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Splinter Cell is a gaming series that never fails to impress and the likes of Chaos Theory and Pandora Tomorrow kept gamers wanting more from Ubisoft each and every year. So now we come to Sam Fisher's first ever venture into the world of a next-generation console in Splinter Cell: Double Agent. We can only hope that Ubisoft have made this game even better than the already awesome Chaos Theory. Have they managed in that task? Read on to find out.
First of all there's the storyline and like all Tom Clancy titles you can actually follow what is going on as the game progresses and you will get attached to certain characters and dislike a few others too. Your decisions will shape the outcome of the game for you. Will you be the good guy and do as the NSA say? Will you be prepared to simply use your stealth and hope by the end of the mission you are still alive? Or will you take the side of the JBA and use your brute force instead of your stealth, your ruthlessness instead of your cunning and will you manage to fulfil your need for blood, freedom and carnage? Either way you will have to make a choice and that is left in the hand's of the player.
Firstly I would recommend that you do the two training missions, they are simple and any novice will be able to complete the levels, but once you complete them you will at least have some understanding of the games control setup. If you go into the first mission guns blazing, then your chances of surviving will be slim and you will be dead before you know it..
Once the training is out of the way you are ready to serve your country and the first assignment sees you babysitting a less able agent in a routine observation mission of a military factory in Iceland. If you are a follower of Splinter Cell then you will know that routine isn't in the games vocabulary and sure enough, what starts out as routine ends up a terrible mess. Firstly the guy you were babysitting gets into a right pickle and it is you who must go in and stop a nuclear warhead from launching (routine or what!). In this first mission you get to see one of Sam's new tricks which is breaking through ice and dragging enemies down into the icy water, you can also chuck people out of windows, over ledges and the customary neck breaking fun, but more on that later. Once you've blown the missile up you are extracted in a rather bad mood and things get worse as you are told your daughter has been in a car accident and has died shorty after. In comes Lambert who starts a rather enthralling narration on how you went from the top of your spy game to a gibbering loony. Sam takes his daughters death hard (I mean who wouldn't) and deciding that he has nothing to live for he goes and signs up for the Third Echelon's toughest mission and so begins the real game.
Your find yourself locked away, but not for any crimes you've committed but instead to go undercover and gain the trust of The John Brown Army. Your first mission is to spring a member of the JBA from jail and he will then take you to his hideout and that's where the fun begins. Once in the JBA hideout you will be given tasks like try to hack into a safe but you will be given a tight time limit. Now once you've done what the JBA have asked you to do you will then have a good few minutes left before your mentor returns and in that time you will be asked, nay... ordered by the NSA to undergo certain tasks like getting JBA medical records, downloading bomb codes, hacking into servers and so on and so forth.
The above mission I wouldn't class as a true mission because it is more of a fact finding lesson and you will have to do it a couple of times throughout the game. The real fun comes when you have to jet off to take over oil tankers or defuse bombs. A few missions in you will find yourself trying to control a helicopter that has gone into a deadly nosedive. You then transport your JBA colleague to top of a Chinese skyscraper and in one of the most breathtaking levels in the game, you will find yourself para-sailing down the sides of the building with the wind battering at your sides and rain hitting your face. What's more you have to deal with helicopters and countless guards and its levels like these where you don't have to use stealth as much. You will actually feel the adrenaline surging through your body as you try to walk across the outside of the drenched building trying to slowly get away from the searchlights and the same goes for the rest of the levels in Double Agent. One reason a lot of people don't like the Splinter Cell series is the fact that stealth was the only answer, but if you like your guns then you still have a good chance of completing the various levels in the game.
