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Tom Clancy is renowned not only for his great books but the range of games associated with him. All of his work is focused around some kind of military theme. This ranges from Rainbow Six (in my opinion the best game in his range) to HAWX (a military flight sim). Endwar is a truly new piece unlike any of his other work. Endwar is a new type of strategy game that involves commanding units to control certain areas of a map. The unique aspect of this game is the fact that everything can be controlled via a head set and voice commands. This gives the game a great novelty factor and makes it stand out from all the other RTS games such as command and conquer. Also this solves the problem of difficult controls often associated with RTS games on consoles. The story line is poor which is often the case with RTS games but the game play is great. The graphics are mediocre. There is a campaign and skirmish type missions. The game is now incredibly cheap, with a copy easily being picked up for around £5. There is not a massive amount more to say about this game as is relatively simple. It's easy to pick up the controls and understand the jist of the game. It provides a decent amount of game play and for the price I defiantly recommend it on either PS3 or 360.
I actually got Endwar as part of a magazine subscription, but I was looking to obtain this game anyway. Of Course to enjoy this game you need a headset, so with it plugged in I fired up the game, first thing you do is go through the voice tutorial, this shows you the basics of how to give the commands. I found this a good introduction to the commands, it would be nice to actually do this on the battlefield and its not clear if this tutorial is actually sampling your voice or if it is just a tutorial? Voice commands are simple enough, you pull the right trigger and state which unit, what command, then where. For Example, "Unit 1 attack hostile 2" will instruct unit 2 to attack hostile 2. Simply Changing "attack" to "move" will istruct the unit to move to the hostile. Most of the commands are simple enough like this. The story involves 3 factions, which are basically, Europe, USA and Russia. The story appears to be something to do with the Russians turning the EU vs the US then for Russia to strike both, to be honest i cant really remember it dosent really come into the game. The first missions are a prelude to the war which kind of show how the factions came to war, this eases you into the game and helps show how to use the cover and unit abilites etc. When in the game you pick your faction to fight for and which army unit, the army units allow you to specialize in certain tanks or aircraft for example. The difference between factions appears to be just the look of the units. The gameplay itself is good, the voice command system is great for ordering units, within a few seconds you can have 3 different units doing 3 different tasks. Most of the missions involve capturing more control points that your opponent and holding them until a timer runs out, or you can destroy your opponent by killing all his units plus reinforcements. Some missions involve destroying a few buildings to win, or holding off an enemy assault. You need to strike a balance with your forces as most units are best against other units, for example, tanks are great at taking out transports which are great for taking out helicopters which are great at taking out tanks. This means you cant order in a load of tanks and expect to win, you need to be smart with you units and above all keep them alive. Your units get experience (albeit slowly) which means they can use upgrades you can purchase between battles. Unfortunatley if your unit is killed you will obtain a fresh unit and have to work it up again which is very frustrating. To win the game you must either capture a certain amount of territory, or capture the 2 opponents capital cities. Online nowadays seems hard to find an oppenent and is not something i was on much. Overall the game is good fun, however once you have finished the game (ending is not any good) there is nothing to do really apart from try on harder difficulty or another faction. The game has paved the way for voice commands and i think something better could have came for this, if you enjoy a different form of RTS game then give it a shot.
Tom Clancy games always seem to have that little touch of miltary genius. This one is no different. You start by commanding different tactical units to take, secure and hold points on this various different maps. A lot of the points you have to capture being gun emplacements and buildings of sorts. It has a good big list of tactical units to choose from, from light infantry to different types of tanks to helicopters. These can all be spawned during the game and if your units last long enough they can achieve different veteran ranks making them stronger. And if that wasn't enough, you can also command your units with voice command (provided you have the xbox headset). This makes up a very fun part of the game and is very easy to pick up. I didn't have any trouble with the game recognising my different voice commands either which pleased me greatly as there are to many voice activated things out these days that can barely recognise simple words. The game is quite cheap at the minute and great fun if you enjoy command and conquer style gaming.
