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Tony Hawks project 8 is a good skateboard although; for the most part it is exactly the as its predesosers only with better graphics. The controls are typical and the same as previous games but this time for each challenge you do there are three levels that you can complete it at: easy, hard or sick, each with their own specific stipulations for completion. The map is vast and theres a huge range of stuff you are able to do on it but in terms of the storyline, it's over pretty quick, so in terms of gameplay for your money you do not really get a lot. Despite the fact it is a good game it is pretty boring; it's just the same as all the other Tony Hawks game slightly updated. The same modes are avalible and there really isn't anything new apart from the addition of online (which is pretty bad anyway) So all in all, I would say this game is a pointless buy if you have any of the previous games.
I have enjoyed nearly every Tony Hawks game to date. So when Project 8 was announced I looked out for a demo to hopefully to appear. I was in luck, I downloaded the demo on the Xbox Live Marketplace. The demo was from part of the game where you were in a skate park that offered nearly every part of the game fo ryou to play with. Project 8 is Tony's first venture into the 'next generation' platform. Another first for the Tony Hawks franchise is the addition of 'nail-the-trick' mode. This is where you can go into slow motion in the middle of the a trick and use the left trick to move your left foot, and right stick to control you right leg. Although this takes a little while to get used to, it is surprisently realistic. The story behind Project 8 is quite simple, your goal is to try and make it into 'Project 8', which are the top 8 skaters. You stary the game at number 100. And you have to effectively level up by completely challenges. I enjoyed playing project 8, although alot of the challenges could be become frustrating and repetative. As they can be short, on more difficult challanges you'll find your self hitting the retry button very frequently. Overal this is another very good skating game from Activition, the best in my opinion, but back when this came out in 2006 there was no other skating game on the market.
Tony Hawks Projects Eight is A skateboarding game for the Microsoft Xbox 360 games console. The aim of the game is to take your skater from a nobody two A member of the elite skating squad called project eight. The gameplay in this game has remained much the same as the previous Tony Hawk games. You can do grab tricks, grinds, flip tricks and ollies. They have added one new thing called nail the trick mode where you can click down the analogue sticks and enter the slow motion mode where each of the analogue sticks becomes one of your skaters feet, you can then control the tricks exactly an rack up the bonus points. Although there is not much new in this game it is still quite a lot of fun and fans of the series will enjoy it. You can buy this game for about 10 to 20 pounds and skating fans will love it.
I have just bought this game second hand for £7 in CEX. I love it so far, as you can actually move the board around when its in the air yourself, so some of the mechanics of skateboarding are captured. The story is pretty simple, just tony hawks is setting up a team for a project. The idea is to complete as many trick challenges as you can, and get the highest score for them. You can also just free skate around for practice or just for fun. Theres a detailed tutorial at the beginning and you can create your character to look just like yourself which I have done. I think it was great value for money, as tony hawks never fails to please, and theres so many different areas, levels in the game. I also like the fact that you can constantly discover new tricks. A creative game.
Since it debuted in 2000, the Tony Hawk's games have been the definitive skateboarding games, with rivals dropping dead before them. It has gone through quite a few changes with the original, adding big changes like Reverts and Manuals, as well as littler ones like Bam Margera. You can't deny the spark has been lost since the original, with the disappointing, though still good, American Wasteland. Now, we've hit a new generation of consoles where the power is there. Rather than making huge changes to the formula, Neversoft have played it safe though gone back to basics, stripping away the fluff of half-assed stories and giving us a straight up skateboarding game. It might not add much, but with superb gameplay like the Tony Hawk's games, you don't need to. This is the best Tony Hawk game since the days of the Pro Skater games. -(The Story)- Rather than having a focus on plot like American Wasteland or the Underground games, the plot isn't an important thing here, which is good as it felt like it was forced and lacking. Basically, because Tony Hawk is now officially an old dude, he has decided to form a group called Project 8 (hence the name of the game). This is eight of the best skaters all in one group skating with Tony, and you