Once a mission has finished one of two things happen, firstly your trust rating will go up and down depending on your actions. For example if the NSA have told you not to harm any guards and you instead kill them all the NSA are going to be a tad pissed and not trust you as much. The same goes for the JBA, if you forget to kill a certain person they will be annoyed and not trust you. The second thing is that you will be scored on your performance, so if you're sported, if the alarm is raised or if you're shot the score will go down (I managed to get -128 on one level), but if you manage to remain unscathed and you take out the target efficiently and complete the mission with no one seeing or hearing you then you get lots of points and you will be the teacher's pet of the NSA or JBA.
At first I thought I wouldn't care about my score, but like the 360 achievements you just have to get the highest total you possibly can. You will end up saving every three steps just to get those three extra points for your score. Even better is that you will be rewarded for certain sub-missions ... i.e 'Infiltrate the Hotel without any alerts' is one of many star missions. If you don't alert anyone of your presence then you will get a cool gadget like a new grenade's, bullet types or even gun's.
Since were on the subject of guns we will move onto Sam's rather large arsenal of gadgets. You have your guns, which is the trusty SC-20K which is a precision automatic machine gun, although the feeling you get from listening to that little ping of your silenced pistol and you watch as the body in front of you slumps to the floor is simply priceless. You also have voice recorders, sticky grenades which have the ability to gas enemies and shock them, you have flash bangs, smoke grenades and the list goes on. Not forgetting your trusty knife and much like the pistol it just sounds so 007 when you hear the fabric tearing as you plunge your little dagger into the enemy's heart.[Ouch, medic! -Ed]
Probably the most improved part of the game has to be the multiplayer because many did not like the days of Chaos Theory and 2 on 2 shoot outs but this new version has been made that little bit easier and by god Ubisoft have cracked it. There is only one gametype available and that is a 2v2 or 3v3 match between Upsilon forces (aka. Mercs) and Spies. Now the spies must hack into the various data terminals located around the numerous maps and download information then return it to their base. The Upsilon soldiers must ... well kill the the spies to put it simply. The Spies do have a little mini arsenal and can choose to take a syringe (to heal yourself), a jammer (to make an echo location of yourself), a flash bang (blinds enemies) and finally smoke grenades to screen your escape. Now spies have no weapons to rely on, which I think is great as it balances the game, but they can still knock the Mercs out by jumping on them or they can come from behind and break their twig like necks. You will also be able to look really cool and lure the Mercs to to ledges and throw them of railings, windows and whatever else you can use.
Of course the Mercs have a lot of stuff to stop the spies dead in their tracks. Not only do they have a machine gun (which is very loud) which can convert into a sniper rifle and you can also change your rifle into a grenade launcher as well. Mercenaries also have a drone which can act as a floating grenade and kill spies in places you cannot manage to get to. Mercs can also do a melee attack and a charge forward to knock out the opponents and even a rather nifty headbutt too. Finally if all that wasn't enough they also have a motion sensor which will tell them how far away they are from the spies, no matter where they go.
There are quite a few maps available including Blackwing, Motorway 90, Boss House, Slaughterhouse and few others. Hopefully, all being well, more maps will become available on the Marketplace after the launch and we are hoping they won't slap a ridiculous price tag on them.
Currently the game suffers a bit of lag from time to time, but it's not actually that often and for the most part runs as smooth as silk. Ubisoft have in fact already released a patch, although as of yet we have no clue what it's for. For anyone thinking the idea of soldier's vs spies is pointless well shame on you, shame on you, for Double Agent takes such a simple gametype and makes it unbelievably addictive and tense.
Graphically the game is unbelievable, who would have thought ten years ago we would have games that look as good as this? You can make out everything from Sam's throbbing head veins to the wonderful view of the Icy Tundra as you scout around. It does truly look next gen, I mean its actually bordering on lifelike it really is that good. The graphical jump from Pandora to Chaos was immense and the same goes for this. The cut scenes look sublime, the enemies just look so kill-able, and the surroundings look simply beautiful I could just kiss my TV. [Watch out for static! -Ed]
The multiplayer doesn't fail the game either with the spies looking beautifully crafted and the various bullet trails looks very swish. What's even better is looking at an exploded grenade in your death screen; I mean if that doesn't look awesome I don't know what does. The lighting and textures look unreal. The way Sam can simply slip in and out of shadow and the sublime colours in the China level from the fireworks truly make for an amazing game. I mean if they can do this now, what in the world will the next one look like? It's just scary thinking about it.
