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I found this game a bit of a disappointment. It is set immediately after Tomb Raider Legend and watching that story develop was amazing, but then it came to this game and despite the fantastic next-gen graphics I found the gameplay a bit lacking. There were some good moments like the timed motorbike speed run but other than that the gameplay was tedious, repetitive and moody. Lara is moody too. It's like she has a tantrum at the beginning and is in a sulk all the way through.
I would recommend this game if you played Tomb Raider Legend, only so you can get to the end of the story, although frankly the story goes downhill in this game too, ending very anticlimactically about two levels from the end. I found the graphics were amazing though, and it is definitely a game to be played if you are a tomb raider fan as it has all the classic Tomb Raider elements in it, just a terrible story. Also white ledges. There's a lot of indicators that show you easily where to go, which makes the game a little too easy which is a shame.
The game is worth getting for the DLC, which takes the game back to its roots.
There's no doubt in any seasoned gamers mind that Lara Croft is the most badass video game heroine of all time. Clever, athletic, brave, and (yeah, I'm going to say it) rather sexy...you know, in a graphics kind of way.
Whilst our trust and faith may well have been shaken with the more recent games (Anniversary and Legend were exciting but nothing that other games weren't doing), this game once again places Croft, and her developers, at heights over reaching almost every other franchise (along with, in my opinion, the Final Fantasy series) to ever hit consoles.
Tomb Raider; Underworld was the best game released in 2008, bar none. It was innovative, ground-breaking, and quite often breathtaking, taking the player along on an adventure which spanned every corner of the earth. New heights were reached, new enemies came into play, and more plot twists were revealed to create what of the most diverse and exciting titles since TR IV.
The game's narrative follows on from Tomb Raider Legend, focusing on Crofts quest to find out what happened to her mother. The story may, at times, feel far-fetched, but when you are deep sea diving and swimming through tunnels filled with glorious detail including reflections from your torch and algae, in order to find some centuries-hidden ruins, to be honest, the story could be whatever it wants to be when it is wrapped in such an incredible package.
The developers wanted to create a game which seems real, and to have Lara be able to do anything that she should be able to do. Well, whilst this is in all reality, an impossible dream, they have done a pretty damn good job. Lara can now climb up bare rock faces whilst shooting one of her trademark pistols, shoot underwater, jump kick off of walls and onto another to get to the top of an otherwise impassable obstacle, climb up and down poles, swing from them and hang whilst shooting, flip, cartwheel, punch, drop kick and the list goes on and on. The new generation Lara certainly lives up to the standard the fans have been expecting. The graphics are perfectly sublime and incredibly detailed and complex. Water now drips realistically from Lara, and as she climbs up a muddy slope you see her getting dirtier and dirtier, until she jumps in the water and she washes off. Plants are smacked and brushed away, and if it is a wet environment Lara's grip of the climbing face sometimes slips and if the player doesn't react fast, it's already too late.
These are just some of the incredible features involved. The environments are simply the best the series has ever produced. Coastal Thailand was a particular favourite of mine. Completely deserted and sprawling ruins, beautiful sea views, and the return of the tiger enemies. I am a happy fan-boy. The levels range from the Mediterranean Sea to southern Mexico (which is one of the most complex and well thought out levels of any game ever) to an underwater arctic ruin where the final showdown takes place.
The games enemies are tough and exciting. The increasingly deadly sharks are a thrilling addition to a wide range of new enemies, including the Thralls and Mexican hunters. Enemies who have been killed now stay stationary, instead of mysteriously disappearing. In this way, the game really allows the player to leave his/her mark on Lara's world. Bodies scatter the floors, as do scorch marks from where a grenade has been set or where a piece of rubble has been knocked and dislodged.
The combat system is a lot of fun, with matrix style special moves which allow for 'headshots' and instant kills. The battles are frantic and violent, but never just shooting up. A specific strategy of jumping and acrobats are soon developed by the player out of necessity, as Lara face hordes and hordes of evil. The dual pistols are, of course, the main weapons, and the rest of the inventory is surprisingly restrained, with no particularly ridiculous weapons.
