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In this game for XBox 360 you play James Bond, there is a choice to play the single player story mode or play with up to 12 others players online using Xbox Live.
The game is certificate 12 which I think is appropriate.
As with all games, the controls take a bit of getting used to and this didn't take too long. The checkpoints are often enough so you don't have to return right back to the start of a level if you are killed.
There are cell phones dotted around on the floor, walls and table which you are to collect. There are quite a few achievements to unlock on the game.
The graphics are good and Bond looks very much like Daniel Craig, the sound is good and it is the voice of Judi Dench giving you your instructions.
This is basically a shooting game, it also involves using cover often. On the screen is your weapon showing how much ammo you have remaining, your health which will build itself back up when you take cover, how many if any grenades you have, and a red marker will come up when you are hit to show you which direction the shot came from. The range of weapons is good and it is simple enough to aim and shoot at your enemies. I found myself using the silencer quite often and when you are taking cover you can still see the scene around you so you are still aware of what is going on without having to pop your head out and risk it getting blown off.
The difficulty of each level varies, as does the location which each level is set in. The various locations include a moving train, a museum and various rooftops. If you can't find anywhere to go you may have to walk along window ledges or jump from one train to another. The game is good and doesn't get boring but I did find the single player mode a little bit short. I find the difficulty good, it is not too easy so that you get bored or so difficult that it becomes frustrating and it isn't too hard for younger players and doesn't have any really graphic or gory violent scenes. There are cheats available for the game but I shouldn't think you would need to use any of these.
This game is also available on PC, PS3 and Nintendo DS, I have tried the DS game but find the screen too small and not as enjoyable as the XBox. The XBox game came with my console so I didn't actually buy it, it costs £14.87 on Amazon for a new copy including delivery or about £5 for a used copy. I wouldn't have been impressed with this game if I had bought it when it was first release at it's full retail price but I would recommend it if you can get a copy for £5. I wouldn't pay more unless you intend to use the XBox Live to play online as the single mode isn't long enough.
There is a good story to this game and I enjoyed playing it but it is not one I would play over and over again.
Quantum of Solace is the videogame adaptation of the James Bond film of the same name, the second in the recently rebooted series starring Daniel Craig. Bond games have been notoriously very hit and miss; the N64's Goldeneye remains the series pinnacle, while the likes of Tomorrow Never Dies are only mildly successful at recapturing the feel of the films. Quantum of Solace is not a great game, but it's more entertaining than my knowledge of film adaptations would lead me to believe.
This is not a challenging game at all. It is incredibly simple, with you shooting your way through the levels seen in the film, and exploiting the fact that the film has an insane amount of action sequences (although a lot of it is taken from Casino Royale). There is a Stealth Mode that can be used to subdue enemies silently, but there's not that much nuance to it and ultimately it can be mastered in a matter of minutes. It is also an incredibly short game, totaling about six hours of play, and the game is sure to heavily detail everything you have to do, meaning you'll probably never get stuck.
Visually, I was quite revolted by the trailers I saw, and indeed the game really doesn't look all that great for an Xbox 360 game. It could very well be mistaken for a late-day Xbox game, and the textures are quite elementary for FPS games released at roughly the same time like Halo 3.
Although fun as a mostly brainless shooter, it's hard to recommend this as anything more than a rental because it can comfortable be beaten in an afternoon, and the online offering isn't populated enough to be worth the money. Also conspicuous is the lack of a split-screen multiplayer, which might have added some replay value.
in quantum of solace you play as the world famous james bond to stop villains and there evil plots.
to begin, the story mode was very enjoyable to play as you get various weapons in various scenarios. the graphics are adequate but unless you want the xtreme realistic experience, im sure it wont bother you as it did not bother me.
the missions confused me but then realised the game is based on both quantom of solace and casino royale.
the real star in my opion is the multiplayer mode, xbox live to be precise. the fact that you can buy weapons with credits earned from the various playlist that await you. not only that but by gadgets from the weapon store which allows you to attach a maximum of two to your weapons. these give you bonus abilities to suit your fighting style.
attachments like scope and silencer also benfite you in your battle with your opponents.
the games are normally split into two teams for instance in team conflict you play as either organisation- a terrorisy gang or mi5- the secret service or the 'goodies' if you like.
great game must buy
4 stars! For readers of my other gaming reviews you will realise this is a very VERY good rating from me. Me being a miserable and negative so-and-so. Let me try and tell you why - but first a moan:
No no no no no = my initial reaction to reading the other reviews of this game.
Let us take a moment and realise one thing. Game developers are no longer given time to create the scope of offline campaign we could once expect for our money. This is not Microsofts prerogative. Microsoft's wishes and deadlines are always met. Developers such as 'Activision' are required to give a gaming experience that includes a story mode BUT more importantly an online mode that will bring players to the table. So please... take it easy on the campaign. Campaigns are add-ons to Xbox Live play, unfortunate but true.
