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I don't normally buy games on their release, I normally wait for them to come down in price but I loved the first Ghost Recon Advanced Warfighter so much I made an exception for this and have had it almost two years now and I still love it! *Background & Plot* Ghost Recon Advanced Warfighter or GRAW is a game designed by and set in the world of Tom Clancy. Your character is a member of a USA advanced Special Forces team called Ghosts who have access to advanced military equipment and are called in to resolve terrorist situations. The plot of the second game continues from where the first one finished, it involves a military coup in Mexico and the potential invasion of the USA. It is an original game where the camera is on top of your characters shoulder making it a cross between a first and third person shooter. *Graphics* Although the game is getting a little old now the graphics are truly next generation high definition. All the edges are crisp and sharp with no pixilation. A lot of detail is on screen at any one time with a draw point on the horizon a long way from the camera. With the game being set in Mexico dust effects are superb and worthy of a special mention. When the wind picks up dust can blow across screen obscuring your vision, this seems to be quite random and also affects AI players. *Single Player Campaign* With rebel forces closing the Panama Canal and causing civil unrest throughout Latin America you are sent to Mexico to investigate claims that hostile forces possess a dirty bomb which they plan to use on American soil. A dirty bomb is confirmed and the campaign continues at breakneck speed incorporating helicopter crashes, hostages, tank bombardments and the storming of buildings until you end up in Texas where the final confrontation takes place. The single player campaign consists of 3 acts and has three difficulty levels, I played through on the hardest first time without too much difficulty so none of them are too hard. Achievements are available for completing each act on each difficulty and are 'stackable' meaning if you complete a level on the hardest difficulty you get the other two achievements too. The total gamerscore value for single player campaign achievements is 225. *Multiplayer* Although the single player campaign is good it is multiplayer where I feel this game really shines. You can have up to four players playing splitscreen on the same console and can even all go online together where sixteen player games are available. Although this is a very good feature the simple fact that the screen is split takes a lot of detail out of the image (I find) so I prefer to play solely over the Xbox Live service. Up to sixteen players can play in any one game and there are numerous game types available. There are standard team and solo death matches along with capture the flag, cooperative elimination and a few other variations on them. My personal favourite and the mode I keep coming back to are the cooperative campaign mode in which players work together to complete a standalone campaign separate to the single player one. There are about eight levels (more to download at an extra charge) which are completed separately and in any order but should be done in order to benefit from the underlying story. The only problem with this game now is finding a team to play with. As it is now two years old most players have moved onto newer games so it is possible to wait for others to join for some time. As tedious as this sound the game is quite unique in the fact that you can start the game without anybody and they can join in progress so you do not need to sit in a multiplayer lobby for hours on end.
GRAW 2 is an old, yet solid, tactical shooter from Tom Clancy's Ghost Recon universe. Taking on the role of Captain Scot Mitchell, you lead a team of 3 Ghosts through a variety of missions in a bid to stop Latin American rebels detonating a nuclear device on US soil. Having not played the first GRAW, my initial impression went along the lines of 'Oh hey, this is like Rainbow Six Vegas, just with more outdoors!' While I soon realised this wasn't fully true, it will give you some idea as to how the game plays. You have the option of viewing the action in 3rd or 1st person, using a cover system and issuing commands to allies. The controls are solid and easy to pick up and the basics of the game soon become second nature. It is easy to switch between your squad and the other various support options available to you, so you never become bogged down in trying to get the right group to do what you're telling them. The AI is also solid enough that should you forget to give out certain commands, your squad mates will react appropriately to incoming enemy fire, taking cover and returning fire, if possible. Along with your squad of ghosts, you will also be assisted by a variety of other support options, the main one being the UAV Cypher. You can research the details of this gadget easily enough online, but in a nutshell, it allows you to carry out safe recon on upcoming objectives. This can be organised via the tactical map, or during the game itself. This is an excellent aspect of