The FMV's are, whilst short and far between, very enjoyable, and the scene involving Lara's Doppelganger is one of the best. The narrative involving Lara's mother is very poignant, and although there is no huge boss battle with the evil Natla (The decision to eradicate boss battles, and instead focus on puzzles and more smaller groups of fighting is, in my opinion, a very wise move), the story is wrapped up nicely.
The puzzles in the game hark back to the early days of TR, collecting certain items to gain access to a certain place which holds an answer to the bigger puzzle. In Underworld, however, the puzzles are contained in a fully interactive environment, which of course makes game play about a hundred times more exciting and enjoyable.
The few criticisms I would make? Not enough FMV's, and the game was far too short. Although the levels seem long (but never tedious) the game is over in a surprisingly short time. Although there is the option to replay and do some treasure hunting, there is only a certain amount of satisfaction earned by that.
However, the game, as a whole, is truly incredible. This is a brilliant example of the evolution of a gamin franchise, because more right boxes are being ticked now than ever before. If you want to look at the future of gaming, play on Underworld, it will take you to a new dimension. Lara, you still amaze us all.
This is the first time i have played a tomb raider game in years, the last time i played one was back on the old school PlayStation 1 and i remember driving a boat around Venice and could not figure on earth where i had to go.
This seems to be the case with this tomb raider game, but not quite to the same degree, the game has a brilliant story line, stunning graphics and a traditional tomb raider feel for it. They have gone all out on the missions, everyone seeming to be in a different part of the world, you go from a burning mansion, to the middle of the sunny pacific, a underwater temple, then to a dense jungle; it goes on. The thing i like most about this game, is all the elaborate puzzles, and complicated jumps swings and climbing you have to do to complete your objective. Sometimes you Can get stuck for hours on end on what to do next which is annoying but also so satisfying when you finally do figure it out. what i don't like about this game is the shooting , they still have not worked out a way to make it smooth or realistic, your either auto aiming in a stupid way or have a very ridiculous sensitive rectule on the screen. Thankfully shooting is a small part of this big game.
I have not quite completed this game but i cant wait to.
Lara Croft is back in the latest Tomb Raider, Tomb Raider Underworld, does this 90s gaming icon still cut it now?
The games story follows on from Tomb Raider Legend, Lara has found out from her enemy Amanda that her mother is alive and so she must rescue her. To do this she has to do the usual tomb raiding business! Its a pretty entertaining story and has a good conclusion to it.
The gameplay that was completely modernised by Crystal Dynamics is present here and makes platforming far easier than in the original games but sadly a step back has been taken such as when you want to swing to a ledge that is out of sight when you lean back to initiate a jump in Legend the camera will pan so you can see where your going to end up, this is gone. The camera is also a real pain and wants to zoom right into Lara's back which makes the game really frustrating at points.
The game testers also seem to have gotten a little lazy here with Lara getting stuck on objects an awful lot and glitching through things, its not a major problem but it just makes the game feel a little rushed.
The puzzles here are a good mix of easy ones and ones that'll get your brain going, and if its to hard for you Lara has a handy PDA that will give you a pretty big clue so frustration doesn't set in to often. When your not solving puzzles you'll be involved in combat Lara now has a secondary weapon and can do a cool slow motion adrenaline move as well as a range of melee attacks.
This game just feels like it came out of the oven a little too soon, its still pretty enjoyable but if it was completed it would be a classic.
Tomb Raider games has been one of the pillars of gaming up there with Sonic and Mario. Lara Croft herself is an iconic character the dream of many young boys fantasys, however does she fulfill the 360 fan boy's dream??
Well yes she actually does, this is the true next gen Tomb Raider game unlike Legend and Angel of Darkness which was are very poor next GEN games.
The game itself has far better controls, a lot smoother for the new player or the experienced. The camera angles have now been fixed, and this means no more annoying getting killed by unseen creatures. I must admit if you played the very first Tomb Raider back on the PS1 you do get the same feeling of "wow Lara is back". It's the usual stuff searching for the Hammer of Thor (yes she is always searching never plans to settle down!), this will take her around the world fighting spiders, bats, bad guys and a nice mix of mythical monsters.