Speaking of said campaign, I enjoyed it. Of course it strays from the film but without doing that it would be dull. It plays well, controls are simple and easy to pickup. Compared to other shooters '007' feels a little heavy footed at first, a bit slow around the environment - you get used to that and get into the action within minutes of starting.
One point - the cinematics are dreadfully disappointing, hopelessly underpowered graphics (hexagonal wheels on the cars, square heads etc) but fast paced enough to not bother you after your first stomach turning glance. Gameplay graphics are far better (unusual I know).
Great guns and good looking environements help. Later in the game there are chances of stealth play, too difficult to really make sense. Going in all guns blazing worked for me! The game is filled with plenty of action packed battle sequences to maintain your interest.
Enough of that, you've seen the film so you know what happens, with plenty of padding it makes a playable and remarkably enjoyable campaign experience. Difficulty can be adjusted to suit and there are plenty of map specific achievements to keep you playing and possibly replaying. Campaign is predictably short but think back to my opening comments.
Online - aha here we go. Being a gaming fan you may have heard the hype, the legendary 'Goldeneye' kept me and my N64 playing friends happy for many an hour in the 90's. Of course, going back to play such a game makes you realise memories are far sweeter than reality.
Anyhow... my point is, here we have the principle that inspired Goldeneye (SIMPLICITY) in a modern day setting! Maps are big and varied, gametypes exceptional and addictive but MOST important gameplay simple and effective. I still get a buzz from causing destruction with my shottie or the golden gun, I don't need any 'perks,' 'helicopter support' or 'radar jammer.' Give me my sniper and a few proximity mines and I'm happy!
Simplicity works. Easy controlability, fast gameplay, plenty of opponents - unbeatable. There is nothing like being on Bond's team trying to assist him in escaping while the 'organization' try to stop him and you, his protectors. Brilliant.
Online this game still works, there are plenty of people still playing it which proves its worth. It's easy to pickup with plenty of online and offline achievements, weapon setups, game variants, big guns and a superb likeness to Daniel Craig!
Well done Activision, a good job considering the pressures of the Bond franchise and a movie tie in. 4 stars.
Quantum of Solace (xbox 360) needs little introduction, it's mainly based on the latest 007 film of the same name, although there's a little overlap with Casino Royale too.
This game was developed by Treyarch, who also made Call of Duty 3 (but not the hugely superior Call of Duty 4: Modern Warfare which was made by Infinity Ward) and is based on the engine from the Golden Joysticks Game of the Year, Call of Duty 4.
Prices vary from shop to shop but expect to pay anything between £10 and £40 for the Xbox 360 version.
The game has single and multi-player modes.
The single-player mode follows the story of the film(s) quite closely so don't play the game before seeing the film if you don't want to see spoilers! The game starts where Casino Royale left off and then quickly shifts to where Quantum of Solace picks up the story.
The game immediately feels quite familiar to anyone who's played Call of Duty 4, much of the movement, graphic design/icons, etc. are pretty similar to those used in COD4 but with some differences. For example, QoS has a "cover" system, similar to Gears of War, where Bond can hide behind objects and blind-fire from behind them. Each type of object offers different levels of protection, ie. a solid wall much more than a fragile wooden crate.
The gameplay has more of a stealth aspect and less of an all-out war feel to it than Call of Duty 4, as you'd expect for a Bond licence.
I don't want to give away the story, so I'll just say that each level of the game centres around a major scene in the film. There are Xbox 360 achievements for completing levels and various other tasks along the way.
The multi-player mode is really similar to COD4, in a lot of ways it feels like extra COD4 maps, which isn't a bad thing. In other way, it disappoints a bit, the levels don't seem to be as well designed as COD4, the servers seem to suffer from more lag/connection problems and the overall feel of the multi-player just feels more like running around like a headless chicken than the well-balanced COD4 multi-player. Having said that, I haven't played it too much yet so maybe it'll get better.
Rather than having perks and challenges for opening new guns, grenades, etc. like in COD4 (sorry to make too many comparisons to that game but as it's so similar, it's pretty unavoidable), QoS awards points per kill which you can then spend on new guns, grenades, etc. I'm not so keen on this system as you can easily spend a lot of points on a duff upgrade.
There are several game modes, normal 'free-for-all', 'team deathmatch', 'Capture the Flag' and a few other special modes, like the popular Golden Gun mode where one player can carry the Golden Gun until someone kills him/her and takes it for themselves. Unfortunately, the Golden Gun kills in one shot so it's not as easy as it sounds! To even things up a bit though, the person carrying the Golden Gun can be seen through walls by the other players.
Having played the multiplayer game a bit more now, I'm pretty disappointed. It is hugely inferior to COD4, it's hard to believe it's the same engine. The maps are poor, the characters look like they're floating slightly above the ground and the "feel" of the multiplayer game is just far inferior, I can't say anything else.
