* Prices may differ from that shown
Precceding his brilliant and highly successful PC versions Sid Meier's Civilization Revolution wanted to revolutionise to a brand new console and give a new civilization of gamers a real experiance of a highly addictive stragedy game.
--- Gameplay ---
Although a stragedy-turn based genre game does sound very tactical and not very exciting it however has suprisingly features action packed warfare and progression. You have the choice to declare war on fierce Japanese in early domination or play the long term game in Cultural win against the USA. You do have ultimate control to play the game in your style. Which the game gladly allows to do. You start off as a lonely settler building up resources using your surrounding. Establish your city; gain and expand your settlers, make milatary units and fight and conquer and further expansion on land or research new technologies and build wonders to reach the peak of your cultural revolution. Meanwhile you will have dangerous enemies forming, or peaceful trading nations. Ultimately, each civilization competes for land and resources with the purpose of eventual military, technological, cultural, or economic domination. But you make your choice quickly and not wasting time. If you stay one step in front in your selected revolution you might recieve a celebrity to give a valuable asset towards your city. every turn is shown as movement of 100 years within the game. By the end, this has decreased to two years, reflecting the faster pace society made possible by technological advancements.
Great game Overall 9/10
Having played Age of Empires and Civilization on the PC I was eager to try the highly anticipated addition to the Civilization franchise.
I found the transition from playing command and conqueor type games on the PC to the Xbox 360 was easy. It did not take too long to figure out the controls and get into the gameplay.
With all this said I still expected a little bit more from the game, perhaps more cut scenes or excitment which could harness the power of the Xbox 360. Eventhough the leaders are obviously based on historical figures there are no historically based campaigns which I think is a bit of a waste. On the otherhand a neat little touch are the "great people" who appear in your citites. These people can add value to your civilization so beware that your rivals may demand you hand them over.
For those who enjoy turn based strategy games, watching your town centre expand into an empire may still be enjoyable, however I found this to be rather plodding at times.
The classic PC game hits the consoles with this new release from Firaxis.
Obviously the original game design would not work as well with consoles as it does with the PC, therefore this game has various changes from the PC versions of civilization.
For a start, the amount of time taken to complete a game is dramatically reduced, most games taking from between 30 minutes to 2 hours.
Maps are also a lot smaller, probably about the size of the smallest default map size of the PC version of civilization games.
Units benefit from the ability to have special upgrades when they achieve battle victories, such as movement, defense and attack upgrades, as well as other advantages.
The game does have nice 3D graphics, similar to those of civ 4, if not slightly more detailed.
The game allows up to 4 players over Xbox LIVE, however the multiplayer mode is quite limited, AI are available but are locked on King difficulty. Various multiplayer scenarios are available, otherwise players have the ability to play a random map.
Other than the multiplayer mode, the only other option is the single player scenarios/random map, the game features no campaign as such.
Overall i found the game interesting for a time, but quickly gets repetitive, the small maps and only having up to 5 civilizations playing at once can make the game tiresome, the AI is far too easy in the multiplayer mode, the only way to have an interesting game, is to play online with humans if you can find some, or to play against the AI on Deity difficulty.
This game also supports the system link ability for up to 4 Xbox 360 consoles on an LAN.
Sid Meier's Civilisation series has attracted a huge fan base over the years. The PC games have long been established chart toppers and so it was only a matter of time before a console version of Civilisation was developed. And so here we have it, Civilisation: Revolution and boy is it a disappointment. In order to make it playable using console controls, the developers removed a great deal of the complexity of the PC games such as units and a vast number of researches. Whilst this could have resulted in a quicker and more compact game it didn't, and instead left a ghost of the original series that lacked depth and made playing the console version majorly unrewarding and unsatisfying. The clunky controls regarding movement and selection make the game sometimes completely irritating to play, significantly detracting from the enjoyment of the game.
However, there are some aspects of the game that do impress. One of the most annoying things about the PC versions of Civilisation was that a single game could last anywhere between 8 to 12 hours at the quickest. The console version significantly cuts down on this time to just a few hours which does help make the game far more enjoyable. Additionally, the online gameplay is quite good with rankings and matchmaking for up to 4 players. There is a problem with the speed of the game as it is still turn based but there exists an option to put a turn timer on, which successfully counters this problem.
