Red Faction: Guerrilla was the new addition to the Red Faction series, following on from the 1st and 2nd on PlayStation 2, Red Faction: Guerrilla (RFG). Now I must say, this game is a good game, but no more. It lacks the wow factor that games such as Call Of Duty or Final Fantasy thrive. It was the first game of the Red Faction Series in which I have played. Although I enjoyed the game, I found it a bit repetitive and I couldn't spend a long stretch of time playing it.
The game is well thought out, the career have a brilliant motive behind it. Basically, you are Alec Mason, who decides to move to Mars to live with his brother Dan. Mars is split up into 6 main sectors (7 if you include the free fire zone.); Dan is a member of the Red Faction who are a sort of organisation. They fight for what is right, try and get salvage (which is the Mars currency) to upgrade and edit weapons or new equipment. The Red Faction members are called Guerrilla's and they will often assist you provided you have a high morale level.
The enemy are the Mars "Police" who are called the Earth Defence Force (EDF) and they will stop you doing your mission in any way possible. Credit where credit is due, if you are just walking past or driving around. However you are involved in a minor vendetta... The EDF really are a bunch of fools! Shortly after your arrival on Mars they make the sensible decision to gun down your brother Dan. (I know, what a brilliant welcoming to Mars!). As the EDF gunned down your brother, a fight against them is definitely in order. Gain morale and slowly shut down each sector of Mars to shut down the EDF control.
The objective of the game, to get the Nano forge. The possibilities with this little thing really are endless as proven on many occasions. The possession of the forge changes a couple of times throughout the campaign. One thing the plot lacks is a twist. Although there are a couple of minor points which open your eyes, there is nothing really that provokes a reaction. Like in other RPG games, a twist is usually essential. RFG is simply get that forge and unleash some old school revenge!
The gameplay of RFG is great, the idea of shutting down the EDF sector by sector and gaining morale to help you is the highlight of this game. It's the style that I love! The scenery is destructive so Mars is your oyster. To lower the EDF control and shut down a sector you need to destroy enough of the EDF buildings and complete enough activities to really blow out the EDF. One of the factors in this is morale. A high morale means the Guerrillas will support you more. Gain morale by completing activities. The way in which you view all of the control and morale is through the map which you can view in game.
As you progress through campaign destroying buildings and completing missions you earn salvage, which basically, is what it says. You can spend salvage on upgrades / equipment. The woman in charge of this is called Sam. She assists you through radio and upgrades all of your weapons. She also discovers weapons, for example the arc welder. She has redesigned one so as it electrocutes all nearby enemies. Your main weapon however, which isn't optional, is the sledgehammer, and this hammer will destroy pretty much anything. I frequently use it to know down towers or even, enemies.
Alongside lowering the control of the EDF by destroying buildings are missions and activities. The missions are great fun and are compulsory to control each sector. There are between 3-5 in each sector and a "liberation" mission in each. The activities are also very varied and some, a lot of fun. Running Jenkins's shotgun in my opinion is the best because you just ride around on the back of a Mars bike destroying any EDF property you see with a rocket launcher. Some activities however are not so fun, such as the house arrests. They can become very tedious, especially when you're trying to escort 3 friendlies whilst trying to fend off multiple EDF agents!
One part of this game which I love is the fact that you can view all of your statistics, so you can read up on what you've killed, how you've killed it as well as other stats such as the depressing one, play time! The one downside to this game is the repetitive gameplay. Lowering control by blowing up buildings then evading the EDF can become very boring! Don't get me wrong, playing this game for the first 30-60 minutes is brilliant, however spend more than that and you will just feel like you're having De Ja Vu! Apart from this one downside, the game is fantastic!
As far as multiplayer is concerned, RFG isn't too bad. My experiences online are very limited as when I got the game the online games came around once every often. But online you earn experience which gains you various bonuses. The weapon system is that of in the campaign so a very varied weapon load out. Another online feature is backpacks, which each give you a various power boost.
Now, the graphics. As far as a destructive scenery game goes, they aren't too bad at all considering the game is over 3 years old now. The scenery looks reasonably impressive, not too boring and not too shocking. Volition Inc. has done a good job on this one. However, compared to the new RF game which I also possess, the graphics are very lacklustre.