The game is slickly presented, the graphics are very good (very sharp, especially on HD) and the enemy AI seems to be quite good but I can't help thinking it's another slightly disappointing Bond licence.
Still, it's Bond, and we all know how we all want to be Bond.
What a letdown! This game was possibly one of the shortest shooters I have ever played. I completed it in a day, and I wasn't playing it non stop, I did a few chores, popped out for a bit, and played it on Medium, not even the easiest difficulty! But this isn't the worst point of the game, after all short doesn't always mean bad, the phrase 'Short but sweet' proves this.
So what else is bad about this game? It's incredibly repetitive, with continuously similar corridors to run down and bad guys to gun down. There's very little to do besides follow the strictly set path and shoot at the rather dull enemies. And even this is made very easy; all you must do is take cover behind a conveniently placed box or a door and take down the enemies one by one until it's safe to move on.
As is standard with this kind of game there as online mode, with the usual area of game modes. I found this to be an enjoyable experience. It was pretty much everyone running around fast paced, with very little skill with the first one to shoot generally coming off the winner, and repeat.
However, despite this there are some good points to this game. The graphics are good and the likeness to Daniel Craig is pretty great, whether you love him or hate him. And the cover system, coming straight out of the Gears of War franchise, works well.
Now a point to remember is the storyline is a combination of both the Casino Royale and Quantum of Solace films. Although it does not follow the plot greatly, obviously needing to add in more fight scenes.
Overall it's not the worst game I've ever played, but it's nowhere near the standard I would have expected. I'd say to rent it if you really want to give it a play.
What really upset me about this game was however the lack of any chance to drive Bond's Aston Martin. Coupled with the fact there is a great car chase scene at the beginning of the Quantum of Solace film. Guess I'll have to stick to driving like bond in real life, sticking under the speed limit of course!
Feb 1st 2009:
Being dared to beat this game as a challenge, it wasn't always necessarily going to be the most level-headed of playthroughs. Average to poor reviews from respectable(?) gaming sites, (I only looked at scores, I didn't read them fully because they'd have clouded my judgement of the game even further) meant that I wasn't expecting the best game, and my firm opinion that Treyarch hadn't made a good game since Spiderman 2 (Prove me wrong, I dare you) meant that I wasn't in for the best ride, either.
I started the game up, selected the hardest difficulty (I'm not a toughie, I heard it was easy even on 007 Difficulty), and waited to play. It started just like the end of Casino Royale, when Bond shoots someone and declares his name to be "Bond. James Bond". Then, just like the movie, he was suddenly shot at by a load of goons, and had to fight his way through White's Estate, eventually escaping a burning/exploding house, and shooting down a helicopter, allowing him to finally capture White. I don't remember seeing that in either film, but if Treyarch said it happened, then it almost certainly did. Speaking of which, does anyone remember when Bond has to chase the traitor over rooftops, stopping every 2 minutes in order to engage in gunfights against a large amount of hired goons? Maybe it got left out in the final edits. How about when Bond and Camille get trapped in the Sink Hole after being shot down by a fighter plane? Remember when they were then set upon by helicopters and a ton of hired goons who somehow knew they were there? What do you mean that didn't happen? So you're telling me when Bond went to that Opera house, it wasn't closed down, and he didn't engage in a sniper battle?
What do you mean, it never happened? (This goes on forever)
And herein lies one of the game's biggest flaws. It honestly seems that Treyarch didn't know what to do with the film license. It doesn't even seem like they watched the movies, or had any real idea of what was going on in them. Pretty much anything you remember from Quantum of Solace and Casino Royale are best forgotten, because it might bug the hell out of you when Treyarch retcon it for the purposes of making a game. Of course, it'll bug you even more when you realise that they leave out fight sequences and gunfights that actually happened in the films and ignore the shit out of them.
This is how I like to think the planning stage went:
"Okay, so we have the opening chase scene from Casino Royale. What do we do with it?"
"Okay, get this: While Bond is chasing the inventor of Parkour, he has to stop and engage in gunfights every two or three minutes, culimating in a tense shootout where Bond has to defend himself in a derelict house!"
"Sounds good so far..."
"Then, we keep that construction site scene as best we can"
"Still sounds good..."
"Then we cut to Bond on the train with Vesper."
"What about the gunfight at the embassy, you know, the end of the chase sequence?"
"I guess I just dreamed it. Continue making the game."
What would have happened while I was in charge would have gone in a similar manner, except the last line would have been me firing that guy by throwing him out a window into a vat of hot sauce, quipping "He really should have checked up on his sauce material..."
My point (there was a point?) is this: When you're given a movie license, it's not that you have to follow the source material to the bitter end, but when your game is supposed to feature a shitload of gunfights, why not use gunfights that actually occur in the movies instead of making up your own sequences? It makes no real sense to do it. And sure, sometimes, it works in a "We're putting this here to say what we imagined happened between these two parts of the film", but it mostly just doesn't work. It makes it seem like you know nothing about your source material, and just wanted to shove something out for cash moneys (which lets face it, you totally did). That being said, the two best sequences were the chase on the construction building and the poisoned Bond scene, and that was because you managed to prevent yourselves from stopping us every 20 seconds to have a gunfight.
