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I'm not much of a gamer but when I do play games they tend to be either First Person Shooters like TUROK, or Racing games. TUROK was the first game that I have bought for probably the best part of two years and it looked good so I thought I would give it a go. In general this game is actually alright. The playability is fine and I have found myself getting slightly addicted to it in order to complete the game. I must admit, I was expecting a game where I would be consistantly battling against evil nasty dinos but you seem to spend just as much time, if not more time battling other human soldiers. I won't bother reviewing the story line, because lets face it, do we buy games for a good story?...no, be buy them to blow shi...you know what I'm saying. Anyhoo...the only downfall in terms of controls is the sensitivity of the aim, but this can be resolved in the options menu, simply lower the sensitivity...ahhhh, thats better! The weapons are cool and I like the feature of being able to hold 2 weapons at once, this comes in handy. The graphics are a little poo when used with the standard cable and they look a lot better and smoother when played using a HDMI lead. The length of the game is yet to be discovered by myself as I have not completed it! This game does get tough in places, forcing you to have a ten minute break before you get angry and swear at the screen and some scenes can be absolutely manic, with dino running all around you. All in all its a decent enough game with good levels of playability. Don't pay over the odds for it, i'd suggest buying it 'used' from Gamestation stores or similar because I don't think it's a game most people would keep to play over and over again.
Turok is the next game in the turok dinosaur hunter series developed for the next generation consoles. The game puts you in the shoes of turok a beefed up dinosaur killing dark past guy who seems to have flashbacks of his lifeff before. The crash on the planet and soon you will be busy killng dinosaurs as well as some soldiers followling turoks old mentor from some diabolical plan. The story is ok and gameplay usually is fps with stealht options in it as well. You have a variety of weapons from futuristic guns and bows to you trust combat knife which is by far the best. Dinosaurs go down in one hit with the knife ifyou press the context sensitive buttn right. Similirarly sldiers go down quickly if in sneak mode The killing of dinosaurs with the knife has some good gory animation and the graphics are otherwise quite decent. Sound is quite good with you on your guard the minute you hear a dinosaurs low growl or screech. The single player is of average length and after finishing it the multiplayer will keep yu busy for a while. Various multiplayer modes are available with mercernaries vs soldiers and sudden dinosaur attacks on both sides adding to the excitement. Its a good gae to play and would recommend it either as a purchase of or a rental
Neil Young sang that it's better to burn out than to fade away. The Turok series unfortunately seems to have been fading away ever since the excellent first game hit our shelves and our brand new N64 consoles. Hitting the scene with a bang, Turok was a high quality FPS game at a time when there were very very few FPS titles on any consoles at all, not to mention any that were actually any good. We found the action to be deliciously addictive, with big guns, big dinosaurs and an excellent control scheme that was genuinely competitive with the standard PC mouse and keyboard setup. Unfortunately, all further Turok titles released since have been sacks of dross cashing in on the success of the first game. Since then, Acclaim have gone bust and it looked as though Turok had finally submitted, and had been eaten by a big T Rex. Now thanks to a new development studio, Turok has risen half-eaten from the T Rex's dinner plate and he's ready for some more action. Now, this had better be good! Unfortunately, from very early on you will notice that this game is really not good. The main problem here is the controls. Controls are central to FPS games, and it's crucially important that they're good, especially when using a joypad, because you need to be able to aim accurately and react quickly. Turok appears to be designed so that it is near impossible to select a sensitivity setting that will actually allow you to smoothly and accurately aim at your adversaries. I'm not sure why, I mean, most games manage it - Turok somehow does not. This problem is compounded by the awful and irritating feature that when you are attacked, your screen shakes. Not only is this irritating simply on a visual level i.e. you can't really appreciate the game if you're being shot at because the screen is going crazy, it's also immensely annoying combined with the rubbish aiming mechanism. Basically, if you're in a fight and the enemy is fighting back (that's most fights), you will find yourself shooting the floor and the sky. A lot. Mercifully, in some fights, your enemies don't fight back. This may be convenient, but it's actually another flaw. You see, the A.I. has barely improved since the first game. You stand in front of a dinosaur - sometimes they see you, sometimes they don't. The same with human enemies - it really breaks any feeling of immersion and is far below the quality you would expect. Overall, Turok is NOT the worst FPS ever. And it's not the worst Turok game ever (that award goes to the awful 'Evolution'). It is however a disappointing game with some basic annoying gameplay flaws that make playing it more a game of endurance than anything else. Approach with care.