In conclusion, I would say RFG is good. The enjoyment factor is in general quite high. Considering the price of this game (Around £3-£5) I would recommend it to anybody. There is a sequel to RFG called Red Faction: Armageddon which is also in the low price range. The Red Faction series is cheap and enjoyable which overall makes them a fantastic series. RFG was produced by the same crew as Saints Row which is also another fantastic open map game.
Red faction guerrilla picks up the story where Red faction, left off. You play as alec mason an insurgant whose brother was killed by the earth defence force. The game itself presents itself beautifly with stunning visuals and an Epic destruction system. The dustruction engine brings a whole new level and style of gamplay never seen before. If you see someone hiding , get to them through a newly created hole, This task is easy as you are never without your trusty, yet awsome, sledge hammer. The online play is sometimes a bit slow paced and empty but once you get into it it can be just as much fun as the bigger titles like MW2 or BC2. I picked this game up for £10 in PC world and i thought BARGAIN. I rushed home to fire up my xbox and i was far from dissapointed.
I will finish up by satying that if you can still get hold of it for £10 it is well worth it, it is unlike any other gaming experince and guarentees to have the player intreiged and enganged.
Red Faction: Guerrilla (or RFG to save my typing fingers) is a laugh-out-loud physics-fest that explodes the rug from under your feet.
What at first seems like a standard third person shooter soon turns into a grin-fest as you realise this is probably the best physics engine in a 3D game yet... So why does that make it any better?
Well let me paint a picture, a true story in fact, taken from my exploits in one of my first multiplayer games: A see a sniper sat atop a chimney, I take out my axe and begin to chop away said chimney unnoticed by Mr. Headshot who's perching away. As I take out the last few iron supports, I hear shooting from behind me. The chimney begins to fall, at first pulling down with the force of gravity, followed by a jolt forward as it begins to topple. Two of the opposite team run toward me, firing away, I can't move as I watch the chimney fall, the sniper atop begins to panic as his feet give way. The chimney comes crashing down on the two gun men, the Sniper survives, but confused by the events, is taken down by the same axe that took down his chimney.
This is what a physics engine can do for a game that would otherwise offer nothing more than an average blaster.
The story is a terrible Sci-fi snore fest, the AI is half dumb, half overpowered (Stick it on easy for a better experience) and the vehicles handle like soap on sand - But everything, and I do mean everything, is explodable, breakable, destructable and enjoyable.
To top it off, the multiplayer, as previously mentioned, is one of the most enjoyable experiences you can have on Xbox Live, with a genuinely different feel to the standard FPS/TPS trawl. There are still headshots to be had, but chimney smashes are so much more satisfying.
Red Faction: Guerilla is the first game in the Red Faction series that I've played, and I have to say, I liked it! It's developed by the same guys as Saint's Row, which I loved, and was sold to me by my friend telling me "if you don't see a door, make one!" And that really sums this game up pretty well. In essence, it's kind of loosely related to GTA and Saint's Row, and is set on Mars. You're a member of the Red Faction, which is a Martian insurgent faction (the eponymous guerillas) based on Mars and is fighting off space marine type army named the EDF, or Earth Defense Force, and the game is more or less based around blowing their stuff up and keeping yours intact.
My first impressions of this game were worrying. It's a pretty difficult game, to be honest, and you'll find yourself dying a lot in the beginning. However, that's not really such a bad thing as there is not really much of a punishment for death, unless you're in a mission. There a plenty of Saint's Row style side missions, but scattered around the map are various buildings and other targets that you must destroy. When you try, the aforementioned EDF will be out in force and will probably kill you. At that point, you're sent back to your base, able to reload and go back out into the fray. Because there was so little to stop me dying, I would quite often just go for a target, blow it up, happily die and then go after another one. Lather, rinse, repeat.
However, that's only the stuff you can do on the side. The main missions require you to be a bit more careful, as you'll have to restart a mission should you die, and checkpoints are not very forthcoming. As I mentioned, missions will almost always revolve around blowing stuff up, be it tanks, soldiers, buildings or giant propane tanks. Side missions are more of the same, but optional and shorter. As blowing stuff up is really what the game is all about, you would expect it to be done well, and it is. It's immensely satisfying, if completely unrealistic, to see a building crumble to the ground and taking all its occupants with it, after you've been picking away at it with your giant sledgehammer for long enough.