have to be the best to be here. You start out ranked 200 (it sounds scary, but it's not) and now you must work your way up to 8. And, that's really all there is to it. No love affairs with red headed comic book creators, no explosions, no 'wheel of loogies' from the previous game. And it's best that way, as the plot doesn't get in the way of the game. -(The Controls)- The controls are great in Project 8. You perform tricks by hitting either the X or B button and pressing a direction on the D-pad or the left analog stick. Using the sticks is much better this time around, as they're not nearly as sensitive as the previous games. Other moves like grind and lip tricks are mapped to the Y button. Manual is a very important move so it's nice that it's easy to do, as you simply press up and down and you go into a manual. From there, you can press some face buttons to do moves. You can get off the board by pressing Left bumper and Right bumper. Plus, spine transfers are easier this time around as you simply press the right trigger. -(The Gameplay)- The core gameplay isn't much different from previous games, but that's not a problem considering that the gameplay is superb. You can do flip tricks, grab tricks and manuals. You can also do wall rides where you skid across a wall, lip tricks where you balance on top of a half-pipe, flips where you spin around in a circle, and stall grinds where you start to grind but stop before going further. The new thing this time around is Nail the Trick. Basically, you can either enter this by entering specific goals or pressing both analog sticks in mid-air. When you enter this, the game goes into slow motion and the camera zooms in onto your feet. From here, you can move the left and right analog stick to move your board. It's hard to use at first, as even though you're in slow motion there's little time for planning, but once you get used to it it's pretty fun and a good way to get some points. This is especially known as the combo system is a little different. You can't cheat by using a lip for five minutes, as it won't get you points. Variety is needed to rack up those points, which does make the game challenging. The main meat of the game is the career mode. This basically throws you into an open world with tons of goals to finish. This is an open world with no load times unlike American Wasteland, where load times were covered up with you waiting on a bus or going through a small corridor. There are no load times, except if you retry a goal half way across the city, where you need to be warped there. Also, the world is alive with lots of skaters doing some tricks as well as pedestrians just doing their thing. Or their thang, so to speak. This means simply skating through this world is a treat. But the actually career mode is pretty fun too. There's quite a bit of freedom in the career mode. You can choose the goals that you want to do, meaning that you can pick the ones you like most first then do the other goals. Also interesting is the difficulty level, which is much better than the previous games. Rather than selecting a difficulty, each goal has three difficulty completions. You can finish a goal with an Amateur grade, a Pro grade or a sick grade. Amateur grade isn't too hard for casual gamers, as it's usually something simple like hit a 180 degree trick over a half pipe. Pro puts it up a bit with maybe two tricks with a 360 spin needed. Sick is very hard, as it is hard to do a 540 trick with little time. This means that you can choose your difficulty and be satisfied. If you're new to the series then Am goals will be good for you, if you're a casual Hawk fan then you'll enjoy the Pro goals and if you've been playing Hawk since the original (and not sucking), then Sick will relight your spark for the series. The goals in the game consist of a few different types of goals. There's the photo shoots where you either have to do a trick over a gap or follow a guy with a camera while hitting the tricks required. There are also chalk challenges where there's a spray can, which represents the starting point, and you must either grind, manual or do other moves to the distance. You can make it to the Am mark, the pro mark or the sick mark which will give you a grade depending on which mark you make it to. Other ways to get them includes doing acid drops from higher points, wall riding a far distance and more. Plus you get classic goals which are like the classic modes from the previous games. Basically, these goals give you tasks to do. While some are as simple as get a high score or get a high combo, others are unique to each goal like light up a number of candles by setting your board on fire! There are also challenges from Pros. Each pro will give you a set of tasks, for example Bob Burnquist will ask you to jump out of a plane and nail the tricks before you land in your back yard, which was pretty fun. Each challenge is unique to each Pro, though it's a little disappointing there's no option to choose your difficulty. There also different to standard goals, as other goals don't ask you to launch yourself out of a