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I love the Tekken series and was really looking forward to the seventh installment but I find it a dissapointing play.
I do not expect much from a Tekken game, a simple story where one character fights another to conclude in a vague ending sequence that will leave you satisfied until the next game. But I hated what they did with the story mode. The arcade mode which had previously hosted the characters stories has been replaced by a full blown plot (which wouldn't be so bad if I knew who either of the characters involved were or why I should care about them). The plot game follows the same style of play as the 'Tekken Force' mini games from the previous games and 'The Devil Within' from Tekken 5. I never could get to grips with this style of playing but I am sure that is more a failing in me than the game. But what really annoyed me was that I couldn't just launch into following up on my favourite characters' stories. Instead I had to play through level after level of the plot game (since when did Tekken need such an over arching plot anyway?) to unlock characters individually before I could play as them. I noticed a definite lack of thought in their stories as if all the effort had gone into the main storyline. If you, like me, enjoy the individual character storylines then this isn't the game for you.
The graphics are pretty amazing though, with the fighters looking a lot smoother with fluid motions unlike previous games where they look somewhat wooden. Unfortunately if you play through the campaign mode prepare for a number of headaches as you squint like never before trying to make out the text. I have a sizeable television but the text is so incredibly small I spent much more time than I would have liked just trying to make out the words.
A fun addition though is just how far you can customise your character. The online games are a good romp and there are endless ways in which you can alter your favourite character to make them recognisable as you fight other supped up fighters online. Indeed one of the few good things to come out of the plot game is that you win items and gold which you can use to buy clothes and accessories for your characters.
Tekken raises it's Iron fist once again!
STORY -- So many characters, so much story, some of which is unneccessary. This is a fighting game. Does the plot in a fighting game really matter? well, Jin Kazama had won the previous tournament and has become leader of the Mishima Ziabatsu. his father Kazuya Mishima is leader of the G-corporation. Both forces collide as they partake in a bloodline rebellion (the name of the arcade version of this game) along with Kazuya's father Heihachi who wants his Ziabatsu back. See, told you; fighting game plots rarely work.
GRAPHICS -- Stunning to put it in one word. For the first Tekken to be released on the Xbox 360, it sure looks impressive. All the fighters are polished and have the smoothest animations to date. the arenas are good but not as impressive as the fighters. unusual locations like by a water/light fountain and a city during warfare livens the already intense battles.
That's the arcade more though. The campaign mode looks like a PS2 game, let alone an Xbox 360 game. stiffer animations and hardly any emotion, cutscenes and gameplay, this mode feels like tekken force, which I didn't like very much in Tekken 3 or 4.
SOUND -- As you'd expect if you've played a Tekken game before, the music as great. orchestral fused with rock and dance screams variety and melody. Voice-acting is mediocre: oddly some characters speak japanese while the remainder speak english, no matter where they come from. Nina doesn't sound Irish and Lee says "Excellent!" in english. Make your mind up, game: either go with their native languages or not.
GAMEPLAY -- each button on your controller represents a limb of your character. moving the d-pad or analog stick in various ways and pressing different buttons has you perform different moves. juggling (hitting your opponent when they're still in the air) plays a key role in this sequel's combat. This is because it's the simplist method of draining your opponent's lifebar. a new rage system has been introduced whereby when one of you is low on health, that person's speed and offense increases dramatically, balancing the playing field or giving him/her an advantage.
The Campaign mode gives you minor thrills. It's repetitive, stiff in controls and lackluster. The only reason anybody would want to complete it is for the rewards and gold needed to buy clothes and accessories for characters to wear in the robust customisation options. The personalisation comes with stat altering abilities, giving the once limited option more purpose and use in the game.
Tekken 6 has a solid fighting engine for the most part (Campaign being the exception) and has been modified to be undeniably deep.
LIFESPAN -- Campaign is quite long, online is a nice feature if a bit delayed even with the strongest of connections and 40-odd fighters means 40 arcade playthroughs. Mastering combos and the juggling system will take you ages....literally.