Audio wise there isn't anything better then sticking this game on 5.1 surround sound you will be dribbling with delight as you hear each gunshot ricochet round your room and the silent crack of an Upsilon neck sounds just as breathtaking. The game can tell perfectly between metal, concrete, snow, grass and wet surfaces, all of which have their own unique sound and feel. Even the sound of Sam breaking a hole in the ice sound amazing. They've even given the drone its own little sound although I wouldn't get to close or you might end up 6 feet under. All in all the game sounds unbelievable, much like the graphics it is hard to find a fault...anywhere. The only problem would be not everyone will be happy with the multiplayer changes since many loved Chaos Theory and the idea that their tactics wont work will upset a few fans. Things have to change and Double Agent changes for the better.
The new Splinter Cell is without a doubt the best game in the series. With a fresh new multiplayer which is both addictive and unbelievably fun and a campaign mode with all new twists and turns to keep you occupied. Just the multiplayer will keep you hooked for weeks on end, but if that's not enough then the fact that the game has three alternate endings may get you going through the story one more time. Graphically it's truly stunning and if anything this has to be one of if not the best game to hit the 360 thus far, it really is. My advice to you is buy it, not tomorrow or on the weekend, but NOW.
Splinter Cell Double Agent is still to this day one of my favourite campaigns I've played. The Splinter Cell series has aways been very strong, attracting high reviews and impressing gamers and although Doube Agent was more crticised, it's my best of the four released.
Playing as a Double Agent is more challenging than just Sam Fisher because you now have to keep your trust bar balanced between the JBA and the NSA by completing certain objectives for each. If you lose too much trust for one side then you have to do an extra objective to gain trust again.
The game is still very stealth based, of course, but instead of always having all your gadgets and weapons, you get a certain amount depending on your trust and after making big decisions. There are different endings determined by these big decisions which make the game feel much more dynamic.
Double Agent has many settings and the amount of places you find yourself in is what keeps it so refreshing. Whether you're climbing up a sky scraper in Japan, swimming under thick ice in Iceland or on a Cruise Ship, you're always somewhere new and exciting. However, there are JBA Headquarter missions, which there are four of, and it has been widely said that there are too many (four of them) which I definitely agree with. I think they should have just had two and kept those missions minimal.
Nonetheless, the impressive graphics and brilliant cutscenes that really get you involved in the storyline make this game a 5/5 for me. I just hope Ubisoft hurry up with the fifth installment and stop delaying!
Splinter cell double agent is a must buy game , for any xbox 360 owner , who has not yet played this game. For any stealth lover this game will satisfy you with its single player story , which is exhilirating nearly 100% of the time. Difficulty settings allow for tougher a.i = a tougher challenge and the storyline is very unique. However this game truly steps up , when you take it online. Due to this being out for nearly 2 years now , any one buying this may find the online opposition extremely hard however their are bots you can practice against , as well as free downloadable content on the xbox live marketplace. This is a class game even by 08's standards and is still amazing graphically. Best game in its genre , amazing single player & multiplayer experience , good list of achievements that give you score per mission, if you can't manage to finish the whole story. Whith a wide array of multiplayer maps and challenges this game is just brilliant.
Anyone who shows any interest in video games, must have played a Splinter Cell game by now. The series has been going for several years now, growing in quality each and every time. If you've played it, you'll already know if you enjoy the Splinter-Cell games. Like any game, no matter how good it is, it'll never be able to please the entire market for whatever reason, be it gameplay story or whatever. But firstly, if you HAVE played one and didn't enjoy it, pick this one up and give it a go. It's worth it.
