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When I first saw the trailers of Mirror's Edge back in 2008, I was suitably gobsmacked. Never had I seen visuals so pristine or such an audacious game concept. Sure, we'd had platforming games for years, but translating this to a first-person perspective and making running - rather than gunning - the key element of a game? This was ambitious stuff from DICE and, not yet possessing a next-gen console, it made the power of the then-new consoles starkly clear to me. So, 3 years on and I find the game for 50p at a boot sale (though it's only £2 in-store at HMV at the moment of writing) and I don't hesitate. But how does it fare?
The plot is fairly simple. You are Faith, a runner whose job description includes using parkour (the French art of free-running) to courier illicit goods to various clients via the rooftops of a sprawling dystopian metropolis. Her job is essential in the totalitarian state she lives in, where tranquillity is secured in exchange for personal freedoms like the right to privacy and the right to protest. These runners are dedicated to bringing some element of liberty to a state whose citizens have succumbed to a passive life of conformity. However, while the runners once evaded the authorities, they now find themselves directly hunted by state security. Your task is to find out why ...
The first thing that strikes you in the game is the unique visual style. For once, the environments you frequent are not the usual computer game fare. Gone are the drab colours and worn environments and in their place comes a city which is beautifully sleek and pristine. This weaves perfectly into the premise of the game: this is a dystopia unknown to its own citizens. Blinded by the gloss and material perfection of their surroundings, the state's citizens remain unaware of the shady dealings which maintain their tranquility. Buildings are a faceless and uniform white, with the occasional flourish of red guiding your way - see a red pipe, box or whatever other object and you know that it's illuminated to guide you the way. Red doors can be burst through to enter the buildings themselves, and each interior feels different due to the abundance of sharp colours - some will be bursting with greens, others with blues but in HD they all look glorious and are a joy to run around in.
Crucially, there is no HUD at all, an intuitive element which allows you to really immerse yourself in the action. Given that the core game mechanic centres on running and not fighting, the controls really needed to be nailed - and luckily they were pulled off well. Your controller has simply assigned functions - LB to jump, LT to duck, RT to punch, Y to disarm opponents and A to open lifts etc, while simply holding forward on the left stick will have you sprinting away in no time. The simplicity of the controls works well, allowing you to get to grips with the basics easily.
Moreover, every aspect of the first-person experience is pulled off: as you sprint, your arms pump away to the sides; jump and see Faith's hands flail; roll to break your fall and the camera tracks the movement. What's more, there are few breaks to the action making chase sequences a real treat where you really feel the sense of urgency with the heat on your back. The sense of speed as you accelerate is fascinating and you feel the adrenaline as you slam through a door anxiously panting and looking for the next exit. All of this is heightened by pulsating music which makes your adrenaline-fuelled pursuits all the more believable.
For the most part, the game-play is like a first-person Prince of Persia, with a constant need to look at your environment differently to negotiate routes where at first there aren't any to be seen. You'll have to run up walls to reach higher levels, wall run to move between platforms and jump across buildings to evade your pursuers. The ideas here are solid but the execution is average at best and frustratingly poor at worst. Indeed, although the control commands are simple to grasp, jumping onto ledges or crossing gaps can have you pulling out your hair in frustration. For example, sometimes you'll have to jump onto a pipe - misjudge the jump by an inch and you'll plummet to the ground. In certain instances, this unforgiving need to jump at exactly the right time or perform a faultless leap left me having to repeat the same section of a level 20-30 times. And that's no exaggeration; sometimes, the game will simply not accept a small margin of error in jumps, and given the first-person camera, it is often very hard to nail certain actions first time.
