* Prices may differ from that shown
What a cynical, pointless and iditoic game this is. It shouldn't have been made, I'm not sure why it was made and by me it was played and oh how I dismayed.
This is an action adventure game based around platforming and combat, set in some weird universe which looks like it fell victim to several exploding paint factories. There's just too much going on graphically, it's horribly overdesigned. Sure, it's nice to see a colourful game for once but this is like being punched in the face by a rainbow.
You play a ridiculously overdressed buffoon, the prince of the title, who rarely goes five minutes without a quip to show off his wit. I assume the writers of his dialogue were aiming for 'funny' and 'charming' but unfortunately they accidentally pulled off 'grating', 'blood boiling' and 'for the love of God JUST SHUT UP'
This feels like a particularly stupid attempt to try and ape the character of the prince from The Sands of Time (a five star game), making this reboot even more pointless. There's also a female sidekick who doesn't like him at first, but as they go through their adventure they begin to... look do I really have to finish this sentence? The central dynamic between the leads sounds like an idiot trying to describe the much, much better characterisation of the prince and his lady friend in Sands of Time. Why are you 'rebooting' a franchise if you're just going to mine the original for things to use?
The platforming then. Meh. Sands of Time featured some of the best platforming ever to grace gaming, as did its two underrated sequels. This new Prince of Persia has simply 'ok' platforming. But the final nail in the coffin, is that you never will see a coffin in this game, as it's impossible to die.
Let me explain why we have death in adventure games. There needs to be something at stake or you're basically just playing a God going for a walk. When we know we can die it makes every risk mean something, every choice we make has consequences. When you fall off a cliff in Prince of Persia, you're lady friend immediately warps you back onto it. No punishment. No setback. No consequence. No point.
This is particularly frustrating when you consider Sands of Time actually solved the problem of dying in a game like this perfectly. If you fell to your death, it gave you a few chances to rewind time and try the puzzle again. Not too many so you could just breeze through the game, but enough that you would be willing to take risks and wouldn't be too setback from one little mistake. How is it possible that a game can come up with a brilliant mechanic like that, and then drop it in favour of something much worse two sequels later?
The game is boring, the combat is tedious and unimaginative, the aesthetics are too busy, particularly the aforementioned ridiculous garb the prince is wearing. There is no reason to get this game when you could play Sands of Time, Warrior Within or The Two Thrones.
Prince of Persia is a 3D platform game, played with a 3rd person perspective. You play the role of the Prince, who with the aid of the magical woman Elika, must cleanse her kingdom from the darkness which has engulfed it, and defeat the evil forces which now inhabit it.
Drink it in...
Prince of Persia is a beautiful and unique looking game. The graphic style, known as 'cel-shading' is a real highlight of the whole game. It essentially gives the impression of pen and ink drawings filled with blocks of vivid colour, and they look fantastic. This is most notable on the character of the Prince, who is obviously in the foreground of the screen 99% of the time. The game world you inhabit is packed with rich detail, beginning as a dark, grimy, polluted land and slowly transforming (if all goes to plan) into a lush, beautiful landscape with magnificent towers, cliffs and platforms as far as the eye can see.
Gameplay & Platforming Style...
The core platforming gameplay is a mix of climbing, swinging, and supernatural parkour (free-running) moves. This almost plays like a free-roaming game, with many of the key game areas open for you to swing between from a few minutes in. This allows great freedom to explore, and the closest to non-linear progression you can achieve in a platform game.
The key to enjoying game is fluidity. It looks at its best and plays at its most satisfying when you time your moves perfectly and judge your position carefully, stringing together lengthy combos of moves from swinging on flags, sliding down cliffs, to running along walls (or even the ceiling). There are much more extravagant actions than that, but I won't spoil everything! The control system for this is excellent - it's simple, fluid, and satisfying.
Combat is an intermittent occurrence in the game. Whilst there are several minor enemies scattered around, (whom you will make very light work of) there are 4 key enemies which you will encounter regularly, each owning one of the 4 main parts of the game world, and you will have to defeat them in each of their zones as you progress. It can often feel a bit clumsy, unless you can get into a proper rhythm, but as in the platforming part of the game, much emphasis is placed on fluidity and stringing together combos of effective moves for best results.