OVERALL -- Not the best addition to the franchise, but not far off. a deep fighting engine, loads of moves, plenty of modes and improved customisation options makes this a fun experience. Sadly, the campaign mode and online lag prevents it from being essential. With enough time and patience, you would grow to love this game, guaranteed!
Having been a long time fan of the Tekken series I expected alot from this one and I was fairly impressed. The graphics and sounds got better along with a new type of story mode which pleased me.
The story mode is awfully fun, basically it consists of you running on a path leading to somewhere; the boss. Unfortunately for about every one of these it is the same idea and can get boring but this is the only way to unlock characters which is a nice reward.
As always you can play the arcade mode which is fun and like the old tekken series although the story mode has changed you can still go into an appropriately named arena and fight out not nine but only four opponents including the boss.
The boss (named Azazel an egyptian god) looks like a sort of glowing gigantic bird that is very hard to defeat. He or she (I'm not sure which) has a series of undefendable attacks that are very annoying and can remove a large chunk of health. Some of the attacks it gives i like to call desperation attacks which are only performed when he is low on health (these absolutely destroy you).
The Characters in this game are absolutely epicly fun to use, from a Chinese chainsaw robot to a fat American guy. Find your moves and you can dominate the gameplay and all of your friends online.
Online is fairly similar but with some new items to customize your already awesome characters. All you do is just fight over and over again.
Overall a fun fighting game not for the faint hearted though more for the experienced player.
Tekken 6 is the latest installment from Namco's Tekken series. Originating on the Playstation One, the Tekken games have moved with the changing platforms and different versions are available on the PSOne, PS2, PS3, PSP and Xbox 360. This is the first version of the game to be available on an Xbox console.
I bought this game earlier this year for a very reasonable £19.99 (pre-owned) and was very excited to play the latest addition to a series i've always been a fan of on a next generation console.
Unfortunately i was disappointed with the game overall and only kept it for a fortnight; there are however some good points and bad points so i'll go through each of them in sections:
The graphics are the best thing about the game in my opinion; seeing the new and returning characters in glorious HD (60FPS) is fantastic, the characters look perfectly three dimensional and the shading and shadows are perfect. Even the hair and facial expressions, which can be extremely difficult, look phenomenal. The backgrounds are rich and beautiful and really give the game that next generation console feel. There were no glitches or dropped frames that i could see and even the graphics on the Tekken Force style game are wonderful.
The graphics in the cut scenes are also superb, even if they generally don't make too much sense!
This is a difficult one to address for me; I'm by no means a Tekken expert and i found this game much more difficult than its predecessors. The gameplay itself is fluid and fast but the combos are extremely difficult to perform and even on the easiest setting i was struggling. There is a practice mode which allows you to discover and repeat all the moves for each character, but i found that without putting in a ridiculous amount of time i was struggling to perform even the intermediate combos and special moves. They're just too difficult to perform, particularly in the main game mode where the other character is fighting back!
The single player mode is just too hard and i think would put off a lot of novice and intermediate gamers, the last boss (Azazel) is unbelievably difficult and i only managed to beat him once in the entire fortnight i was playing the game. It's ridiculous - i understand some players want a challenge but that's what difficulty settings are for, even on the easiest setting the boss in nowhere near easy. I daren't even try the hardest setting for fear of flinging the control pad into one of my housemates' faces out of frustration.
The Tekken Force mode is good fun but gets very repetitive very quickly, and as you progress the difficulty setting seems to increase quite steeply. Again, it's just too difficult to get anywhere near completing for an intermediate gamer.
The Call of Duty series' have, for me, set the bar for what an online multiplayer experience should be; it takes very little time to find and join a game and the rewards and XP setup means you're constantly coming back for more. Playing the Tekken 6 multiplayer wasn't nearly as enjoyable, it didn't take tooooo long to find a match but it certainly wasn't quick, and then i almost immediately came up against an expert gamer (in terms of Tekken) who would proceed to digitally embarrass me. After 6 fights and 6 comprehensive defeats i gave up and put FIFA 10 back in the 360.
Tekken 6 is a beautifully presented game, the graphics are phenomenal and the gameplay, whilst fluid and occasionally good fun, is simply to hard. The computer controlled opponents are extremely difficult throughout the game and the combos are far too hard to master.
