Welcome! Log in or Register

Two Worlds (Xbox 360)

  • image
£39.99 Best Offer by: amazon.co.uk marketplace See more offers
13 Reviews

Genre: Adventure & Role-playing / Published by: South Peak / Release date: 2007-09-07

  • Sort by:

    * Prices may differ from that shown

  • Write a review >
    How do you rate the product overall? Rate it out of five by clicking on one of the hearts.
    What are the advantages and disadvantages? Use up to 10 bullet points.
    Write your reviews in your own words. 250 to 500 words
    Number of words:
    Write a concise and readable conclusion. The conclusion is also the title of the review.
    Number of words:
    Write your email adress here Write your email adress

    Your dooyooMiles Miles

    13 Reviews
    Sort by:
    • More +
      29.05.2010 19:15
      Very helpful
      (Rating)

      Advantages

      Disadvantages

      Just, don't buy it.

      This game is a bad RPG, and a waste of money. The graphics are terrible, and the voice acting and mission ideas are just not worth even laughing at, they are all just horrendous.

      To start, the animations are jerky and just not very nice to watch, the frame rate, is just really really terrible, I got about an average of 20FPS while playing in a boring scene, as in, I wasn't in battle, or in a dense forest with thick vegetation or sun beams coming through the trees.

      The story is just bland and boring, I was very bored from the 2nd mission and I the only thing that kept me going was the thought of at least a fairly decent mission, but no, even that was denied and instead I was given the same old rubbish.

      It wouldn't be so bad though if, as I said the framerate didn't dip so low it became beyond unplayable. Had the potential to be a great game, but the messed it up big time. Hopefully they can save it with the sequel.

      Comments

      Login or register to add comments
    • More +
      02.09.2009 02:17
      Very helpful
      (Rating)
      2 Comments

      Advantages

      Disadvantages

      Good game but would have been a mster piece if spent more time in development

      Two worlds is an RPG game set in a fictional map as you take the role of a the main character in search for his sister. The game does not have a good story to boast but has a massive map to explore. The map stretches far and wide and incorporates towers, countless towns and cities, ruins and so on.

      As in most RPG the main idea is to plunder, pillage and loot as well as obtain experience from completing main and side quests. There is a good variety of missions which will keep you going and plenty of items and upgrades and leveling up skills. However the interface is little difficult to use with the xbox and the writing is minuscule even on a high def tv.

      The graphics and downright attrocius and the character animation does looks jerky. Riding a horse through open terrain is a mission to itself. The music is just about ok but has terrible voice acting. The enemies on the other hand are varied with dragons, bandits, orcs to wolves and wild boars.

      Two worlds is an RPG game which shuld have been in development a little longer epecially to sort out the jerky movements and smoother graphics. Its worth a play if you need a long rpg game and enjoy exploring miles of terrain

      Comments

      Login or register to add comments
      • More +
        14.08.2009 18:40
        Very helpful
        (Rating)

        Advantages

        Disadvantages

        Don't buy

        One of the worst RPGs on Xbox360 and in the history of gaming. I wouldn't recommend to anyone. Whilst trying to emulate Bethesda's great formula for Oblivion with a avast world and customizable characters, Two Worlds offers a bland world with poor graphics, very little customization, terrible voice work and a waste of time. The main storyline is very easy to complete with 370 points being given for defeating the last boss but is just not worth the hassle with tedious gameplay and a poor fight system. Introducing online play to the Oblivion-like formula also fails with a very slow and glitchy gameplay which makes saving a must when playing. Despite having a giant world map there is nothing to explore with very few monsters and costumes for characters and a speech system hat gets very tiring after the first few minutes play. The best part bout it is that you can skip it. Only for the severely bored.

        Comments

        Login or register to add comments
      • More +
        08.07.2009 17:26

        Advantages

        Disadvantages

        .

        The Two Worlds is a game set in medival times complete with all the things you'd expect in a game like this: magical creatures, knights and more weapons than you can shake a stick at. The sheer variety in the way you can level up and make your character unique is excellent and provides a great number of alternative ways you can play the game.
        As a result the combat is great - there are multiple ways in which you can choose to fight. This is great as there are so many enemies and so many battles.

        Another big positive is the enviroments - there is such a variety and although they don't have a polished finish they do all look pretty good and so it is hard to get bored of travelling. This is a very good thing as even though the main quest will only take 8 hours it is very insignificant compared to all the side quests and optional extras you can do.

        There are quite a lot of downsides however. The frame rate can be very bad - everytime the battle gets too intense it is very slow and hard to play. Also there is a huge problem with lag with regard to online play. Any more than two and it just becomes a joke.
        The missions in the main story are pretty bad also, most of them are pretty badly though through and don't really work out as planned .