Summarising this game only leaves one conclusion. Despite the few positives, there is too much negatives. With clunky controls, dumb-downed gameplay, repetitive actions and limited size of the world, Civilisation: Revolution is a poor attempt to port a fantastic series onto consoles.
The Civilization Game Series is all about taking you nations from tribes in the stoneage to being the overall leader of the world. Though, the Xbox 360 version of this game is not like all the previous PC versions. For one, you don't have resources to collect and trade with neighbouring nations. In this game you basically control lots of troups that are all over the game world and protect yourself against enemies. Building a big army is a very good stratergy and once you've got a big enough army you conquer opposing civilizations.
In order to win this game there are 4 possibilities.
1. Conquer every other civilization. You have to create a huge army and take control of all other civilizations.
2. Be the most technologically advanced. By being the first to build a space rocket and be in space.
3. Gain 50,000 culture points and win on being the most cultural nation.
4. Create the world bank wonder and accumulate 20,000 gold, so then, controling the whole of the worlds economy.
There are many different difficulty levels in the game so if you are finding it too easy you can always go and play on a harder level.
I'm now going to split the review into what I believe is improtant to have in a game and rate it /10 along with a comment.
The game is very easy to learn and if you've never played an original Civilization game before then it has very useful instructions on how to play. It's very easy to get to grips with so you can get strait into the game. Difficulty levels work really well so if you want a challenge you really can have one by cranking up the difficulty a little bit.
It is very fun to play and when you get started playing this game you don't really want to stop. It can get frustrating when the game isn't ending up your way but oveall it gives plenty of enjoyment.
Load times: 8/10
Faster than some other XBox 360 games to get onto the game and play. On average around 10 secs for a save to load.
Hard Drive space used up on saves: 9/10
The save file size says it is 2MB for each save which is fairly small in size and is smaller than some other saves on other games. I just believe that the save file could be a little smaller.
Play like Originals: 6/10
If you think this game is going to be like an XBox 360 version of the PC Civilization games then your wrong, it is very much different.
Like many games this does have multiplayer. Via XBox-Live it is 2-4 players which is the standard range. It also has system link.
They are much better than the PC versions. You are upclose to the map and battle scenes are much improved from PC. Though its not to the quality of some high-end graphical games.
This game is one of the most fun games I have for the 360. It is suitable for all ages and is really esy to learn and play.
"A Civilization for simpletons" - That's how I read the press release for Civilization Revolution. The whole idea of dumbing down the complex nature of running an entire civilization for the benefit of pad wielding console lovers made me overly cautious.
I've been a huge fan of Civilization for years, often found at 4am blinking in a sleep-deprived mess as I have another crack at taking over India.
At it's heart, it's a Sim game, one that delves deep into strategy and management. You're tasked with building the worlds greatest civilization, starting off with a lowly Settler and working your way upwards and outwards, expanding, conquering and researching. It's really rather addicitve, and though it may sound complicated, there are plenty of easy to navigate help files and tool tips - Most of which are only necessary at a quick glance as most elements are self explanatory.
So Civilization Revolution then, how could they reduce the elements without dumbing down the main concept? Quite well, it seems.
Almost all the features of the original are retained, but everything is speeded up here, chunkier and bold. Combat is actually made enjoyable, with the ability to meld units together and create armies as opposed to having hundreds of singular units running round like headless chickens.
Automation is the key to Civ Rev's success. Removing certain manual tasks, such as choosing where to irrigate or build roads with your engineers, not only makes the game simpler to play, it speeds things up: Perfect for Live play.
Let's face it, the one place where Civilization on PC fell down was the online play. You could easily spend a solid 15 hours a day on one game and still not be done with it. Civ Rev's games, however, while still not exactly a quick fix, are reduced to around 2-4 hours, depending on the number of players.
Considering this was Meier's idea: To create a Civ game that was accessible, easy to control, easy to navigate and great for online play, I can't help but applaud the man for actually getting it right. Still can't compete with it's big brother though.
Sid Meirs Civilization series is one of the most respected on the PC; this game sets out to prove its still worthy of that respect on consoles.
When you start off you will pick from one of the games many civilisations, each one of them has their own perks so that immediately gives the game an awful lot of replay value.