This is a real time strategy game for the Xbox 360. The unique thing about it is that it utilises voice control instead of the standard button control schemes. What this means is instead of controlling your troops with your controller... you do so with your voice! First thing to mention is that the game's voice control is NOT a gimmick. It works very well and is genuinely faster than using a controller. There's very little point in getting this game if you don't intend on using your headset. I've played this using the official Xbox wired headset and the official wireless one. Although the wireless headset is more comfortable, the wired was more sensitive meaning you don't have to talk quite as loud as you do with the wireless. The game itself is a little confusing - The single player consists of a prelude (a series of games which slowly show you the ropes) and then you can choose your faction. The three factions you can choose from are: Europe - European Federation Enforcers Corps (EFEC) Russia - Joint Strike Force (JSF) Middle East - Spetsnaz Guards Brigade (SGB) The differences between the factions are minor - it doesn't really matter which one you pick, although be aware there are some very cheesy generals ordering you around with even cheesier accents. There are 7 types of units: Riflemen, engineers, tanks, transports, gunships, artillery, and command vehicles. I've decided not to bore you with the different strengths & weaknesses of each unit but vehicle wise: Transport beats gunships, gunships beat tanks, and tanks beat transports. It's a simple rock paper scissor scenario here, and is implemented well into the game. The visuals are great for an RTS and the animations look superb - especially when you deploy some rifleman and they each zip line out of a transport helicopter! Aside from some dodgy details when you zoom in and some uninspired maps, Endwar is very nice to look at. That's pretty much all you need to know really - the online is exactly the same as the multiplayer however you fight humans instead of AI. I really enjoyed playing Endwar, though I found it very difficult on the harder difficulties. I'd definitely recommend it as it's less than a tenner most places now!
Dads seem to love Tom Clancy. He's like an American version of Andy McNab, except he never actually experienced firsthand the stuff that he writes about - which is guns, spies, explosions and war. I've never read any of his stuff, although I did play some Splinter Cell, Rainbow Six and Ghost Recon on the original Xbox. Endwar definitely retains a lot of the feel of those games, and while you could slate him for any number of reasons it has to be acknowledged that the games bearing his name all have a huge amount of instantly recognisable atmosphere. Even when, like in this particular case, it's a real time strategy game. It's usual Clancy stuff, as far as story goes. The Russians are very naughty and, since Nuclear Weapons(tm) are a thing of the past thanks to some treaty signed a while back (oh yeah, we're in the future), they get a bit cocky and engineer a three-way lovefest between the USA, Europe and Russia herself. World War 3 just doesn't seem the same without nukes, but that would probably be a pretty boring game so instead you, as the player, can pick up the mantle of one of the three Superpowers and go on the rampage through enemy territory. The RTS elements are pretty standard fare, with units taking on a rock-paper-scissors type relationship that will determine the outcome of most engagements. Transports will shoot down gunships, gunships will blow the crap out of tanks, and tanks will rip through transports. There's a bunch of other units available too, from elite infantry teams (who are the only units who can capture Uplinks) to artillery, even a command vehicle that allows you to play the entire battle from an overhead minimap perspective if you wish, but the main fighting will usually be done by the "holy trinity" listed above, with other units being more of a support mechanism than anything else. Most battles take place over key objectives called "Uplinks". Most battles in the game will require one side to capture the majority of these positions in order to force a win, although they also have the added benefit of being upgradable to provide support abilities like EMP attacks, air strikes or force recon units (regular army guys who die like the poor bastards they really are... so your guys don't have to). It does get mixed up a little, particularly when attacking capital cities where your objectives might change - from total annihilation of the enemy, to destroying key buildings in the vicinity - but overall, it's the Uplinks that determine the winner. Inbetween battles you'll have the opportunity to take the funds you received from the last fight and use them to upgrade your troops, as well as decide where to attack next in a strategic turn based mode that, in reality, is about as strategic as a wet fart. This entire section seems unfinished and tacked on as an afterthought, and as such the game just becomes a series of battles. One of the main features of the game, of course, is the voice recognition software that you use to command your troops. It isn't wholly necessary - in fact in some cases it's simpler to use the joypad - but it makes several actions much easier to execute since we're talking about a console RTS here and in many cases it's the control scheme that ruins games like this. Thankfully, it does work. There'll be instances where you'll have to repeat yourself two, maybe even three times before your orders are understood, but these are relatively rare and for the most part the software works great. The only real problem with it is just how silly you feel while you're yelling "Unit two move to bravo!" or "Airstrike hostile six!" at the screen while your girlfriend looks on in despair and probably realises that it might be time to move on. The biggest problem the game has isn't really noticable until you play on higher difficulty levels, but your units suddenly require ridiculous amounts of micromanagement if they're going to stay alive. Consoles just don't provide the necessary degree of control for this, and so once you're playing on Hardcore the game becomes much less fun, and much more stressful as you try to juggle several things at once without the best tools of handling it. Multiplayer, too, falls short. The concept was great - every player picks a side, battles are fought, and at the end of each day the outcome determines where front lines are drawn, which bases fall, etc. until eventually one side wins the war and then we all start again. Unfortunately, with no matching system on Xbox Live you could easily find yourself up against somebody with over a years experience on your first multiplayer game who will crush you before you even know what's going on. And that's if you're lucky enough to find an opponent in the first place, because it has to be said that I've had some pretty hefty waits. Overall though, if you're a strategy game fan, Tom Clancy fan, or just looking to try something different, then Endwar is so cheap at the moment that it's definitely worth a look. It's not a bad game at all, in fact I had something like 20 hours played before I put it down and moved on, and for between five and ten (depending on where you buy from) of your english pounds that's pretty good value for money. It does seem more like a prototype than a fully fledged game, but if Ubisoft refines the way it plays in a way that makes sense for the upcoming sequel, then the days of smoothly playing RTS games on consoles may not be all that far away.
