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Lord of the Rings Conquest Review
Lord of the rings is one of my favourite novels and films it is written by J.R.R Tolkien, lord of the rings is about a young hobbit (smaller people basically dwarves) called Frodo Baggins played by Elijah Wood who sets out on a journey to destroy the ring that lord Sauron forged and is trying to get back after being found by Gollum (Sméagol) and kept for many years until Bilbo Baggins stumbles across Gollum and the ring in a cave Bilbo Baggins kept it for many years after that, until Gandalf came back and told him that he had to give it to Frodo for him to destroy it. Frodo encounters many beasts and evil creatures too but he also makes friends like Legolas played by Orlando Bloom and Gimli.
The main cast are as follows in alphabetical order: Billy Boyd, Cate Blanchett, Christopher Lee, Dominic Monaghan, Elijah Wood, Hugo Weaving, Ian Holm, Ian McKellen, John Rhys-Davies, Liv Tyler, Orlando Bloom, Sean Astin, Sean Bean, Viggo Mortensen.
The game itself has got fairly good graphics but sometimes it is dark so it is nearly impossible to see what's happening and especially when you are going up stairs. Throughout the game you can play as follows: a warrior is in mostly combat they get strength by defeating enemies, a scout can get killed very easily his weapons are two small daggers, an archer has a bow and different types of arrows (fir arrows, poison arrows) or a mage that will heal allies and use magic attacks all these characters can be played on the evil side for example an orc mage. The game was developed by Pandemic studios and is a 16+ it was released on the Sixteenth of January 2009. Overall I would recommend this to a friend but it is not the best game out there for combat.
As a fan of the Lord of the Rings films, I always look forward to playing a Lord of the Rings game. When I finally got a chance to play this game I jumped at the opportunity.
The game allows you to take part in some of the major battles from Lord of the rings. The first series of missions allows you to take charge of the good guys to defeat Sauron. Once those missions have been completed you are then allowed to take part in a second series of missions, in which you charge of Sauron's army, and lead him to victory.
Each mission allows you to take charge of a Warrior, Archer, Scout or Mage. Each class has their strengths and weaknesses, and the player can choose accordingly. At certain points of a mission, the game will give you the option of playing as the Hero, which will be one of the characters from the game. The hero varies depending on which mission you are playing, such as using Gandalf to defeat the Balrog.
While the game can be fun, it can get repetitive very quickly, as the vast majority of the game is either collecting objects, defending areas, taking areas or killing certain enemies. While there is an option to play the game on varying difficulties, it doesn't add much, and it is doubtful you will play the game again after defeating it once. The game is also quite short, with both sets of missions only spanning a couple of hours of gameplay.
It also doesn't help that EA, the publishers of the game, decided to shut down the online severs to game, meaning that the option to play the game online no longer exists, making it an even less preferable option to buy.
While the game can be fun, and does have a fair few moments of action, it repetitiveness and lack on online multiplayer work against it.
This game to me was very good to start out with, however once I had gotten into the game I had found that it didn't really put anything new in there, the missions where repetitive and because they had nothing new to offer then by sods law, they throw more enemies at you! This game however does have its good areas, you are no longer a hero, its not whatever you do determines the outcome of the battle, its what you do for your team. As you play you are an ordinary soldier fighing on the front lines, in breif intervals you can be a hero, however these are few and far between, so instead of just running in and pounding everything within sight, you have to think much more tactically and on a whole you have to be a team player. In total there are 4 different classes you can be, a mage, a rougue, a warrior and an archer, each of these have their strengths and weaknesses, Therefore there is never one class that will fit all situations.
Overall I believe that for a first game this would be great as you can let of steam by killing orcs or humans in both the evil and good campaigns, but if your looking for a game that gives great value for its money this is not the one for you.
After reading the back of this item i was looking forward to playing it, i have never been so disappointed, the game is slow getting into not hard to play and the graphics arent the best compared to other xbox 360 games i have. All in all it was a very boring game i was glad to get rid of it!
The lord of the rings movies have come and gone and so have some good games. Years later EA have released the LOTR Conquest a Battlefield/ Star WArs Battlefront type game.
Gameplay involves two faction on a map with a number of map points or flags. There is a ticket pool and up to 32 player (bots or players) on each side and they battle it out to capture these points and deplete the opposing factions ticket pool. Although the game play sounds complicated it has worked in the passt with the Battlefield series.