Weapons are also fantastically satisfying - the sledgehammer was my favourite weapon throughout the game - it's just as much fun to destroy a building with the hammer as it is to smash an enemy into the ground with it. Other weapons include mechineguns, energy rifles, sticky bombs, rocket launchers and even bigger rocket launchers. All feel great to use and are very well balanced. The rocket launchers you get later in the game are especially fun to use and produce the most wonderful explosions.
The core story of the game isn't too long, and isn't really all that great. You're fighting the EDF, they're trying to destroy you, you've seen it a thousand times. I found it a little difficult to follow, but perhaps that was because I didn't really find myself able to care that much about it. Saying that, there's enough to keep you busy for a long, long time here with all the side missions that are included - doing all that it's probably around 20 or so hours in length. The final mission is fiendishly difficult and will probably have you wanting to smash your controller to pieces until you finish it. It really, really could have used more sensible checkpoints than it had.
All in all, it's a game that I would recommend to anyone who enjoyed GTA or Saint's Row and to anyone who enjoys action games. It's not a game that will have you puzzled at any point, and it's not one that will have you on the edge of your seat waiting to see what happens next in the story, but it's immense fun while it lasts and everyone should check it out.
Red Faction Guerilla is the latest in the series and the first on the current generation hardware, this game promises to take destruction to the next level!
The story follows Alec Mason who joins the Red Faction after his brother is murdered they are a group of rebels who fight against the EDF, the story is fairly bland but engaging enough for you to not switch off when it's time for the next plot scene.
In this game you must (rather predictably) get rid of the EDF from Mars by completing missions you will get rid of them bit by bit and raise the morale of the rebels so they will be more happy to help you out. The missions are the usual protect this and destroy that type of thing which does enough to keep things from getting stale.
The best thing about this game is the destruction, all the weapons will destroy the buildings, walls, whatever is in your way! You get your hands on pistols, rockets, assault rifles and the like so your never short of tools of destruction. My favourite weapon however is your trusty sledgehammer which is more like Thors hammer really as you can wreck just about anything with it! The new third person perspective really shows off the environments and is different from the originals but it works well.
The game is pretty long and will take you upwards of 10 hours to complete which for a modern shooter is practically an epic! The multiplayer here is solid and includes the usual deathmatch, team death match but I really do like the point control where you must destroy enemy points and repair them to gain control, its alot of fun!
A good shooter with excellent destructibility, its also lasts a long time and the multiplayer is addictive and keeps you coming back to it.
Red Faction: Guerrilla - Xbox 360
Red Faction was an amazing engine, showcased by an amazing game. It had a decent story, great ideas and great execution. The one thing which held it back was its hit and miss nature some people really connected with the title, others didn't. Red Faction: Guerrilla does not have this problem.
It's not longer in first person its now in third person. Set on Mars in a game world about twice as big as Saints Row 2 the game takes place well after the events of the first game. When you first arrive on the red planet you immediately see your brother get shot in the face and then you join the Red Faction........for revenge.
The storyline is pretty good, its no GoW but its ok, the physics engine is the real star of Red Faction: Guerrilla, RFG is one of those titles where they could have made the single player game and sat back done with it but Wrecking Crew is a little bonus piece of work a multiplayer mode where the aim is to do as much destruction as possible within the time limit. It's hot seat multiplayer and this game mode really shows off the engine.
The online multiplayer is a great part of the game too, up to 16 players online at once, with all the classic multiplayer modes.
While the main missions continue to be varied throughout the game, the side missions inevitably repeat too often to be fun; they also don't really have anything to do with the rest of the story. The in-game economy, (you get salvage from buildings and cars you wreck, and trade it for upgrades) isn't exactly balanced, and while it keeps in theme with the world, the audio in the game seems far too lifeless.
Still, Red Faction: Guerrilla reasonable game, it has so much to offer on so many different levels, and while it does fall down in a few places I'd recommend it to anyone. Even if you've finished the single-player games you can chill out with mates online or thrash up the wrecking mode, a good all round game worth a try.
This game is a bit different from what you may have played before. It is like GTA, except the things you do are for a meaningful cause.