This is another great RTS games because as I said before you don't have to create people to collect supplies. You don't even have to get resourses like Halos Wars, the better you are doing, the more command points you earn and the more units you can have. Gameplay is really awesome as this is the first RTS game (that I know of) to use voice controls. Its a lot of fun as yelling at units to do things actually works. The downside is you only get about 7 diffrent unit types to deploy in battle but each unit has a weekness and strength, for example the helecopter is weak against transports but stong agains tanks. You can use money to upgrade your units with so they are better armoured etc, they also get ranked up if they do well in battle and therefore better in combat next time. There is not really a story except this is a war between Russia, Europe and American. You do at first have to play as everyone to decide who you like best and for a breif explination but after you pick a side and fight for it. You take turns at places around the world trying to take out outposts, kill everything or protect your stuff. You also get other features like being able to drop bombs at cirtain places or EMP bases. The locations look quite good but are all generaly the same layout so a bit samey after a while but really fun to play. I recomend it to Tom Clancy fans as it is in his series and anyone with a microphone.
This game is similar to command & conquer and Halo wars being a RTS (real time stratergy). It has a futuristic setting, being set it about 2020. Well when this came out in was new and inovative. The speech control system to manouver your troops along the battlefield was in my eyes was great. It was precise and you rarely had to repeat your command, the game usually understood them. This is because at the start of the game you undergo a short speech exercise so the game can learn your voice. Although after a while you get sick of speaking into your mic. In this case your game can be controled like every other RTS game with the controller. However you do feel you miss out on some of the action because you are too busy watching the mini-map controlling the other units around the battlefield. Overall it was a very good 1st speech control game and because its Tom Clancy you know its a reputable brand and will have a enjoyment out of playing it if you are into that sort of game
In the game, you play as one of three factions, the USA, Russia or the European Federation. You will try to command one side to win WWIII. To do this, you can use seven different units, including, Tanks, Helicopters, Rifleman, Engineers & Transports. These can be upgraded using Command Points to give the units better weapons, extra health or special abilities. The game uses voice commands with a headset. This is very simple, as you only need to say the unit, type of move and then the location. It works very well and understands most words. There is less lag in the 360 version than on the PS3 version. You only need to speak the command once, instead of 2-3 times. The loading times are very short and you can get into action quickly. They are quicker than the PS3 version. The units are all balanced and there aren't many cut scenes to ruin the game. Winning battles in the game can change the way the story works, meaning every play through is different. The story is very good but ends very quickly. It lasts around 6-8 hours. The game can be replayed over and over again on different difficulties as the battles can be different every time. Also, you can choose one of the other factions for another go. The game includes trophies to collect, but they take a long time to earn. The graphics are very good and it has a fantastic attention to detail. The battle sounds are also realistic and get you into the mood. The online mode is very good but some of the battles are very short. There are plenty of people online. It includes no co-op offline mode. The overall online experience is much better on Xbox Live. The extra features and up-coming DLC for the 360 version make it a better buy. Also, it has less lag online than on the PS3 version.
In EndWar players represent one of three national armies (U.S. Russia or Europe) and participate in massive multiplayer battles. EndWar can be played almost entirely by voice command and also features a customizable army, as well as the ability to fight in various battlefields and cities around the world.