That's not the only bone to pick with you, however. How comes, despite having a year longer with the CoD4 engine than Infinity Ward did, you made a game that doesn't use anything from that engine effectively? From what I gather, the Stealth system in CoD4 is fairly rudimentary, what with being designed for one level of the game. Plus, First-Person perspective games never really use stealth effectively, and its normally an option that never really works well.
We get that Bond is a sneaky fellow, what with being a spy and all, but why spend half the game sneaking? It doesn't work very well, at all. Cameras see only what they see with their blue lights and nothing more! Guard's vision varies from nighthawk to blind erratically, and the stealth sections, while a nice effort, come off as feeling awkward and pointless.
So that's broken, what else?
Ah yes, your game seems to have Quicktime-event syndrome. That's automatic grounds for a failure, see me after class.
You see, quicktime events are a nice idea in theory. Players press a button when the game tells them to, and they don't die. However, this idea translates horribly to a real game scenario, and they're not fun to play. It's basically you just pushing buttons while your character does something totally awesome that they can't expect you to do yourself. It's like watching a movie and at seemingly random points, you have to press a button to stop it deploying invisible ninjas on you. It sounds like a nice idea in theory, but half the time, it comes as unexpected, and you get your ass kicked because of it. This is exacerbated when your game doesn't recognise that you've pressed the correct button sometimes, and you have to repeat the entire sequence again, and they randomise the buttons. This isn't a bad thing, as it eliminates memorisation, which would make the sequence too easy, but those people can only take invisible ninja beatings so long, especially when failure means they have to repeat the same part of the movie again.
Set pieces aren't fun either. Set pieces are cool things that happen in the game we have no control over, and while they look cool in a sense, in your game, Treyarch, its too obvious that just reaching a certain point activates them, and if you die several times in that sequence, the fun is gone out of them.
Take the burning building scene I mentioned earlier. You don't have to kill anyone at all, because if you walk forward enough, the baddies attacking you die in the explosions. It works in theory, but it sucks in practice. After the second or third time through, you know exactly when what is going to hit and how. It doesn't fit in smoothly. It sticks out like a sore thumb at a Pinkie parade.
Your checkpoints don't work as well as they should. Granted, Goldeneye didn't have checkpoints, but you claimed Quantum of Solace was better. There's too many when you're doing easy sequences, and then without explanation, you'll make us go through 3 or 4 gunfights without a checkpoint. While complaining about it seems a bit picky, there's one point where you have to escape an elevator in time, climb up, and engage in about 3 or 4 gunfights. However, if you die during any of this, you have to start from the elevator, watch the exact same "Slowwwww moooooooo" sequence of you escaping the elevator shaft just in time to escape the giant fireball, then running to cover in time to see two people about to kill you being exploded by a rocket launch. Every. Time.
Your mission markers and compass don't work. Granted, Goldeneye didn't have these, but you claimed Quantum of Solace was better. Using the map gives you a mission marker. Mission markers, as a rule, are supposed to tell you where to go. Your compass is supposed to help you too. They're supposed to work together happily and properly. Now, I'm guessing the mission marker and compass went through a nasty breakup recently, because it seems that they did, and they're punishing the player by telling them conflicting things. On the Barge level, right at the end, the map and the compass tell you to go to a certain part of the ship to finish the mission. However, this is impossible to reach. Where does the level end? The opposite side of the ship. All the while, map and compass are still squabbling over who's paying child support.
Your graphics are servicable at best. Nearly every goon looks exactly the same, the only real differences being that they're all wearing different shades of the same colour shirt.
Your music is pointless and forgettable until the ending credits. However, voice acting isn't completely atrocious, so you have that.
The difficulty ranges from "Way too fucking easy" to "Lets cheapshot the player every chance we get", but mostly, didn't present a challenge. On the toughest difficulty level.
The game is basically "4/5ths Quantum of Solace, All of Casino Royale, 1/5th Quantum of Solace". More of this game is Casino Royale than it is Quantum of Solace. How does that happen? Quantum of Solace had way much more happening in the way of action (Though Casino Royale was a better movie), and you still had more levels of Casino Royale?
Your boss battles last way too long, and retcon the film again. Considering you had a quicktime sequence with the traitor in the cathedral, why not go the full hog and give us an "Awesome" quicktime event battle with Dominic Greene at the end, while the building blows up bit by bit, like in the movie? It would have been much better than the nonsensical "Battle" we get given at the end, when we just have to wait for him to walk by some exploding barrels and then shoot him so he dies in "Slowwwww moooooooo"?
