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As far as wrestling games go, there's not that many that are really outstanding. In fact, I'd go as far as saying the last great wrestling game was WWF Wrestlefest, which was in the arcades in the early 90s! It may be a dated game in today's 'standards', but that game was very playable and you could get into it straight away, take part in tag-team matches and royal rumbles with ease, yet mastering the game required a lot of time and skill to do so.
Today's wrestling games go more for graphics than anything else. It would be great if the developers realised that graphics are not the most important factor in games - mostly wrestling games and sport games. It's all about how well they play and how smooth a player can get in and pick up the basics and enjoy the feel of being part of the action!
I am a big TNA fan. I love the Main Event Mafia, Kurt Angle, Sting, Booker T, Scott Steiner and Kevin Nash against the dreaded Frontline, which comprises of A J Styles, Samoa Joe and various other goodie two-shoes face (good guys) characters. As you can tell - love the heels (bad guys).
TNA Impact on the XboX is a decent attempt, as far as wrestling games go. But it by no means going to make you tap out with excitement!
Back to the drawing board guys - Mick Foley wants a word. BANG! BANG!
TNA Impact was a game I had been looking forward to for a long long time, the first time I played it I enjoyed the novelty of going some non WWE wrestlers, been a long time since we have had the chance to go the likes of Sting etc and not had the chance to play as some of the better wrestlers on the scene today such as Styles & Joe.
After the initial novelty wore off I found the game severely lacking in a lot of areas. The Ultimate X match was sadly disappointing and no real skill is involved. The B button seems to be used for too many things leaving it a clumsy control system. The most annoying thing was the so called "career" mode whereby you can only do a career as a created wrestler *Suicide* standard career mode from about 10 years ago with no real customisation of your character. Also would have liked to have had the option to carry out a career with Angle, Sting, Sabin etc rather than having all these wrestlers just for the exhibition system.
Also for all you achievement hunters there is about 700 points of easy going others tend to rely on Xbox live and it is almost impossible to get a game of this online due to folk going for the new SVR game no doubt.
I'm a huge fan of TNA, i dislike WWE but Impact 2 will need to be a total overhaul before it can compete with the dominant brand.
TNA iMPACT! is the first Video Game from the Innovative Wrestling Promotion which is Total Non-Stop Action.
Im not going to mess about with all of this, though. Im going to give it to you straight.
TNA iMPACT! IS disapointing. Its storymode is basic and very short. Once that is done, the games playability is at an end.
The Create a Wrestler function doesnt exist, when compared to the WWE Smackdown versus Raw games. There arent enough match types to want to keep playing the game, and the roster, once youve completed the storymode, is full of no-name jobbers.
But, it isnt all bad. Many slate this game for being horrible, but what exactly were people looking for in a game that retailed at £25 brand new?? This game, as said by Midway, was the first Build for the next game. The problem was that because the game was incomplete, people thought its not worth releasing, but as I see it, it was to test the waters.
The Ultimate X match was a good way to get two of your mates playing with you on the game. Online though, too easy...
The graphics and controls, though, are the best in the Wrestling Games world. The WWE games are cartoony, and not mapped, as they are created piece by piece by THQ. TNA's are photographed and mapped onto the wrestler models, then morphed to make the wrestlers as life-like as possible. And whats more life-like than a 3D photo??
Bargain, really, but the next one should blow the roof off, with more match types, Knockouts, and a more interactive and better storymode.
As a game reviewer said on British TV, 'keep at it Midway, because from what we have seen, TNA iMPACT! COULD be a winner.'
Midway lost money on this game, because the engine was created from scratch. $20m was quoted, and the total income from it was quoted at around $11m. The next game, which is likely, contrary to what many believe, is quoted at costing $10m, meaning that Midway COULD make a profit next time around.
Unfortunately for wrestling fanatics, this game is much more enjoyable to read on paper than it is to be seen played on your TV screen.
I used to be a huge fan of wrestling, these games always provide months upon months of fun with endless enjoyment, whether just grabbing weapons to brutally hit your friends or customizing your new character to be a 6ft tall, green skinned alien freak that has a stupid amount of chest hair.
This game however, has nothing that really keeps you hooked and wanting more.
It has very limited options you can choose from to customize your character and the playability is very dull.
Not everything is amazingly bad though, the graphics are fairly good and if you're an achievement freak, it has a few easy points up for grabs.
But this game simply cannot compete with the long running wrestling titles such as SmackDown vs Raw. It needs several more releases until this game is noticed and is worthy of playing for more than a few days.