Compounding this frustration is the utter inadequacy of combat. Quite refreshingly, gun battles have been shunned by DICE here, with the emphasis on evasion over fights. Nevertheless, at times you'll have to confront enemies, especially near the end where the foes are armed to the teeth and reinforcements arrive with great speed. Unfortunately, for the pacifists out there who want to complete the game as intended - i.e. using fisticuffs and not weapons to defeat foes - the game can be very unforgiving. To have any chance in later levels, you need to perform a disarming move with Y rather than using punch and kick combos to down them. Though completing them gives you a great thrill (especially given the great visuals when you knock out foes) they are simply too hard to perform. You have to disarm at EXACTLY the right time, and when you don't you invariably end up dying. When there's only one foe to defeat this isn't too big a problem, but when there are four or so in a row and you die on the last one, the lack of frequent checkpoints means you have to start right from the beginning. This means a whole load of repeated sequences and a whole load of fury with it. Put simply, Mirror's Edge was much more frustrating than enjoyable over the whole game.
So, although the game-play is simple and the ideas are theoretically intuitive, too often the gamer is left repeating the same segment over and over again as the AI is so unforgiving. Though for the most part the evasion of enemies is well-executed, the later levels which literally make you fight face-to-face show up the frustrating inadequacy of combat in Mirror's Edge, and added to the often clumsy gap-jumps and ledge-grabs it becomes clear that the game mechanics are merely in the early stages and need refinement if the rumours of a sequel are well- founded.
Of course, the niggling problems could be overshadowed by a cohesive, impressive plot but sadly the story is all too simple and not really too original. I couldn't help but feel more could have been done with the idea of a dystopian society (à la BioShock) and the twists near the end are all too predictable and not that satisfying. The 9 different stages all felt sufficiently different to maintain my attention but the thing that kept me playing to the end was the immense thrill of a smooth passage through a level, when everything just clicked and you managed to outrun foes with your quick speed and wit rather than the need to fight. The free-running, and not the story, is therefore the main attraction of the game, but when the AI is this unforgiving, it is very hard to maintain perfect fluidity in an entire level and as such, the game can feel like a bit of a frustrating one-trick-pony near the end.
DICE's creation of a first-person game which is not an FPS is to be commended, especially given their roots in the Battlefield franchise, and when everything clicks, Mirror's Edge can be an incredibly satisfying rollercoaster ride. The controls are easy to get to grips with and the lack of a HUD and pulsating music mirror the smooth running sequences wonderfully in the game's best moments, leading to a satisfying and refreshing experience in unique game surroundings. It's a shame then, that the need to expertly perform every action (be it in the Prince of Persia-esque platforming or the woeful combat) leads to immense anger and frustration which relegates the good times to mere fleeting moments over the course of the game. With a poor narrative and short length (it took me barely two nights to complete), Mirror's Edge can't help but feel like an ambitious project which delivers at times but frustrates so much more than it impresses.
You Gotta Have Faith
Mirror's Edge is set in a modern city in a country where a totalitarian government is in power. You play Faith Connors, a runner working for underground revolutionary groups delivering packages and messages whilst avoiding the government's surveillance.
The games protagonist uses free running aka parkour to help her avoid detection by the authorities. It also keeps her ahead of any chasing bad guys.
The game uses a first person perspective and has the view changes to show what Faith sees with her own eyes. There are first person shooter elements to the game, but this is not Call Of Duty, carrying weapons slows Faith down considerably and speed is the critical element here. Any guns carried also have very little ammo so are of use only for a short period. It's better to avoid hostiles if possible.
The first things I noticed about this game is that it looks very good, the city is very clean almost clinical and the games runs along very smoothly. I like the way the city moves around you as you run, jump and roll. It's not the most visually realistic environment I've seen but it has its own style that fits the genre very well.
There are some problems with the game however, the biggest problem for me is the controls, they're not very intuitive. There are some unwritten standards for Xbox controls and this game throws those out of the window. This means that if you leave the game for a while then it's difficult to remember what does what. I also found it frustrating to disarm people.
Another problem is that some parts of the game border on the impossible, one section I had to wall run then turn and jump and grab a beam, it must have taken me 30 goes to do it, perfect timing is required and doing it is more luck than judgement. In the real world nobody could actually pull off some of the stunts required. I had to reluctantly resort to a walk through on the odd occasion just to make sure I wasn't barking up the wrong tree.