        Overall it is a good game but lacks the quality finish needed on a game such as this.

        Comments

        Login or register to add comments
      • More +
        04.07.2009 20:45
        Very helpful
        (Rating)

        Advantages

        Disadvantages

        If it wasn't so addictive, It would have gone in the garbage years ago! I rate this game 7 out of 10

        This game is definitely one of the most thrilling and captivating games on the market today as it offers hours of fun gameplay that will keep your eyes glued to the screen for weeks!

        First of all, the main good points of this game are:
        - The main story line is very fun to play as it is pretty long.
        - The side quest will make exploring cities and the world much more exciting.
        - The world map is very impressive as it is HUGE and will have you exploring for hours!
        - The range of skills to use is fantastic as you can do almost anything you want for example, one day you may decide to sneak around and be a thief and the next day you may want to ride around on a white stallion slaughtering beasts.
        - The same thing applies for the 3 main classes as you can raise your skills on melee fighting, archery and magic and do not have to choose one of the 3.

        The drawbacks of this game are:
        - The graphics compared to many other games are truly abysmal.
        - They had to try and fit so much text into the screen that most of the text is very small and hard to read.
        - The voice acting is extremely poor and will start to annoy you within an hour of playing.
        - The controls need a lot of getting used to as you will always make silly mistakes that is down to the controls.
        - the combat is very poor and will become very dull and boring
        - Magic spells are virtually useless and you will not see the point of shooting huge fireballs at low level monsters if it only deals a tiny bit of damage.
        - Online free play and PvP are extremely boring as you must stick to one part of the world, it can get very bad lag as you kill monsters and there are many glitches.
        - The game will get so repetitive after a few days of playing

        Most of the achievements in this game are very well thought out, especially the 'Visited All Locations' achievement (worth 50 gamerscore) although the 'Defeated The Grand Enemy' achievement was a bit ridiculous as it is worth a massive 370 gamerscore!
        Overall I score the achievements 7 and a half out of 10 for difficulty.

        Despite all the drawbacks of this game, this is such an addictive game and I recommend it to any person who loves RPG's, can appreciate a game despite it's bad gameplay and graphics but most of all, people who like kicking the crap out of monsters!

        Comments

        Login or register to add comments
      • More +
        31.12.2008 14:56

        Advantages

        Disadvantages

        Not a bad game

        This was a third person Role Playing Game and I am in two minds about it.

        The campaign wasn't too bad, and there were loads of achievements to be had.

        The game was quite vague about what needed doing. The controls and functions were a little on the vague side.

        The world was massive though. I'm not too sure whether or not the size of the world rivalled that of it's competing Oblivion, but it was certainly close.

        I did have a go at the online Player Vs Player mode, which was trying to rival World Of Warcraft, but unsuccessfully.

        There is a competative side to things, but there simply aren't enough players online anymore to make this a great online experience.

        If you want a game to spend 30 hours playing, buy this game. And if you are a fan of beating down Orcs in an RPG environment, this is the game for you.

        Comments

        Login or register to add comments
      • More +
        19.11.2008 19:06

        Advantages

        Disadvantages

        ok no more no less

        ok i really enjoyed it, but their were certain aspects of the game i could quite grasp. eg magic i just could use it, it didnt give me a clear enough explanation in how to use magic. For me this made this game really hard seeming as most of the charters weakness was magic. even though sometimes i hated the game i found myself restarting it several times just so i could become better than my last character, all i can say is they should have given you more instructions at the stars of the game telling you everything, for sword fighting to magic, maybe its because im not a amazing gamer but surly people how produces these games must realize that, not every one can complete halo 3 on legendary and even if you were a good gamer it wouldnt hinder your experience or playability of the game if there was more instructions. i liked how they kept the quest log simple but this also effected how we were able to do the quests buy not giving enough help with the quests, most of the time was spent me running around on a horse that would even go straight trying to find one little road that would lead me to my destination, why did they had to make it so ghard

        Comments

        Login or register to add comments
      • More +
        13.09.2008 13:48
        Very helpful
        (Rating)
        6 Comments

        Advantages

        Disadvantages

        Same as advantages

        INTRODUCTION
        ==========

        TWO WORLDS, is made by Top Ware, and is an awesome RPG {Role Playing Game} set in a great fantasy universe. It is set in a time where the once fragile peace between man and Orc's has been shattered and carnage is resumed. You play a mighty mercenary for hire. This is what you do in the game as a sideline to the main storyline quest, which is to find your sister. After her village was attacked and destroyed, your sister disappears. At the games start you are approached by strangers that want you to do their bidding, and if you don't you will never see your sister again........