Explosive barrels are everywhere in this game. Everywhere. They even flash blue so they can tell you "SHOOT ME SHOOT ME SHOOT MEEEE!". The game even tries to justify their presence through little information pickups scattered in the levels. Here's a note, Treyarch: If you're trying to justify the presence of exploding barrels in a videogame, it was probably easier to take the barrels out than argue their use beyond "Shooting them makes a sloooooo mooooooo explosion that we spent more time making than gunfights that actually happened in the movies".
In summation, Treyarch:
Your game is awful. There's very little to redeem it, and the only thing that went through my head at the end was "Thank fuck this is over, now I can finally play a better game".
While shortness of a game is normally a bad quality, I was almost kind of grateful it ended when it did. I didn't bother playing through the multiplayer; my challenge only extended as far as the main game, and by the time I reached there, I was rushing to grab a better game because I wanted the torture to be over.
You haven't made a good game since Spiderman 2.
How comes you managed to stay in business, while Free Radical, a much better, far more talented gaming company went out of business?
The mind boggles.
+ Voice Acting is (mostly) used effectively.
+ Casino Poison level - I didn't think it would ever be put it in, and it ended up being the best part of the game.
- Manages to pointlessly retcon scenes from the films, adds in stuff that didn't happen, and then ignores actual gunfights and fight sequences that actually happened.
- Doesn't use source material effectively.
- Overabundance of broken/crappy Quicktime events and Set Pieces.
- Music is forgettable.
- Exploding barrels are everywhere.
- Too many missed opportunities.
Avoid. This game is horrible waste of time and source material.
When I bought quantum of solace I thought it was going to brilliant and I was correct, this game is amazing because it's a great first person shooter with a wide range of guns. The guns on it are different to any other guns on any other games, you can also have different scopes on your gun and you can get your guns in gold.
The campaign on this game is brilliant just like the film and it is exciting to see what's coming next on the different chapters. There are cell phones that you have to collect for an achievement and that's also fun trying to find them.
The online on this game is really good as well because there are many maps you can choose from and also many game modes to play against other people in the world. The game is only rated a 12 so it isn't to violent if your thinking of buying it for someone that isn't to Keen on blood.
The graphics on the game is also really good because the colour of it makes it look realistic.
There is no disadvantage to this game apart from the lag you get when you're playing online and that is not my connection it's the games server.
Overall i think that this game is a really good first person shooter that can compete against other games in the market.
I purcahased Quantum Of solace on the sirst day of release because I knew it had been based on the Call Of Duty 4 engine and therefore it would be a decent game.
Was I right? You bet i was!
The first time I played it I decide to have a go at the campaign and I relasied that it was very true to the movie. There are around 12 chapters and each one is from a part of the movie Quantum Of Solace. It combines first eprson shooter and third person so you get the best of both worlds. First person is used when yiu are running around with the gun and third person is used when crouching behind walls. The ability to hide behind walls is great becasue it means you can shoot using blind fire and you can stand up behind it as well.
Next I come to the online mode and in my opion is as good as Call Of Duty 4. It has game modes such as team dethmatch (basically just kill people), and golden gun mode (one person has the golden gun and you have to hunt them down in order to get it for yourself, the gun can kill with one shot). The maps are great and are very different from the maps we seee on Call Of Duty 4.
Overall a great First person/third person shooter that should be in your collection, especially if you are a James Bond fan.
This game, in all honesty, could've been promising. Having followed a not-so-hot film, which, although packed with action, lacked the distinct edge which James Bond requires to truly be shaken, rather than simply, tediously, stirred. As previously mentioned, the film had plenty of action, which could've been turned into a rollercoaster of a game. However, the game, like the film, lacked edge.
Although yes, the game did use COD's game engine, it seemed to almost try to BE Call Of Duty, which became even more noticable as you went onto the Xbox Live gameplay, where, once again, classes were customisable, guns progressively unlockable, perks and side arms selectable, sounds distinctly familiar, does it not?
The single player campaign was a greater sucess than the repetitive online play, although this was because, in my opinion, of the achievements available to Xbox gamers. The achievements allowed you to explore outside the perpetuous, ducking, covering, aiming and firing. Each level was relatively similar in actual gameplay, but that is reflected in most, if not all, games. The achievements did provide a source of varied entertainment as well as a sense of gratification for your effort, rather than simply wasting pixels.
My summary? Stick to your Call of Duty guns, better graphics, smoother play, more advanced and addictive online play than Quantum of Solace. If you truly have a burning desire to play QoS, rent it or borrow it off your unfortunate friend who wasted his money buying it. Play it for a day or two to complete its stupidly short solo play, then return it before you are disappointed by its multiplayer.
Quantum of Solace (Xbox 360) : 4/10
Being the first video game to use the excellent call of duty 4 engine since CoD4 itself, I bought this game with high expectations. I have to say that this is no CoD4, it just doesn't have the gripping cinematic feel, despite being based on a film! Anyway, its best to forget the games engines roots, and instead review the game on its own merits.