The goal of the game is to spread your civilisation around the globe and conquer to world, in most strategy titles this aim is achieved through solely blowing everyone around you to smithereens which you can do if you want but there are other options available to you.
You can achieve victory thorough economy, culture and technology too, sounds varied but all options basically have you wowing the others with your prowess in those areas so they will submit to you, not as varied as it initially seems but it's better than nothing.
If you are into more action oriented games this may not be for you as you will have to manage resource pools, position armies in strategic positions, explore the lands, create new cities, trade with your enemies, try to keep your allies happy and advance your civilization too!
The game feels right at home on the Xbox 360 and they have done a fantastic job translating the PC game to the console, the controls are well done and the interfaces and menus are easy to navigate. Always nice to not have to struggle with the controls.
It may not be for everyone but if you can get into this game you'll be on it for hours, trust me!
civilization revolution may not be the most appropriate name for this title. maybe its more 'evolution'.
anyone who was like me and really looking forward to the xbox 360's latest version of this epic pc title may be slightly disappointed with this console effort. the set up is exactly the same. you start off at the dawn of time as your selected civilization, romans, english, aztecs, egyptians, russians etc. then you play through earths history building and managing cities, discovering and research technologies, waging wars and conquering other civilisations.
there are a variety of ways to achieve victory, through reaching certain economic achievements, cultural achievements, building a space ship to fly to land and colonise earths twin planet alpha centuri or (my personal favourite) conquering all the other civilizations.
the depth to this game isn't a patch on the pc versions, you feel its really been stripped down in favour of improving the graphical side which as anyone who enjoyed the previous pc efforts, isn't really the point of it all. the games itself is also quite short. it will only take a few hours to get from start to finish but that's where the excellent replay value come into play. there is so much variation that you will want to have a go again but with other civilisations again and again. if you want to get all the xbox achievement point then it will take you quite a number of hours.
this is a solid effort but nowhere near what you have got on the pc versions in terms of depth.
Sid Meier's "Civilization Revolution" has seemingly slipped under the radar of the gaming world and is frequently discarded due to the stereotypical belief that strategy games won't work on console platforms. Such strong opinions couldn't be more wrong. "Civilization Revolution" is a turn-based strategy game created by the ever-increasing 2K empire. There are many civilizations to choose from when playing, whether it be Cleopatra and the Egyptians to Gandhi's Indians, the player is spoilt for choice. In order to conquer this game, you're required to achieve one of four possible victories against your enemy civilizations; Cultural, Domination, Economic or Technological victory.
Where "Civilization Revolution" really delivers though is through the addictive and engrossing gameplay. You're able to choose which form of development you desire for your civilization, in order to defeat your opponents, such as the possibility of building warriors and tank units, space technology and also the world's great wonders among many more. The game truly is in-depth and strategic, yet manages to be newcomer-friendly with a respectable learning curve. 2K Games have also packed more than enough information within the game menus to help expand your knowledge of the game, along with the tricks of the trade.
The graphics are very solid and capture the essence of the game wonderfully, the visually immersive landscape, buildings and characters are undoubtedly suitable for "Civilization Revolution" and make for pleasant viewing. The physics are very well integrated, making it extremely difficult to find any flaws with the visual presentation of the game.
It is unfortunate that Sid Meier's "Civilization Revolution" hasn't made a huge impact in the gaming market, but on the bright side, consequently the price will continue to drop. The single player can last anywhere from 2 hours to potentially the 20 hour mark depending on the difficulty chosen. There is more than enough replay value due to the game's addictive and enthralling nature, combined with the multiple options of civilizations and outcomes. Ultimately, this game is a solid effort from 2K and will continue to satisfy the buyers for years to come.
I will give Sid Meier's "Civilization Revolution" a respectable 8.5/10, and for the prices available online, it's definitely worth the pick up.
I was given this game as a gift, and I didn't play it till months afterword. My first thoughts were, a strategy war game for the xbox, nah, not going to work. Boy was I wrong. This game encapsulates basic elements of the strategy game type, such as moves are played in turns and you move a certain number of squares each turn, but it gives them a fun twist, adding cartoon characters to the game, making it more fun and lively. But don't get me wrong, it still has the potential for someone to plan out every move to get in a perfect position, and with the campaign and lots of difficulty levels everyone is catered for.