The plot is not very exciting, in fact I can't really remember much of it even as I was playing, it has something to do with your sister being framed but is mostly irrelevant, the only thing that matters is getting to the end of the chapter.
The game is also not very forgiving with jumping, some parts I got stuck at for a while and wondered if I was going to right way, most of the time it turned out I hadn't quite got the jump just right, this can be very frustrating, I turned it off in disgust a few times. There is no real multiplayer, just some time trials that you can upload.
Faults aside, I applaud the innovation. It's not the longest game ever but certainly longer than most single player games recently. I found it to be a cross between a splinter cell and a standard FPS. It's well worth checking out for a breath of fresh air when you get bored of Call of Duty or Halo.
In a near future, dystopian authorities monitor everything, Runners a group of agile individuals are employed to move secret information.
In this game you play Faith a young homeless woman, taken in by runners and trained, she has a problem being accused of a crime she didn't commit and is forced to go on the run. The story develops and you are forced to run, and fight for your life.
The game has a so-so storyline which really doesn't develop, the fighting is confusing and at times not as easy to get the hang of as you would like, it is a game that has more innovation than quality, it has ideas which make you open your mouth in awe and others that make you shut them quickly in embarrassment.
In general the gameplay is good, but glitches mean you can be killed easily and the game lacks a really easy level to help you adapt.
You can jump from buildings at great height performing amazing stunts and avoiding your enemies.
The game mixes fights, chases, strategy and puzzles and it really does offer something a bit different from most other games on the Xbox 360.
This game is a real mixed bag, I like Parkour and films involving it and liked the opportunity to leap, jump and do wall running, it is a fairly fluid control system which uses a first person movement style and really tries to make fear and adrenaline something relevant to your moverments. The idea that you can get vertigo and this can affect your balance and performance is interesting but doesn't make up for movement systems that can become incredibly frustrating if you keep timing things wrong.
I found the game hard and made loads of mistakes while trying to get the hang of the game, this is something very new and it really deserves some playing time to understand the dynamics.
The game has good graphics and some funky sounds, it is good fun, although it does feel as though sometimes it doesn't quite work out, the game has fluidity and allows you to approach problems in different ways, but it is well worth trying to see if you like it.
The game is difficult and I found myself dying regularly for ages, the game also doesn't always move freely which I hate, overall its new and innovative and worth the odd flaw, but this is perhaps too flawed for my liking, therefore I feel it was only worth the £7.99 I paid in gamestation rather than the ridiculous price it was originally quoted as.
It has been a fair few years since this was realeased. And now this game is cheaper then a meal in a Burger King well in the UK anyway. This was realeased during the final quater of 2008 a time when EA were creating new IP left and right which was breaking away from there long held image of comany that just spewed endless sequels or do what ever they could to monopolise the industry in there favor. That spot is now currently held by Activison
The game puts you in the shoes of a runner named faih. Her job is to courrier information from one location to another so think of it as the Royal Mail or USPS on Steroids. But soon in things take a sinister tone first of all a quick and simple deliervey is interruptted by ambush. And soon after you find yourself in a crimescene in which the mayor of whereever this game is based is killed and your sister has been framed for his murder.
As interesting as the story sounds its all pretty uninspiring. The game lacks any interesting characters apart from Faith. The story does have a few twists and turns but the disapointing voice acting really does take away any sort of drama.
A mixed bag here. In game the graphics are wonderful stunning vistas of the city allthough some hated the fact that everything outside is whiter then the deep south of America. I personally think it gives the game a sense of identity and a sense of speed when moving. There are certain points in each level where they break away from the rooftops in locales such as a shopping mall, train station and stormdrains. Water and shadow effects are great as well but that hardly makes up from what Im talking about in the paragraph bellow
On the other hand most of the indoor envoirments are too much like the outside. I mean you expect some of interior would differ from building to building but no its the same deep white hallways and the same garishly coloured rooms
But the most disapointing of all is the cutscenes. Maybe DICE thought the Flash animation cutscenes would be great and help establish the fact that mirrors edge is different from most generic shooters but no the cutscenes just look cheap and rushed. Such a disapointment
Not much to say here. Voice acting is average and Gun shots sound like gun shots
But the grunts of faith when she makes a bad landing or struggles to pull herself up, and her fast breatheing during a sprint does add to the authenticity of this free running game
The lack of a soundtrack whilst you are on the outdoor free running sections does add to the sense of speed and overall sense of loneliness in such a vast city.