the game, because it allows you to fully plan each assault in turn. It doesn't make the game a walkover though, as the cypher isn't perfect and can be shot down, so keeping it safe is something you'll need to consider. The enemy AI is also good enough to react should they notice the cypher, and will change positions in an attempt to throw off your recon work. Along with the cypher, you will also receive support from other ground troops, armoured vehicles and air support. The ground troops work in the same way as your ghosts and work excellently as another team to use for flanking manoeuvres etc. The armoured vehicles not only provide you with a great source of mobile cover, but can also be commanded to fire on targets, meaning that you get the luxury of keeping safe while the big guns do all the work. However, I did find the vehicles do have a couple of slightly annoying tendencies, such as every now and then being unable to fire on a target even though they have clear line of site. The air support options consist of the Little Bird and FAR support. The Little Bird is a small attack chopper and works in a similar way to the ground armour. You can order it to attack enemy units, as well as doing quick spots of recon. FAR support consists of air strikes that you can call in to target enemy armour or installations. This is easy enough to action, simply pointing at the target and pressing 'Attack' to bring in the air strike. However, while the huge variety of options open to you appear to add a great deal of depth to the game, they eventually become pointless trivialities. At certain points, smart use of your support options is the only way to get through the game, but quite often you will just forget using these and bring down the enemies yourself. This is a shame, as your squad of ghosts essentially become 'tag alongs' and the tactical aspect of this game is lost. The single player campaign is also very short and does not offer much in the way of replay, apart from on a harder difficulty, if you're interested in getting all the gamer achievements. Still, this does not take away from what is essentially a fun tactical shooter that will punish you if you don't give it some thought. Slightly dated now and outdone by the likes of COD, it doesn't offer you anything ground breaking, but for a bargain bin price you can pick yourself up a fun little title. I have not played online, so cannot advise on the multiplayer aspect of this game.
If you liked the first GRAW you will love this follow up. And generally if you enjoy shooting games you will love this: irrespective of whether you are any good at games like this. As well as normal and hard difficulty like the first, there is the addition of an easy setting (you have to be shot at least 6 times before you die). But even on hard (where 1 shot will take you out) you get to restart from your last checkpoint, and unlike some other games the checkpoints are frequent in this so if you do die you don't have the frustration of having lost the last hours worth of play. There are a number of advantages of this over the original GRAW is that in your Ghost Squad you can now get a medic that will heal you and the other Ghosts on the batllefield, extending you life. In this one you can also switch to look through the eyes of your Ghost Squad or through the camera of the UAV (much improved on the first). Would recommend this whether you've played the first one or not.
This is a must for any fan of first person shooters.I was absolutley hooked to this game when it first came out.The story mode is superb and unlike a lot of other games I played I found it to be of a pretty decent length.The HUD controls for guiding your comrades it very intuitive and you dont mind using them to help clear buildings and objectives.The graphics are extremely good throughout and the final mission was just great fun to play and very satisfiying to complete. This game really shines however online.If you can get a group of friends online at the same time you will really have a blast playing this through xbox live.The maps are very good with larger maps for more players and what seems to be everyones faverouite the HQ cause a lot of people tend to select it.I have seen this game for as little as a fiver and if you managed to get it for that price you really will have bagged yourself a bargain.
Tom Clancy's Ghost Recon Advanced War Fighter 2 is a third person shooting game for the Xbox 360 games console. In the single player campaign you play as Scott Mitchell and you fight terrorists in Mexico. This game is a tactical shooter so you have to play methodically, if you like to just run and gun this game is definitely not for you. In this game you control your ghost squad, this is really entertaining and helpful and helps you bring your tactics to the next level. The single player is over rather quickly but it will serve you well as you learn many skills which will help you online. There are many online game modes for you to play, from death match to a fully cooperative experience this game has it all. If you were a fan of the first or you just like tactical games this is something for you, you can get this game for around 20 to 30 pounds.