There are new and returning characters to the game, and seeing their back stories presented in next generation graphics is great - it's a massive shame though that completing the single player arcade mode doesn't unlock the characters ending however. It really feels like you go through a massive amount of effort for nothing.
Overall, if you're a dedicated Tekken fan and an high intermediate or expert gamer you'll probably love this game and get a huge amount of enjoyment out of it. For novice and intermediate gamers you'll probably just find the whole experience a frustrating one. You're better off leaving Tekken 6 alone and picking up Street Fighter IV.
I have just finished playing this game after a solid 16 hours. I think I'm in love. At 6 in the morning I think it's time to give it a rest but thought I'd write a quick review too.
The new characters are awesome! big fan of Alisa and Leo. The classic ones have been touched up to make them even better than ever.
Campaign mode is great, extremely frustrating but I've only just been able to tear myself away from it.
Arcade mode is as good as ever. Be warned though, Azazel the final boss is IMPOSSIBLE. It took me 65 loses to be able to win him once... and apparently thats impressive.
One thing about it that annoyed me to no end hoever is that beating arcade mode with a character does not unlock their ending. So it almost feels like you went through all the trauma and brain blistering frustration of fighting Azazel for nothing. Theres no reward. Instead all of the endings seem to be unlocked randomly the more you play the game. Not sure if theres any method to it yet or what.
Call me crazy but i think when you beat arcade mode you're entitled to that little treat.
Other than that I can't fault the game at all. It's really made my weekend.
Tekken 6 is very similar to the old Tekken games in most ways. The characters are all very similar and there isn't much different in this game than there is in the old ones. The actual storyline for the game is hard follow, when reading the writing and videos at the start all is quite confusing. However, the actual scenario gaming is quite good.
There are lots of stages you need to go through that you see on the map, the more stages you do the more you unlock. Each stage mainly consists of lots of normal, weak enemies that are easy to kill and one main boss at the end of the stage. Quite often the final boss is made easier as you can equip a machine gun, flamethrower or a pipe which deals a lot of damage to the boss. You can only use these items so much until they run out of ammo or break, you then may find a new one. The boss's are simple and fun to defeat, just beat it up like you would a normal enemy. Only difference is that it has more health and is a better fighter. At the end you start to understand the storyline a bit more. A girl called Alisa Bosconovitch is there to help you on the way through scenario mode. She is entirely bionic, she can flip out jet packs in some of her attacks, she has rockets from her feet, and her body parts are detachable, they can grow back instantly. I also missed she can extend her arms into chainsaws for some of her moves, making for a pretty cool character to use. Katsuhiro Harada, Tekken developer and Executive Producer of Tekken 6 describe her as "a robot created in the image of Dr. Bosconovitch's daughter."
There are plenty of offline modes if you don't have online, there's arcade mode where you have to go through a series of enemies. They get harder as you go and at the end you must face some bosses. Don't worry if you die, you can just use your continue as much as you like, to replay that person you were on until you win. For the final boss, I just used Alisa Bosconovitch and literally just held right and tapped B (xbox 360 controls, PS3 would be circle). Some characters are easier to beat the last boss with than others. Another offline mode is survival mode, where you fight as many enemies as you can until you die. Only thing is your health bar carries onto the next fight and only a little bit of health comes back after each fight. There are lots more offline modes which are great fun.
If you're interested in online mode, the online is very fun and challenging at the same time. The team battles I find slow, hard to join and quite dull to play. However, just the one on one battles are where it gets fun. You can play ranked or player matches, in ranked matches you can see the other person your against stats (wins, losses and winning percentage) while they can view yours. In player matches you cannot see there stats and it's unranked. Also, when you're searching for an opponent, when you find one it tells you how good the connection is, so if it's bad you can just press B (circle for PS3) and it'll search for another opponent.
The ranking system is very simple; you play matches until it says "Ranking Match" before you fight. If you win, you rank up. The ranks start at Beginner, then 9th kyu down to 1st kyu. You then go from 1st Dan up to 4th Dan, then a mentor, then it's a master, then a brawler, then a marauder, then a berserker, then a warrior... goes on. Anyone can add to that by commenting. The game types you need to rank up is; ranked match (online), ghost mode (only gets you to 1st Dan) and Arcade mode.