Its gimmick is obviously the camera perspective and free running. And together these two things work brilliantly. Especially when you are in the flow jumping, ducking and wall jumping at the right time its extremely satisfying and rewarding. What DICE should of done is make the whole game about running and jumping and doing all that fun stuff.
But in an attempt to not completly alienate the typical FPS player is encorpate some gunplay. Which for me just interupts the flow of what you are doing. Say for example you are happily just jumping around working your way around the level enjoying yourself and then suddenly you need to take out some enemies who are armed with machine guns. You have to stop what you are doing and take them out. This wouldent be so bad if the gunplay didnt feel so basic and tacked on at the last minuite. You cannot even see how much ammo you have left in your current gun.
This game is a diamond in the rough. The first game is stepping stone to somthing great. But the sequel can only be great if they improve the Gunplay mechanics, improve the voice acting and improve the story.
Mirror mirror on the wall, is this game any good at all?
STORY -- Runner Faith lives in a utopian city where crime is almost nonexistant. Runners are considered the remaining criminals roaming the streets and skyscrapers, rebelling against this new society. The boss of a behemoth of a company is killed and Faith's cop sister is blamed for it. It's upto Faith to prove her innocent and track down the real murderer.
GRAPHICS -- I'm not sure. I mean, yes it's futuristic with a large amount of the areas and buildings being white, the iconic red symbolising power and anger (?). It's unique and seperates itself from the thousands of First-person games out there. However, that's also a problem: it looks pale, lifeless and seems as if the game was at it's earlier stages in development. Animation for Faith is good, and the skyscrapers you land on are quite detailed. Clean looking, but too minimalistic in my opinion.
SOUND -- I like the chilled out music that suddenly goes "DUM!" whenever enemies are after you. It turns from being suspensful too adrenaline-fueled. It really gives the player a greater sense of urgency. But, all of them sound identical; techno-pop tracks that follows this pattern every stage. The voice-acting is acceptable and the sound FX are fine. The OST song "Still Alive" is what steals the limelight because it's catchy, soothing and the melody kind of fits the gloomy tone of Faith trying to survive the enemy force's onslaught.
GAMEPLAY -- First-person runner: alternative yet not very revolutionary. Your aim is to get to the end of the level by jumping, sliding and fighting your way through obstacles and the fuzz. It feels like a quick-time event with no on-screen indications. Even so, once you do get the hang of it, it does become more fun and exillerating. There is a boss battle which actually is a quick-time event. Unfortuately, there are no proper bosses within the game. Bummer!
You do get to use guns at times, but they slow you down and are difficult to obtain. You counter by pressing the Y button just before an enemy lands a physical hit on you. This is tricky and annoying, due to the well-equiped soldiers that are able to kill you in two hits. Ouch! Luckily the game has difficulty settings. A hint system has objects glowing bright red to help you find your way through the not-so obvious paths later on. The B button points the camera towards the correct direction. Handy!
The controls work but aren't user-friendly. Sometimes I press the wrong button because there are quite a few commands to memorise. LB to jump, LT to duck, X to enter bullet-time mode, RT to punch and so on. We're all use to pressing A to jump and X or B to punch on Xbox/360 and PS2 games. So, why attempt to fix something that wasn't broke? Beats me.
LIFESPAN -- Story only has 10 stages, although time trials and downloadable content increases the lifespan of this short-ish game. Online ghosts is great as it doesn't mean lag or connection faults. You can check the leaderboards to see who's the best in each level. No way near Call of Duty material though.