There are a few flaws in this game, so I will just come out with them directly...
- The game is pretty easy. There are a variety of different moves and abilities to master, which are introduced incrementally throughout the game to keep play fresh, but there were no real difficult puzzles to solve, or platform sections which had me beaten. Even with a basic and clumsy grasp of the controls, you will be able to progress far, but as I mentioned earlier, the real challenge is not to complete the game, but to master the timing and moves with fluidity - you get most out of this game when you feel like a ninja/chimp/tarzan. The 'easiness' is enhanced by the fact that...
- You can't die. This is not a spoiler - you will find it out within 5 minutes of starting the game. If ever the Prince takes a misjudged leap or slips off a tower, your magical female companion is there to save you and whisk you back to the nearest safe spot. In essence, this is an autosave feature which saves every couple of seconds. This nullifies a lot of the challenge and makes you take more risks, as the stakes are low, however I find it does also minimise frustration of having to repeat long sections of the game over and over again.
- The game is relatively short. There is even an Xbox Achievement to complete the game in 10 hours or less, which shows that you can race through it when you know how!
Finally, there isn't a great deal of replay value. Once you have seen all there is to see and completed the game once, there is little incentive to return. However, even if you just paly through once, the chances are you will have an incredibly fun, exciting experience, and you will definitely be treated to beautiful graphics and some great platforming gameplay!!
You should be able to pick this game up for a reasonable price now (around £15) and it would be well worth the investment!
This was the first Prince of Persia game released for the Xbox 360 and the PS3, id seen it advertise before but because of the cartoon like graphics i wasn't sure id like it, however, it was a brilliant game.
The main story of the game, sees you playing as the Prince and working together with Elika, a princess who is fleeing from soldiers when you first meet her.
There is a corrupted god in the game called Ahriman, he is trapped in a tree inside a temple until the princesses father chooses to release him, this throws the world into chaos and means that all plant life dies.
You and the princess travel the world re-fertilising the fertile grounds (Main pools of energy) in the game using the princesses light powers, which she gained once when her father sacrificed himself to bring her back to life.
The game play, is quite unique in this game, which is why i like it so much myself. Its a lot more acrobatic than the other Prince of Persia games, in this game you take wall running and jumping to a new level using the princesses light powers, by pressing a button mid jump or wall run, the length of it is doubled by the princess who throws you further in the direction you are travelling.
Is quite hard to get used to the controls at first, but it becomes almost a second nature after some practice.
The graphics are very unique as well, they are very cartoon like compared to other games, the characters almost look like they have a thick black outline on them.
It seemed really weird to me at first, but honestly, as you play through the game it feels almost like every game should be made this way, the environments look amazing and the enemies and bosses are just as well put together as the main characters, which you don't see often in games, the enemies are usually just thrown together.
The combat system is probably my least favourite thing about the game, your main weapon is a sword that is used in almost a "take turn" fashion, as soon as you hit your opponent, they hit right back at you which can get frustrating at first when you don't really know how to combine attacks effectively, however as you get used to it, it becomes quite fun to figure out new combinations of acrobatic attacks and physical attacks.
The game costs around £14 new and £5 pre owned which is extremely good value, and it took me about 8 hours to finish the story mode as well which is quite a good amount of time for a game, and i didn't finish it %100 either.
A definite buy for people who like Prince of Persia games, and even for people who haven't played them before, a genuinely great game.
The original Prince of Persia and its sequel, The Shadow and the Flame, were fantastic; blending wonderfully intuitive movement and combat with for-the-time impressive graphics. 1999's Prince of Persia 3D was most certainly not - a horrible polygonal nightmare that was made fiendishly difficult mostly by dent of its awful controls. Come 2003 and Ubisoft rebooting the franchise with a trio of largely-excellent reimaginings, and then nothing ... until this, the seventh appearance of the Prince.
Actually, he's not the Prince. He's a thief, who for familiarity's sake is called the Prince. Why? Well, this, despite its titular allusions to the games gone before, is a clean break for the franchise. As critically acclaimed as the previous trilogy was, and as loved as it may have been by a core of fans of the series, it wasn't as commercially successful as had been hoped. As such, this is a game and story with no links to previous titles save being set somewhere in Persia and featuring a sarcastic anti-hero who saves imperilled, but spunky Princesses.