The Splinter Cell series has certainly moved on since it's debut in 2002. The protagonist Sam Fisher is no longer the smooth character introduced to us six years ago. Fisher is a new man, deciding to break away from the Secret Service who have employed him for so long. Double Agent immerses the gamer into a completely new side to the Splinter Cell world, and probably a more realistic world with it. Missions will see you go under cover in a prison, make life and death decisions throughout, some which will have a huge impact on your game, and others that will shock you to the point of "why the hell did they make me do that?".
Double Agent is the first of the series to hit the next gen consoles. And boy, does it show. The Splinter Cell games have always been visually pleasing to the eye, but D.A. takes this to a whole new level. The shadows, the AI, everything has taken a step up, taking this version to a whole new level. Playing one level in which you are at sea on a cruise ship, you'll be astonished at the level of detail the designers have entered into, and in terms of quality it pays wonders to your game-play experience.
The game-play itself is on the same level as any Splinter Cell performance and it is here that the game shines. It may not be quite on the same level as the Metal Gear Solid series, but it works perfectly for the game. The game can become frustrating at times however. Anyone who has played one of the minigames will know just how annoying it can get but in the grand scheme of things, it's nothing major.
Overall, I would recommend this game to everyone with a 360 or any next-gen console for that matter. Everything about the game reaks quality and you can tell just how much effort has gone into it.
Splinter Cell Double Agent is the fourth instalment in the Splinter cell series and the first on the Xbox 360. For anyone who enjoys stealth based games such as MGS and Hitman, you will most definitely enjoy this.
You play as Sam Fisher, a highly skilled veteran NSA agent. You are tracking a terrorist organisation called the JBA (John Brown's Army) and are sent to prison so that you can meet Jamie Washington, a member of the JBA, to try and bridge a connection. You will have a trust meter which you will have to keep neutral by completing missions for both the JBA and the NSA.
Double Agent is masterfully executed and receiving an impressive (especially for IGN) rating of 9/10, this reinforces that. The game play is still very stealth and you will still enjoy the satisfaction of breaking a neck, silently knocking out an enemy or the more aggressive option of using a weapon or attachment, such as a sticky shocker.
The graphics of Double Agent surprised me to say the least. Whether you're on a cruise ship or climbing a building in Japan, you will always be impressed by the presentation. The cut scenes are also directed perfectly and add significantly to the storyline.
The game also has different endings depending on your actions in the game. There are parts in the game called "directed moments" where you will have to make a big decision which affects your trust meter substantially and the ending.
All in all, Double Agent is possibly the best in the series and will be enjoyed by all stealth fans. I highly recommend buying this and experiencing the life of a spy for yet another time.
The stealth genre has enjoyed a lot of games to satisfy those willing to be sneaky rather than simply killing everything up close. Metal Gear Solid wrapped a love-it or hate-it plot with beautiful graphics that pushed their respective systems and innovative gameplay. Hitman let you decide how to complete missions, whether you snuck in or just killed everything in sight. Some stealth games have slipped up in the years, but one series that has stayed consistent throughout is Ubisoft's Splinter Cell series. Starting in 2002, all the games have been at least successful, if not outstanding stealth games. Double Agent was the first game on Microsoft's next-generation platform so does this make a successful jump, or should it have stayed on the older platforms.
Sam Fisher is the main protagonist again, and he is still on top form with his anger and sarcasm. When Sam's daughter dies, he breaks down and Sam's agency, the NSA, uses this to send him to jail. He then buddies up with a member of a terrorist organisation called John Brown's army, who after breaking out of jail, accept Fisher into the group. But Fisher still works with the NSA, who tells him to keep cool and pretend to be a bad guy to stop something bad happening. The whole two sides' thing is really interesting, as it's a constant attempt not to break your cover, while satisfying the NSA. Twists and turns will come up, and the best moments are when you must decide something truly hard on the conscience. There aren't enough of these however, but the plot is fantastic with constant intensity and nerve racking moments. A word of warning though, it doesn't recap the plots from the previous games though you don't really need it.