No it's not better than the very first one, but then that was ground breaking programming from EIDOS and I don't think that will ever be beaten, but its damn close to being the best Tomb Raider yet. I really recommend you pick up this game, please don't try the earlier two releases first, you may be put off Lara for the rest of your life!!
Tomb Raider begins with a great little plot twist and a nice tutorial to bring you up to speed with the game control.
Its a typical platform game so you can pretty much guess what the gameplay is like. Its a great fast paced game complete with; running, jumping, swinging, climbing - all you tomb raiding essential skills. The combat is good as well and even though it isn't meant to be the central point of the game it is clear that the designers put a lot of effort in anyway.
The graphics are absolutly incredible and the music in the background comliments it well, all in all, creating a very good atmosphere for you gaming pleasure. The graphics also do the job of complimenting the storyline (which is quite entertaining) to completely immerse you in the game.
My only complaint is that I finished it quite quickly and was expecting a little more gametime, but this is only a small stain on an overall great game. Definatly buy this if your into these types of platform games
The best Tomb Raider games rely on their atmosphere and this latest iteration has it in spades.
It begins with an explosion at Lara's manor which leads you into a neat tutorial as you try to escape the flames and then are shot upon by your own friends. Shock twisty start! The plot then takes you back a week to the middle of the Ocean and a stunning opening mission that captures why this is the best Tomb Raider ever.
Your first tomb is several hundred metres underwater. A tremendous conceit that really gives the sense of isolation and atmosphere that only comes in the best Tomb Raider games. As you swim down to the entrance to the tomb you are treated to some of the best graphics on the 360, these high standards are maintained throughout. The music is of a simarly high standard too, something that is often missed in games, it's a proper blockbuster score, understated where it needs to be, swelling on dramatic moments and pulsing in battles it's a lovely thing.
The gameplay is standard Tomb Raider stuff, it's a platform game which has you climbing walls and swinging from ledges. There are some simple puzzles in the find-the-key mode but the puzzles are often the room itself.
It is a slower game than the Prince of Persia titles, where as they are based on an almost free-running experience, this is more considered, more of a puzzle.
There were a couple of times when I took a wrong turn and ended up completely lost, had to consult the internet to find where I should have gone which is a little sloppy of the designers but nothing that really impacted my enjoyment too much
The latest addition to the Tomb Raider edition, underworld keeps the brilliant thrilling saga going superbly well as Lara Croft embarks on a whole new adventure to retrieve an artifact she has stolen from her in Atlantis.
The game follows a lenghty game which has an epic story through rainforest to temples. This game is I personally think this is the biggest challenge I have faced during the Tomb Raider games as you must travel from continent to continent, facing even more difficult people and animals trying to prevent your path and quest.
The latest addition to the Tomb Raider trend was highly antisipated to be one of the games of the year and in this respect it delivers in huge quantities as the brilliant game play and graphics which will undoubtedly amaze and keep you on the computer for hours on end in this highly addictive game.
For all the Tomb Raider fanatics that loved the previous games this one will fully live up to expectations and will by no means disappoint you as you control Ms. Croft through this epic action thrilling game
Recently I have spent hours on this game on my boyfriends xbox 360 but I love it just as much as the original Play Station one Tomb Raider which was one of the first game I ever had.
The game begins in a Lara Croft's burning house from which you have to escape with great difficulty, the second place is the Mediterranean Sea where you are chased by sharks and can get stung by jelly fish, then on to Thailand where you have to fight off tigers and blood sucking bats. Which so far as far as I have managed to get.
I was really stunned by the graphics on this game they are unbelievable and the attention to detail is amazing. Really good game, however the game is not the easiest but there is an addition feature on the game where you are given hints on what to do next than is really helpful.