The actual playing area is quite small, and it can get overrun with troops towards the end of the game. Another snag is that you cannot continue playing after you have won one of the victory's, such as reaching a certain amount of gold. But these are just minor snags compared with the overall gaming experience. This game is good for any age, due to the cartoons for the kids and easier levels where you don't have to put much effort in, to the serious gamers who can plan out every move. This is a must have game for any war/strategy fan!
This game is strangely addictive.I bought this game on a whim thinking it would be goood to try something different and now im hooked.Its very intuitive and easy to pick up if you have never played a strategy game before.Basically you start of with a set of settllers with whom you can found a city.You can then decide what to build in the city ie warriors, galleys ete and then begin exploring the land around you.As the game moves on you meet other leaders and research new technologies like nuclear weapons, flight etc.There are four ways to achieve a victory i believe its economic, cultural, domination and one other which I have not amanged to achieve yet.There are quite alot of civilisations to choose from as well and I suppose it could be argued that the game provided a basic introduction to each civilisations albeit they are quite sterotypical.For instance the Germans and English are always warmongering.
A normal game on the easist levels can last anything from 1.5-3 hours.On the hardest levels which require the most strategy the game can last about 20 hours so all in all you will easily get your monies worth with this game and the current prices this is a game well worth owning.
Sid Meier is not a household name to most, but for exponents of PC gaming the man can be considered a legend. His games include Railroad Tycoon and the Pirates series. He has become so synonymous with a certain level of quality that he has been given the rare privilege of getting his name in the game titles hence games starting Sid Meier's XXX. One such game is 'Sid Meier's Civilisation' a resource building game that has become a popular series on the PC. Traditionally console gamers have shunned this genre as it is a little slow and requires too much technical knowledge. Who could be better to disprove this myth than Meier? With his 'Revolution' could he finally break the strategy resource building genre into the HD console market?
'Sid Meier's Civilisation: Revolution' is a game that takes many aspects of traditional resource building games and fits them onto a console. You are given the choice of several historic world leaders to start a game. You begin with a small village and must build up your civilisation to win. This is achieved one of four ways; destroying the other civilisations, inventing space travel first, encouraging cultural enlightenment, or making loads of money. Whichever route to victory you choose, you must develop your armies and negotiating skills. Will you make peace with someone only to break the truce when it suits you best?
The game is turn based and this is the element that will turn people off. You must decide what to build/buy/move in a turn. Once this is done you choose to end the turn, the enemy then moves and so on back and forth. Although this should be a problem I found it was not. The rounds move very quickly and you have the opportunity to set things up to run automatically for many rounds into the future. Meier has developed 'Revolution' for the console market's taste for speed. The game is easy to pick up and the in game tutorials are very informative. After about 10 minutes I was building my own army and starting to create several cities. I am not someone who would usually enjoy this type of game, but it has been streamlined to almost perfection for the 360. (4 out of 5)
Like many games the lifespan of 'Revolution' will depend on the individual. There is no central game as such and no storyline. Instead there are several things that you can do. You can start from scratch as any leader and try for one of the four victory paths. There are also a series of set pieces that offer a unique set of circumstances for you to overcome. With around 16 leaders, 20 situations and online play there should be enough here to keep people occupied. However, I found myself playing through the main mode from scratch around four times then stopping. Once I had achieved victory in all the different ways I was happy. I find a lack of structure and story often leaves me not fully utilising a game. The achievements on the 360 will add many hours to those who need them to obtain them all as they are mostly for collecting all the character etc. (3 out of 5)
There is an online mode to 'Revolution' that allows you to take your skills online and play other console gamers. Unfortunately, like with many titles that are over 6 months old and do not have the words Halo, War or Gears in the title, it is very empty. When you do get a game you can be hammered as some people are very good. However, no matter how I lost I still felt that the game was fair and that the mechanics worked online. (3 out of 5)
This is an area of contention for me. The graphics have been given a more soft and cartoonish appearance from the PC version of the game. It works as the graphics are bold and the units easy to identify. My main issue is more that they are similar to XBLA games such as 'Cassarone' or 'Ticket to Ride'. These are strategy light games on the 360 costing around £8 not the £40 'Revolution' is asking. I can see that some of the programming would need more time than these Arcade games to produce, but the graphics suggest that perhaps the game should have been a arcade release rather than in the shops (3 out of 5)