Back in early 2006, barely after the Xbox 360 had been released, Ubisoft released their first Tom Clancy game on the next-generation system-Tom Clancy's Ghost Recon Advanced Warfighter (shortened GRAW, thankfully). While it was mediocre on the PS2, old Xbox and slightly above average on the PC, the Xbox 360 was called 'the first true next-gen game' because of not only its stunning graphics and advanced use of the system, but also because it was a huge revolution on the series. It received Bafta awards because it was so good, and that's quite special. One of the first games I bought for my 360 in September last year, GRAW is still one of my favourite games even after so long of playing it. With the recently released Legacy Edition of GRAW2 available, I decided to buy GRAW2 to see whether the sequel was worth the quality of the first game. Does it live up to its predecessors high standards? -(The Story)- Following on from the first game, GRAW2 puts you back into the role of Scott Mitchell who in the first game risked life and limb against Rebels in Mexico who threatened the life of multiple presidents of, well, multiple countries. Now, GRAW2 has a civil war erupting in Mexico again and nuclear weapons are abounding in another predictable terrorist plot that stinks of Rainbow Six Vegas. The difference here is that there are more than a few fantastic moments. One level has Scott Mitchell in danger of death, with his cross-com knocked off his head, as he fights to evacuate after being ambushed. It was one of the most enjoyable gaming sections I played in any Tom Clancy game because not only were it so awesome, it was where the game felt as if a plot mattered. The ending of GRAW2 was also quite moving. -(The Controls)- The main issue I had with the first game was that the controls, in my opinion, felt a bit fiddly to me and as such took some of my enjoyment out of the game. For example, I found the cover system, while good enough to compete with the cover system's like Tom Clancy 's own Rainbow Six Vegas, was a bit stodgy at times and GRAW2 uses the same system. Basically, you can literally walk up to cover and stick to it. The problems like in aiming from cover, as sometimes you have to adjust your position to be able to aim from cover, which is annoying. Also, leaving cover is a bit awkward as sometimes it takes too long to remove you from cover. Other issues with the controls come mostly in the form of chosing your weapon as it requires you to not only hold down a button, but somehow work your hand to select a weapon using the D-Pad. The rest of the controls are great, though. Movement and shooting is easy, and the other control mappings are natural and solid. Aside from some issues, the controls are good. -(The Gameplay)- GRAW 2 is a third-person shooter with squad commands and vehicle sections. The game plays very similar to the first game. The single player campaign plays very similar to the first game. You go through around 13 levels which go from on-foot shooting to sections where you are gunning from a helicopter turret. Like before, objectives are constantly changing as you play through missions. For example, one level has you fighting through the missions as you'd normally would, but as you're about to evacuate in the chopper, it is shot down and you must defend it from rebels, rather than the earlier plan of escaping. It might sound like lengthening gameplay, but it keeps you on your toes and adds a lot of tension. Constant surprises keep you playing and it shakes up the game immensely. The game is slightly non-linear in that you sometimes get choice to go in a different direction, but it never dramatically affects the gameplay. Like Gears of War, Rainbow Six Vegas and Dark Sector, GRAW2s shooting consists of the cover-based system. Basically, you head to cover, pop out and shoot the enemies and when they fire back, take cover. You can choose not to use cover, but you'll probably end up dying because not using cover means leaving yourself open to headshots which enemies are likely to achieve, especially if you are close to an enemy. An issue with the first game (or more what made it loved and hated) was its steep learning curve. Some of the missions (especially ones where you were a Lone Wolf) were punishing and leaving yourself open would get you killed instantly. GRAW2 is much lighter on challenge, especially on the new easy setting. You can