building and land in a dumpster. There are also demos. Demos are when you must impress a crowd. The crowd is split up into three groups-red, blue and green. To impress them you must do tricks with variety, while spreading your tricks evenly so they all are impressed. One cool demo is when you must first impress them enough, and then keep impressing everyone so they don't notice that Tony Hawk is sneaking right by them. It was different and fun because you didn't have to travel a distance to get to each crowd. Aside from the career mode, there's also the online play via Xbox Live. There is split-screen, but that's only for 2 players whereas online supports 8 players. When you go into an online mode, you don't choose a type of game to play and jump straight in. When you join a game, you are thrown into a big area where you can skate freely and do whatever you want. That's until the host, or you if you're the host, decide to play a game. Once they have chosen a game, you then start and once the game has finished, you can roam again. The modes in online play include the standard score mode, graffiti where you tag objects by doing tricks on them and horse where the person with the least points gets a letter and the last man standing wins. The new mode is Walls. Walls is like a game where you lay spikes to trip up people. Basically, when you skate a big coloured line will follow you, and if an opponent skates into it then they will bail and you get a point. It's vice versa too, meaning it can be crazy if there are tons of walls blocking your way. It's addictive and fun. What's good is that the career mode tutors you through the modes, which is helpful. The lag is minimum, with only a few moments of slowdown and lag. Other than that, there are not many other modes. A lot of the create-a-modes are not present here. The create-a-park mode is gone, the create-a-graffiti is gone and the create-a-goal mode from the Underground games still hasn't made a return, which I liked and am disappointed, especially considering you could have shown them off online. There is still the create-a-skater mode, which is fine but lacking compared to the previous games. It's much less deep than the previous game, as you can really only customize main parts of the body, with very little different clothes. Also, you can only customize characters already preset, as you can't fatten them or anything like that. Still, you can make some Frankenstein creations but you probably will come away disappointed. The game is rated 12+, which is a younger age than the Underground and American Wasteland games, which were 16+. I thought they were a little high, but this was the perfect age rating. There's nothing really insulting here, aside from some minor language and violence. It's also accessible for people of this age, as even if they don't play these games they could still manage to do the Am goals, but the game is so addictive they may want to learn the game and become Pro, and eventually Sick. -(The Graphics)- Graphically, P8 looks great. The visuals, unlike American Wasteland on the 360, have been completely reworked for the next-gen console. For starters, all the animation that has been recycled from previous games is gone. All of it is new, as there's the introduction of mo-capped animation and rag doll physics. So when you bail you'll see the body rolling around the floor and bouncing around. It all looks realistic as the trick animation has been tweaked to perfection as the entire trick animations look so real. And the rag doll physics add some comic effect to the game. The character models look great, as the ugly looking pedestrians from previous games have been replaced by good looking character models. And the main characters look good too, as you'll recognise the Pro Skaters if you're into skating. The environments look great, as they are quite colourful but not too colourful so they look like you're in a kid's game. You'll go through a Suburban area, slums, a factory and a fun park. They are all cool to skate in too, as there's plenty of rails and half-pipes to skate in. Unfortunately, the frame rate can struggle at times, though it doesn't slow down too much, it can affect gameplay. -(The Sound)- The sound is outstanding. The voice acting from the Pro Skaters is much improved from the previous games, as they seem to be putting effort into what they're doing. Other people sound good too, but you won't hear them much. The licensed soundtrack is great, with over 50 tracks which span many genres. You may need to turn up the music as it's a little hard to hear at the default volume. The effects are improved, as rather than recycling them from previous games, Neversoft created some new sounds. Mostly new is the different effects you hear on different surfaces, which does make the game sound realistic. -(The Replay Value)- There's lots of content here. The main career mode will last you twenty hours at least if you play through the game once. The online mode will keep the disc in your drive as it is fun and easy to suck away hours of your life. The achievements in the game consist of