OVERALL -- With a couple of months more development, it could've been longer and more engaging. It was a fascinating experiment but falls behind in depth and longevity. Maybe if there was sequel, EA could improve on the slightly confusing controls and add extra features to make this feel like a healthier package. the mirror's edge is quite sharp but needs to be sharper.
Mirror's Edge is a platform game set in a futuristic city which has an over-controlling government. You take control of Faith, a 'runner' who appears to be part of some kind of resistance movement delivering packages across the city via the roof-tops. One of the main things to note about this game is that is plays from the first person, which is highly unusual for a platformer, hence you see it through Faith's eyes as you run, climb fences and take leaps over huge drops.
Now I'll be honest, it's a tad difficult to fully review this game since I never made it past level 2 and so I can't comment much on the later levels. The first thing I'll say is that I found this game far too difficult and frustrating, which is why I gave up so early on after many repeated attempts.
The game started out very promisingly, I bought it based on the strength of a demo which allowed you to play through a tutorial level. The game is very interesting to look at - the scenes of rooftops and so on are very brightly lit and this whiteness is contrasted with stark reds on some objects which provide an indication on where to go next, which was very helpful. The use of all the bright colours is also a really refreshing change since most games tend towards 'realism' nowadays where 'realism' means everything is depicted in various shades of brown and grey...
The first person perspective adds a whole other interesting element to the game, as you jump off a building, swing on a pole and then make a flying leap for a ladder you can build up a lot of speed and the movements really seem to 'flow' which is quite exhilerating. Most people have told me that the best part of the game is not playing the main levels but completing the time trials where your goal is to find the fastest possible route over the roof tops. I can only verify this for the first two levels but once you know where you're going there's a real satisfaction to stringing together the correct combinations of moves so you complete the entire levels without stopping for breath.
However I found the game went downhill pretty fast. In later levels there is much less use of the red 'runner vision' so your flow is broken while you stop to figure out where you're supposed to be going next. The first person perspective, while innovative, can often mean it's very difficult to precisely land a jump which again doesn't make for a very exhilerating experience when you've just stopped to plummet to your death for the 10th time in a row.
There is also less of an emphasis on the 'running across the roof tops' in later stages and more running around underground in tunnels or in buildings. This spoils the sense of freedom created by the running about outside and I would have preffered the indoor sequences to be much more limited.
I also found there was too much 'combat' in later stages - occasionally the police or a helicopter appearing and shooting at you could be exciting as you have to put together the sequence of moves fast enough to get away. However, I found the amount of cops that would attack you to be excessive and I wasn't remotely interested in doing things like disarming the cops and using their guns against them (often the best way for survival) - I bought the game to run around, not to shoot things.
In conclusion I was very disapointed with this game as it was such an interesting concept but very poorly executed. Although it's worth noting that other people who *have* managed to get past the first few levels have enjoyed it so it really depends, I think, on how difficult you find it. Since I've seen this selling in game stores for around £5 now it's probably worth picking up if you find the concept appealing, you may enjoy it more than I did.
I'm a cheapskate. I'll admit it. I waited a long, long time for this game to come down in price before finally picking it up for a measly £10. Why was this? The free-running aspect that makes up the core of the game play had always looked original, the design choices were touted and adored by critics alike; so what put me off paying the £40 RRP? In this review I shall hopefully persuade/dissuade potentially interested gamers into buying what could be the most marmite game I've ever played.
The first thing that hit me about Mirror's Edge, literally, was the pre-title sequence. A Japanese "babe" running across a plain white floor, leaving a gorgeous orange foot-print with the logo EA had certainly got me enticed, however all this glitz and glamour seemed instantaneously demolished during the introductory cut-scene (I use that term very loosely), in which a collection of south-park inspired 2D anime pictures were talking about something highly generic and uninteresting. "Oh no, why!?" I thought to myself as I regarded with my own eyes something very interesting. Not only was this introduction utterly visually unappealing, but the Hollywood blockbuster narrative had made me switch off! That's right - before I'd even pushed the analogue stick in a direction I couldn't have given a damn what the game was about! This was all until I realized the clever (I hope) ploy the smart folks at EA had integrated into the game. By having terrible cut-scenes, the already beautiful graphics seemed heightened to a point of sheer excellence! We're not even talking HD, I'm talking REAL LIFE IN BOX. Then came the tutorial, game, ending...