This is a game that is throughout pitched at someone's idea of the "average gamer". It looks great, it feels nice to pick up and play and it's rather easy. Consider this a positive or negative as you will.
~ * ~ * ~ * ~ * ~ * ~ * ~ * ~ * ~ * ~
Sands of a Different Time
~ * ~ * ~ * ~ * ~ * ~ * ~ * ~ * ~ * ~
Our unnamed protagonist begins the game leading his loot-laden donkey through a particularly grim sandstorm (the donkey is named Farah, in the only nod to the Sands of Time trilogy, being the name of the previous Princess - this is cute, but kind of distracting). Getting inevitably lost on his way home, the "Prince" encounters a scantily-clad young lady being attacked - being a typically quite-nice-but-won't-show-it fellow, he jumps in to save her, and kicks off all sorts of goings on involving malevolent spirits, sacred trees, grumpy guardians and the whatnot.
The Prince's new companion is Elika - a crop-top sporting woman with a decidedly modern haircut and a royal lineage. In an apparent attempt to capture the appeal and success the Sands of Time had with Princess Farah being a "buddy" for the Prince, she accompanies our fellow on his travels and engages in much the same bickering and "ooh, I think they actually like each other" moments.
However, she's more than just the mandatory pretty face and someone for the Prince to talk to (and to the designers' credit, she has a relatively realistic cleavage, unlike Warrior Within's Kaileena, whose bust was frankly just intimidating and a little bit silly). For Elika is also part of one of the major innovations in Prince of Persia's gameplay. Where the Sands of Time trilogy had an ingenious time-control system which enabled you to reverse moments of stupidity (unintentionally leaping off cliffs and the like) and cut down on frustration ten-fold, PoP has Elika's magical rescues. Feeling like jumping off a building? Elika levitates down and flings you back up. Want to hurl yourself into a rocky pit? Elika will grab you and pop you back on your feet. Can't face living and want to end it all? You can't. Elika won't let you.
Even in combat, Elika's holding your hand. It's quite literally impossible to die in this game. If an enemy's about to deliver a fatal blow, your faithful sidekick zaps them with some sort of neon light beam and saves your behind. Of course, you can't fall off the platform either, so you can go and make yourself a cup of tea without any fear of harm coming to the Prince.
Is this a good thing? Not in my book. Sure, it's an extension of an idea that was already there, and it seems to be the way games are going. Game Over just doesn't exist any more. Fable II had its glowing path showing the way to go, Sands of Time had its rewind-time function, even Bioshock, a more "serious" game, had Vita-Chambers that made your triumph virtually inevitable. I don't have a problem with these on the whole, however. There's a gap between being given a helping hand, however generously proportioned that extremity may be, and the impossibility of failure. Progress in Prince of Persia is only a matter of having the patience to proceed, resulting in zero tension, minimal challenge and little feeling of satisfaction when your man wins out.
Maybe this works for some people, and it's very much part of the "wider appeal" thing Ubisoft had in mind, but I'm not sure there's great appeal in a game with no challenge.
~ * ~ * ~ * ~ * ~ * ~ * ~ * ~ * ~ * ~
~ * ~ * ~ * ~ * ~ * ~ * ~ * ~ * ~ * ~
On the positive side, however (and it's this side which makes the first impression), the game is quite beautiful. Cell-shading's not for everyone, but it creates here a quite dizzying, dazzling impression. Every landscape is perfectly rendered and each sprite fits into the faintly watercolour-like visuals neatly. The gameplay mechanics fit in with this too - movement is fluid and easy, and the game subtly corrects your slight errors of judgement, guiding you onto the correct line and creating a wonderfully flowing, lucid sense of exploration as you scramble up walls and spring over crevasses.
Other games may have more atmospheric, interactive environments, but on a purely aesthetic scale, this has to be one of the most visually impressive games created to date. This being the game's undoubted high, though, there are unfortunately many lows to be found. Even setting aside the issue with the game's difficulty, combat is clunky and awkward, and relies too heavily on co-ordinated button-pressing to feel like you're really influencing proceedings. Gameplay is dull and repetitive - beat the same boss five times in different places, with few other enemies in between, then go back over the same level collecting "light orbs" that enable Elika to cure the various areas of the game of their dark curse.