        THE WORLD OF TWO WORLDS
        =====================

        Two Worlds is played in the third person perspective. One advantage of this factor is that whenever you equip him with a new piece of armour or weaponry, you see the visual changes to him. There is a huge arsenal of different weapons at your disposal to off the enemy. The greatest thing about the world of Two Worlds is the sheer vastness of the gaming world. It is immense. It is completely non-linear, so you can literally go where you want, when you want. You do have a main storyline but you continue this at your own leisure. There are dozens and dozens of different missions and quests for you to indulge, through interaction with other characters. All new missions and places of importance are marked onto your map. You see in Two Worlds there are so many different cities, fortifications, villages, out-posts, caves, towers and much more for your delightful exploration. When in cities for example you can also enter the buildings which is seamless no waiting for loading. However, some doors are locked, but if your lock picking skills are adequate, these are no bother. Not only do you accumulate wealth by accruing weapons, and armour etc, but by completing quests as a mercenary you gain money and valuable experience. Aside from this you can gain gold by looting it from corpses, or for the rogue type, just steal it. The world you explore is a visual treat, it is very detailed and varied. You even see things like rabbits scurrying into bushes or fireflies dancing in the air. You explore many different types of terrain. These can be vast sweeping, lush fields and hills; with their varied greens and fields of wheat. On the other hand there is desert type areas, or scorched earth where the un-dead lurk. This is just some of the examples of terrain you will encounter. Naturally it can be annoying having to run for ages over such an immense landscape. Fear not, for there is an array of varied beasts to ride. These range from standard horses, to dragons, un-dead creatures among others. Yet if you want to get around even quicker, there are loads of teleports all over the lands. Hop on in and your there in an instant. Getting lost is not an issue. In the top right hand of your screen is a mini map. However one of the pages to your inventory includes a larger map, which you can also zoom in on. It also has different markers for you to aid in the completion of quests, or simply find a teleport, village or something similar.

        CHARACTER DEVELOPMENT
        ===================

        Character development is one of the areas made extremely easy by the game makers. What they have done is set all the skills into groups such as passive, active, magic, archery skills and so on. If you are unsure as to what a particular skill does, simply place the cursor over the top of a skill and a little pop up window appears with a detailed description. You are able to hot key all magic and active skills for very quick use. Yet another selling point of the game is that you may for example start off by making your mercenary an assassin type character by enhancing skills such as sneak, steal, lock picking. Then further into the game you think "Damn I wish I had made him into a mighty warrior". Well have no anxiety. In many of the encampments, and cities etc are special druids. These cloaked rascals have the ability to un-allocate your attribute and skill points for you {for a price of course} to re-allocate to your hearts desire. Also in various locations are masters that you can pay to teach you skills, which raises key skills. Level up's come very frequent in Two Worlds, so you are rewarded for your efforts far more quickly. In your inventory, you can equip your armour and weapons. If an object is red it cannot be equipped and again, place the cursor over and you get details of the necessary requirements of equipping the item. In some cases objects are blue. This means that the item can be combined with something else in your inventory to enhance it. This can be either magically or making it superior. This also increases the value of the said item. A further point of interest is that unlike in many other RPG's there is no penalty for getting killed. In some RPG's if you are slain you lose experience and or the items in your inventory that you have accumulated. Not in this game. Randomly placed shrines around the land bring you back to life as close as possible to the place you died. When you are returned you are exactly the same as you were at the point of death. Similarly to many RPG's you get health potions and magic potions that you can take by pressing the shoulder buttons, as long as you have some in your inventory. One of the greatest aspects of this game that impressed me was the sheer amount of different races and creatures in the game. Just a small example of some of the races and creatures are Golems, Orcs, Mummies, Zombies, Bandits, Necromancers, Dragons, Skeletons, Harpies, Arachnids, and many, many more. All have their own unique fighting styles.....nice touch. Talking about fighting styles brings me to another juicy point of interest. Once you enhance some of your melee skills it gets a little like a 'John Woo' movie. You see your character swinging the sword round his body and doing some very glitzy moves. He even twirls the sword just before sheathing it in his scabbard. I do not want to blether on so I will make you privy to another game feature. For gamers familiar to the game called Fable on the original X-box, Two Worlds gives you the freedom of choice as to act socially responsible, or just be a wee shit and do bad actions ranging from chopping the hell out of innocent victims to stealing some of their property. Only just like in Fable there are consequences to all of your actions. It is just a matter of weighing up the pro's and con's of each decision.