beating the Pro's challenges, getting into Project 8, getting a number of points in one combo and playing in online matches. There's 49 altogether, and these could keep you playing for a while. Plus, you'll want to play through this again because it's to fun. The game's difficulty level will keep you playing too, as trying to complete every goal on sick is hard. -(The Score)- Controls=10 Gameplay=9 Graphics=8 Sound=10 Replay Value=9 Overall Score=9.2 -(The Ending Comments)- Considering there aren't many skateboarding games on the 360 at the minute, this is a chance you should take if you like these games. But that's not to say it's not going to be very fun, as it is. It has refined gameplay, great visuals, top notch sound and lots of content. The online play is fun and will keep you playing, and the career will take you twenty hours at least. If you like skating games then this is a no brainer, and if you're looking for some fun then this isn't a bad choice. But with rivals like Skate and the Tony Hawk's sequel Proving Ground out now, you might want to look at each game first before you decide. -(The Extra Info)- This was published by Activision and developed by Neversoft. This was released on November 17th, and is also on PS2, PS3, PSP and Xbox. You can by this from Amazon in the used and new section from £11.99 Thanks for reading. Stunt 101
ah tony hawks project 8 the best skate bording game out there and this one i must say is not as good as wasteland in my opinion dont get me wrong it is an excellent game but the story line is ont as funny as the last one but the graphics are spot on and the gameplay is nice and smooth i also enjoy the size of the map and theres no shortage of where you can do tricks i like the way they have put in the mini missions so to say like point to point for grinding and manualling etc online play is pretty good as well i dnt seem to have any lag infact i take back at what i sed earlyer that wasteland is better and on that note im gunna leave it at thankyou and goodbye . plese let me know what you think as this is my first review
The Tony Hawk's franchise has been very successful for a number of years now; however, success and critical acclaim often become divorced in the video-gaming community. The general consensus on the original 'xtreme' sports franchise is that it has been steadily declining since its second incarnation - however, Project 8 represents somewhat of a return to form. The great thing about THP8 is that you don't really need to be familiar with this form anyway - furthermore, if you are, then you can still get a lot out of the game. Many games profess to be easy to grasp but hard to master, but this really does ring true here. A herd of tutorials usher in beginners and, as has become customary, there've been a few new additions to your skater's moveset. However, the sheer amount of challenges to complete, along with the three tiered completion system, means that even if you've played through the previous seven games then you'll get your money's worth. Every task can be completed on an easy, medium or hard ('sick') difficulty, and given that there are dozens of objectives there's plenty to get on with. The tasks generally follow some set forms, which could lead to repetetiveness, but the stable of tasks (which ranges from competitions to races to extravagant grinds) is large enough to stave off any complaints. It's possible to limp through on the easiest settings, so the uninitated can beat the game, but to truly be the master you'll want to hit every target on the hardest difficulty - a brutal feat. The storyline has thankfully returned to something resembling normality, with the ridiculous toilet humour almost entirely eradicated. Instead, there's the occasional mini-game objective (break a certain amount of bones in one bail, for example) and the odd wacky special move (flips that set your board alight) but one problem remaining from the last few in the series is the scale. No loading times and a massive, sprawling, interconnected world may sound appealing but the reality is troubling. A stuttering framerate is disheartening in such a frantic gameplay experience, but it's inevitable when the draw distance attempts to be so expansive. Furthermore, the larger your virtual skatepark gets, the less likely it is to maintain such a high level of quality. Level design is the main reason held up by those that shy away from these various sequels, and it's true again to say that nowhere really captures the imagination like the School levels of years gone by. However, THP8 remains the benchmark in street sport, with a robust multiplayer mode and gorgeous graphics. The new slow-motion focus mode and nail-the-trick feature highlight your new console's graphics; however, the world is just a bit too big. As a sandbox to mess around in, and a new set of missions to grind through (get it?), THP8 more than justifies a purchase. It's definitely the best version of the series in a long while, but the lack of a definitively amazing setting and the prevalence of slowdown mean that we're still waiting for a five-star skater.