We've touched lightly on the matter of the slick, crisp, awe-inspiring graphics. The endless environments that flow like a beautiful river from one to another, that you just wish you had more time to explore and gawp at. This is one area of the game I find difficult to explain, it's one that really must be experienced firsthand. Just go back to the launch of the 360 or PS3 and remember the promises "next generation consoles = next generation games". This is what those crazy videogame conglomerates were talking about! Problem is - the game forces you to run through it, which acts almost as a slap in the face, as the level of detail in the environments and interactive objects far surpasses that of the character models.
The tutorial is brilliantly designed. Think of it like an assault course with six or seven specific challenges (i.e - walking across a thin pole, jumping fences etc.) that act as the fundamentals for the entire rest of the game. The tutorial also has a nifty way of giving you just the exact amount of information to complete it, without making you feel completely inadequate and "n00by". Bring on the game Faith! Some more cut-scenes, I'm running a bit, some more cut-scenes, a bit more running - now I'm climbing something and jumping off it... Now it's over. Right. What!? Without engaging with the story, the game suffers from being tagged "an incomplete tech demo with an interesting premise". Now myself, I find this rather unjust. I personally LOVED the game, as did the millions of satisfied fanboys who gave the game countless hours of their lives in an attempt to get their name on the Time Trials leader boards. Sure, the plot has basically no relevance to the actual game. Sure, there aren't too many levels. But when you break it down, you really see just what value for money you're getting.
There are many different ways to approach a level. The designers at EA really worked long and hard to ensure that any gamer could find and take their own routes to get from point A to B. The action sequences are few and far between, really separating this gem from other "action/adventure" games out there on the market today. The set pieces in this game could literally feed a third world country forever. They are so beautiful to behold, I mean - what could be more satisfying than to take a breather from running to watch a defined, sexy glass skyscraper fall to its knees as a result of your perilous actions. That's why I would give this game 4 out of 5, and with a high level of replayability, I would definitely recommend this as a purchase as opposed to a rent.
- Brand spanking new design, presentation and premise. Never before has a game accomplished what Mirror's Edge has. An almost sporty sci-fi action game, told religiously from a first person perspective (falls and all!)
- Great soundtrack. Lisa Mistrovsky's "Still Alive", in my humble opinion, deserved to have been a more popular single, branching out further than videogame-land into radio territory.
- Lovely visuals, great pace and divine set-pieces.
- Highly replayable, with an addictive online Time Trial mode (with additional DLC).
- Story plays very little part in the game, told ridiculously badly from a lazy "anime" cut-scene point of view.
- Very short, clocking in at around 4 - 10 hours, depending on difficulty and player skill.
- The game DEMANDS speed from its players, meaning that if you make an incorrect leap of faith, you will die. A lot.
- Levels can sometimes feel lazily repetitive, and if you are not a fan of beating set times and challenges - the online is virtually of no use to you.
Mirror's Edge breathes new life into parkour, it involves people who have great stamina and agility who do crazy cool things like leap across rooftops and run along walls, sound good? Trust me it is!
You play as Faith, a runner and she has some serious skills. You play in first person and there is no HUD so everything feels natural and it's really immersive. Now I'm going to be honest, the story is terrible. I was so uninterested by it that I skipped cutscenes about 2 missions in. But that's beside the point because I honestly could not care less about story because the gameplay is just so awesome. You have three basic moves, run, slide/roll and jump. That's all you need to have a great time. As soon as you start, you'll be blown away be the art style in the game. Everything is clean and crisp, exactly how you would think the future would look like. It's a simplistic design to complement a simplistic game. The objective of the game is simple, get from point A to point B. For me the funnest part of the game is when you become so good at the game, that you can assess a situation in a split second and pull off the moves. For me that is just soooooo satisfying. Also the feeling of speed and intertia is fantastic. When you start running you actually start to build up speed and the motion blur kicks in at just the right moment to make you feel superhumanly quick. Jumping from rooftop to rooftop is exhilarating it feels natural and smooth, because everything is from first person you feel like you're actually there and the sense of height is amazing. Runner vision marks objects that you can jump off or interact with, they help you know which direction to go. There are situations where you can use guns, but I feel that they deliberately made them rubbish to encourage you not to use them and use hand to hand instead. The hand to hand is very cool, you can activate their version of slo-mo and when the enemy swings at you, you can grab their weapon and disarm them.