The story in this game is very good, very entertaining and keeps you involved so that you want to play the game in order to find out what happens. It follows on from the previous games Tomb Raider Legend and Tomb Raider Anniversary and continues Lara Croft's search for Avalon and to find out what happens to her mother. It reprises characters from the earlier games but I wont say too much so as not to spoil the story. I was very pleased to see that Allistair and Zip from Tomb Raider Legend were back in this game as I felt that they added humour to the story. There isn't as much radio banter in this game however so not as much humour with this game.
The levels are very varied and diverse which makes for interesting game play. There are some really beautifully animated levels which just look amazing. The graphics in this game are certainly one its biggest selling points.
The controls are fairly easy to get used to and can be picked up quickly since the game provides a tutorial level to help people learn the controls.
The worst thing about this game is that the camera is not terribly good, it often gets lost in the scenary and when you are trying to jump to ledges you cannot see where you are trying to jump to which means you can sometimes make mistakes.
I will warn any buyers of this game that the 360 version has a very annoying glitch. In the mexico level you must take the left first when you are rotating the calenders. If you do the other one first then your game will glitch out and later in the level you will not be able to access some ramps for your bike to drive over.
The achievements for this game are fairly good but not very varied so they dont really create another layer of difficulty in the game as they often can.
Overall quite a good game, not quite as great as legend was but if you enjoyed legend then its likely you will find this an entertaining game also.
Tomb Raider Underworld is the general long awaited sequel to Tomb Raider Legend. Lara's latest adventure is her greatest yet and she uncovers more about her tragic past and comes head to head with an old enemy.
In Tomb Raider Legend, Lara Croft was on a quest to discover what happened to her Mother after she disappeared years previously. She discovered that several stone dias were connected with the disappearance and the artifact and legendary weapon, Excalibur is linked. Lara travelled across Bolivia, Peru, Japan, Ghana, Kazakhstan, England and Nepal collecting the lost pieces of Excalibur and eventually discovered her Mother was transported to the Norse Avalon Underworld, Hellheim. Lara then embarked on a quest to find Avalon where the game ends.
Tomb Raider Underworld follows straight after Legend. The game begins with Croft Manor in flames where Lara must escape. She eventually finds Zip and Winston where Zip shoots at her then the real adventure begins. Lara is in the Mediteranian where information about Avalon is supposed to be kept. Lara finds Thor's Gauntlet and after infiltrating Amanda's ship she comes face to face with an old enemy with a grudge to settle. Lara discovers she needs Thor's Hammer to enter Hellheim, where her mother is and so sets upon a quest to find it and bring her Mother home.
On your quest you will travel across the Maditeranian, Thailand, Mexico, Jan Mayan Island and the Arctic Sea to complete the most dangerous and mentally challenging quest to date.
The controls to Underworld are very straightforward, they are easy to use and are basically the same as Legend's. Other Tomb Raider game controls were quite tricky to get used to but the way the developers have used the pad to the full the combinations are effortless and make Lara easy to control on screen.
The graphics are a great improvement from Tomb Raider Legend and Anniversary. The developer have used an all new graphics engine which was made especially for the game, giving Lara the capability to use new moves and make the game even more realistic. Every bit of detail has been worked on, like when Lara runs across sand she leaves her footprints, gets out of water she and her clothes are wet and grabbing a ledge where bits of dust fall off just add to the realism of the game.
Elements from previous games have been added into this game. For example collecting health packs to boost Lara's health, checkpoints (like Anniversary and Legend) and secrets where as you collect them you unlock new things. Its things like this that make you enjoy playing Tomb Raider just because you know its not changed alot.
Just like other Tomb Raiders the game gets harder to play and the puzzles get harder to solve as the game progresses. As you get deeper into each level you will become more engulfed by the game. More specific moves will need to be made and the puzzles will take alot more than brain power to solve.
Just like Tomb Raider Legend, this game can be completed in a matter of hours and I would have preferred it to be slightly longer just like the earlier Tomb Raider's. For example Tomb Raider 4 (The Last Revelations) was packed with puzzles and a heap of things to do which took days to complete, plus there were more hazards in that game.