Although this is the best-looking of the Prince of Persia games, it's not the first to impress on this level. However, the previous renditions were also backed up with quite wonderful gameplay - and this is the ultimate failing of the latest and most advanced instalment. As good as it looks, and as satisfying as it is to pick up and play without having to get to grips with complex controls, there's just no depth or substance to the experience.
~ * ~ * ~ * ~ * ~ * ~ * ~ * ~ * ~ * ~
An Affair to Forget
~ * ~ * ~ * ~ * ~ * ~ * ~ * ~ * ~ * ~
It's difficult to be too hard on a game that makes such a good first impression, but those who have played and enjoyed the previous games will find this a hollow, shallow affair. I'm not angry, I'm just disappointed. This should probably be so much more - although that said, Ubisoft have probably ended up with pretty much the game they envisaged, possessing broad general appeal but winning few hearts. Rumours persist of another game in the series, and given the progression of the franchise over the last twenty years, this wouldn't be a surprise. One can only hope that the makers will look back to the earlier incarnations to remind them how addictive a well-designed game can be. That engine with this exterior would make for some adventure.
Ultimately, it's hard to recommend Prince of Persia. If you've got plenty of idle time on your hands and you'd rather not be made to work too hard, this might be worth a purchase. However, for those of us who aren't recovering from a major operation, there are better options - including this game's direct predecessors.
The sands of time,the warrior within, the two thrones, now Prince of persia. If you were a fan of the earlier POP titles this one is totally different!
the new cell shading style is really nice, everything fits perfectly but, they seem to have simplified the game to an extreme!
you no longer have to battle against an army of bad guys - instead you fight one on one (well, we won't count Elika because well... yeah), you no longer get to rewind time and technically - you never die because your new best female friend/companion is there to save you all the time.
the game is very linear but it plays nicely so we will give it that much.
the female Elika who tags along with you helps you on your way around different places unlocking different plates which possess different powers.
The way the 2 characters interact with one another is a nice touch to the game but personally i preferred not having a Yorda-type character following me around all the time.
From the second you switch Prince of Persia on, you'll notice there's a lot of things that clash together like an almighty comet of clashiness.
The Prince, for example, is supposedly the Prince of Persia. Why then, does he sound like a rough-n-tumble American ladies man whose out on the prowl?
The graphics too, though beautiful to look at, feel completely at odd with the characters who wander round in them. The art direction feels too bold here, where each moving element feels like a bullet point.
Then there's the gameplay - A fluid mix of running, swinging, jumping, fighting and exploring, where each death-defying leap means the difference between life and... Erm... Three seconds of back tracking.
You see, what Prince of Persia does well is not an issue here, for doing well is only a means of progression - What Prince of Persia fails to get right is to instill a sense of success where failure is an option. Failure, however, is not an option, for every mistimed leap or strike to the face from a mighty enemy is muted by your companions ability to save you from everything.
Boss fights are a simple case of perseverance, where your "loss" merely means a recharged health bar for them. Exploration loses all risk as you leap off a cliff "just because there might be something there". If there isn't, no worries.
Prince of Persia is not an essentially bad game, but it's as fun as watching a film - There's no real direction to your actions other than onwards and upwards, constant progression till the inevitable climax.
So in summary: It's a platform game, at times it's pretty to look at and when you forget your invincibility it can be enjoyed to a degree but through trying to open the game to those who disagree with the frustration of death, they've essentially shut off all aspect of excitement that's contained within.
Easy game, rubbish graphics compared to most xbox 360 games and annoying sounds colours. The game is not the hard you are doing the same thing over and over again. I would not tell anyone to buy this game, although the 'prince' is the only thing that makes you keep playing with his sarcy comments!
Prince of persia is known to all as the 2d side scrolling game in the early 90s. About 20 years later the revamped next gen high dep prince of persia arrives. The plot is pretty much terrbile from start to finish as it doenst make sense as to why you do what you are supposed to do.
The gameplay is quite different from previous POP games and other games as well. You have to basically go from level to level curing the dark as it were and then collecting light seeds before progressing. This means that you have to go through each level twice which is more than enough. The sound is decent and suits the game quite well and the graphics are definetely unique compared to todays games. Yet it does the job quite well.