The story starts off pretty loose and doesn't really pick up that much. You travel from area to area doing guerrilla missions and destroying key targets to unlock missions for each sector. Once you do all the missions, the sector will be liberated from the EDF (enemies). It is free roaming, but this is kind of what makes the story so loose.
The graphics in the cut scenes are really well made, the lip-syncing is perfect, however, the effects aren't really anything special.
The game incorporates a destruction engine which is the most realistic yet, the physics seem to be spot on.
Online multi player is absolutely amazing, there are a wide choice of game types and a fair few different maps, although all the maps look very similar. There is a cool backpack feature, which means you can find backpacks like a jet pack or a healing one and they can help you survive and get to new places.
The range of weapons in multi player isn't particularly amazing, there are about 10 different weapons, but it still is fun. The main gripe I have with this game is the single player is just too darn hard. I shamefully had to go on easy to get past a certain point in the game.
Red Faction Guerrilla is a grear 3rd person shooter based in the setting of Mars. I know it may seem a bit far out but bear with it because it's got quite an interesting story.
You go to Mars to work only to find that the way they run things up there is a little heavy handed to say the least. During an uprising of the workers, your brother dies at the hands of those in charge up there and so this is the motivation needed for you to join the resistance and bring power to the people. The plot from then on is farily straight forward as you battle to overthrow those in charge.
Contrairy to the first game - this game is played in third person allowing you to better observe the destruction around you. Also in this game virtually all of the enviroment can be destroy and pretty much every single building can be obliterated. You realise quickly in this game that it is much easier (and more satisfing) if you use the enviroment around you to held crush those in charge.
The game has a wide range of guns and also vehicles for you to use. There are plenty of cars strewn about in case you need to make a quick getaway and also things called Walkers. Predictably, they walk and are great for destroying buildings and, of course, the enemy.
The graphics and scenery are really great in this game and make destroying it that little bit more satisfing.
I like this game, it is different to most conventional games in the way it encourages you to play. It's loads of fun and well worth the buy.
Red Faction Guerilla- Should you join the Red Faction?
Gimmicks can be an enticing thing, and being able to blow up lots of objects in your way was one of the most satisfying. One of the first games to use this gimmick was Red Faction way back on the PS2 in 2001. It was one of the first games to litterally let you destroy anything, well, kinda considering the date of the game and the limits of the PS2, lets just say it let you blow up a lot of objects. But as shown in the recently destructive Battlefield Bad Company, the power of next-generation systems means more games can now have you litterally smash everything. It's been a year since Bad Company had its destructive levels, but now the originator of destruction returns with Red Faction Guerilla, as the series changes systems, genres and quality. But is their gimmick enough for an excellent experience or is it just as shallow as a puddle?
The measly story in Guerilla follows Alec Mason, a guy who would rather 'find a place to call home rather than save the world'. Unfortunately, as he reaches Mars to work with his brother, the tyrants of the place, the EDF, mow down his brother and try to arrest Mason. However, when the Red Faction saves Mason from the EDF, he is litterally forced to help the rebels of Mars to stop the EDF and free Mars from this vilanous tyranny! If only it was that exciting, because Red Faction Guerilla's story isn't noteworthy. While not quite as 'in-your-face' putrid as the recent Bionic Commando's story, it certainly won't win any awards. The problem is that the story actually has very little involvement with the game. There are only about six cutscenes in the entire campaign, and most of the story is told through radio chatter in-game as your 'team mates' bark orders at you constantly. It's a shame really because the idea of liberating Mars could have made for a sweet story. Still, at least it doesn't get in the way of the game.
Red Faction is essentially a third-person open world game put into a package with a multiplayer component borrowing the Rank system from Call of Duty 4. The game's main story campaign is structured like a game of capture the town, where you must liberate each sector from the grasp of the EDF by performing a number of activities, each of which lower their control on the sector. Once you've liberated one sector, you move onto the next until eventually you have taken over Mars. The campaign doesn't really drift from this structure woven into what you do in the campaign. Because each time you do something...guerilla...you'll loosen the EDF's grip on Mars and there's really no other way to go about doing this. Much like other Open-world games that focus on gaining control on a game's area, the game can grow repetitive if played in huge bursts meaning this is a game better for playing casually, maybe 20 or 30 minutes at a time. Overall the campaign should take about 15+ hours to complete, making it quite chunky.
