth and reconciliation area and of course using every past vehicle plus the revenant and SPACESHIPS. The idea of the special abilities (found in every game type) unlimited drop shields, decoys and radar jammers just add that certain something capable of all sorts of tomfoolery in drastic situations. There's even an armoury for unlocking and buying new (non-beneficial) gear for your Spartan or elite, ranging through helmets, chest plates, arm and leg guards and some special, expensive equipment that offer brief amusement upon your death - confetti and children cheering, lightning, flies, broken hearts and numerous voices to purchase via a credits system (the better you and your team do, and by gaining commendations the more credits you gain). Sharp.
Even people uninterested in the halo series would find this game appealing, with its various multiplayer modes, firefight options and decent campaign. There is even downloadable content for new maps etc, which I wouldn't personally recommend as I think its a bit cheeky to release a game and deliberately hold back content to make a quick buck when sales start to drop, but the content is there if you're willing to pay extra for it. Yes, all in all Halo Reach is a success.
Summary: A Solid Prequel thing
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