The game takes roughly 7-9 hours to complete and has absoutely no replay value. The game does have a new gameplay element . design and graphics to it which is worth seeing but it all get boring and tedious halfway through the game.
If you do like to try variety in gaming this would be a good one to pickup.
To be honest I could just sum this game up with one word over and over again. Repetitive, repetitive, repetitive, repetitive...actually that's not a bad idea. But I'm not going to do that; I'll try adding a sprinkling of positives and negatives in-between the vast repetitiveness.
So what's good about Prince of Persia? For the first few hours it's great. The controls are good, the graphics are great and doing ninja like leaps across the terrain is great fun. You thing fight a few evil demon chaps now and again and are able to fight as one of the two characters; either using melee attacks or magical attacks. Then after your travelling and killing you come across a boss which requires a bit of work to kill. So yeah, that is it for the good points, well they aren't really good points - simply more the not bad points.
So now the bad points, after a couple of hours of doing this climbing, jumping and swinging to your destination, taking down a boss and repeating, you find yourself saying this isn't bad a little repetitive but I'm sure something different will happen soon. And surprise, surprise, what happens? The exact opposite happens! You start fighting the same bosses and doing the same travelling routines again, only now you're in an environment which is darker, or there's rain or maybe some snow.
So that's that, you grin and bear it and get on with the game to try and complete it, but the main two characters now know you hate them. They know to the extent that they start trying to annoy you too. In-between the inane drivel, which is where the game tells you what the story line is in an attempt to try keep you jumping along the terrain, they argue with each other and repeat the same phrases over and over again. The extent of the Prince's cheesy chat up lines and comments almost made me want to watch Jo Brand doing stand up to balance out this game with some awful male bashing, almost.
I'd also say I love achievements; I'm a bit of a 'completionist' when it comes to games. So the final straw of this game came after I'd played the game for a couple of days. I decided to glance at the achievements after gathering a few just through normal play. I then realised that there were already a vast number of achievements I could not achieve through playing as I had already been rescued too many times and already killed that boss but in the wrong manner. I know achievements shouldn't be easy, obviously it's meant to be an achievement to get them. But the mad repetitiveness of this game makes it become more of a job than a game to complete it. Achievement rant over.
So what can I say about this game, I tend to say most games that are below par are worth a rent, but I really can't say that with this game. You'll most likely instantly get bored with it and take it back before you've completed it. So all I can say is it's best to stay away, completely. In fact you can try playing this game in real life, that'll be more entertaining. Go to a pub, try do a handstand or if you're feeling daring a back flip, try a cheesy chat up line, and go home. It'll safe you time and money!
This is a truly awful game
No funny stories, or witty remarks or anything else with this review, just plane and simple, this game is dire, and I'll tell you why.
So, why is it so bad, very simple, it is a clusterf**k of all the worst habits in video games, from the camera, to the controls to the combat to the boss fights, everything about it is just utterly dire.
And this is a huge surprise considering this is the same company that made Assassin's Creed, a game which is similar in its essence, yet so far and away superior in every possible way.
To begin with, lets look at camera control. Simply, there is no 'control' its simply an on going war which you will never win, you may win the occasional skirmish and get the camera to focus where you want it too, but most of the time it buggers off on its own.
This couples nicely with the controls. The controls as mapped to the pad are perfectly fine, but in game, they are just simply redundant and badly implemented. For example, if you are looking forwards with the camera behind you, then directional movement and jumping is straight forward, up down left and right all move you in those directions. But if for any reason the camera decides to look in a different view, say for example you are trying to traverse a wall, then the controls become nothing more than trial and error. Often even though the camera will change, the directional controls will stay correspondant to what they were when you were originally facing forward. For example, if, when facing forward, pressing right then jumping would have caused you to jump into a pit to your death, when the camera moves direction pressing right and jump STILL moves you into that pit whereas logically, if the controls were implemented properly, with the change of camera angle, pressing right and jump should jump you right based on the current camera angle, not on previous ones.
And here's where it gets even worse, it doesn't stay like that, it sometimes it WILL change properly, or it will change when you're halfway across a wall or something similar, completely without warning so you can never ever be sure what direction you need to move. It is pure luck and guess work.