The LOTR Conquest has various different classes you can fight as and after obtaining x number of points can spawn as a hero. Map design is good as well as music but doesnt stand out in the game. Controls are decent with some decent moves but they lose interest over time
However where battlefield and battlefront have succeeded the LOTR conquest fails mainly because of its medieval style fighting compared to to guns and futuristic laser battles in the others. The graphics are decent and the campaign gives you the option for both factions yet there is alwasy something lacking.
Multiplayer is fun but only if you have dedicated gamers as it can get boring at times. This is a classic example of a game with decent part come together to make a less than average final product. A purchase only if you are a LOTR fan or like the battlefield sort of gameplay
Lord of the Rings: Conquest
I think I've said it way too many times now, but licensed games suck generally. There have been exceptions but yadda yadda yadda. It's been said before so I won't go on about it again. But what has rarely been stated before is that the games based on Peter Jackson's Lord of the Rings films were actually pretty good (except for the one based on the first film of course). EA have been consistent with good quality on their games for Lord of the Rings, though it's been a good three years since we've seen a LOTR game on Xbox. That is, until January of 2009 when Conquest was released. Coming from Pandemic Studios, who need to redeem themselves after the disappointing Mercenaries 2, does Conquest do the movies justice?
Conquest provides two perspectives of plot in the game via two campaigns. The first side of things is the War of the Ring campaign, which follows the Arc of the film where the good guys win and save Middle Earth. It's standard stuff-following the story of the films and not deviating much from the cannon except for some levels like a battle at Minas Morgul. The other side of the coin comes from the Rise of Sauron campaign where instead of following the plot of the film, where the ring-bearer falls, the ring falls to evil and the evil guys generally go through Middle Earth wiping the floor with the good guys. It's an interesting take on providing a different perspective of the books, and it's great that you can choose to live through the plot of the film, though to unlock the Rise of Sauron campaign you have to complete the War of the Ring campaign.
Unfortunately the story is poorly told, where the game recycles clips from the films to tell its story, providing a confusing take on the plot of the film. It's more confusing where the game uses the film clips to tell the plot of the Rise of Sauron campaign which didn't actually happen in the film. Sparse in-game cutscenes don't help either. It's also not very accessible to players who haven't seen the films as it jumps straight into the plot and doesn't guide along the way.The sad thing is that if the plot used cutscenes with the game graphics, then maybe the plot could have been told a bit better. But as it stands, the game tells the plot lazily and in a confusing manner.
And to be honest, it doesn't get a whole lot better from here. You can play the campaign in single player or co-op as well as dip into some online and split-screen multiplayer modes. Gameplay, however, is pretty similar among all the modes. The game focuses on the big military conflicts from the films so don't expect scenes like Gandalf's visit to The Shire from the first film, though you will visit the Shire for some killing as evil in the Rise of Sauron campaign. You start a level, get an object like attack or defend an area and defeating certain enemies and keep going until the mission ends. It's linear, meaning there's only one route through the game, though there are a few choices you'll make which can affect your game experience.
There are several classes available from the get-go in each battle. The Warrior is like a hack-n-slash game where you control a swordsman who takes more damage but is relatively slow and has very few abilities, Mages can shoot lightning attacks and heal fellow comrades and use magical attacks, Archers are like a third-person shooter where your arrows can kill grunts in one hit with special magical arrows too but are incredibly weak and easily killed, and the scouts are weak and poor in close combat but can turn invisible and kill most enemies with one hit stealth kills, but if you are spotted you'll likely die quickly. The classes are fairly balanced, though the Mage was probably my personal favourite because the magic abilities at their disposal are rather overpowering. However it will be personal preference as to who you choose, I guess Sam Fisher fans with go with the scout while snipers will pick the Archer. It's worth noting that classes don't differ much whether you're playing as good or evil in the game.
The annoying thing about Conquest is just how little effort has gone into Conquest. It's clear this was rushed out quickly as there are some bugs and glitches in Conquest which pull the game down into the pits of Mount Doom. The most noticable gameplay bug is the poor collision detection, as sometimes attacks completely miss their target despite being right in front of the enemy. The archer suffers from a spotty aiming indicator which will hit enemies despite not colouring the indicator yet misses when the indicator is red. There are also some really annoying bugs like attacks which push you off an edge and into a pit of instant-death and more. These glitches are simply unacceptable and sometimes make the game a lot more frustrating than it should be.