The time trials, secrets, unlockables and the difficulty levels makes this game slightly longer than just the general storyline-based main game. This puts Tomb Raider Underworld higher in my books as Crystal Dynamics have worked wonders with the development of this game.
I would recommend you play this game for yourself and experience the magic of Tomb Raider Underworld and Lara's quest for a family.
Ahhh, the Tomb Raider franchise! Responsible for a series of games ranging from good to okay - a couple of movies ranging from bad to worse - and a hell of a lot of merchandise.
Tomb Raider must be commended however, as the first game was arguably responsible for a great shift in the place of video games in popular culture. Lara Croft is the video game pin-up.
Tomb Raider: Underworld is the latest in the series, and although it's not particularly groundbreaking, fans of the series should not be disappointed. This is pure Tomb Raider - lots of platform jumping, roaming around huge environments, hunting for keys, pulling levers, pushing blocks - everything you've come to expect from a game in the series.
However a noticeable improvement from previous games is the fluidity of the gameplay. Although Tomb Raider has always been about pixel perfect platform acrobatics, previous games in the series have often felt a little bit clunky, which can be incredibly frustrating at times. Tomb Raider: Underworld improves on this, with smoother movement and a greater sense of control. Further to this there are some handy new moves, vertical wall-to-wall jumping and more opportunities to climb walls. These extra options add to the variety of gameplay and take away some of the movement limitations seen in previous games.
The graphics here are brilliant. Easily the best in a Tomb Raider game so far, the detail and animation is everything you would expect from a next-gen console game. The game runs smoothly and looks beautiful, which really emphasises some of the epic environments on offer here - and they really are, by far, the most spectacular locations featured in a Tomb Raider game yet.
A noteable improvement in Underworld is the combat engine. Although it's still fairly naff - hey, it's Tomb Raider - Lara is now able to shoot enemies in the head, killing them instantly. This takes some of the ridiculous disbelief out of combat, for example firing 15 bullets into an enemy before they die. It also speeds the process up so you can carry on exploring!
Another handy addition is the tips system. There will be many times in this game when you're completely stuck and flummoxed. However, one button press will tell you what you need to do. Sometimes this may be too vague - and to some people this may seem like a game-spoiling feature - I personally found it rather handy though, there's nothing worse than being stuck on one section for hours on end.
Overall, Tomb Raider: Underworld is a solid Tomb Raider game. If you don't like any of the previous games, you're not going to like this, as it pretty much follows the formula. Fans of the series however are strongly advised to check it out.
The gaming world has missed Miss Croft and this version of Tomb Raider didn't disappoint. Lara is on a quest to find information on her missing mother and stumbles along Thor's Gloves, Hammer and belt which are required to help find her mother.
The graphics are amazing with a great deal of detail given to all levels, with realistic landscapes and objects. The game allows you to explore each and every level, with several different ways to complete them.
I found the combat to be a little dull as the enemies are defeated very quickly, and there is not enough weapons at your disposal.
Another problem with the game is the annoying camera, it's tricky to move and gets caught in walls.
But don't be disheartened with the last paragraph because the pros really outweigh the cons as the storyline is absolutely compelling and the puzzles are addictive and hard.
So if you are up for a challenge and a fantastic story then give Lara Croft a call, she'll be waiting.
This is how exploration should feel. Not once on my 360 have I come across a game that delivers the true feeling of exploration. Tomb Raider Anniversary came close and it was a fine game, but nothing compared to Underworld. When I started playing I was hooked onto the game like never before. I could not put my control down until the game was finished. Not only was the story intriguing but just moving around in these huge, atmospheric environments made me grin like a big idiot. As you move further and further into the tombs, jungles and underworlds you really grasp what shines in Tomb Raider, what we haven't seen since perhaps the original. Lara Croft has had her ups and downs in the past few games but all is forgiven now. Not only does she look better than ever she also moves more gracefully and easily. Finally a perfect control scheme for our Lady! Lara isn't the only thing that looks great though, the entire game looks almost photo-realistic. Here is some of the best graphics on the xbox console.