Right; based on its namesake 007 film Quantum of solace and its predecessor Casino Royale, the game takes different scenes from both films in an attempt to interlink the two whilst bulking out and explaining the story. This shifting back and forth is rather confusing, breaking up scenes and shuffleing them about, but it does serve to break up any similar levels from appearing concurrently.
Using a mainly first person view with a nicely added on third person view allows more strategic gameplay than many other shooters, and also allows you to admire the nicely rendered Craig.
Shooting feels robust and the controller gives a good feedback from all the weapons, including the grenades that you'll find scattered on the ground at alarmingly consistent rate. There is a small amount of weapons from uzis to shotguns that you'll use to blast your way through nameless, faceless grunts. With terrible death animations and the lack of any sort of blood makes this part of the whole mechanic seem a little too teen friendly, and makes the bad-ass nature of your character a little bit soft.
The levels are well varied, including a fair amount of scenes from the films, albeit confined to the game mechanics of limited jumping etc, which made for a much less exciting level for chasing down the bomb maker, for example only being able to jump on low levels, and no driving. A more positive examle is the poisoning scene from Casino Royale. With blurred vision and Bond swaying in the slightest of breezes you have a lot to do, in the timelimit before his heart stops. This ingenious level realy gets the blood pumping, rushing to save his life...whilst breaking up the stop, cover, shoot, run of the rest of the game.
Graphics are surprisingly bad for a game in this gen, with poor textures, animations, and light effects. Its only visual saving grace is its good fire effects and nice water. Despite never having lots and lots of people rendered and its frankly dissapointing graphics it's weird to find that the game dips its framerate during firefights, but it's never realy a problem and rarely noticable.
In conclusion, the graphics and confusing storyline bring down an otherwise playable, if very standard shooter, and will bore the majority of players, offering no real replay value and being very short. I recomend only if you realy enjoyed the last 2 films its based on, or have money to burn.
Ah movie tie-ins...Aren't they just great? Well, actually no they're not. To date movie tie-ins have been some of the worst games released. Luckily Quantum of Solace is not one of those games.
To be fair QOS had a bit of a head-start as it uses Call of Duty 4's brilliant engine. This really helps make it a good FPS. As a result the game runs with almost the same class and fluidity as COD4.
I was impressed by the guns in this game. They are all enjoyable to play with from assault rifles to SMGs through to shotguns. And the Sniper Rifle that you use in two of the single-player levels is brilliant. However, there is not a wide enough range of weapons. As I said the ones there are are great but there should be more.
The visuals are very good. You can see that a lot of detail has gone in to the James Bond character and the environments also look superb.
One thing that is in QOS which is not in the COD games is a cover system. In my opinion it works well. It is quite similar to Gears. It is easy to understand and then use it to your advantage.
The single player overall was enjoyable. It is rather short - I completed it in a day - but the time you spend playing will be worth it. The levels are on the whole good. They are all varied and unique and will want you to play to the end of them. However, at times the story is confusing because you often switch between present and past, and at times I wasn't really sure when I was.
The multiplayer is quite similar to COD which should mean it is good, and in my opinion it was. I found the game modes interesting and not just the usual team deathmatch, capture the flag, etc. However, it doesn't have a ranking system which could shorten the replayability factor.
The James Bond games are back again but is it all good?
Well the first thing I would say about this game is ... isn't it ment to be based on The Quantum of Solace? But yet the majority of the game is drafted in from the previous Bond film Casino Royale. I found this rather confusing to be completely honest.
If the game however was based abit more on The Quantum Of Solace I do believe it would be an epic gaming experience for all the 007 fans as it follows the game play of Rainbow Six Vegas 2, it also has immensely brilliant graphics and using around 2-3 levels with storyline chosen from Quantum Of Solace and a huge amount of the storyline based on Casino Royale the creators have done quite well to keep the whole thing from being abit too confusing.
I possibly think they should have released this ooo say a year earlier fanged some of the gameplay and called it Casino Royale and then released an actual Quantum Of Solace game.
I'm sorry to say it fellow Bond fans but this game is a monumental let down as far as the story is concerned.
Quantum of Solace-Worthy of a 00 Status?
Ever since Rare released Goldeneye on the Nintendo 64 that not only blew away owners of the system but probably caused people who didn't own the system to buy it for that game. The problem now is that everyone who played and loved Goldeneye now compares EVERY Bond game released to that gem of a game. Don't get me wrong-Goldeneye was a fantastic game both in its single player and multiplayer and I don't blame you for wanting to play another game like it, but it has been ten years since Goldeneye and I believe it's time to move on and realise there won't be another Bond game like Goldeneye until Rare develop it again. Moving on, let's talk about the new game from Activision and Treyarch-Quantum of Solace. From the developer of Call of Duty: World at War (which was great) comes the game based on Metro Goldwyn Mayer and Columbia's sequel to 2006's smash hit Casino Royale, with a strong developer behind the game, does this earn a 00 status?