This is the kind of thing which you'd expect last generation, but in this generation of gaming, to still have such lazy control/camera implementation is shocking.
The combat is boring. Simple really. It has a good premise, it works on a block and counter system, but it is poorly implemented and often it takes a few minutes you beat one enemy. You can't just block then counter and quickly kill an enemy, you have to go through a combo, which won't always kill them, then got through it again, and again, and again. The combat is just far too tedious.
And that translates to the boss fights. Similar in principle, but they take even longer and just get more and more annoying. But for an added bonus, you also get the delightful QTE's. QTE's (Quick Time Events to give them their full name) are simply on of the worst conventions in modern gaming. Not because they are bad in principle no, bad because it seems like there isn't a single game so far that uses them well, and PoP is no different. They have far too many sequences of buttons which fly by far too fast often leading to you needing to repeat the same small section of game over and over and over again. It quickly becomes tiring, then frustrating, then down right infuriating. So much so that you start contemplating how you address the courts over your mass murder spree from throttling every idiot game designer who worked on this poxy thing.
Now if all that wasn't bad enough, to go with it, there is no variety to this game at all. Run down this 'hall;, climb a wall, jump to a pillar, run along the wall, climb a wall bla de bla de bla. Yes its gets old and redundant far too quickly. And to make things even more fun, it occasionally won't tell you what you're meant to be doing (although that IS only occasionally).
OK, so are there any GOOD bits? Well, the voice acting is decent, and the script for the Prince is entertaining.
The game looks very pretty, and no denying, there are moments when the view is breathtakingly beautiful.
There is also an option in the game to unlock alternate outifts. One is for the Prince of Persia: Sands of Time costume, the other is for Altair from Assassin's Creed, and both are excellent. I personally use Altair.
To unlock these, for Altair you need to go to Ubisoft website, set up an account (free) and sync it to your Xbox 360 (also works for PS3). To do this, all I did was set up my account, get it verified, then go through the menu screen option in game and unlock it. Then its just a case of going to the costume select screen and choosing it.
For the original PoP outift you need to get the preorder code. Lucky for you, I have it here, so feel free to use it 525858542 the code was exactly the same for all preorders, so there is nothing wrong with using it).
But that really is it.
I suppose, when looking at the achievement list it does look somewhat more appealing. The list is in essence an easy list that lets you experience the whole game, a good list really. But in practice it is appalling because the core gameplay is bad, making aiming for those achievements even more frustrating.
Ultimatley, I just can't find anything to recommend this game.
Prince of Persia is the latest in the series from Ubisoft and the first on the new generation of consoles.
This story is completely separate from the Prince of Persia: Sands of time trilogy on the last generation machines so don't worry if you haven't played them! The Prince in this game is teamed up with Elika and together they must defeat the evil god Ahriman by restoring the land from his corruption.
The characters are likable, especially the prince who has some amusing lines, and the relationship that grows between the Prince and Elika is interesting to watch but unfortunately the bland narrative leaves much to be desired.
The gameplay in the latest Prince of Persia has been completely revamped, the controls are all mapped to a single button so all the platforming, wallrunning, sliding down walls and such are far easier to do. Also if you happen to fall off a ledge Elika will save you and bring you right back to where you were. This makes the game alot more accessible for newcomers but if you were a fan of the complexity that was in the older titles you may be left feeling a little disappointed.
Combat has completely changed too, you can team up with Elika to perform a bunch of mellee and magic attacks. You now only fight one on one battles which gives it a more epic feel but the game recycles the same boss characters over and over. Even if it is a little simplistic it certainly looks great.
The graphic style of the game has also completely changed, the game now utilises a cel shaded style which is really amazing to behold. The game looks hand drawn and the colours when you restore light to the world really look amazing.
Change seems to be the name of this game, it has really been made for newcomers to the series who should really enjoy it, long-time fans may be a little disappointed.
This was the first game i've ever played in this series. I got it at a bargain price £25 which was a special offer from HMV. At first glance the games graffics were stunning and to start with the story seemed intriuging however this was not my lasting opinion of the game.
The first thing that put me off was the main character who was from Persia but seemed to have a very strong American accent which didnt fit with the game. The other female character looked impressive but as the game play went on i got very bored very quick!