take a few bullets before dying, enemies aren't as vicious as the first game and there are few missions where you must be a lone wolf, and even these missions are gentler. Plus, the addition of a medic means you won't be going into gunfights with low health. GRAW2 boasts tons of weapons, each with their own rate of fire, accuracy and amount of ammo. There are assault rifle, sniper rifles, shotguns and lots more. The weapons include the Rx4 Storm Rifle, 36k Carbine, the M9 and many, many more. I think the count is around 60, not including the downloadable pack adding more. The cool thing about these weapons is that they are mostly next-generation weapons, which mean you are holding prototype weapons. This and the cross-com gave GRAW and give GRAW2 a slightly futuristic feel, though not sci-fi like The Terminator or something likes that. The weapons all feel right, and just as you love one weapon you get introduced to another one which you love. It's incredible how cool the weapons are in GRAW2. You also have control of a squad of three Ghosts on most missions. The A.I. in the previous game was a bit suspect on the team side of things, but here it's slightly improved. Their awareness level has increased, as if they happen to spot enemies before you then they will alarm you to their position, as well as other details such as how many enemies there are in the area and once you kill enemies how many remain. You still have to do most of the killing yourself, but they aren't stupid like the previous game where they sometimes ran into open air. You also get command of a Tank, Air Support and more. Using these supports is easy because you simply aim at the enemy and press an arrow on the D-Pad. They usually follow your commands on first request, though there were the odd occasions where the tank wouldn't move because the Ghosts were in the way (never thought I'd say that!). There are also improvements to the Cross-Com introduced in the previous game. The new HUD which identified enemies, friendly allies, vehicles and more-the cross com was an impressive piece of technology which added a layer of depth to GRAW. The cross-com has several improvements in GRAW2, including looking into a camera on your Ghost teammates as well as your other support, and you can also use the UAV (the flying camera) to give commands to your squad while you're in the perspective of it, which means more tactical assistance and gives you more freedom for movement. This saves you from not only having to use the map to move squad far, but also means you have a more detailed look over the battlefield. The perspective of your support also gives you more view of the battlefield and makes it easier to command them. The multiplayer is what makes GRAW2 great though. There is either competitive or co-operative. Let's start with co-op gaming. There is a six mission co-operative campaign available for 16 player co-op, which is awesome. There is also some downloadable co-op maps as well, adding even more value for money in terms of content. The plot in the co-op campaign basically follows a separate team of ghosts as they try to take out more Mexican Rebels. The cool thing about co-op is that rather than simply killing everyone, missions require dynamic teamwork and co-operation. For example, one level requires the team to split up and take down two radio towers at the same time or risk being ambushed by reinforcements. The co-op is excellent, with the highest count ever meaning that it is huge. The competitive modes allow sixteen players in deathmatch, team deathmatch or objective based modes. The modes include territory, which is where you must capture and hold zones, objectives where you must complete more objectives than the other team and elimination is where you must simply kill everyone. There is also team battle and team mission, where you have zone-type games with A.I. support and Team mission is where you must achieve objectives as your team advances. You can also change many rules of modes and even build your custom game mode and show it off on Xbox Live. Even Call of Duty 4 doesn't have that technically. There are some improvements to the multiplayer, including bigger and better maps as well as better graphics on the multiplayer side. While you still can't take cover, multiplayer and co-op is a highlight and a rival to Call of Duty 4. It's quite similar to the first game, but why fix