Though Quantum of Solace is based on the newish film, the actual story rarely sticks to the film. The game only has five levels from the new movie and the remaining 10 are from the old film Casino Royale. This wouldn't be too bad if the game was better tied together, but instead the game sort of jumps from one event to the next, feeling jarring and distant. One minute, you're avoiding helicopters in a sink hole, and the next, you're chasing a guy through Madagascar as you've jumped to the events from the first film. Why they didn't either base the game on the whole of the new film or just make a game based on Casino Royale is beyond me but instead Quantum of Solace picks moments from both films to make one weird, incoherent story and the weakest part of Quantum of Solace. The worst part about it? If you haven't seen the film, there are enough spoilers to stop you watching the big screen version, yet not enough to give you a sense of what happened in the film-pure lameness and absolutely inexcusable.
Miffing story aside, the actual game is pretty good. You get a single player option and a multiplayer option, plus some side additions like MI-6 briefing rooms which are rather good as you control Bond as you are debriefed. The single player is split into 15 levels which range from shoot-outs to optional stealth missions. Each level is usually a linear affair as you work your way through the level, killing anyone stupid enough to get in the way. During the levels there are optionally phones to pick up which are actually slightly useful because sometimes they reveal positions of powerful weapons for your use as well as camera positions and other useful hints, so reading them can be helpful. Sometimes, though, there is not much use for them as they are merely voice clips for plot. Still, be on the lookout for them as they can be quite useful. The good thing about Quantum is that the aiming is great, and with a slight bit of auto-assist, the game never frustrates yet it isn't a push-over.
Quantum of Solace uses the engine which powered the legendary Call of Duty 4-the game which is still played online by thousands today and still rocks your socks off. So similarities are afoot in both gameplay and graphics. The shooting action feels a lot like a Call of Duty game, you must aim down the sights to get a shot at enemies. You can shoot enemies from the hip, but even when I was up close to enemies and I sprayed down the hip, I still missed. And then I died. Moving on, the game's aiming down the sights mechanic is pretty much identical to Call of Duty and at times, it does feel like Call of Duty without the war and with Daniel Craig. In one particular level, I picked up a weapon which looked like one from Call of Duty: World at War and suddenly, Déjà vu hit me. That said, when you are inspired by such a fantastic series, there is no real harm.
Where Bond sets itself apart is with an actual cover system. Something the Call of Duty series has needed for a long time, Bond incorporates a cover system similar to Rainbow Six Vegas where you press a button and you will stick to whatever objects allow you to stick, whether it's cars, walls and more. You can also dash to cover if needed. You can then peak out from cover and then either blind fire at enemies or peek out of cover at risk of being shot and be more precise. If there are several enemies in the room, it can pay to do a bit of blind fire as it is deadly to try and precisely kill everyone, especially on the harder difficulties. The cover system works very well, you never find yourself sticking to objects you don't want to and the cover mechanics definitely add a bit of flavour to the Call of Duty engine, though it's also where one of the problems arises.
Bond is a first-person shooter, yet it's also a third-person shooter. When you're walking around the level normally then you'll be in the first-person perspective, yet when you take cover, enter a cutscene or participate in a quick time event, the game switches to a third-person view. This can be very jarring, you're constantly switching views which can be dizzying and confusing, and to be honest, it feels inconsistent. One minute you're deep into the action in a FPS perspective, yet the next you're seeing Craig's face as you stick to cover in a third-person perspective. It's obvious they couldn't decide which perspective to see the game from, and it can cause a real headache as you go back and forth between the two perspectives. They should have either opted for the view of Everything or Nothing or stuck with a first-person view. It's a bit maddening.
The weapons do leave a bit to be desired. It's not that the weapons are bad-there just aren't that many. You get your standard pistol and assault rifles which appear in the game most. However, the best weapons come in the form of the power weapons found in most levels. Weapons like the Hutchinson A3 shotgun, 8-cat LMG and LTK Super Magnum are really powerful weapons and are great if you can find them in the levels. In the first level, when I picked up the A3 shotgun, I pretty much ran through the level blasting everyone with the shotgun with no fear of dying and you know what? It was incredibly fun and made me feel like a trained super agent, if not a very subtle one. That's what you feel when you pick up any of these weapons. The biggest absence of weaponry, however, is gadgets. Where are the trip mines? Night vision goggles? Not even a stun gun? There is a digital hack picking game, but it's boring so that's lame.
However, the biggest issue with the campaign, aside from its story, is the length. After five hours of playing (just longer than both Casino Royale and Quantum of Solace put together), the campaign is complete which is unacceptable. There is some value with the cell phones and collectable Power Weapons as well as higher difficulties. I definitely think the achievements help add to replay value. It's a good mix of rewarding you for playing through the game, completing specific challenges on each level and other side achievements. Unless you try, you can earn a mere 300 gamerscore from completing the game meaning you should replay the game unless you either don't care for Gamerscore. Unfortunately, the game does have a fair chunk of multiplayer achievements which put most people, including me, off.