I'm not sure if i am doing it an injustice because it's maybe one of these games that if i had played the previous titles i would have understood it and enjoyed it more.
I traded it in very fast i'm not sure if ireally gave it enough time to do it justice.
Yet another Prince of Persia game has come out; rebooted and ready for a new console right? Well that causes a little dilema beacause this classic platform game does in some respect but doesn't in others.
The storyline is great and delivers everything it promises. Yes, the fact that you are the savious and have to travel to different lands ridding the evil in them is a little cliché, but still good.
The graphics are phenomenal and one of the strongest aspects of the game, however, these can be easily over looked as the game design is very repetitive and some parts look exactly the same as a previous place you have visited.
I can see why there is repetition in the level design, and that is because there is quite a lot to vist and see but despite this it only incoperates a small 10 hours of gameplay. I was expecting a little more for my money.
Now we come to the gameplay; the most important aspect of platform games and for the most part I was impressed. The gameplay is the same as the others with the similar style of gracful jumps and fights that follow the same graceful, rather than brutal style.
However, the boss battles can get very repetitive and boring and as there are many of them it really can become qutie dull doing the the same thing over and over.
Overall I would say it is a good game but not worth much more than about £15; if you can pick it up of the cheap do so, but if not, don't waste your money.
Forget everything you know about the prince of Persia series, This game is a complete remake and rejuvenation of the series. Ubisoft has made a brand new prince, a brand new world and a new companion! But one of the major new features is that Ubisoft has completely reworked the graphics into a sort of anime cartoon style, you may think that sounds like they've ruined the whole look of the game, but you can't be anymore wrong. The new style enhances the beautiful scenery and characters into breathtaking works of art on your screens. The scenery itself is a major part of the gameplay as the prince and his companion Elika navigate their way around the lush and varied worlds by using death-defying acrobatics, to reach the healing ground. When the prince and his new companion Elika reach the healing ground you will to fight one of four of the games major bosses, which guard the healing grounds. This is where Prince of Persia's brilliantly unique combat system comes into play, the fighting is not just a simple button mashing brawl it is an extremely elegant duel where you have to hit the buttons at the right time if you want to rack up a large combo that deals massive damage. This is also where Elika can come into play using her magical powers to add more depth and fun to the combat. Elika can also be used to navigate your way around the levels, for example she can lengthen your jumps so that you can reach harder to reach places, and when you step onto special magical pads she can do a number of things like fly and run on walls. But Elika's main role in the game is to heal the corrupted land by going to the healing grounds and heal the area that you're in. This is an incredible feature because the whole environment is from a dark and dangerous land into a lush green oasis of colours, this also adds more to the gameplay because you can back and explore the totally new area and collect light seeds which you can use to upgrade Elika, which also unlocks more areas to explore and more enemy's to fight. Overall Prince of Persia is a beautiful fun game, but it does have a small problem in that it's quite easy and wouldn't create much of a challenge to seasoned gamers, which could disappoint a few people, but I find that it really doesn't matter because you're having way too much fun!
Right then, too easy? Cobblers. You can't die in this game and that seems to have provoked an awful lot of huffing and puffing amongst the type of people who huff anf puff about such things. They're missing the popint though.
Prince of Persia is a platform game. You lead the lovely Princess round a series of lands to allow her to work her magic and banish the corrupted.
He's an athletic chap is this 'Prince', running across walls, leaping from cliff face to cliff face and even running along the underside of the ceiling.
The point of the game isn't to make the player line up pixel perfect jumps and such, but to provide exhileration, to hold the breath in your chest as you bounce from wall to wall, swing on poles and slide down dusty slopes.
Thing is. He's not a prince, a bit of a dude and one for the ladies...but just a normal fella with a donkey. Maybe he gets all Princed up at the end, but for now, he's not.
Facing imminent danger, the Prince flees to a deserted kingdom that seemingly offers sanctuary. Already touched by the evil Corruption, a dark substance that physically contaminates the land and the skies, the kingdom is filled with adventure, challenge and intrigue. As the Prince seeks a way to fight the spreading Corruption destroying the land, he encounters a partially infected creature that promises salvation. But is the creature truly an ally or merely an enemy in disguise? It seems this perilous alliance may be the only way for the Prince to face the forces of darkness and save the Persian kingdom from the Corruption once and for all.