Turok is a first person shooter for the Microsoft Xbox 360 games console. In this game you play as a soldier called Turok, you are shot down from space and crashed on a planet filled with soldiers and dinosaurs for you to fight. The shooting in this game is quite good apart from one thing, the guns feel quite powerful and fun to use. However aiming them is just not precise enough, it is hard to line up and shot accurately. They have also included a fun knife weapon which you can use to perform amazing dinosaur kills, the game will zoom out to give you a good view of the action. This is a reasonable game, and it has a basic online mode. However not many people are playing it as there are much better games out there. If you are in the mood for some fun dinosaur killing you cannot go wrong with this. This will cost you around 20 to 30 pounds.
Fighting and conquering terrifying dinosaurs was only a fantasy until Turok: Dinosaur Hunter was first released on the Nintendo 64 console back in 1997. The game was a huge hit with gaming enthusiasts worldwide, and helped make the Nintendo 64 one of the must have game consoles of the time. With such success, the games publishers "Acclaim" decided to release a sequel within the same year, appropriately called "Turok: Dinosaur Hunter 2". Numerous Turok titles have been released since, but have failed to make an impression amongst the gaming world. With a fresh development team in place, Propaganda Games, and the famous Touchstone Studios publishing the game, can Turok make a big impact in its first outing on Next Generation consoles, or should have the franchise stayed extinct like the dinosaurs you will encounter? Carry on reading to find out. As in previous instalments of the game, you take control of the elite soldier Joseph Turok. The story begins with Turok being introduced to a group of soldiers known as the "Whiskey Company" who have been assembled to track and take down a rebel soldier known as Roland Kane. Kane is the leader of an evil organisation titled the "Wolf Pack", who have evil intentions planned for the rest of the world. The Whiskey Company must stop Kane and bring him under control before any catastrophes can occur. Whiskey Company receive some Intel on where Kane is possibly located, and therefore set of in a futuristic looking aircraft to hunt down their deranged target. As the aircraft hovers near the suspected location, an anti-aircraft missile scores a direct hit, bringing Whiskey Company to a hazardous situation. This is where gameplay begins, as you try your utmost to ensure Turok escapes from the disintegrating aircraft before it explodes into a thousand pieces of shattered metal. Escaping the aircraft is disguised in the form of a tutorial, as it teaches you the basic game controls such as jumping and crouching as you are manoeuvring around the soon to be death trap. This is certainly one of the most impressive tutorials I have had the pleasure of playing, and an excellent gaming scene; a lot more fun than simply standing on the spot and being told "Press A to jump". I hope that more games in the future integrate a tutorial into gameplay, due to it being the most entertaining way to get accustomed to a new games control system. After this intense fight for your life, you and your colleagues will land on an uncharted island, all separated due to the crash and therefore isolated. Searching for your team-mates will be your first task in the game, as you explore the mysterious island and begin your hunt for Kane. You quickly learn that Kane and the Wolf Pack troops will not be your only worry as you battle for survival, due to the island being inhabited by horrifying dinosaurs; this might not be a surprise to you though, considering former Turok games all being based around battles with the intimidating beasts. Throughout the game, you encounter dinosaurs of all different shapes and sizes, from the small but deadly Utahraptor, to the medium sized Dilophosaurus, and of course the bone crunching Tyrannosaurus Rex. Each dinosaur will make you change the way you play the game, due to different tactics needing to be put in to affect in order to conquer the opponent. The smaller dinosaurs can be killed by simply using a knife, but as they grown in size, machine guns, shotguns and even rocket launchers will be called upon to stop the beasts in their tracks. Propaganda Games have attempted to make the dinosaurs more interactive than previous versions of the game, and in hope come an integral part of the gameplay. To try and make this dream a reality, a system has been introduced where the long grass and plants around you moves and shakes in a natural looking way as dinosaurs brush past them. This allows the gamer to spot where a dinosaur is before even