what isn't broken? GRAW2 is rated 16+ for violence. I didn't find it particularly offensive-there is no gore and it's not like you're shooting innocents or anything like that. Besides, it's a bit unrealistic as Mexico and American haven't fought for years. There's also some language but I didn't find anything here that is upsetting in terms of content. -(The Graphics)- The first GRAW game looked incredible-it looks better than a majority of games released these days, even though it was released months into the release of the system. It was one of the first games to make use of the system to its limit yet provide a smooth experience. GRAW2 looks quite similar to the first game, with detailed character models, brilliant lighting, fantastic explosions and impressive environments. What's great is how all the elements come together, as watching the beautiful sun drop down into the sunset and the lighting changes depending on the time of day-it just stuns. There are some visual refinements as well. Some of the weird glitches from the first game aren't apparent in the sequel, like when Scott went into some weird animations and minor slowdown. That said, it's hard not to notice how similar GRAW2 looks to the first game. It's impressive, but not as striking as the first game. -(The Sound)- GRAW2 sounds excellent. While the voice acting can be a little bit on the cheesy side at times, and some of the Mexicans have dreadful accents, but the rest of the sound is top-tier. As you move Scott around the battlefield, all his equipment clunks about and his foot movement sounds realistic. The shot of a sniper rifle as it whooshes through the air and goes through someone's skull is a sound you will love to hear again and again. Most of the weapons sound great, especially the Zeus when it crashes into the ground and explodes-it will ring your ears to the core. The music in GRAW2 sounds similar to the first game, but that's not a bad thing at all. The music in GRAW2 is excellent, mixing blood pumping orchestral skills with interesting techno tunes which make for a quality music experience, and overall, the sound is fantastic. -(The Replay Value)- The replay value of GRAW2 is high. With the single player, multiplayer and co-operative modes then you are guaranteed to get a lot of mileage out of the game. Even if you happen to not have Xbox Live then you can still invite three friends around and do some action via split-screen. If it also happens that you have no friends, then you'll replay the awesome single-player campaign a couple of times on the harder difficulties. There are also 60 achievements (including the new achievements from Downloadable Content) worth 1250 points which are rewarded for completing co-op missions perfectly (without dying I assume), completing the single player chapters on the game's three difficulties and doing well in multiplayer. If you want even more value, you can buy the Legacy edition which has multiplayer maps, co-op missions and the achievements. The only niggle is that the single player campaign is a bit short, though you will probably replay it. -(The Score)- Controls=8 Gameplay=8 Graphics=9 Sound=9 Replay Value=9 Overall Score=8.6 -(The Ending Comments)- Much like the recent Rainbow Six Vegas 2, Tom Clancy's Ghost Recon Advanced Warfighter 2 changes little from its predecessor. The gameplay is very similar, and while the first GRAW was a revolutionary title, the issues like slightly fiddly controls have not been rectified in its sequel. However, things like improved visuals, a gentler learning curve and a slightly less cluttered HUD mean that there are some improvements to the sequel. And other great aspects like a terrific (though sadly short) single player campaign, high quality sound and some incredible moments all make this a quality sequel, even if little has changed from the first game. And if you happen to buy the Legacy version of GRAW2, you're also getting some of the best multiplayer on the console too, though that too is similar to the first game. GRAW2 is some of the best tactical gameplay on the system, just like its predecessor. -(The Extra Info)- This was published by Ubisoft and developed by Ubisoft Paris and Red Storm Entertainment. This was released on March 9th, 2007 and is also on PC, PS3 and PSP. A Wii version is in development. This is available from Amazon for £30.98 (standard edition) or £24.48 (Legacy Edition).