Thankfully, what Red Faction does offer you to do is actually quite fun. There's obviously the main story missions, which suprisingly is quite sparse here-there are about 15+ story missions in the entire game which is suprising for this kind of game. And to be honest, these aren't very original either-you have your standard go here, kill this person, drive this vehicle and defend this target affair usually standard in most open world games these days. Missions take around 15 minutes each though longer and shorter depending on the mission's difficulty. The game is quite challenging due to the number of enemies in each mission coming at you so forcefully which becomes quite overwhelming. If you can get anywhere in the game on the harder difficulties, then I truely admire you. Especially if you can complete the last mission on the hardest difficulty.
The trademark of the series has always been its destruction, and Guerilla suceeds in this catagory then hits it out of the ball park. In Red Faction Guerilla, everything can be destroyed. When using explosives, your hammer and pretty much everything that in real-life would destroy things, the buildings, objects and other geometry in the environment will blow up like a rocket launcher to the face. Almost everything will be destroyed. The buildings will collapse once you've destroyed their supports and debris after blowing something up will remain in the game and not just disappear. It's quite satisfying to watch the environment go boom and it's one of the games best features. However, there are a couple of odd moments such as when buildings are held up by a single stubborn support, but these are rare moments.
There are also plenty of side missions you need to complete because the story missions alone won't liberate a sector. These are the guerilla actions, which come in many forms. There's House Arrest where you must bust out fellow liberators and then take them back to a safehouse, Transporter missions where you must take a vehicle to a location within a time limit, Heavy metal where you must simply destroy as many vehicles/kill as many people as you can with powerful vehicles and Colaterall damage where you must destroy buildings of the EDF while riding shotgun on a vehicle. These are quite fun diversions, and if you play them enough, can greatly help towards liberating a sector from the EDF. However they do get old quite quick with so little feeling of 'variation' between each-most of the time, you're travelling to a location and destroying lots of stuff.
By far the most fun part of Red Faction Guerilla's campaign is where you can simply destroy things! The EDF have specific buildings which, if destroyed, will seriously damage the EDF's grip on a sector. The game catagorises this with medium improtance buildings and high importance buildings, with medium importance buildings doing some damage to the EDF and the high importance buildings bringing you close to a takeover. It's simple really, go to the building, destroy it and then try and escape the EDF. The challenge which comes once the EDF swarm your location is thrilling and intense, and these side buildings to destroy really show off how much you can destroy the world in Red Faction Guerilla.
Unfortunately, the campaign can get boring at times because you spend too much time in each sector, thanks to constant stop and starts. You'll complete the story missions available, but then must lower the control of the EDF by performing side missions. It's constantly stopping and starting, making it quite jarring. It could take a couple of hours to get close to liberating a sector, and it get's boring looking at the same environment for each sector while you try and liberate the sector. Story missions are spread quite widely, meaning you're constantly having to go through the slightly repetitive side missions and, to be honest the story missions are hardly in the game meaning you actually spend more time with side missions rather than story missions. It's a slightly saddening throwback to the original Saints Row, where the boring side missions prevent you from going through the main campaign missions.
Guerilla's weaponry is a high point, with some brutal weapons to fuel your rage. You get your standard pistol, shotgun and assault rifle along with some much more interesting weaponry. There's the rocket launcher and even more deadly thermobaric rockets which will blow the crap out of any enemy and building in sight, along with the Nano Rifle which disentergrates anything it touches once fully upgraded. There's also the powerful sledgehammer which can smash up buildings and people, as well as the Arc Welder which zaps anything in sight. You can upgrade weapons, buy body armour and lots more with Salvage which you can aquire from destroyed buildings and completing certain side missions in the game, adding a nice RPG-style element to it.
Where Red Faction really comes to life is in its quality multiplayer suite. The modes are standard-deathmatch, team deathmatch and capture the flag join Siege and Damage Control. Siege lets you destroy or defend targets that either belong or are being attacked by the other team and Damage Control is where you must destroy targets and reconstruct them as your own. The reason why the multiplayer is so much fun is thanks to its weapons. It's incredibly fun acquiring a rocket launcher and getting a five kill streak with it while you blow the crap out of anything in your way (including the environment which is still destructible in MP) and no MP game this year has nailed that feeling yet. The other thing which will keep you going is a great Experience system which rewards you everytime you rank up meaning the rewards are in constant supply.