I feel that the core mechanics of the game are near perfect, but their execution is another matter. The level designs are not always great. I feel that the times when the game is at it's best is when you are running really fast and you linking together all these different moves, everything flows well and you feel like a badass. But the game frequently makes you stop and start which detracts from the experience. Also, the game is very short and linear. I finished it in about 6 hours. There is no multiplayer, which I personally would have loved to see. There are time trials with online leaderboards and they are legendary. It is so addictive playing through them, trying to work out the quickest route and shaving off those milliseconds. I had 3 friends round and they had no problem with us just going through time trials, passing around the controller.
Overall, the mechanics are there, they just need to be implemented better. I would really like to see a Mirror's Edge 2, but that seems unlikely due to poor sales and underwhelming review scores. It's worth a pop now seeing as it's only about a fiver on amazon.co.uk.
I first head about this game long before it was released and before most people had even heard about it, thiswas becuase i was shown by a friend who works at game head office and imiedietly the trailer had my attention, and i ran around telling everyone about it. It looked so new and orginall everythign about i thought was brilliant.
I bought the game the day it was realsed and fell in love with it as soon as i strted playing. The concept is you play a free runer called faith in the future where the goverment has goen a little bit controlling and most of the missions are set with you running through the streets, over rooftops and all sorts of complicated jumping/climbing while being chased by the cops.
It is the most fun i have had playign a game in ages, and feels really strange running and jumping first person on a big tv. The agme plays really well and all the running and jumping can be doen very smoothly.
It is complex at first using all the ocntrols but once you get used to it, it becomes very fluid and natrual and the game has the abilty that when you pull of a string of jumps and moves in a row you feel very proud of yourself.
The game is a nice length and has good challenges to do once you completed the story mode, which extends its life. If they could of come up with some time of multiplayer for online play then this game would be perfect.
This is a first person freerunning game really. You play as faith who is stuck bang in the middle of a conspiricy and end up on the run after you find your sister is taken in. SImple basis of the game. Now the gameplay compromises you freerunning around everything you can see and find, around rooftops, through buildings, in underground tunnels, avioding enemy fire and getting into the odd bit of combat along the way.
You get a nice tutorial of how the game works and generally you get told what direction to go in through the use of certain objects you need to use highlighted in red. Generally you run up things, around things and all over the place in order to escape from enemies. There are some things you will do and think are really cool especially a few the takedowns, and huge jumps. I think that gameplay is good and overall a different experience to other games.
The game is fun to play and different from the rest of the games out there, you can pull out a gun once you disarm an enemy and steal if from them, but you are generally dicouraged from doing so, the game is all about running through, disarming the odd few people and getting on with it. This is enforced by the fact that if you are hugely outnumbered you hardly stad a chance, and that the in game trophies are aimed towards things like completing the game without using a gun.
There are also time trials of every level once you complete them give you something else to do but overall its just the story and stuff to do that will keep you playing the game. There are hidden packages to find as well but I just could not be bothered they seemed to hard to find i only found a few on my playthrough. But I would reccomend a good playing of this game sometime soon. Definately something fun to pass the time.
An alright game really. In my opinion it was very over-hyped. the Storyline of Mirror's Edge was very slow & not very strong. I was very disappointed about the ending, it seemed to quick and over in an instant, & the characters seemed to have no emotion towards the end, seemed the ending had made no difference to the plot of the story. On the other hand, the game had brilliant gameplay capturing the realism of free running. the controls took some time getting used to, maybe around 30 mins to get the hang of. once getting the hang of it, the mobility of your character will make you feel like a real live free runner. I liked the idea of the use of colours in the game, where red means danger, for instance seeing the guns turn red on the bad guys when they are going to kill you, you can react instantly. also using colours to find your objectives in the game.