        SUMMARY
        =======

        This game is definitely worth 5 stars. The makers have clearly put some serious thought into this game, and understood what dedicated role play gamers want from a game. Just let me re-iterate a few selling points.

        * The ability to remove and re-allocate skill and attribute points
        * A world so huge it would be an unemployed cartographers dream come true
        * An insane amount of different creatures and races
        * Freedom in every sense of the word, continue the main storyline at your own leisure
        * Simplified controls and character development
        * Peachy sweet graphics
        * Run, ride, swim, climb your way around many different interesting environments, and much, much more besides.

        The copy that I purchased was the two disc collector's edition. This had the addition of a soundtrack CD. It also has a pull out map poster. I strongly recommend this game. There is literally the danger of losing days when indulging in this game.

        OFFICIAL WEBSITE
        ==============
        http://www.2-worlds.com/#

        FANS WEBSITE
        ===========
        insidetwoworlds.com

        TIP: Students, purchase this product from GAME, using your NUS extra card to receive 10% off the price........sweet.

        Two Worlds carries an eighteen rating for violence and bloodshed

        Thank you for reading my review. Addy

        © 2008

        Comments

        Login or register to add comments
        • More +
          07.09.2008 01:03
          Very helpful
          (Rating)
          1 Comment

          Advantages

          Disadvantages

          One of the Worst Live Experience's Out There

          *****This is a review for Two Word's Gameplay on Xbox Live Only*****


          There are so few RPGs on the 360 that when one comes along we all will it to be good. Oh, what we would give for a game that would stand up to the might of Oblivion. Two Worlds is the first game to really show that sort of ambition sorely lacking in this genre on the 360. Our dreams of MMO's and spending our evenings in virtual worlds with our friends haven't really come to pass so far but with games like Two Worlds coming along our dream of an all consuming PC Style MMO life may be about to come true. Just not yet.

          Two Worlds offers your the chance to play in a third person fantasy role player both off and online. Unlike in the single player, multiplayer offers you a choice of roles such as Warrier, Blade Dancer, Fire Mage and so forth to choose from. You'll also be able to choose your sex-another option missing from the single player. From there it's a simple matter of jumping into a role playing scenario with up to seven friends or a Player versus Player game with a choice of modes such as Deathmatch, Team Deathmatch, Monster Hunnt, Assault, Horse Stealing and even Horse Racing!

          Although Two Worlds promises so much it delivers almost nothing. All the online modes are laggy beyond belief and playing in any of the modes is a surreal experience. Your character will slide around or run on the spot. At one point I approached a bear that stood up, growled in Kitt the Blade Dancer's face and then fell over dead. I don't know why. The real time fighting combos that your character is supposed to be able to execute with the right trigger stutters and often misses targets. You could make a cup of tea in the time it takes for a button press to transform into the swing of a sword. And drink it. Cold.

          Everyone loves riding on a horsey in a game with me as no exception, but the Horse Racing mode in PvP on Two Worlds sport s the worst controls I've ever seen. I could muster more control over a real horse, even if I had broken arms and the horse was dead.

          Despite boasting a complex character customization system, a great variety of magic and weaponry and some huge and pretty maps, the lag and poor implementation of fighting destroy the game. The only fun I had was taking off Kitt's clothes and letting her be eaten by a pig which is what I'd rather do in real life than play Two Worlds on Live again.

          Comments

          Login or register to add comments
          • More +
            22.08.2008 16:33
            Very helpful
            (Rating)
            1 Comment

            Advantages

            Disadvantages

            Its nothing special

            Two Worlds is a role playing game for the Microsoft Xbox360 console.

            The aim of this game is to rescue your sister who has been captured, though the voice acting is so bad you probably will not want to pay much attention to the cut scenes and Dialogue.

            I purchased Two Worlds because I thought it would be like The Elder Scrolls Oblivion, it is somewhat like this game it features the same vast open world and go anywhere type gameplay, however many issues make this game inferior

            The fighting is dreadful, your weapons dont collide with enemies properly. The exploration is less satisfying as you do not come across any other people. The game is still OK but once you have played Oblivion you will find this game to be hopeless.

            The poor dialogue, boring combat and exploration make this game not worth the £20.00 or so you will have to spend to buy it.

            Comments

            Login or register to add comments
            • More +
              30.07.2008 23:21
              Very helpful
              (Rating)
              5 Comments

              Advantages

              Disadvantages

              Surgeon general warns that the contents of this gamebox are potentially hazardous to your health.

              Orcs! Magic! Incessant mediocrity! Two Worlds!