seeing it, and therefore allows better anticipation of an attack, and also allows stealth kills to be carried out in a more effective manner. The natural movement of grass when a creature or player interacts with the material has only previously done in two video games, Uncharted: Drakes Fortune on the Playstation 3 and Crysis on the PC, and therefore is a very unique feature to next generation gaming. Not only does the swaying of grass and plants add so much to gameplay, it also helps make Turok feel more realistic and lets the gamer feel more involved with the surroundings. Whilst this is a stupendous addition to the game, it is let down by the grass and plants themselves looking noticeably poor. At times, the grass often looks two-dimensional; and this unfortunately retracts from the realistic feeling the game could have given you. Propaganda Games have done a good job of incorporating new and innovative features in Turok. The grass movements come in to this category, but also knife killing animations and new additions to multiplayer matches, which I will explain later in the review. Using the Combat Knife can often be the most efficient way to kill an enemy in Turok, aswell as the most fun. As you sneak up on an unaware enemy or stationary dinosaur, a Right Trigger symbol will appear on the screen. When this is present, all you have to do is squeeze the Right Trigger; and what follows is breathtaking. The game will spiral to a third person review, where you will see an animation of Turok slashing his sharp blade through a dinosaurs head multiple times, as blood spurts from the dinosaurs motionless body at an incredible rate. There are different animations stored within the game to help avoid boredom seeing this clip, which makes the knife sequences a joy to watch everytime. The first couple of knife kills are likely to keep you staring at the screen in amazement, drooling on your game pad. Some people might feel this is a pointless addition to the game, but I believe Propaganda Games have been clever in introducing this seemingly cool feature. If people enjoy the animations, they are likely to perform them time and time again. In order to do these on the human Wolf Pack enemies, stealth tactics will have to be used in order to approach the enemy without having him shoot painful bullets in your direction. Turok is very much a stealth game, and certainly not a run and gun shooter like so many others released in recent times. The astonishing killing animations will encourage you to play in a stealth manner intended by the games developers. The knife might sound fun to use in Turok, but most other weapons unfortunately are not. This is due to a highly over sensitive aiming system being present in the game. The default sensitivity is far quicker than most other first person shooters default settings. No problem I said to myself, I will just lower the aiming sensitivity in the menu. No such luck, because even the lower sensitivity levels are still way too fast to accurately execute an enemy. The lowest possible setting will be acceptable to most shooting fans, but it still seems incorrect and this could put a few people of completing and enjoying the game. I find it a shame that Propaganda Games failed to act on the feedback given from the demo, as some gamers also complained about the aiming system from their demo impressions. If the games shooting mechanics are not to your liking, fortunately you will not always have to pull out a weapon in order to see your enemies descend upon the depths of hell. Whilst playing the campaign mode, you will often come across scenes where dinosaurs and Wolf Pack members are fighting and killing each other, unaware of you watching on. The wise thing to do here is to let the fight commence, and then assassinate the last one or two remaining enemies. An example of this during the game is when I was largely outnumbered by Wolf Pack members, only for a gigantic Tyrannosaurus Rex to come striding over the landscape and give me some assistance. I gladly accepted, and ran away to cover, allowing my new team-mate to finish the job. This is a refreshing feature to see in the game, and can often be a handy situation when you are low on ammo or trying to reach your objective in a stealth approach. Although Turok introduces exciting and innovative ideas, the game also has a few critical disadvantages which harm the gameplay a huge amount. The aiming system already described is one disadvantage, with the other being the enemies Artificial Intelligence, also known as A.I. Whilst in gun fights, you will often see enemies attempt to hide behind cover, but for some reason only duck to the side of an object instead of actually hiding behind it. With a stationary enemy out in the open, you will find it extremely easy to execute a head shot and drop the enemy to the floor without any attempt of a fight back. This type of situation seems to occur way too often in Turok, and this makes the game feel like an unfinished product. Not only that, but it reduces the realism factor of the game; in real life situations, a trained, lethal army soldier is unlikely to stand out in the open begging to be killed! You will find becoming lost a hard task during the campaign mode due to the gameplay often being extremely linear. Most levels throughout the game are straightforward, offering little alternative for exploration. Some gamers might see this as an advantage, due to nobody finding getting lost fun, but in contrast, some exploring would add a few hours to single player experience. Turok certainly has its downfalls, but fortunately it has enough advantages and innovative features to make the game an enjoyable experience. The single player game will last for approximately eight hours for the average gamer when played on the normal difficulty setting. In bizarre fashion, even the normal difficulty level seems to be difficult and provide a sturdy challenge in Turok, with Inhuman mode being on the edge of ridiculous and requiring a lot of patience and time. To unlock Inhuman mode however you will have to already have completed the game on an easier difficulty level. This can be inconvenient to players who just want to experience the single player and then indulge themselves in the multiplayer aspects, and also for those who wish to achieve the full 1000 gamerpoints in Turok, due to an achievement for completing the game on Inhuman mode for 60 gamerpoints. 60 gamerpoints just to play the game again on an extremely frustrating difficulty level? It does not sound like a fair deal to me, unless you immensely enjoyed the game the first time around of course. To help keep you intrigued throughout the campaign and multiplayer experiences, you will discover the ability to use a wide range of weapons. Whilst the game contains 13 different weapons, none of them are likely to fill you with a sense of excitement and adrenaline. You will have access to the Combat Knife which allows the interesting kill animations, the famous Combat Bow found in previous Turok games, a 9mm Handgun, the Enforcer Shotgun, three different standard Rifles, Grenades, a Sniper Rifle, a Flamethrower, Minigun, and finally a Red Fist RPG. Although this might sound like a good variety of weapons, each weapon has been seen in other games of the same genre and therefore will fail to give you a wow factor and leave you begging to pull the trigger on an unfortunate foe. It would have been nice to see some new, innovative weapons to go along with the innovative gameplay that Turok introduces to us. To go along with the engaging storyline, Multiplayer is also available over Xbox Live; and this is really where the game shines and brings good replay value. The single player campaign is not the only game type bringing new aspects to a first person shooter game, due to Turok introducing a very clever feature which will keep you on your toes throughout multiplayer games. You will not only have to worry about your enemies evil intentions, but also dinosaurs and bugs that will spawn and roam around the map, trying to digest you for a nice snack. You will have to either exterminate them, or risk being eaten alive as you line up that perfect headshot; only to be attacked from behind! I must admit though, it can be a handy when you are low of health, about to be killed in a gun fight, only to see a thunderous T-Rex storm on to the map and attack your enemy. There are seven different maps to play, with each maps appearance differing from the next, and this helps to avoid boredom during multiplayer. Seven maps might seem like an unacceptable amount to some though, with other first person shooter games such as Call of Duty 4 containing fifteen or more maps to explore and battle on. If you get bored of capturing your opponents' flag or killing countless noobs in multiplayer, then you can team up with a friend and take on one of three maps specifically designed for Co-operative play. Co-op play is a growing feature in this day of age, and is a nice addition to the game providing a break from the single and multiplayer experience. Not only will the co-op maps allow you to have a good time with some buddies, but at the same time achieve gamerpoints. Each map completed will award you with thirty gamerpoints; an incentive for the many achievement enthusiasts among you. Turok runs on the famous Unreal 3 game engine, which has produced graphical masterpieces such as Gears of War, and therefore gave me high expectations for Turok. Unfortunately, the graphics delivered are a certainly a mixed bag. The two-dimensional grass mentioned earlier detracts enjoyment from the gameplay, and when up-close to certain objects, textures will appear blurred and unrealistic. However, some scenes are beautifully done. An example of this is when looking out on a valley far below; you are able to see dinosaurs roaming around, hunting for prey. The environment is also particularly well done in Turok, and helps to create a creepy, futuristic atmosphere during the game. The game looks up to par graphics wise, but no better than most other games currently available for the Xbox 360 games console. Propaganda Games provide us with another solid first person shooter game to enjoy, but fail to provide yet another solid achievement list. A large percentage of the achievement list is dedicated to multiplayer gaming, and this may anger a large majority of gamers due to a recent survey proving most people prefer single player achievements, rather than online achievements. Whilst none of the multiplayer achievements are extraordinary hard to gain, the sheer amount might put some of even attempting to achieve them. You will receive forty gamerpoints for completing the game, and as stated earlier in the review, this will unlock Inhuman mode. Completing Inhuman mode will then award you sixty gamerpoints. You are likely to run out of patience before achieving these sixty gamerpoints though, due to either already playing through the experience once and lacking motivation to explore the world of Turok again, or just giving up due to the outrageously high difficulty level. A good achievement list can help add hours of enjoyment to a game, but instead, Turok's is more likely to put you of playing the game.
It was supposed to be a simple mission. Get to the targeted planet, grab the bad guy, get out. It should have been as easy as that. Nobody counted on getting shot down in orbit and crash-landing in the middle of nowhere. Nobody expected the immediate fatalities that followed. And they definitely didn't think that this strange new world would be home not only to thousands of armed soldiers, but also savage packs of bloodthirsty dinosaurs. But guess what? ~*~*~*~*~*~ T H E - S T O R Y ~*~*~*~*~*~ In this futuristic first-person shooter/survival epic, Joseph Turok has been summoned to aid a small military group known as Whiskey Company in their latest and most important mission. They are out to get a man called Kane - who just happens to be one of the most skilled knife-ists of all time, AND Turok's former mentor. Kane's gone bad and established himself as... well, you'll see. He's hiding away on some distant planet, off the charts, but trackable, at least. Whiskey Company picks up his icky scent and hauls ass in his direction. Things are fine and dandy until WHAM, the ship gets hit by some huge freakin' missile from the ground hundreds of klicks below, and, whaddaya know, sends you plummeting downward in a blazing rush of chaos. You are guided out of the flaming wreckage and infernal remains of the ship in a clever little tutorial that shows you how to duck, climb, open doors, etc. Once you are outside, you and one other soldier (not the luckiest guy in the universe) immediately set out to find the other part of the ship, which was apparently blown in half. Of course, radio contact is attempted, but that never works in these situations, does it? Of course not. Let's try and keep it realistic, please? Eventually, you meet up with Slade, another stray member of Whiskey company (a member who isn't particularly fond of you or your ridiculous hair), and afterwards, Whiskey Company themselves. From there, the mission to get Kane it dropped and just like that, you convert to "survival mode". Unfortunately, escape is impossible without the communication link that allows radio frequencies to channel back to base. Nobody wants to head back into the jungle, which by now they all know has hundreds of irate dinosaurs in it, but that's where the com-link is and someone (meaning you) has to go get it. But wait. It gets better. Somewhere along the way, Turok discovered that Kane was not alone. Yep, he brought a few friends along, maybe ten-thousand or so, and they aren't too pleased to find you and your gang of party-crashers interfering with whatever they're doing (creating the most potent, efficient, and lethal biochemical weapon of all time, as you soon find out). On top of that, there are big bugs, collapsing caves, and its only a matter of time before a volcano (which has conveniently lain as dormant as Paris Hilton's brain for hundreds of years) decides to erupt. So, if you remember anything while playing this game, remember this: no hurry. ~*~*~*~*~*~*~*~ T H E - G A M E P L A Y ~*~*~*~*~*~*~*~ The game had me hooked almost immediately. I must admit, before I stuck the thing into the console, I had my doubts - Evolution (the prequel) sucked so hard that its main antagonist was rightfully elected gaming's very worst villain. Like, of all time. But my pessimism was vanquished at just five or ten minutes in. The first death you witness up close and personal (death by dinosaur, conveniently) really gets your adrenaline going. My heart stomped as the poor dude was dragged off into the bushes - after that, I was paranoid (and excited), worrying that something was gonna jump out at me and pull the skin off my face before I had a chance to pick up a weapon. And really, I mean, that stuff was so convincing that I clenched up tight enough to pull a muscle. It made me hurt in places that don't even exist. Blood thundered in my veins like... uh, I don't know. Thunder or something. Hyperbole? Perhaps. But perhaps not. Anyway, after that, you finally get your first weapon. A dinky little SMG that, upon being picked up, sets off a magical scripted explosion of action and results in maybe ten or twenty little baby velociraptors jumping out of the bushes and thrashing you about from the safety of the high grass around you. This is when you are introduced to what is by far the game's biggest flaw. The targeting system. The targeting system in Turok is so terrible that I have taken an entire star away from my review just because of it. I'm not sure what the programmers were thinking when they were looking around and firing their impossible-to-control, erratically designed weapons and saying, "This is good," but I assure you that if I had been there, someone would have gotten hurt. It adds an additional level of difficulty that is just annoying and completely unnecessary. Which brings me to another point - this game is HARD. Like... one of the hardest games I've ever played. They have a difficulty called "Inhuman" and judging by how hard the easiest difficulty was, I'm starting to think that "Inhuman" is more literal than anything else. Everywhere you turn there's another cannibalistic dino or two or twenty - yes, the game almost always sends baddies your way in groups of ten or twenty or more - that are almost impossible to hit. You will (not "may", you "will") find yourself using the knife excessively, as you don't have to target with it and it's the easiest method of elimination. It almost becomes habitual. But don't get me wrong. There are lots of positives as well. For instance, if you like flashy kills-for-flare, such as the chainsaw and curb-stomp executions in Gears of War, then this game will make you smile. That handy little knife of yours can be used in so many entertaining ways depending on your location in relation to the enemy you're attacking, as well as the species of the foe. If it's just a little guy, you may just pick him up by his throat and finish it quick, or raise him dramatically over your head and crack his little spine on your merciless knee. If it's a human, you stealth-kill by reaching around and punching it through their armor, or do away with them by giving them what we have come to know as a Columbian necktie. And the big dinos? Oh, find out yourself. Speaking of big dinos, this game has some sweet boss fights. Personally, I love boss fights. And one of the first ones in the game is against the mighty mama T-Rex, who is just a little pissed because you broke into her nest, murdered her babies, and you're in the process of stealing something carried by one of the people she ate. I'm not gonna lie to you - that was the scariest boss fight of my life. I'm not even joking. It almost felt real. It was sweating bullets through the whole thing and when I finally prevailed I felt like the cat who swallowed the canary (or rather, the dinosaur who swallowed the pterodactyl?). The voice acting in Turok is great. I'm just gonna come out and say it. I loved every cut scene in the game. They were smart, well thought-out, and written by people who were clearly experienced. Sometimes they're even funny. And there a lot of those little one-liners that make you go, "Oh, that's pretty bad-ass." In fact, it seemed like the team behind Turok took stuff that nobody complained about in the past (targeting) and took away from that to add to things that had formerly sucked (cut scenes, voice-acting). I mean, you can definitely see the effort that went into the game. Graphically, it's beautiful (the 360 graphics are better than the PS3 version), and the animation is darn-near flawless, but its obvious that the more general things were left out to dry - possibly, assumed to be decent without any extra effort for improvement. On a different note, there is creativity to be found in the weapons, as hard as they are to control. There are two in particular that I really like. There is some sort of explosive-launcher, don't recall the proper name, that you fire with the RB trigger, and then detonate by pressing the trigger again at exactly the right moment (say, when a troop of enemy soldiers marches over it). And the other is the flare (the alternate use of the shotgun), which you can fire onto enemies while dinos are present, and watch all the dinos run straight after the flare, lured by the light. It's a great, fun way to take out troublesome opposition. Every weapon has an alternate use, mix and match to efficiently combat your way to a very, very difficult victory. ~*~*~*~*~*~*~ C O N C L U S I O N ~*~*~*~*~*~*~ Turok has the potential to be one of the great shooters of all time. Innovative, pretty to look at, unique in style and theme, and just downright fun to play. But the basics that lacked so much took away from the experience drastically. If the team behind the game would apply themselves in all the base areas next go-round, they just might create the FPS that we're all waiting for. 3/5
When Turok made its debut on the Nintendo 64 back in 1997, it was a hit as hunting Dinosaurs in a safari is obviously fun! It's sequel was an even bigger success, but unfortunately Acclaim went downhill from there, with the poor Turok: Wage Wars and the god awful Turok: Evolution. Then Acclaim died due to bankruptcy and you would think the series would have died with them. But now, new developer Propaganda Games and Touchstone have revived the series with a next-gen facelift for the year 2008, along with The Club, Devil May Cry 4 and Army of Two. Does is stand out of the pack, or should this Dino hunter stayed retired? -(The Story)- The story follows Joseph Turok, a guy who was the member of a brutal group called Wolfpack. After quitting on them for reasons unknown, at least for now, he has joined a group called Whiskey Company. They are on the hunt for the leader of Wolfpack, Kane, and find him on a remote planet. It's all smooth until the ship they're on is shot down and they crash land on the planet. It turns out their mission just got more complicated. Turok tells its story with a mix of cut scenes set in present day and flashbacks from Turok's days in Wolfpack. This means the story progresses while telling you about the hunters past. It's a good mix, and the plot is engaging throughout thanks to beautiful animation during cut scenes and great voice acting. -(The Controls)- The game controls like your standard third-person shooter, with the movement mapped to the left analog stick and aiming mapped to the right analog stick. The four face buttons can be used to crouch, reload, jump and do an action when prompted by a symbol. You can select your weapon/grenade with the D-Pad. You can shoot with the right trigger, and zoom in with the left trigger. You can use the two bumpers to throw your grenades and use the secondary fire. In multiplayer you can press select to see your stats. The aiming is a little bit sensitive on the default setting, but if you turn it down to the max it's perfect. And once you do, the controls are perfect. -(The Gameplay)- Turok's single player mostly plays like the average shooter. You must shoot your way through linear levels using a selection of weapons including shotguns, pistols, assault rifles and rocket launchers. Also, the A.I. isn't the smartest as a couple of times I killed someone right in front of another enemy and they didn't bat an eyelid. So at first, Turok might not seem like much. But once you've found the knife and bow and killed your first dinosaur, you realise that Turok is one of the most fun and exciting games released so far on the Xbox 360 this year. It definitely is all about survival, as while you'll sometimes find ammo stacks, it can sometimes be hard to get to ammo as you are on a deserted planet. It isn't as strict as, say, King Kong was but it definitely can push you to use your knife. And strangely enough, the Knife is one of the reasons the game is so exciting. With the knife, if the enemy isn't too big, then you can perform an instant kill on the enemy. You run up to a raptor and squeeze the trigger and you perform a kill. You will do something like stab the dinosaur in the head, or leap on its back and stab it in the head. You can also do this move to human opponents, either behind their back or face-to-face. They're a lot like the kills on Raptors, except with a human. These moves are brutal, yet you can still take damage if opponents are shooting at you. This means you should only use knife kills if you are encountering raptors and other dinosaurs, or if there are no enemies nearby. The other cool weapon is the returning bow. It's the best way to get headshots can sometimes kill with one shot away from the head and the alternate fire can be used for an explosive surprise... The other weapons are as said before standard. The trick here is that weapons have alternate firing modes. This means that a shotgun won't be completely useless if you run out of shotgun ammo. You can use the shotgun to shoot a flare onto a human, and so long as they don't roll around on the floor to get it off, Dinosaurs will attack the human with the flare. This means you can set up sneaky attacks with the flare and save some ammo at the same time. Aside from the mini-gun being able to become a turret by dropping it on the floor, the rest of the secondary fires aren't all inspiring. The flamethrower lets you shoot flame bombs, the assault rifle can add on a silencer and more. But the weapons are excellent in general. All the weapons pack a punch, and the alternate firing methods add some depth to the mix. There are lots of excellent things about Turok's single player. Pacing is pitch perfect, never letting up or slowing down for long drab cut scenes. The action still carries on during cut scenes, and the action is incredibly fast during gameplay. The boss fights are incredible in Turok. Whether you're fighting a giant T-Rex or a large water snake with multiple tentacles, the boss fights are large, challenging and epic. Unfortunately, there are only three, and for some reason you fight a T-Rex twice, except the second time you don't have any weapons except the bow, meaning you have to try and dodge the giant bugger while finding weapons. That was fun still though! Unfortunately the game does suffer from problems. Like I said before, the A.I. can be downright dumb at times. On top of that, the knife combined with the bow can be a heavy reliance, though the bow will eventually run out of ammo and the knife is useless when you are fighting multiple enemies. Once you've finished the slightly brief single player, you can then dig into the multiplayer component of Turok. Let's start with the co-op. Turok lets you fight with up to three other players in three special co-op missions that usually have you backtracking through levels from the single player. Unfortunately, as said, there are only three missions available but the co-op is decent fun for those who hated competitiveness. It also would have been nice if sixteen players could do co-op, like Ghost Recon: Advanced Warfighter. But four players is most than some games, so that's good enough. The competitive multiplayer fares better than co-op. You can play in ranked or unranked matches in either team or free-for-all matches. There is deathmatch, team deathmatch and capture the flag. There is also assault capture the flag where you change from attacking to defending. And then there is war games where there are different objectives for each match. Some matches require you to find a bomb and blow up the enemy's headquarters, powering up then defending your base and attacking or defending towers. There are also leaderboards for multiplayer, and there will be downloadable content for the future. The online play, as a whole, is great fun and while not as good as CoD4, will hold your attention for at least a couple of weeks, if not more. The game is rated 15+ for strong violence. This is a bit weird as while there can be some violent scenes of blood as you stab a dinosaur in the head, there's no blood when you do a knife kill on a human opponent, which is strange. There is some language, but because this is on a deserted planet, there won't be naked strippers or lots of drugs and alcohol present in the game. On the other hand, the dinosaurs could scare younger players as they are scarily real, and there are occasional moments of jump scares. -(The Graphics)- The graphics in Turok are one of the highlights, using Epic's Unreal Engine which powered Unreal Tournament 3, Gears of War, Mass Effect and will power Too Human (if it's blooming released!). It's an engine known for stunning visuals, and the trend is continued here. Environments are beautiful, with excellent grass shrubs that are fully animated and 3D, lovely effects like water and sunshine, and a rather natural feel with lots of trees and bushes. While a lot of the levels are a bit claustrophobic, there are moments where you're standing on the edge of a cliff and see a pterodactyl flying in the distance of mountains that are beautiful. Character models look great and animate excellently. The dinosaurs themselves look amazing, as their every bone and muscle is shown in a dinosaur, and their skin shines in the sun. And the frame rate is smooth throughout. -(The Sound)- The sound is excellent. The orchestral score is magnificent, and it comes in at the perfect moments to provide an atmospheric experience. This is also helped by ambient sound effects, as when you're exploring the jungle in silence, you'll suddenly hear a quiet growl of a raptor. You'll have to listen out for these effects, as raptors can suddenly jump out on you. It adds tension and immerses you into the game world. Other effects like the grass shrubs blowing in the wind, or moving when enemies are stalking you definitely add a layer of intensity. The acting is great-it feels like we're playing Gears of War again with manly acting and tough, sometimes witty dialogue. With lines like 'Hey Turok, maybe you'll grow some balls while you're here', you definitely have a couple of chuckles. -(The Replay Value)- The replay value is great. If you don't have Live, you will still get a good amount of content here. While the single player is slightly short at about eight to ten hours, you will replay it, if not for fun, but to have a go on the harder difficulty. There are also a few single player achievements to add value. But if you do have Live, then you get the single player as well as the very fun multiplayer that adds dinosaurs and other creatures in the match. It is definitely one that will keep you busy. There is a terrible achievement that asks you to kill an enemy, a creature, a team mate (yes, a player on YOUR team!) and yourself. This stirs up team killing, which will frustrate you. The rest of the achievements are solid. A majority of them come from multiplayer, but to make up for this the single player achievements are as tough as nails. One asks you to kill the final boss without using a shotgun-perhaps the best weapon you can use. Its tricky managing to find the perfect moment to throw a grenade to take out three enemies, and finding 100 perfect situations for a stealth kill will challenge. -(The Score)- Controls=10 Gameplay=8 Graphics=10 Sound=9 Replay Value=8 Overall Score=9.0 -(The Ending Comments)- Turok is a revival of a once legendary series that went downhill. It has stunning graphics, a great orchestral score and sharp sound effects, a perfect pace, exciting quick-kills, amazing boss fights, intense gameplay and a good amount of value for money. There are some issues. The aiming is a bit too fast at the default setting, the A.I. is sometimes moronic, the single player is slightly short and the knife/bow can make the game a little too easy at times. That said, the game is the most fun game of the year so far, and could be Game of the Year if nothing else can compete with it. So get your Dino-hunter cap ready and your bow and arrow in hand-Turok has been resurrected! -(The Extra Info)- This was published by Touchstone and developed by Propaganda games. This was released on February 8th and is also on PS3. PC version coming soon. This is available from Amazon for £29.98