The main debate with level design in 'Revolution' is whether the modes are varied enough and the map big enough. To cater for the console market the world screen has been greatly reduced, a single campaign can be over in just over an hour compared with several hours on the PC. This is due to the map being of a size you can cross too quickly. Add to this the fact that the given scenarios don't add a huge amount to the game and you are left with a sandbox title that has only a finite number of things in it. If the level had been developed larger with more varied game factors it could have lasted indefinitely. (3 out of 5)
Another area that had me dubious about whether this game's origins were retail or online arcade was the sound. There is no dialogue although your helpers continuously pop up. Rather than speak their advice they make a funny noise and text appears. This seems like a space saving tool to me and I wonder how big the file of the game actually is - it could easily have been downloaded imo. The music is also quite repetitive. I ended up playing custom soundtracks over it all. The weakest element in the game. (2 out of 5)
'Sid Meier's Civilisation: Revolution' is by no means a bad game. For the 10 or so hours that I played it I was enjoying myself. Meier's has created a Civ experience that works on consoles by simplifying the structure and speeding up the gameplay. For a while this really works as you blast through a few games. However, this also leads to you seeing the majority of what the game has to offer very quickly. Add to this some graphics and sound that would not be out of place in an XBLA (Xbox Live Arcade) game and you have something that you would begrudge picking up for more than £15. Overall, a fun game that lacks the depth needed to make it a must buy. (3 out of 5)
Maker: 2K Games RRP £40
Amazon uk £13.75
To start off, I don't normally play strategy games (this is the first one if have bought), so it was a matter of chance, that I came across Civ Rev.
It was one of those slow days when you are bored of the games you have at the moment and I was looking through all of the demos on XBL Marketplace and downloaded a few; Civ Rev being one of them. And then when I actually play on the game I was hooked! I played as much as I was allowed maybe 4 or 5 times and when the demo ended I was longing for the chance to play on it properly. This is certainly case of it being a good idea to release a demo. I would never have bought it otherwise.
Anyway, waffling over. I love Civ Rev. I can't really explain the main good parts, because I am not used to strategy games, but I suppose one of the great things for me is the simplicity. It is really easy to understand and pick-up on the rules. I think the actually game length itself is perfect. It ends before you start getting quite bored and is easily long enough to do everything that needs doing. Another good thing is the difficulty levels, five in total. They each become noticeably more challenging, but at the right speed. There isn't a huge difference between each one which helps you get used to the game, and learn new tactics.
Now for some of the points that might be putting people off buying this game. First, the cartoony design. Initially I thought I wouldn't like it, but it works perfectly in the end. It really suits how the game is played and if you still don't like it, it's very easy to not notice it after playing for a while. The second thing is the lack of game types. Essentially there is just one, bar a few scenarios and other things but again they are the same thing really. I don't think this really matters. In my opinion that one game type is all that is needed.
Finally, some areas I think it could that could be better. The most important one for me; I wish you could carry on with your Civilization after achieving victory. At the end I always feel like I want to carry on for a bit longer and capture every city or build every wonder. I don't see any reason why this couldn't be done. Secondly, when you have been playing on the game for an hour or so, every now and then -and at an increasing frequency as you continue to play- the whole screen freezes for about 10 seconds. It is fine after that but it becomes annoying and slightly worrying when it keeps happening. And last, is the Xbox Live gameplay. I have only ever tried one game online and that was a complete waste of time. It tooks over 5 minutes to find enough people to play and then stay on. And then when we finally did play there was all sorts of issues with people resyncronyzing an exiting and re-entering and what not so the game ended and I haven't tried to play online again as I would expect it to be much more like that.
Hall of Fame Game designer, Sid Meier, has been called "The Father of Computer Gaming" with such early hits as F-15 Stealth Fighter, Railroad Tycoon, and Pirates. He put computer gaming on the map however, in 1991, when he delivered Sid MeierÆs Civilization to the gaming world launching the "God Game" genre and creating one of the most award winning and addicting games on the planet. Civilization remains one of the worldÆs top selling PC game series with over 8 million units sold and is recognized by the press as one of the greatest game franchises ever created.