Product Type: Microsoft Xbox 360 games
Newest Review: ... but i suppose that way it is more suitable for children as you are not killing humans. This games graphics were not particularly amaz... more
There was great potential here.
Ninety-Nine Nights (Xbox 360)
Member Name: MaestroRage
Ninety-Nine Nights (Xbox 360)
Advantages: Great music, very smooth, very epic feeling
Disadvantages: fighting styles are hard to master, some enemies brutally overpowered.
Ninety Nine Nights is a game that held such potential, but... fell shy of reaching it. The gameplay is smooth, the hordes of enemies makes a battle field feel epic and real, the great graphics per enemy boggles the mind and allows you to easily submerge yourself into the game, but there are such flaws in it that make it all go to waste despite it's many perks.
For one, you get to pick 2 squads to follow you around and help you fight. Heavy infantry, infantry (the difference between these two in performance, is beyond me), pikeman, and archers.
These squads really are there for eye candy. They take easily over a minute to kill a single enemy unit, they're slashing at each other waiting for you to show up with your awesome weapon of awesome, and slay them all.
The hustle and bustle of everybody running about with the enemies somewhat blending in makes it difficult to get them all in the first go, and they like to sneak up on you and give you a good stab, which takes a considerable amount of health, and god help you try to find more health in game.
Which leads to another flaw, some enemies are grossly overpowered. There I am, running along happy as a bee, and this little dark elf mage guy comes in front of me, a broad smile plastered on it's ugly face. So I raise my sword threatening to end it's miserable life when suddenly it raises it's little staff, makes a little purple orb appear, AND HOLY CRAP WAS THAT HALF MY LIFE RIGHT THAR?!
Yes it was I'd tell myself later. And the fact they can attack from a distance makes them ever more annoying. Since the missions can last well into an hour, and these annoying buggers show up near the end, getting hit by one of them literally makes your chest heave with sorrow. Dying at that point had me moist eyed with rage.
The AI for the armies with you are also pretty weak. Archers especially. You have to stand with them JUUUST right for them to pull out their arrows, and if you say "stay here, i'm going to go do stuff" they'll go "sure, we'll stand here like idiots while you go ahead and do that! Also we'll ignore what may be attacking us, and when you return you might find one of us alive to tell you what just happened here!"
The one very very good thing about this game, is the music. Pinar Toprak, a brilliant composer does a wonderful job with the music in game. I'm talking mostly the epic levels and intro theme here, but my goodness does she does a brilliant job. I sat there for 20 minutes listening to it on the menu screen.
The different characters you get in the game are all unique in the sense they have their own fighting style and specials, which makes them fun to adapt too, but some of them are just infuriating to play with. For example, you get a mercenary guy to play as who has this vicious sweeping attacks, but he runs like a brick wall, not very fast, and his attacks have large delay in them. So while he hands down the word of god via smite well, the heathens who oppose you find great openings to stop you midway and leave you confused and dazed.
"lol wut?" is a phrase you'll find yourself saying often.
So with all that said, I can only hope a sequel is planned, and that the sequel delivers where this one failed.
Summary: There was potential here which was not realised, we can hope in a sequel that they resolve them!
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