-Introduction- I bought my copy of Tom Clancy's Ghost Recon 2 (GRAW2) in good faith. It had received good reviews, my friends were all playing it and I had enjoyed it the one time I too had had a go. So I was expecting it to be good. And boy, is it. Anyone interested in video games should know who Tom Clancy is. As a military author, he knows what he's talking about, and his help has already been issued to the immensely popular Splinter Cell series. GRAW(1), as well as the numerous Ghost Recon's before it had already been a huge hit, and Clancy has shown that his assistance in video games is not to be taken lightly. In fact, it seems it should be taken at all costs. -Story- The game begins in 2014, and for anyone interested, one day after the original GRAW. You take charge of an elite unit of ghosts, which, together with the Mexican Army, are trying to prevent a Nuclear explosion just south of the US border. The game takes place over a time period of 72 hours, and along the way you'll fight in the streets, in the desert, and even, for the first time ever, on American soil. -Gameplay- The game features a third person over-the-shoulder camera system allowing the chance for easier squad commands to be issued. The camera system also comes in handy during combat, allowing the player to aim on a target without actually having to come under fire, whilst stood behind cover. Squad commands are quite simple, it's literally aim on the floor to move your men, aim at the enemy to have them open fire on them, but it works extremely well. As good as the campaign mode is, and it is extremely good, it is the multiplayer, specifically online where the game comes to life. Basically, it's superb. There are a wide variety of maps to choose from, as well as a wide variety of weapons which really become handy based on the particular map you may be on. For example sometimes it may be more favourable to pick of the enemy with your sniper rifle yet in others, it may be best to whip out you machine gun and just open fire on them. There is an excellent ranking system, making the gamer aspire to be as high as humanly possible, but also allowing you to suss out your opponent before you get demolished. -Graphics & Sound- Put simply, its fabulous on both aspects. Firstly, the graphics. Explosions bullet holes, animations all are extremely well designed by the creators, and I must say it is one of the most best games on my shelf for realism. It honestly makes you feel like you're digging in behind a hut in a shanty town, awaiting your death, which is where the sound comes in. This too adds to the realism and you'll honestly feel like you're there. In campaign too it's even better, with squad units registering your commands with things as specific as "behind the red car". It's just great stuff. -Conclusion- Basically buy it. It's been out a good while now, so you'll probably be able to pick it up really cheap. You certainly won't be disappointed and I know that I'll be playing this game for months to come (and I've had it since it's launch).
This is a sequel from Ghost Recon Advanced Warfighter, which is a third person shooter genre type game , but is this better than the first one? *Graphics* I think that the graphics are good but they still seem a little smiliar to the previous version and doesnt really make a huge difference anyways. It does look realistic at times and i think that this is one fo the strengths of Ghost recon advanced warfighter 2. *Gameplay* Gameplay is easy enoguh and its nearly the same as the other games of the same genre. What some people may hate or like is that i feel that this game is really slow, you cant just rush in and shoot everyone up because you may get sniped or killed in no time, you need to creep around and hide and shoot which is a bit annoying if you like fast games, but this is similar to other tom clancy games. *Modes* single player mode is a bit disappointing, why? because it ends so quick, some levels are difficult but still bearable, the co op mode tries to add something to it but fails but what got me hooked is xbox live mode where up to 16 players can have a go at shooting each other and completing different tasks. i definitely recommend this game if you were a fan of the first one.
ghost recon advanced warfighter two is a really good game. i enjoyed playin it very much indeed.one of the strengths of the game is the multi player on xbox 360 live where you can play a maximum of six teen people per game. ghost recon is a computer game that enables you to take on the role of a special opps soldier. you are in charge of a group of six team members of your squad and each level you invade villages and take on terrorists. the part of the game that makes ghost recon a best seller is the variety of online game types that fills the requirments of most gamers. if you are a fan of real wepons then this is the game for you as it has them all including the SA 80 which is by far the best medium range gun on the game. the graphics are fairly good earning it an overall score of 4 out of 5
Graw 2 is probably my most played game ever. For the single player..... no. I didnt even finish the single player. It was not great. However as soon as i hooked it up to xbox live i realised it was amazing. 16 player deathmatches is where it is all happening. There is a massive array of weaponry to choose from.. from snipers to machine guns you name it. And plenty of multiplayer modes and maps. The only game to surpass it in the modern shooting genre is probably Call of Duty 4. Which i would probaly recommend more to you than this. This game died over xbox live mainly becaus the makers being greedy and charging 1200 MS points for new maps, which people not wanting to pay simply switched to a different game. When GRAW 2 first came out it was incredible and the best game by far, its probaly a little dated now, but it still holds a special place in my heart for many hours wasted in front of the TV. Simply was a great game. If you asked me a year ago, I would give this 5/5 and say definatley buy, im not so sure now that noone plays it over xbox live now. Probably not worth it for single player experience on its own.