A lot of the characters you will find are very silly looking. For example Bob who is a very fat man but is very athletic, does lots of flips and is very fast. Also a boxing kangaroo, a tree man, a panda and a man with a tiger head. There are a lot of characters to choose from so you can find the one that suits you e.g. fast, powerful, complex combos. One thing I like about the game is everyone uses a different character, quite often with those games people will find one character who is very over powered and then everyone will use him making the online hard to beat unless you use him. This makes each battle feel very different as one game you may play a character which is a good kicker then maybe a boxer making each game varied and different.
Completely mastering each character is very hard as each character has a different set of combos which means pressing different buttons and if you want to win online you need to learn there combos. Easiest way of learning combos is in practice mode where you're against a character that stands there doing nothing and has unlimited health, if you press start in the menus you can find where all the combos are. You can make it play a demo of the combo so you can see what its like then actually try it out with you controlling the character. Another feature is being able to customise your character as its fun and you can make them how you want them to your personal preferences.
Something which I have a lot of people asking is how to beat nancy (the bonus level), which is in the arcade mode. The easiest way is to get Devil Jin, press right and tap A (x for PS3), he does the same kick which just seems really good against nancy. It took me 2 or 3 goes so be patient with it. For the final boss I found it very difficult, I just used Alisa Bosconovitch and literally just tapped right and B (xbox 360 controls, PS3 would be circle). Some characters are easier to beat the last boss with than others.
In conclusion, I enjoy playing this game and find it fun to play with my friend. The graphics are quite good and very clear, gameplay if fun and fast. It's the kind of game that is easy to play but hard to master, so anyone can get the hang of it in at least ten minutes. The lasting appeal isn't that great as it can be quite repetitive after you've completed scenario mode.
Graphics: 8/10 (Nice, and clean, up to scratch)
Story: 7/10 (Confusing at the beginning, but good)
Lasting Appeal: 8/10 (Fun to play, however, it is repetitive)
Presentation: 8/10 (Very good, clean cut)
Sound: 7/10 (Good Music)
Gameplay: 9/10 (Fun to play)
Another triumph for namco, once putting this game on ive not put it back in its box, the story mode has been improved multiple times over from its previous titles along with the huge amount of characters available covering those from the original Tekken back on the PSX to including a few new ones!
Unfortunately namco haven't learnt from tekken 5 by including an overly powerful enemy at the end of the arcade mode. But the story mode more than makes up for this.
Story mode recaps on the story of all the original tekkens and patches them all together. Not only that but it now contains unlockables for the user to customise the appearance of their characters for the online mode.
These customisable clothes also have properties to which increases attributes to that character which are also applied in the story mode. i.e. increased health, attack power etc.
10/10 for gameplay and storyline 8/10 for making it a tad on the difficult side.
While most fighting game franchises rarely change over the years, as there's little you can innovate with these games nowadays, Tekken has been a particular series which has changed very little over the years, but managed still satisfy because, as the saying goes, 'why fix what isn't broken'. Instead, it adds more gimmicky modes like Tekken Force which don't exactly add much but at least there's something new. So does Tekken 6, the newest edition in the franchise, move forward or take seven steps backwards into a pit of spikes?
While story doesn't really matter in most fighting games, Namco seem to have gone to an effort to help players recap the story from previous games, despite how confusing it can be. Each character has funny stories like Paul and Marshal's plan to cheat in the tournament and earn all the cash to them. It isn't really relevant, and it's especially odd seeing Japanese people talking to others in their native language, only to be replied by an English speaker. It keeps the new Scenario Campaign mode interesting thankfully.
Tekken 6 is essentially a straight port of the 2008 arcade update, Bloodline Rebellion, of the arcade version. There's plenty of the options available from the get go. For the fighting fans, there's online and offline modes. The offline mode part comes with the standard arcade mode, which features one of the cheapest bosses in fighting games yet. There's also survival, where you must simply keep fighting until you get KO'd, Time attack and practice mode to help build your skills. There's also team battle where multiple players are on one team and ghost battle where you must fight a succession of ghost oppponents which could come from your friend's data.