It does depend a bit which kind of online you play though. There's matchmaking, where you play against everyone around the world in a selection of playlists like ones devoted to modes like free-for-all and team deathmatch as well as lists dedicated to modes which will let you play with the maximum amount of players. Then there's Custom Matches which, frankly, go nuts. You can basically choose which weapons players will start with and give them UNLIMITED ammo, essentially meaning you could go crazy with unlimited Thermobaric Rockets. There's plenty of customization available if you please, from the time limit to how many kills you can get to how much gravity there is in the match. It's very fun tweaking all the options and making a riotous match of your choice. And you can still rank up in these matches meaning you will probably go with this option so there's more freedom in this mode.
Graphically, Red Faction Guerilla sacrifces an over-the-top art style for a technically strong game. The environments are rather dull, with bland hills and red skies polluting the game and boring colours in the objects. Yet, this is almost forgiven because pretty much everything in the environment breaks down so very well. Debris will crumble as you use your sledgehammer to pick away at the corner of a building, yet shoot a thermobaric rocket at it and it will crumble to pieces like a deck of cards. It's amazing to see, especially seeing as recently I got a high-definition TV, which made it look even better. There are some occasional issues, like if you destroy a really big building it will cause the game to slow down a fair bit, but when you can destroy so much of the games world it's really not a huge issue. Plus the game looks solid with smooth animations, fantastic explosions and terrific textures.
The sound isn't quite as good as the graphics, but it is nailed in a couple of respects. In particular, the sound effects for when buildings crumble and destroying objects is really nailed as it makes you shiver when you hear a building completely fall to the ground. The voice acting is unremarkable unfortunately, not helping the average story anymore, and the script is sometimes laughable. ''They said I was Red Faction...like it or not Mason you are now...''. Give me a break. Thankfully the orchestral soundtrack sometimes sets the mood really well, however in the most intense situations is really quite boring lessening the impact of the action.
Is Red Faction Guerilla good, bad or ugly?
The latest game in the supposedly dead Red Faction series is a nice change from First-person, limited destruction to Open-world, demolish everything destruction. It's one of those games where if not for it's unique trait, in the case of Guerilla it's destructible environments, then this would have been a forgettable and dire experience. But with it, it's an above average shooter that sadly suffers from a jarring, though mostly enjoyable, campaign. It doesn't have a story to keep you going, instead its destruction makes you stay with Guerilla to the end. It also has one of the best multiplayer suites in a long time, meaning Guerilla should be spinning in your disk tray for a fair amount of time. If you're the kind who wants more thought and personality with your open world games, then this probably isn't for you, but if you want a unique and explosive game to send shivers up your spine, you should consider this especially if you're a fan of the previous Red Faction games.
+ Pretty much every object in the game can be destroyed, including buildings, bridges and much more, it's also integrated into the game very well, with missions revolving around this feature.
+ It's campaign is of solid length and there's an impressive multiplayer suite to keep your disc spinning
+ The graphics and sound help make the destruction even more satisfying.
+ The weapons are very fun (especially thermobaric rockets) making for a riotous time, most noticably in multiplayer
- The story missions are far too infrequent-just as you complete one, you have to do side missions to unlock more...
- ...and while they're fun, they don't vary that much.
- The bland story won't win any awards.
Red Faction Guerilla was released on June 5th for Xbox 360 and Playstation 3. It is rated 16+ for violence and can be bought for around £35-40 from most places.
The battle for the liberation of Mars is on, the Red Faction has chosen you to lead the people to freedom and do whatever it takes to defeat the sinister EDF.
Early in to the development of Red Faction Guerrilla it was claimed this game would revolutionize the way people play first person shooters, allowing people to take their own approach to missions whether they decide to find the "blue key card" for a certain door or a blow a hole straight through it. Unfortunately the game did not live up to the expectations of the developers but it would be naive to say that this much madness and destruction wasn't fun.
RFG (Red Faction Guerrilla) incorporates the Geo-mod 2.0 destruction engine, a "hyper realistic" destruction physics engine that is able to reasonably well simulate building physics and allow chunks to break off and buildings to realistically stress and strain. The beauty of the engine is that it's not that building walls and structures are designed to fracture and break off in certain patterns and places but actually how you hit or blow them up.