This was a very good and creative game. Well that is, within the plot line. The graphics were ok but it really lacked colour within it and the ability to use weaponry i feel slightly ruined the game.
This game was very well made and thought through however, it could have benefitted greatly by haveing a longer story line.
The ability to go back and do a time trial of every level i felt was pointless unless you are completely obsessed with gamerscore. Which don't get me wrong, some people are and i too care about it to some extent. This was a poor attempt at making the game longer i feel and really they just made themselves look like they were trying to make the game longer and really made themselves look quite stupid.
Although this was very interesting i feel that seeing as the colours were dull and also that the storyline was so short that it did not make a very good game.
The free-running held within this game was very well done and simulated to be just like real fre-running. I feel that this made the game feel much more realistic and made up for the fact of how short it was and also the lack of colour.
Overall this game was good however, it lacked length and colourfulness.
When i heard of mirrors edge i really didnt know what to expect. It is such a unique game and has there has never been anything like it before.
I got the demo of the marketplace and instantly fell in love with it. it was like a game i didnt know i had been waiting for was finally released. The game is so much fun. Its not about the graphics or things like that with this. its about the freedoms the fun and the exceptional gameplay. When you paly this game you lose the track of all time. Its great to be running about and feel like you really are the one runnig and jumping about rooftops! I personally have a slight interest in the parkour style of play it is anyway which is why i thinks its so great.
I recomended this game to a few of my friends and most of them bought it and they loved it just as much as me. The game really does have a universal audience and is one of the most enjoyable games that i have ever played.
The game boasts very easy to understand gameplay and also the ability to alter the difficulty if you think your up to it but overall this game is one the funnest releases of the 2008.
Mirrors Edge is a brand new game series from EA games, suprising as they like to stick with the fan favourites churning out a new FIFA every year!
This game follows the adventures of Faith a runner, a group of people who deliver sensitive information around the corrupt evil corporation run city, her sister is framed for murder so Faith has to clear her name.
This game is like nothing you've ever played before its a first person perspective parkour game, a strange choice maybe as the moves would be much better showcased in third person but it seems to work well as you can see Faiths arms and legs quite alot as she jumps and rolls and climbs. The game is pretty satisfying and fun to play when its all going well you will complete impossible jumps , dodge obstacles and be going really fast and it feels great.
The only thing I felt was a little annoying is its quite hard to judge distances in the game and this will send you plummeting off a tall building many a time!
There is a little bit of combat in the game but usually it is best to avoid it as Faith can only take a couple of bullets before going down, you can disarm enemys and take their weapons and fight back with them but it seriously restricts Faiths mobility and you wont be able to hold onto a gun for long if you want to progress.
An interesting new series, its not quite brilliant but it isn't far off, bring on Mirrors Edge 2!
When I bought this game I didn't think it was going to be as good as it was. It offers amazing graphics with beautiful, crisp surroundings throughout the entire game. People do say Mirror's Edge has its flaws and they would be right to say so. I mean, it can get extremely annoying when your stuck at the bottom of a huge structure and need to find a way to the very top and when you just near it you fall back down. It can also get quite repetitive, such like most other "running games" such as Prince Of Persia or Assassin's Creed. It also isn't the longest of games. I managed to complete it with only a few hours gameplay. But the originality of this game does make up for all these flaws. It is a extremely fun and exhilarating game to play. Overall Mirrors Edge is far from flawless but should be applauded for its originality and its bravery in breaking away from the normal boring shoot em' ups you get these days.
In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed and now you are being hunted. You are a Runner called Faith - and this innovative first-person action-adventure is your story. MirrorÆs Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into FaithÆs world. A world that is visceral, immediate, and very dangerous. Live or die? Soar or plummet? One thing is certain, in this city, you will learn how to run.