There are lots of controls to learn in Double Agent. With so many weapons, gadgets and moves it can be daunting at first. You can perform acrobatics with a press of the Y button, crouch and roll with the B button, equip and unequip items with the X button and perform a context action with the A button. The D-pad is used to change what kind of vision you use on your goggles, as well as whistle. The camera can be adjusted with the right analog stick, you can check your opsat with the back button and you can enter a quicker opsat with the left bumper. You use the triggers to attack, and to use the next item you can use the right bumper or hold it down to select a weapon. It's a lot to take in, and it gets worse once you find out that there are different controls for multiplayer too. But once you do get comfortable with them you'll be a super spy in no time!
Double Agent's core gameplay is mostly identical to its predecessors. It has a lot in common with Chaos Theory on the old Xbox, which was more open-ended than its predecessors. The Splinter Cell games before required you to find the key code for locked doors, but in Chaos Theory you could simply hack doors instead, which meant less trial and error when trying to find the code. You could also change how you play, whether you play it sneaky like a stealth game or go in all guns blazing. It was similar to the Hitman series where there is freedom to missions provided you complete the main objective. This is the same with Double Agent, with large levels and open-ended gameplay. It's a breath of fresh air in a genre where linearity is usually the name of the game. It means more kinds of gamers can get into Double Agent with its open-ended gameplay.
But weirdly Double Agent encourages stealth, with side-objectives like not getting caught while infiltrating the level. And you can definitely use stealth in Double Agent, thanks to the tools and gadgets available. Fisher can sneak up behind an enemy and either knock them out or kill them-the choice is yours. He can also use stun-guns to knock them out, sonic guns and grenades to distract them, and like before, he can just throw a beer bottle to distract them and knock them out. Of course you have the weapons to kill too, with assault rifles, pistols and other weapons to help kill. It's a good option if you're outnumbered, but you should try to preserve ammo as I ran into a couple of situations where I ran out in an important situation. Gun play is clearly a last resort, as it's pretty unsatisfying. Fisher moves incredibly slow when you go from normal stance to gun stance, and trying to move and shoot is impossible. And without a cover system, it's clear you should at least try to be stealthy.
There are also lots of new gadgets to play around with. This includes sticky cameras which you can explode when necessary, wall mines, the sonic gun and more. All the gadgets are fun to use, but perhaps there are a bit too many. With so many gadgets, you may find yourself frustrated when you're trying to find a grenade in a fire fight. When you complete objectives marked with a star in your Opsat, you earn more weapons and gadgets. Completing these objectives can be tough, and missing out on gadgets can be a mistake as some are really helpful in certain situations. There are also lots of mini-games in Double Agent. Whether you're hacking a computer, cracking a safe or lock picking a door, a mini-game will appear. While the lock picking mini-game should disappear if you earn a special gadget, the mini-games are rather annoying. Hacking a safe is nearly impossible if you don't have a steady hand, , hacking is rather simplistic and the ridiculous Sudoku style mini-game near the end of the game is laughable.
The levels are quite big, but you thankfully have a 3D map which marks objectives on it to help you. It's quite a deep map, considering you can focus on certain rooms, and mark out which room your in, but it's a bit unwieldy when you're trying to zoom in on a location, and a bit nauseating. But you probably won't need it, considering that you can figure out where you're going if you listen to the people telling you what to do. You also have a list of what objectives you must complete, a guide to your gadgets, profiles on the people you meet and more. The interface is different in Double Agent. Rather than having meters to tell you whether you are in danger or not, Sam will have a blinking light on his shoulder or on his gun, depending on the situation. It changes colour from green, yellow and red. It immerses you into the world, with very little HUDs or anything like that.