There are some great moments in Quantum of Solace and overall the campaign is consistently fun. A couple of the levels require a bit of stealth to succeed like when you sneak around Miami Airport to stop a bomb or use stealth to find a meeting in an Opera House. Both of them are fun because the stealth mechanics are generally smooth where you simply sneak up behind the enemies press the right buttons and take out the dudes. You also have to avoid cameras by disabling them at their power boxes-shooting them will send an elite team and ruin the stealth. Some other noteworthy levels are when you chase the bomber on a construction site, guide a poisoned Bond to his car while he's on death's door and more. Most of the levels are at least enjoyable too, making Bond a pretty solid shooter that just doesn't last long enough.
The best part of Bond, in my opinion, is the multiplayer. Harkening back to the old days of Goldeneye with more modes and players, the multiplayer is great fun. Over Xbox Live or System link (unfortunately no split-screen) up to 12 players can play in modes like standard deathmatch, territory control modes and more. However, some of the more unique modes are very fun. Golden gun is when players must secure a powerful pistol which is covered in gold and shoots explosive rounds which is awesome. There are also modes starring Bond like Bond Evasion where a group of M-16 agents must protect Bond to a secure location, while Bond versus pits Bond against everyone else. Both modes can be really fun, and playing as Bond is awesome. As you complete matches, you earn credits to buy weapon upgrades and new weapons ala Call of Duty 4, except the ranking system is gone and you have to work for your upgrades a lot more as more kills equals more credits. There is pretty much no lag, and the community is fine. The multiplayer is the best part of Quantum of Solace.
The presentation aspects of Bond are up to snuff too. The visuals look great, powered by the excellent looking Call of Duty 4 engine. This essentially means you're getting quality animations, fantastic lighting, and excellent effects from weather like rain, as well as detailed weapon models. The Daniel Craig model looks scarily real, even if most of the time he looks rather confused as to what is going on. There are merely two things which hurt the graphics-firstly the game doesn't run at 60 frames per second like the Call of Duty series, instead running at 30 frames per second. Also the game has some rather heavy product advertising, with even Sony Products being used in the game. There's something clearly wrong when products from the rival game company are featured on an Xbox 360 game which makes it look rather strange.
The sound is also strong. Voice work from actors like Daniel Craig, Judi Dench, Eva Green and other actors from both films is strong and helps the story despite how much it sucks. The original soundtrack from Christopher Lennertz hits the mark as it sounds like music from a Bond film and fits in with the game. The opening cutscene which is in the same style of the Bond films with a colored, animated art style is also awesome though it only appears once at the beginning. The sound effects are also strong, with the power weapons in particular sounding excellent and the game has very strong sound thanks to its source material.
Is Quantum of Solace good, bad or ugly?
An odd yet awesome mix of Call of Duty 4, Rainbow Six Vegas and James Bond, Quantum of Solace is a success and while most will argue Goldeneye trumps it, it's by far the best Bond game in years. The excellent visuals, quality sound and fun levels make for a great experience. There are some issues, like it's brief length, constant switch of perspectives and some other annoying issues, but overall Bond's latest game is a great deal of fun, if not quite worth full price. Get it cheap, rent it, or buy it full price-any way you do it, you should play Quantum of Solace.
Quantum of Solace was released on October 31st, 2008 on the Xbox 360, PS2, PS3, Wii, DS and PC. It is rated 12+ for frequent moderate violence and can be found for around £30.
James bond games have always set a precedence in 1st person shooters. I remember one of the first (and most legendary games) on the nintendo 64 James Bond : Goldeneye. So in terms of the ability for the James Bond games to follow, they had to aim high. Would I say that Quantum of solace succeeded in hiting this height? - No. At first you are some what overwhelmed at the lushcious graphics and the new run-to-cover style means of fighting. Once that has worn off the game is little more than an empty shell. Adimitedly the ability to add a silencer and change the rate of fire with almost all weapons is a great touch, but past that there isn't much else. The secrent agent ability is somewhat lacking. The only time you find yourself behaving even mildly like a secret agent is when you attempt to hack a lock, which must I add ins't too taxing. The story seems to be abit of a mix up. The story seems to hop around between casino royale and quantum of solace. This for me was a big dissapointment as I expected the game to revolve purely around the Quantum of Solace feature film. I wouldn't have said this was too much too ask, on the basis that this is the name of the game. If you're a fan of James bond game, I will warn you, this could be a bitter dissapointment.
Bond is Back! Based on the "Quantum of Solace" and "Casino Royale" films, Quantum Solace places you in the ruthless world of international espionage and intrigue. Blending first-person shooting and third-person action, you are in control of Bond's greatest weapon - his mind. Experience Bond as Daniel Craig - more dangerous, more lethal and more cunning than ever before.