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This game makes a nice change from call of duty, and i bought it just to see what it was all about. I quite enjoy playing first person shooters but had yet to play this, so this was the first in the series that I've experienced. I didn't fully 1000 point the game because of the online and difficulty achievements, but actually quite enjoyed the storyline. The most annoying feature on this game is the flinching when shot. You basically get what appears to be a shutter from an old camera start flickering on your screen and creating a red tint while the screen goes black. This is enough to send someone into an epileptic fit let alone annoy and confuse you as you try to shoot back at whatever it is that just ruined your kill streak. The storyline is excellent, and i'd recommend playing through on a higher difficulty to full appreciate what goes on in the story, as the easier levels can be over too quickly and you miss the finer details form the cutscenes. While you can skip these short films I'd recommend watching them to fully understand why you're doing what you're doing. The graphics are excellent, plenty of attention to detail and there are some excellent real world objects incorporated into the game. Things like the US humvee's which have the same shape and interior, although lacking a few polygons on the seats with some bad texturing, but the buildings and people more than make up for this, and give an excellent atmosphere when playing. The script and voice acting are near perfect. There isn't too much waffle although it does drone on a little too much in some cutscenes. The characters each have their own unique voices and are voiced by professionals so no cheesy one liners or badly acted bits, they also sound like they mean what they says and not reading off a bit of paper in a recording studio somewhere. I quite enjoyed the variety in this game too, some missions are extremely long and some over in seconds, like the sniper boat mission where you just take one shot and *ping* out pops some gamerscore. Mission over. Unlike Call of Duty you can also drive vehicles and there is a getaway mission where you rive both off and on road to catch the fleeing terrorist. The achievements are not for score hunters, most are gameplay based and require a lot of time or mission replays to unlock. Some are for specific requirements on a level like shooting out the swinging lights in car parks which nets you an easy 20G but does require some effort. These are also hidden throughout the levels so they cant be accidentally unlocked, so check out some guides on x360a if you have any trouble. This game is not for score hunters, hence i only bought it to play for fun and the storyline. Overall a great game, I really enjoyed playing it as a change of pace from cod but i certainly wouldn't recommend it over CoD, which to me at least still has the right online gameplay and excellent storyline. Close, but no cigar.
Please NOTE, this is my article as written for www.ConsoleMonster.com where I am a reviewer. ------------------- EA are looking to once again thwart COD's attempts of domination in the shooter genre of gaming. Having already tried and partially succeeded with Battlefield 3, EA have had a second stab at the throne with the latest Medal of Honor title, Warfighter. Warfighter is not only locking horns with Black Ops II but also 343 Industries masterpiece Halo 4. In a nutshell how you'll feel when you walk away from playing the latest Medal of Honor game is nothing more than claustrophobic. The games plot is disjointed at best, confusing to boot. Within the first four missions you feel like you're going from two weeks in the future, to the present, to four weeks back, to two weeks back ... already you're starting to wonder what in the hell is going on. When you're not saving the world from terrorists, bombs and guys with mobile phones you're also left trying to save your marriage. Not exactly what you want to be thinking about when you've got the world's most powerful Sheik in your sights. The marriage plot is dull and you care little for it so you have to wonder why it was ever included. It's not entirely bad news; a lot of levels are based on real events which is always a nice touch. I fear though that they have focused too much on this aspect, hence why the plot's general layout is a little nonsensical. You do get to feature in a car chase through Yemen early on in the game; it doesn't sound overly exciting but in fairness you'll find yourself focused on the wheel and gripped to the edge of your virtual driver's seat as you squirm through small alleys and side streets, even if your reward of a mobile phone is a little disappointing. Warfighter does start to improve a little once you start throwing grenades and shooting rifles although the improvement is nothing special. Using Battlefield's Frostbite 2 engine also makes the game feel very Battlefield-esque, just on a smaller scale. You also have unlimited ammunition which destroys the realism factor of the game, something it really needed if it wanted to get a leg up on Black Ops. What's worse is a horrible feeling of claustrophobia you feel when navigating through the game's levels. You have no free roam at all within the game, your pre-destined path is already mapped out (shown in all its glory on the car chase in Yemen which should be completely random and yet you have a map in the corner of your screen, how does that work?) and what's worse is that your 'alleyway' of travel for the most part is minute. The game does improve a great deal when you take it online. You've got a plethora of classes which have unlockable weapons from ten countries across twelve different units. You'll quickly settle into your favourite class be it Recon, which gets a massive speed boost and are experts with tomahawks, or camping snipers who have a massive choice of long-barrelled beauts to choose from once they're all unlocked. They also all have their own set of kill streak options which may force you to change your choice from time-to-time. You get the chance to use guided missiles, drones, Blackhawk transporters and much more. The general layout online also makes for an enjoyable experience. You are thrown into a 'fire-team' essentially forced into a two man pairing whereby you can use your pal as a re-supplier and re-spawner and of course a general spotter and tactical compadre. You also earn points from helping each other out or completing objectives and of course killing. For the most part, unless playing with a mate, your colleague will do little to help you out and you will no doubt return the favour in kind. Despite this when it does all come together it works really well. The battle log much like in Battlefield is also nice to view, keeping track of your kill count, accuracy, even your groupings makes each objective worth completing. Your little spawn cards are also a nice touch, granted nothing new, but it gives you the gamer even more to play for online. If you start online this game looks like it has got just enough to at least stay on par with Black Ops II, what with its multiple unlocks and neat take on co-op play. Sadly once you step out of the game's multiplayer and start on the campaign you soon realise that this is a poor attempt at challenging COD and Halo for the top spot of the charts. There are small moments when it does shine and you can see the potential that the game has, sadly these are few in number and short lived. It's far to linear to the point that you feel like the walls are closing in on your character as you navigate the game's levels and the addition of the 'failing marriage' storyline does little to keep your eyes from straying onto other titles. The game brings nothing new to the shooting genre; it's predictable and seems to be nothing more than a stop-gap before EA's behemoth Battlefield 4 is eventually released. Warfighter could have been so much more, but alas it wasn't.
Medal of Honor has been around for over a decade, but the series went through a bad transitional phrase in the midst of rising competition. Medal of Honor: Warfighter is a smooth comeback for the franchise, and the team at Danger Close knows how to take previous experiences and likenesses and help make a new game. Like most shooters, Warfighter has a campaign and multiplayer. The campaign starts out in a fast, intense pace. It makes the player feel like they're in the boots of a real Tier 1 operator behind enemy lines. You play as Preacher for the majority of the campaign, and the story is broken into flash backs of operations done "8 weeks ago" and in "present day". This transition between past and present can throw a player off if they aren't watching carefully, but overall, it gives the player a sense of scope into what a soldier goes through. The game is also a major look at what military career men go through. Family life becomes strained, life is hectic, and you can die. This is all a major part of the game, and this makes the campaign feel more real. It's not the story of a super soldier saving the world. It's more the story of a man trying to support his family. He just so happens to be one of the best at what he does. The multiplayer also offers a really enjoyable experience. Taking from the Fifa series, the Multiplayer game play puts players into the boots of one of 12 Special Forces operators from varying countries. This gives the player a sense of national pride, and nothing really feels better than running and gunning as your nation's super soldiers. Although there are some instances where the video game counter parts don't use the real life tools of their respective national trades, the multiplayer still makes for a fun game, especially with friends online. Despite all the good, however, there is some bad. The game looks pretty, using the Frostbite 2 engine of Battlefield 3, but this also causes some glitches within the game's coding. Poor timing, weirdness, and map dropping occur occasionally, but not enough to keep people away entirely.