Speaking of which, Conquest suffers from a dreadful learning curve. The game throws you into the action with a bare bones tutorial barely helping you. Enemies will crowd around you meaning it can be frustrating when an enemy attacks you from behind when the camera hides them from the screen. The frustrating parts are when the game ups the difficulty like when you have to defend an area from attacks from Orcs or whatever you're fighting. It can become overbearing and while there is a respawn system which gives you more respawns when you complete objectives, if you die and lose all your respawns you will have to do the whole mission all over again, which is not fun at all. It's even more annoying when you keep dying from cheap and buggy deaths or the frustrating A.I. which ramps up in certain sections to an extreme degree.
Perhaps the only reprieve is when you can play as a Hero or Villian in the campaigns. At specific points in the game you can control heroes and villians such as Gandalf, Gimli, Sauron himself and more. These characters will overpower the grunts in the level and deal out devastating damage with powerful attacks. Unfortunately these come rarely in the campaign levels, where right at the end you get to play as Sauron for about five mintues out of the twenty minutes you've been playing the mission. Some levels don't even let you play as heroes. The lazy thing about these Heroes is that they merely recycle the classes from the grunts and simply add some more unqiue abilities of their own, but it's not enough to distinguish themselves from the grunts, except that they are a bit more powerful and have more health. The only other bits of variety come from controlling Trolls and Giant trees or using ballistas to destroy multiple enemies, but thats not enough.
The disappointing thing about Conquest is how it misues the license. This is mainly on the sound front. Aside from getting the epic soundtrack of the films from Howard Shore still sound great and fit the fights well, giving a sense of epic, even if the frustrating issues wear that down. Aside from that, however, very little is used from the movie, aside from the stolen clips. This is particularly noticable in the voice acting area, which is flat out abysmal. Aside from Hugo Weaving's Elron, there are no voice-overs from the film and the imitators for the characters are no better than poor. Of particular lameness is Aragon and Gandalf's impersonators who sound nothing like the characters from the films. The sound effects are barren with a particularly annoying sound of the arrow firing when playing as the archer, it sounds like a clock constantly ticking.
The graphics, while slightly better in terms of staying true to the film, don't impress. Levels are bland and barren with cardboard cutout characters in the background supposedly resembling an epic war but looking more like a high school play. The colours are incredibly bland with dark primary colours and bland uses of greys and browns. There is credit due because it manages to fit a good amount of enemies on screen at once without slowdown but considering most of the character models look the same, it's not that impressive. Animation is stiff and jolty, especially when trying to achieve combos with, say, the warrior. Cutscenes in-game look worse in terms of animation with no mouth animation to speak of at all, which is early Playsation 2 era graphics.And using in-game clips to tell it's story is rather lazy, though using more of the in-game cuscenes wouldn't have been better.
The online, lets you play through the campaigns co-operatively or instead just go into a variety of multiplayer modes. You can play standard deathmatch and team deathmatch with grunts or spice things up with heroes deathmatch where players control heroes and villains rarely used in the campaign. There's also capture the ring (or capture the flag) and Conquest which is basically a territory control mode. There are plenty of players online and rarely did I have any latency issues. But the forgetful gameplay sadly comes over into the campaign, meaning it's not very fun. Also there's a potential loop-hole in the online where scouts can simply go around stealth killing everyone without being seen by other players, unbalancing the online play. This doesn't help the games poor value for money with the campaigns taking four hours altogether and sparse and forgettable achievements (aside from the one where you are asked to kill 300 hobits in one playthrough on the evil campaign-who doesn't like killing hobbits?)
Is Lord of the Rings: Conquest good, bad or ugly?
While previous LOTR games have been sucessful and rose above the licensed trend, Conquest falls hard suffering from all the problems which come from lackluster licensed games. It's lazy with several gameplay glitches and bugs making the gameplay more frustrating than it should be, it suffers from monotony as the classes on Good and Evil don't feel that different from each other and playing as the Heroes doesn't help, the value for money is lackluster with two campaigns taking four hours altogether and an odd online mode not adding more value for money and more. But by far Conquest's biggest mistep is how little it takes advantage of the glorious LOTR license. It doesn't use the original cast members and were it not for it's stealing of movie clips from the films and the setting and hero characters it uses; it just could have been another historical hack and slash game. And for that reason alone I can't honestly recommend LOTR: Conquest to pretty much anyone.
Then again...it's not as abysmal as...DAMNATION!
This was released on January 16th, 2009 for Xbox 360, Playsation 3, PC and Nintendo DS. It is rated 16+ for violence and can be bought for £25+
Being a fan of The Lord Of the Rings books and the films by Peter Jackson I was anticipating a much better game than this. Whilst trying to use the formula of Star Wars battlefront it seems that EA have created a game unworthy of J.R.R Tolkiens ingenious as the storymode is relatively easy to complete and the online is relatively poor. The graphics are also bad with PS2 and even Gamecube graphics being better than the rubbish that EA has given. The achievements are also too easy with this being one of the easiest games I own and having completed all of the achievements in the first few days of owning the game. I wouldn't recommend the game to even die hard fans of the trilogy as it would be hard to keep even hobbit sized fans of the game entertained with its poor gameplay, poor graphics making one want to shreak like a Ring Wraith.
Lord of the Rings Conquest is a game that promises to let you live the epic battles in the Tolkiens land of Middle Earth.
The story mode follows that of the Lord of the Rings films and Hugo Weaving who is Elrond in the films narrates giving it an authentic feel. During the War of the Ring campaign you will take the fight to Mordor and end Sauron. There is an evil campaign, the Rise of Sauron, too which is a very interesting scenario, Frodo is stopped and Sauron gets his power back and takes the fight to the rest of Middle Earth! A nice treat for all the fans.
The gameplay is rather like that of Star Wars Battlefront, you can pick from a number of classes of fighters, the Warrior who carries a sword and can do some special flame sword attacks, the Archer who uses a bow and can snipe enemies and use special arrows, the Mage who attacks with his lightning staff and can heal allies and the Scout who can turn invisible and backstab enemies. You also get the opportunity to play as hero characters but sadly they are just re skinned versions of the regular warriors and don't get their own unique moves.
The game is quite fun as you will engage in many epic battles involving many soldiers on screen at once, when its all going well it feels great as you will have to pick the right class for the job and use tactics to win the battles.
Unfortunately instead of tactics the computer relies on being cheap to make the game challenging, you will often get backstabbed out of nowhere, fall off a ledge after being knocked down, destroyed by an impossibly good shot from an archer and because you only have a few lives you will have to replay levels more than you would like.
It can be a little frustrating at times but if you're looking for some epic battles and an authentic Rings experience, this is your game.
I was disappointed when I bought this game to find that it was not nearly as good as it was hyped up to be or how I expected it to be. The game is based around the Lord of the Rings trilogy and there are two main modes available in the game: conquest and multiplayer.
Starting with the conquest mode, this is a mission based mode which can be done either in single player or multiplayer. In the missions you do not control specific characters but you do get control over what type of character you control (archer, magician, warrior or scout). I like this touch because each type of person has different attacks, weapons and fighting style which means that you can mix up the gems when you want to. Unfortunately there is not much else positive about this mode- the difficulty is far too easy, since you can die a number of times before failing a level, the graphics are very poor for a recent generation game also.
The online multiplayer is a mixed bag which again does not come off too well. The first thing I found was that you can only do the online play with one player which is annoying and I can't see why they couldn't let you have two players. Secondly, I found that the standard of players was absurdly high and found that I was dying all the time. The difficulty was so hard that I have found this mode impenetrable and have never got good enough to really hold my own in these online games.
Overall, this is a game I would not advise buying- it isn't terrible but certainly not great and there are plenty of better games out there.
LOTR: Conquest, is a take on a Lord of The Rings game in a battlefront gameplay style. It has a lot of potential to it, but in my view, it doesn't do as well as it could. There is certainly space for many improvements in this game, if it does successfully achieve a sequel, which it probably wont.
While the gameplay is at first entertaining and enjoyable, after a time it actually becomes quite limited. There are only a few different attack types for players to use, and not many combos to use either. In star wars battlefront there are a variety of different combos, but it's limited here. When the game does start becoming repetitive, players will find that they are just playing the game to achieve xbox award points (they are actually very easy to gain, players just need to undertake easy challenges like head shooting opponents three times with an archer)
While the graphics are certainly good, they are nothing special by the standards of the Xbox 360, only average, do not expect anything special to happen here. Some of the landscapes are nice, as are the players, but it still looks far too computer generated, and not realistic enough like many xbox games are now becoming, there is work to be done here.
In the story mode, players have to do about 15 levels for the good side, and then another 15 for evil. While these are entertaining while they last, there is not really anything left in the game once they have all been completed, only an entertaining multiplayer mode with friends, but you wont find yourself really wanting to play any games without a friend once the story has been completed.
So to sum up, this game has a few good points, but not really enough of them. It's an exhilarating experience at first, but sadly this does not last. I would not recommend this game, unless you can find it for a price under £20, in which case I would have to say it would be worth it.