There have apparently been 2 previous Red Faction games in the series, not exactly the most popular of games from what I've heard and have been a fairly standard First Person Shooter game experience. RFG choose another route and decides to follow the ever popular open world sandbox game set on Mars.
So the year is 2075, the Earth Defence Force receives a distress call from a mining facility on mars, unfortunately for you, Alec Mason, after a shady past on earth you decided to join you brother on Mars only to get wound up with the war he is fighting with the Red Faction, him dead and you now a man on the run with no choice but to help the Red Faction and liberate the people who have been oppressed so long.
And that's about the extent of the story that actually interested me, the rest was fairly dull and poorly told, but it's easy to keep up with, and keeps you remotely entertained, and at least some reason for the mindless destruction. And that's basically all the games about, your faced with the challenge of liberating each sector of mars, this involves completing at least 3 missions per sector (all involving blowing up something, or killing someone by blowing them up) the last of which is only unlocked by lowering the EDF's morale in the sector achieved by blowing up high priority buildings. You also have the option to complete several side "mini" missions which vary between: (have you guessed yet?) blowing up enemy buildings, preventing the enemy from blowing up your buildings, or infiltrating supply lines along with a few other rather fun ones. By completing these you are awarded first with salvage (explained later) and a morale increase. By increasing moral you increase the amount of salvage awarded by missions, the ammo available in crates and how likely people are to aid in your fight. Once you get past all the debris there some very clever mechanics in the game which will keep you entertained and surprised, they've even manage to incorporate a sort of "police-warning" system, meaning your threat level goes from green (no problems), yellow - detected by enemies, until you reach red which is when they start throwing an endless line of enemies at you.
The missions however do not get really interesting until you reach about halfway and a few more twists are thrown in to the plot, I won't ruin it for you though.
Each sector has a very distinct (often too distinct) style about it, you can be driving down a road in one of the games "funkily "designed mars terrain vehicles only to have the screen almost completely change colour, for example one region called Dust, has ironically a very dusty grey-blue tinge to everything, whereas the oasis sector has a greeny tinge to everything.
Salvage is awarded for completing various missions throughout your encounters in Mars mining facilities and can also be picked up from destroyed vehicles and buildings, this is the in-game currency and allows you to buy brand new shiny weapons and upgrades for each, weapons range from assault rifles to snipers to jetpacks and the downright crazy such as the grinder which shoots spinning bladed discs (nasty) and the nano forge a personal favourite of mine which is a major part of the game story, allowing you to fire out "nanites" that rip apart structures (man-made or organic) molecule by molecule allowing you to level buildings and disintegrate vehicles with a few carefully placed shots.
Overall even if the game world is a bit empty and the story isn't that compelling it is still an extremely fun campaign to play through that will leave you very satisfied, especially if you're interested in construction (or maybe destruction).
The online play is a whole other story to tell, not in the sense that there's an actual plot to it, but without a story to hold you back it becomes purely about crumbling buildings to dust and killing the other team with a huge selection of equipment and weapons.
There is a maximum of 8x8 and most games will start you off with a sledge hammer and another weapon unless stated in the lobby, found across the wide selection of maps are plenty of pick-ups including many more back packs, ranging from the standard jet pack found in the single-player game too much more bizarre ones like stealth, tremor and rhino.
There are 6 different game modes available focusing around destroying or capturing targets but it's not until you play online that you realise how much fun it is to work as a team and how helpful being able to destroy everything can be. A rather hilarious moment occurred during one game, our entire team except one player was stuck on this canyon and all the bridges had been destroyed, very cleverly the player on the other side managed to knock over a smoke tower forming a tunnel bridge across the canyon leading us to victory and there is just limitless playability in this style of game.
If you like first person shooters and are looking for a something different this summer when very few decent titles actually hit the market then this is a game for you, if you liked the other Red Factions then this isn't going to be anything like them so think carefully before you buy.
Campaign - 1 player
System Link - 2 to 16 players
3MB to save
Supports all HDTV settings
Supports custom in-game soundtracks and surround sound
(Very strangely) Supports arcade stick and flight stick ????
Online players 2-16
If you have any further questions don't hesitate to ask.
Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction