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Sniper: Ghost Warrior is one of those quiet games that probably passed you by. Yet it's a hidden gem. Sure, it doesn't have any major innovations or ground-breaking elements, but that doesn't mean it isn't clever and fun to play.
Stealth and guile is the name of the game. You spend the majority of the game crawling through the thick undergrowth of various jungles, avoiding head on conflict in favour of a main objective. This is not a run-and-gun game. In fact, if you try to run and gun, you will die a lot. Mostly because you are out numbered, but also because the game is designed that way.
Being a game heavily focused on the art of sniping, there are several elements to immerse the player in the story. Yes, as with most FPS games, you can hold your breath to stay your aim, that's certainly nothing new, but there its much more. Part of your setup also includes a heartbeat monitor, run around too much and your heartbeat will climb into the hundreds and you will find it almost impossible to aim. Similarly, rapid gunfire also sky-rockets your pulse, encouraging careful, steady aim and a one-shot-one-kill mindset. As you'd expect, gravity effects your aim pulling your bullet down the further you fire. But you'll also need to account for both wind speed and direction. On the hardest difficulty setting you will have to make these calculations yourself, but on ready and normal the game assists you with a small red reticle which shows where your bullet will actually impact. Bullet time is another game feature which appears when you pull off a perfect headshot - you'll watch the bullet leave the barrel and travel, satisfyingly to strike its mark. Of course this is nothing new, it was seen as early as the first Max Payne game and also appeared in Sniper: Elite, but it is a welcome addition.
If you enjoy Call of duty style run-and-gun shooters then this game is probably not for you. Alas, the designers did feel the need to put in some levels where you play a special forces character running about with an assault rifle, but the gun was so inaccurate I couldn't help but long for my sniper rifle and wish they hadn't bothered with those style of levels.
The stealth sniping elements on their own are enough to keep the game interesting. Getting perfect head shots, killing more than one person with a single bullet or simply completing a mission without being seen, it is all excellent fun. For further variety there is throwing knives and a silenced pistol for the more up close and personal kill. I spent most of my time crawling around on my belly in the undergrowth - an unseen and deadly assassin. If you have patience, this is one of those satisfying games which feels rewarding to play.
Sniper Ghost Warrior is a First Person Shooter that follows the actions of a Special Ops unit.
I was really looking forward to this game coming out as I am a massive fan of FPS (First Person Shooters) and it has the same pad controls as Call Of Duty, which are by far the best mapped controls for a FPS game. The videos of gameplay that I had seen in the run up to the release had got me even more interested.
So when I started to play it I felt a little bit let down.
The graphics are ok to put it best. Most of it is just poorly rendered resulting in terrible looking grass and leaves. Considering it's set in a jungle and thats what most of the scenery isit makes the whole thing just look a tad cheap.
The gameplay feels really stiff and frustrating and then combined with this it is full of environmental glitches such as the time my character got stuck on a rock and wouldn't move at all resulting in me having to switch the game off and restart losing all progress that hadn't been saved.
The whole game feels very budget and there are a lot better FPS out there. It is made by a small firm so I didn't expect a game of Call Of Duty standards but I did expect something a little better than this.