To all intents and purposes, I feel as though I should like this game. All the elements are there - Lord of the Rings theme, big epic battles, several different character classes to play, recreated Lord of the Rings locations... so why can i just not bring myself to enjoy this game???
The general idea here is sound - just like the relatively good Xbox game 'Star Wars: Battlefront', the game puts the 'Battlefield 1942' mold of epic action gameplay into a popular movie franchise. That is, each stage takes place on a sweeping epic battlefield, and you are allowed you to play as either a mere troop amongst the masses or as one of the main characters from the series itself. You can play on either side (i.e. good or evil), which is a good feature, and whether you are in the campaign or online you will be fighting alongside and against hordes of other AI contrlled fighters.
The problem here is entirely in the execution. It feels as though very little effort has been put into creating this game - barely any effort at all, in fact. The game feels like little more than Star Wars Battlefront with some new graphics bunged in.
My main problem is probably the controls, or more accurately the feel of the game. This feels very 'arcadey' - like a third person shooter from several years ago - none of the actions in the game feel like they have any real physical existence. Your character glides along the ground, enemies drop to the floor pathetically when you kill them - when I compare this to other games, Lord of the Rings: Conquest just doesn't perform. There is no satisfying or epic feel to the combat, and seeing as this is the main element of the game, this is a major issue.
This shoddiness carries through into the graphics, which are equally disappointing. Landscapes are dull and unrealistic. Character animations are cringeworthy. Surely a Lord of the Rings game has enough of a budget behind it to make something more polished than this!? Again, I am disappointed!
To conclude, this game is highly disappointing. The epic feel that I expected from this action-based battle game was not there, and the polish that I would also expect from a Lord of the Rings game was also lacking. If you want a LotR fix - I would recommend trying out LotR Online on the PC.
Lord Of The Rings: Conquest had a pretty good vibe from it when i first picked it up but i soon found that this game was repetative and only kept playing to rack up acheivements. Based on the ever popular 'Star Wars: Battlefront' series 'Pandemic' tried to create this on the same princibles but then only kept to the basics.
The idea behind the game is to play as either the good side or (when unlocked) the evil side in a team against team battle. Playing as either a Warrior, Archer, Mage and the Scout, the player will be given a few different type attacks as well as their own unique skills. Defeating the other side and taking their control point wins you the game but also playing through may unlock heroes for you to play as.
Graphics are basic and not much to look at and most of the characters look the same. The game runs smoothly but does contain alot of bugs which could of been easily avoidable.
Overall the game feels rushed and i only recommend buying if you have nothing better to do with your time.
I've had mixed emotions about this game. I could be playing it and having the most fun ever, then suddenly realise, wow this is rubbish, and to be truthful, it is.
Lord of the Rings conquest uses an upgraded version of the engine from the game Star Wars Battlefront 2 (or so it says) but puts a Lord of the Rings skin over the top. This story has you start with a simple training mission set during the war against Sauron and gives you some good knowledge to get going with such as the different moves that each class can pull off and the abilities of heroes.
The actual game missions start at the battle of Helm's Deep. I remember having so high hopes of this game and was expecting a huge battle scene with hundreds of troops on each side fighting it out. But I guess I'm going to have to wait a bit longer for something like that, it seems that the developers decided to have about ten on ten battles and I think so much more could have happened.
The location is really small and if you've ever watched the films you will remember that Helm's Deep was a huge fort against the enemy but the game version means you are able to see the entire map from the very start. It appears they tried to make it all look a bit grander by having thousands of Orcs and Urak-hai in formation in the distance but completely unresponsive. To me this makes the whole thing look really "tacky" and was another big let down. All the missions follow pretty much the same formation making you either, hold a point for so long, capture a position from the enemy, or kill an opposing hero and it all gets very repetitive.
In each level you are given a number of lives to play out and on each respawn you are allowed to pick a class to play as. These are your choices:
Unfortunately for the game though, by the end of the first level the player will of found out that there is only one decent class to play as and will stick with that for the entire game. With Lord of the Rings the only decent character is the archer during the main story. They can do huge damage if you hit enemies in the head, do not have to build up power like other classes to use their special abilities (fire arrows, poison arrows and multi shot) and are the only ones capable of killing blocking warriors.
What's wrong with the others then? Well the warrior is just impossible to defend with and will get completely overwhelmed. And come up against another warrior and your better off running away as there is no way in hell you can hit them.