But I haven't told you the big twist to the series yet. Because you're undercover, you essentially are working for two groups-the NSA, the good guys, and the terrorist group John Brown's Army. You are constantly given objectives from both groups, which if you complete will please the group and if you fail could lose trust from them. It's all governed by two meters, and the more the meter is filled the more the groups trust you. Lose all the trust with a group and its game over. Some objectives lose little trust for failing, while others can lose a lot of trust. There are also some big moral dilemmas in the game, and these decisions are hard to make, especially if you're particularly low on trust with one group. Unfortunately these situations can be counted on one hand, though they are welcome. How much trust you have on the two sides, and what decisions you made in the level can affect the ending of the game, meaning multiple replays are needed to experience all of them.
Double Agent also features the best intervals in gaming. After a couple of missions, you are returned to the JBA's base in New York. A timer will start and you must be back to where you started in the level in that time. For that time you can complete a set of objectives from both groups. The JBA's objectives aren't so tough considering these are in non-restricted areas, but the missions from NSA require you to attempt to enter restricted areas which Sam shouldn't be in. Sam can't kill anyone, which means stealth is essential. If you are caught in a restricted area then you'll lose trust until you exit the area. But get caught doing something like hacking or lock picking and the JBA won't trust you at all. While the JBA objectives are bland and repetitive, the NSA objectives are incredibly intense as simply trying to intercept enemy territory and messing around with the levels is a great experience. The last one, in particular, is a highlight.
Like other Tom Clancy games, objectives are constantly changing in Double Agent, especially with two sides to satisfy. Not completing mission objectives won't result in failure of the mission however, unless it's a big objective to help with the success of the primary objective. The game is hectic, as objectives change, enemy patrols appear and other barricades try to stop Fisher's career. That said Double Agent isn't as hard as the first two games, which while let you save anytime, didn't allow for much error. Failed an objective or sometimes get people's attention and it was Game Over. Double Agent can still punish you for mistakes, but it's mostly easy to avoid these mistakes. Plus the game uses the recharging health system where when you get hurt if you avoid damage for a few seconds you'll recover. And you can save anytime. It's definitely more accessible, but it's still not for people who hate Stealth. It lets you simply kill everyone with guns, but the weak gun play means it's not wise.
And this is just the single player campaign. There is also a fantastic multiplayer component to boot too. Like Pandora Tomorrow and Chaos Theory, the multiplayer is essentially Spies vs. Mercenaries, where the Spies must hack the systems while the Mercenaries must protect them at all costs. The two classes play incredibly different from each other. The Spies are in a third-person view like in the single player, move very fast, have no conventional weapons-only gadgets and grenades-and can't take much damage. The Mercenaries are almost the opposite-they move slowly, they have conventional weapons with UNLIMITED ammo and can take plenty of damage. It's the huge difference that makes this component unique. As soon as Spies start hacking, the mercs will be alerted and guided via a mini-map. That said levels can be incredibly dark meaning it's not easy to take these sneaky buggers down. Lag is minimal, and almost every game I played was fun.
The game is rated 15+ for 'strong violence' which is about right. When you stab an enemy in water the blood floats around in the water, which is pretty gruesome. That said, the violence can be reduced as long as you use non-lethal kills. You'll still get a bit of language though. Plus, this will definitely appeal to adults as kids not into these kinds of games won't understand the games complexities. That said, there is nothing particularly out of order here.
Double Agent certainly has come along way since that game, with the next-gen hardware providing a boost in visuals. The characters are incredibly detailed, with nice details such as in the level before last where when Sam goes from wearing glasses to not wearing glasses, he actually moves them instead of the lighting changing. As items stick out on characters like bags and pockets, you'll notice they also animate impressively too. People's hands will move back and forth as they walk, Sam's body moves realistically as he scales buildings and terrorist's faces look terrified as you hold a knife to their neck. The lighting is fantastic, constantly darkening the room though not too dark. It adds tension as not being able to see enemies is scary. The environments look gorgeous, as you travel through war torn streets, an icy tanker with a blinding snow storm and more. The frame rate can take a dip a couple of times though it's never annoying enough to distract.