Some games series have been done to death; they have a new sequel every year no matter what. This often leads to the series becoming stale and dying out. In worse cases the makers will still produce new titles in the series, but they will make a mockery of what went before e.g. Sonic. Tony Hawks has become one of the most established set of games ever since it debuted on the PS1. By the time the 360 was a year old two Tony Hawks games had already been released. With Tony Hawks Project 8 Activision have decided to take the series in a different direction and produce the first real next gen title in the series but did they manage to freshen the series? Gameplay Project 8 is essentially the same gameplay that has dominated the extreme skateboarding genre for the past eight years with a few differences. The game sees you create your own skateboarder and unleashed them into a fully realised world. There are no loading times between different areas of the town (no fake tunnels like in the last game). Once you have opened up everywhere there is nothing stopping you from doing as you wish. The need to achieve a certain number of goals within three minutes has been relegated to classic mode like in the past few games and instead you must search the map for people offering you tasks. These may take the form of pulling off a great trick, hunting down posters, or even competing in a competition. The number of activities that are on offer is immense and the sense of freedom is far truer than in any other skateboarding title. Completing tasks successfully will have the double advantage of improving your skaters skills as well as their position in the best skater ranks. The idea of the game is to get into the top 8 of the list so that you can join Tonys team. This is harder than it sounds as it means that you need to get a reasonable score at most of the tasks available - and there are hundreds of them. The actual gaming physics and skating is very similar to previous games in the series with you requiring to do very similar things to achieve success. If you have had any of the previous games in the series the chances are that you will be able to pick up and play almost instantly. There is an added function that allows you to slow down time and use your feet to flip the board whilst in the air. This is shown in the game by zooming in close to your feet and looks very effective. However, I do not think it is enough to really make the game different from previous incarnations. In terms of gameplay most people who love the series would have to give this a rocking 4 or 5 out of 5 as it is along the same lines as previous titles. However, this is an opinion site and my opinion is that the gameplay is too hard. I have managed to access all the areas of the previous titles in the set (if not actually fully completing the game). However, even after trying over and over again I was not able to open most of this game. The producers have removed some of the key tactics that I used to gain points and made the title less forgiving. For veterans with a high skill level this is great as it may prove a challenge. For me it broke the game, making it too hard to bother trying. (3 out of 5) Characters/Story As a rule sports titles do not have much to do with story and characters, but there is enough of these in Project 8 to warrant a mention. In the previous Underground games there has been a proper storyline that links together the different venues in the game. However, in Project 8 this has been removed in favour of a more open game. This means that the story flows with the direction the player takes. By completing tasks you open new areas of the game and get closer towards the top 8. It is not a story as such, but a mechanism of pulling the game forwards. The characters in the game are often well realised and in many cases real people! Along your travels you will talk to Tony Hawk and many other pro skaters as they offer tips and tasks to improve your ranking. Probably the best character in the game is Jason Lee (My Name Is Earl) who appears in the game and acts as the narrator. He is very funny and is in his best deadpan form throughout the game. However, the game essentially has little story and the skateboarding action is the main draw. (3 out of 5) Longevity With the amount of tasks on offer and the level of difficultly this game could last a player for a very long time. It all depends on what type of player you are. If you are someone who must complete the entire game and find all the gaps you are likely to take months playing this game as it is immense. However, if you are like me and you play a game until you grow bored, or get really stuck, the life span could fall very short. Once again the difficulty of the game, even on the lowest setting, means that I was unable to play it for too long. However, I am not the only type of person that will play Project 8 as many gamers love a challenge. The 360 achievement points add to the experience by encouraging you to complete all the areas of the game on and off line. However, they do not inspire you to go out on a limb and try odd things to win points likes games such as Crackdown. I think this game has got perfectly good longevity but for me it proved too difficult and I had to trade it in before I could see it all. (2 out of 5) Graphics This is one area where no one can deny that Tony Hawks has truly become a next generation title. The locations and the models look absolutely stunning and are a vast improvement on the first game released on the 360. The high def gameplay adds to the atmosphere of the play and you can recognise the players by their faces. (4 out of 5) Level Design The game plays around a central hub that naturally breaks off into separate levels such as the school or the main street. However, the programmers have decided to make the game flow so you can drift from one area to another without even knowing. On a positive note this gives the levels a great sense of freedom as you can trick out for what seems like infinity. They have successfully gotten rid of the awful long corridors that used to connect sections this is truly a living town. On a negative note I felt the open feel to the game left me a bit disorientated and I was often unable to comprehend where I was even with the map. I ended up going around the same places as I could not work out how to reveal new sections. The town has many jumps and gaps so although it looks vaguely real it is far too skateboard orientated to be true. The fact that Neversoft have populated the town with so many other