The mages aren't too bad. They have the ability to block all incoming projectiles which is useful online, but as an actual attacking character they are too weak.
The scouts again aren't too bad, however they have very poor damage. On the other hand they have satchel charges which can do a lot of damage, and the ability to cloak themselves and run up behind enemies and instant-kill them, but this is extremely hard to pull off, and in the time it takes you to get behind them and kill them you could of killed them with two arrows to the head.
What really upset me about the game, was the fact that they used film footage instead of screenshots. Along with this they had decided to make up loads of battles that never existed. So imagine if you will, being a huge fan of the movies like me, having watched them every few months (the extended editions aswell) and knowing what every scene is about. Then this game comes along showing random footage that doesn't even match what is happening on the screen and uses it with no thought about what it actually meant in the film. This problem was even more apparent during the second campaign of the game.
After completing the War of the Ring campaign, which loosely (very loosely) follows the film's plot, you unlock a second campaign called "Rise of Sauron". In this campaign Frodo has succumbed to the power of the ring and decides to keep it for himself and the story is set around you resurrecting such characters as the Witch King and Balrog and reigning terror among the inhabitants of Middle Earth. I admit I found it much more fun than the first campaign as it was nice completely destroying how the film ended. (After all the first campaign completely destroyed the film, all that was left was the ending). Back on to the film footage problem though. This means they used more footage from the film to represent a complete different ending and turn of events. They even used the same footage as the good campaign, it was just completely unbelievable to watch, I don't know whether it was stupidity or laziness that drove them to this method of storytelling, probably both.
Well rant over, here's some more technical information.
I think more effort went into the meetings where they decided how much they were going to rip people off by selling them this game, then actually went in to designing it. There was a scene in the evil campaign where I was shown a bit of game footage of a small person in a cloak and told to kill him, I had my suspicions as to who it was, but I had to wait till the game actually told me it was Frodo before I could believe how bad he looked, it was if they took a picture of him and stuck it in a blender and then said, "right that's another character done, who we destroying next." The level design isn't that much better. The whole experience is very linear considering it's meant to be a huge battle game, the same repeated texture has been used on multiple levels and it all looks worthy of the original Xbox.
-----Music and sound-----
One of the only good points is that they did use the proper music. It obviously doesn't make up for the poor level design and animation but it does make playing the game a tad more enjoyable. Before one level I was almost fooled in to believing that it was going to be really good by the music. As for the voice acting, Pandemic decided to make the classic mistake of recording about two lines of dialogue per character class and then have them repeat the same line over and over and over and over (and you get the picture), but wait a minute, this is the company that made Mercenaries 2, a game they made the exact same flaw with. The same lines repeated again and again, countless times, guess not everyone learns from their mistakes.
I was actually looking forward to playing this online. About a week before the game came out, a demo came out on Xbox live which allowed the user to play on two different levels with another 15 players, (8 on 8) and they had to compete to capture points. I genuinely had fun playing this as it was much better than playing the stupid AI that the main story pits you against. Apparently they don't see any of your teammates and ONLY go for you, ALL the time.
So high hopes I had. I loaded the multiplayer screen, pressed ranked match and waited for a game, about 30 seconds later I entered a game lobby to be joined by one other player. Waited a while. Now there was only me, the other guy had gone off somewhere, probably bored of waiting. I thought maybe I had a dodgy connection so tried finding another game. In fact I tried finding another 20 games. I've also been trying for several days now. Nobody plays this game online. I have managed to get into a game of 2 on 1 so far and so it means what could of been a really fun mode is destroyed by lack of support from the community, which I don't blame. You don't spend £40s on a game to play it online.
This game could of been so much more, it could of had battles with hundreds of troops, it could of had beautifully designed levels with lots to look at, and it could of had a decent story to tell, the Lord of the Rings could of been a good story to tell, but I guess they preferred to make their own up.
Pandemic studios definitely hasn't learned from its mistakes with Mercenaries 2 and I doubt they will with this game.
Players 1-4 offline 2-16 online (you won't be able to find that many though)
60kb to save
Supports all HDTV settings and dolby surround sound (doesn't deserve to though)
In this exciting, action strategy game, players fight on the side of both Good and Evil in all the biggest battles from The Lord of the Rings movies. The Battlefront format allows them to switch between characters at will, to suit the circumstance or their style, reliving - and even reinventing - the chaotic and engrossing conflicts from the films as they choose how best to tackle their objectives and defeat their enemies. In online multiplayer, gamers can choose to be Evil from the outset.