The sound in Double Agent is fantastic. Michael Ironside (Total Recall) returns to voice over Sam Fisher, and he does a fantastic job as the gruff agent. Never is a line of Sam Fisher dull. The other actors do a great job too; with witty lines and truly famous moments of dialogue to help the plot become more interesting, not that it isn't interesting enough! The music is rather subtle, at least when you aren't grabbing attention or near an enemy. But as a patrolling enemy comes near, music starts to creep in and increase the intensity. However, when in gun combat the music is a little underwhelming as it's boring. But if you play the game correctly, then this won't be an issue. The effects are quality, with powerful gun effects, gory sounding knife kills and clear footsteps, which is helpful in the game.
-(The Replay Value)-
Double Agent is fantastic value for money. The main single player is about 12 hours of length, which is a great length for a stealth game. You'll replay it to get the three endings, as you can't simply load up the game before the end and do something differently. The multiplayer could keep you busy for months, provided you're willing to put time into learning how to play. But they are very entertaining. The achievements are a little uninspired though. You could earn nearly half of them by simply playing through the campaign once. You could earn fifty points by simply completing the easy tutorials. There also aren't enough to earn during gameplay in the single player, and some of them are a little hard to understand. What's fantastic though is that Double Agent is incredibly cheap, as I only paid £10 for it and the most you'll probably pay is £15-£20.
Controls=9-Takes some getting use to, but overall fantastic
Gameplay=9-Quality stealth if you are into this genre
Sound=9-Quality voicework and music
Replay Value=9-Plenty of content and cheap
-(The Ending Comments)-
Double Agent is a fantastic debut into the next-generation. And with Conviction changing the Splinter Cell gameplay completely, this is the only way to see Sam Fisher in his stealthy form on the 360 unless you use backward compatibility to play the Xbox Splinter Cell games. It features the grittiest, intense and emotional story in the series, and it's refreshing compared to the mediocre stories in other Clancy games like Rainbow Six: Vegas. Not that RSV is a bad game, it's just the plot was lacking. But the story is just one of the many fantastic features in Double Agent. From it's stunning visuals, intense sound, cool gadgets, open-ended gameplay and exciting multiplayer. Obviously it's not everyone's cup of tea, so if you hate this series of stealth games in general then this isn't for you. Everyone else, buy this now if you haven't got this already.
-(The Extra Info)-
This was published by Ubisoft and developed by Ubisoft Shanghai.
This was released on October 20th, 2006 and is also on PC, PS2, PS3, Xbox, Gamecube and Wii.
This is available from Amazon for £9.96
Yet another Tom Clancy game, with all the recent releases you would think they would run out of ideas. But it seems this is not the case.
This new Splinter Cell gives the gamer a completly new feel to the game. You play the part of and NSA agent, deep undercover within a terrorist organisation. This is where the fun starts, at times in the game you will have to decide which action to take! For example at one point you are assigned by the terrorists to assasinate some government official. The problem is, if you take him out, the NSA will lose faith in you and think you have gone over to the terrorist side, if you dont do it you may be uncovered as being a spy.
The graphics are great in this game and the number of different actions you can perform are countless making for a good in depth game. The only problem i found with this title, is sometimes i found it hard to actually know what i was supposed to do. For example, on one occassion i was walking down the street when suddenly a big gun fight began. I took cover and looked around but i wasn't really sure who was on my side and who wasnt, they all looked the same. Dont let this put you off however, if you like this kind of game then its a definate buy.
Double agent gameplay and branching storyline: Play both sides and decide between opposing NSA and terrorists objectives. You choose who's priorities to support, and who's to undermine. Your actions affect the story and gameplay, leading to shockingly different endings.