The fighting system in Tekken 6 hasn't exactly changed much from Tekken 5, which didn't change from Tekken 4, which didn't change from Tekken 3 and so on. It's an old system, but it's got a unique style of fighting which has an emphasis on juggling your enemy and keeping them in the air. There are moves assigned to each limb of the character's body but combos seem to somewhat eliminate this system. The great thing about all the Tekken games is that there is a ton of depth, with dozens of combos for the fighting fantatic, but at the same time my family can join in on the fighting too because mashing buttons works too. Just make sure the two players are of equal skill, of course.
The character roster is in-depth and follows the game's crazy style. Plenty of fighters from previous games return including Jin, Heihachi and Kazuya Mishma return along with Anna and Nina Williams, Bryan Fury, Paul Phoenix and Marshall Law. There are also six new characters from the fat and overly protective...Bob as well as the mysterious Zafina, Lars and Alisa whom you'll follow in the scenario campaign mode and more. Each character has a wildly different fighting style from Heihachi's poweful punches and kicks to Zafina's quick and agile jabs and zaps. It's still a balanced list though sometimes certain fights can be unfair.
There are also some customization options in Tekken 6. Each character can be customized with new clothing bought by Gold earned in the game. Gold can be earned in many ways, from winning matches in the offline modes to playing through the new scenario mode. The upgrades can be quite silly and earning tons of gold means plenty of freedom to create some crazy characters, though unfortunately you can only pick clothes from a preset list rather than giving more freedom to that. There's plenty of colour variation however, meaning every character is unique.
The newest and supposedly biggest addition to Tekken 6 is the Scenario Campaign mode. It mixes the side scrolling action of Final Fight with the fighting moves from the 1v1 modes. It sounds like it should be awesome, but there are several reasons why it sucks. The lock-on system, frankly, is broken as if you happen to try and lock onto another target in a close range of several enemies it will probably screw up and lock onto the enemy further away. The camera also suffers especially when the giant robots start showing up, which cover up your vision and make the game almost unplayable. The difficulty isn't balanced either, one level is so easy you'll fall asleep while another one is so cheap and unfair it's disgusting. Unfortunately you'll be forced to play it because most of the gold, special clothing and 90% of the achievements require a playthrough.
The other big feature is the addition of online gameplay. There are the standard ranked and unranked matches to play as well as data upload/download which can add more ghosts for you and other players to use. Unfortunately, several issues break the online component for now. It takes ages to actually find a game, thanks to poor netcode, and once you manage to somehow find a game, it becomes a lag fest which completely ruins the online component. There is supposed to be a patch on the way to fix it, but it shouldn't be broken in the first place.
As mentioned already, Tekken 6 was released on the arcade in 2007, meaning it's slightly old now. However it seems Namco has hardly updated the fighting visuals, with special clothing like caps clipping through the floor. There are some lazy elements to the visuals too like how you'll see static sheeps scrolling across the screen with no animation, or how animations are recyled. It's worth noting that the CG sequences are very impressive which means watching the bookend cinematics are worthwhile. But scenario campaign mode looks like an ugly game from 2004 with poor animations and dreadful textures. The sound is standard with the assortment of punches and kicks sounding fairly powerful, but the voice acting is odd as mentioned before.
Is Tekken 6 good, bad or ugly?
Fans of Tekken should be prepared to be slightly disappointed. Its fighting engine has held up since its first installment and is unique among other fighters, but has two key disappointments in the game. Firstly its big scenario campaign mode is a clunky, ugly and cruel joke with unlockables which can only be accquired from this mode. Secondly, the online component is broken with horrible net code and dreadful lag. Otherwise, the modes and features haven't changed much since the previous game, and if you happen to still own a PS2 with Tekken 5, you may as well stick with that rather than forking out £40 for a game which has disappointing and broken new features.
Tekken 6 was released on October 30th, 2009 for Xbox 360 and Playstation 3, and a PSP version is coming out this month. It is rated 16+ for violence and is available for £40 or less maybe.