skaters and pedestrians makes it a joy just to chill out and see what is going on. I feel that over time someone could learn to remember important parts of the game so that you no longer get lost freedom is worth it. (4 out of 5) Sound This is an area where the Tony Hawks games have always shone. The music in particular has been a heady mix of new wave, punk, rock and classics; and there is no change here. If you are not a fan of the track playing now, wait a minute and a new one will come on. All the music is by the real artists and gives the game a classy feel. The sound is also great with people hurtling abuse or tips at you from the sidelines as you wiz by. With a surround system the sound makes the town come alive all around you. A special mention should go to Jason Lees narrative throughout the game as it is excellent. It is just the correct level of information and humour to fit nicely into the Tony Hawk family. (5 out of 5) Summary There is no denying that Project 8 is the best looking and most modern of the Tony Hawk games and truly deserves to be called a next gen game. The graphics, sound, gameplay and especially the open ended gameplay mean that it feels ultra modern. The makers have taken the best aspects of the previous games and gotten rid of all the Jackass influences that sullied the previous incarnations. What you are left with is a very strong skateboard simulator that aims to appeal to fans of the series. It is this strong veteran feel that made me conclude this game was too hard. There is a good enough training section in the game, but even with this help I was unable to master the multitude of flips, spins, grinds etc needed to progress in the game. Failing towards the end of a game is not too uncommon for me as I am an adventure and platformer player by nature and find other genres difficult. However, if a game is made too tough, even on the easiest setting, as Project 8 I have to conclude that the game is broken. However, do not let my experience and muted view of the game stop you from purchasing it as better gamers can easily add an extra star to my score. For me it remains a three star game as I was never able to get along with the complex controls and slightly confusing layout. I am sure that better gamers than me will relish the chance to make massive combos in a truly open environment. (3 out of 5) Maker: Neversoft RRP £50 Amazon uk £32.98 Play.com £32.99
Tony Hawks Project 8, the 8th and newest installment in the Tony Hawks skateboarding game series, also knows as the game that takes skateboarding to the next level which in this case is a good thing. Instead of developer Neversoft just making 'another' Tony Hawks game, they made a noticeably big improvement over their last Tony Hawks games. Neversoft have made amazing graphical enhancements to Project 8 with new features such as 'Nail the Trick' mode where the player can click both the analogue sticks in at the same time once (s)he has their special bar built up, this will then put the game into a matrix style slow-motion and now wherever the left analogue stick is moved it will control the skaters left foot and the same for the right analogue stick controlling the right foot, at this point you can get very creative by inventing new moves, you could do anything you wanted for example spin the skateboard upside with your left foot by pushing the left stick up, then rotating the board round by kicking sideways with your right foot(right analogue stick left or right). To land the trick all you need to do is let go of both sticks when the boards wheels are down of course. The whole Nail the Trick technique is very helpful, once you have had a play with it you will discover new and fun ways to improve your highest combos and scores. For the players that have played and are used the the old Tony Hawks games in the series should already know all the basics of the game and have an advantage when it comes to some of the earlier goals you must complete. However it can be frustrating and difficult to get the hang of the Tony Hawks games for players on their first tries. This is helped with the games tutorial that you will be prompt to do once starting a new career on single player mode. The tutorial teaches all of the basic moves and controls of the game meaning that if you haven't played a Tony Hawks game before then you will be taught everything within around 10 - 20 minutes maximum. So for all players hesitating to buy this game for that reason, you no longer have to worry about everything. Once into the game, you find out the story. Basically it goes like this. Tony Hawk is looking for 8 skateboarders for his new experiment called 'Project 8', you find out who he will pick, he will be watching around to spot the best skaters around, and guess what?... You, the 'underdog' of skating are going to try to be in it. You start off at around 200th and you must climb the rankings by completing many different goals around the 8 areas of the game. Another aspect of this game that gives it a more 'Next-gen' feel is the fact that whilst playing, there are no loading times. Once playing, all the areas you unlock will be connected together and you will be able to roam in all of them. This idea was used in the previous game in the series "Tony Hawks American Wasteland". Unfortunately the no loading on it was very noticeable and was disguised by long hallways to skate down between each area. Whereas in Project 8 there isn't, any of this, it is all joined together. After you finish the quite short story in this game there is still plenty more to do. There are still many improvements you can do, things like upgrading your ranks you earned in each goal to a higher level, Getting your skaters stats full, trying to earn all of the games 'Achievements' is also a challenging task. And then when you think its all over, you have the games online over xbox live multiplayer still to play. This adds lots more enjoyment onto the game. It's always fun getting together with a group of friends and just showing each other your skills on the game. Things like showing off your best combo live in front of everybody is always great to do. I personally find this game very addictive and I keep finding myself playing it again and again trying to improve on everything I earned on the first play through it. I would recommend this game to all Xbox 360 owners looking for something fun to play, I would give this game about 88/100, the 12 missing because of the short story mode and the frustrating goals on it. -Thank you for reading this review and I hope it helped.