              I was in the local game-store. I was simply browsing, not even really looking to buy, when I hear the dude behind the counter talking to his friend about this game called Two Worlds. He looked to be the knowledgeable gaming type - glasses, bad acne, the stereotypical works - so I listened in. He claimed that the game was awesome, and it "destroyed" Oblivion by comparison. Immediately, my hopes soared - I hadn't gotten a truly worthwhile game in a long time, and if there was an RPG better than Oblivion, I had to have it! Well, I am thoroughly convinced now that the man I overheard pays a happy visit to his table-wife and rubber duck-children every night at the asylum, because let me tell you something - Two Worlds is NOT awesome.

              It was unwise on the part of the developers of Two Worlds to release a game so similar to the monstrous bones-into-dust thrill ride that was its predecessor, Oblivion, so soon. And perhaps even at all. Doubtless, Oblivion gamers will develop more than a few powerful suspicions that Two Worlds wants to be Oblivion...it wants to be Oblivion really, really bad. It was inevitable that the words "rip-off" and "stolen" and "sucks compared to" would be thrown about by a lot of RPG fans from all over the world (except Germany, or so it seems from the Two Worlds website). But I personally feel that the accusations are justified. And please, I beg of you, don't think I'm being biased just because I like Oblivion - I wanted this game to be great. I wanted it to be better, even, and I have nothing against anyone who likes it. But in my eyes, it just failed to deliver. Here's why.


              ~*~*~*~*~*~
              T H E - S T O R Y
              ~*~*~*~*~*~

              So, you're riding through the woods with your sister, minding your own business, when something happens. Yes, "something happens". I am unsure as to what actually transpires, but your sister (your average scantily clad fantasy diva whose bracelets are her largest articles of clothing) winds up getting kidnapped, and you embark on an adventure to save her, ultimately intertwining yours with the fate of the world. Before you know it, you'll be off collecting mythical knickknacks to stop the rebirth of the evil war-god, whom the orcs praise for some reason, and save the people of Antaloor from total annihilation. No kudos for originality.

              On a positive note, beyond that, the storyline moves at whatever pace you want it to. No aspect of the main quest is set in stone as something that is absolutely going to happen at a specific point in the future, and you are allowed to go along as you wish. The game is loaded with side-quests to take up and you may find yourself unaware that there actually is a main quest at all. This is not necessarily a bad thing, as the main-quest lacks the depth and originality required to even be considered "good". This is not to say the game itself has no depth, but when it comes to supporting lore, Two Worlds feels a bit like something cut out of a few half-hearted fantasy novels and glued injudiciously to a storyboard.

              Or, it seems like it could be (or IS, in other words) something (lots of things) that could have been (were) influenced (stolen) from Oblivion. But that's OK. Who plays RPG's for the story, anyway? (Sarcasm.)


              ~*~*~*~*~*~
              G A M E - P L A Y
              ~*~*~*~*~*~

              Firstly, you cannot be a woman. This is a big letdown for female gamers, or easily distracted guys like me who enjoy having a little something to look at throughout their journey. But this is at least excusable (hey, Fable pulled it off quite alright). At the beginning of the game, you are given a chance to edit your character's face (in a system more than faintly reminiscent of Oblivion's) before you jump into the action. If you had, for some reason, planned on fighting at all during this game, do not expect to last long until your level reaches stratospheric heights. In the first dungeon you stomp through, you are put up against two or three low-level enemies. I remember attempting this at least five times. Fortunately for the player, there is no penalty for death, and when you do kick the bucket, you're just teleported back to the last resurrection point. You still have all your items. Enemies sustain all damage you inflicted upon them. And you're back at somewhere between half and full health. Almost like you never died at all. How... convenient.

              Two Worlds employs your standard hack-and-slash-esque combat style to an engine so severely lacking and laden with embarrassing glitches that you may find yourself actually looking for more errors to show off to the guys back at your forums. One of my personal favorites is the "warp" glitch that will mysteriously transport you or your enemy behind one another every once in a while. It is just as effective a strategy to NOT look at the screen. You can pull of some pretty sweet combo moves, though, and casting a few of the obtainable spells can be quite satisfying. And I will admit, it's empowering to come back later at a much higher level and crush enemies that had formerly bullied you back to respawn points time and time again.

              As you move on, like any RPG, you can upgrade your character. There's "the usual" and then some in this field. Focusing all your experience into one little niche of power can put you at an even greater disadvantage than normal, so you'll want to balance your skills evenly. It can be fun developing a character all your own and then coming back and trying something different. It CAN be, not saying that it was.

              Enemies don't respawn. I don't know if this is good or bad. But they aren't tied to your level either, meaning you can run into some demi-godly freak from hell that can kill you with a flick of its eyelash at level one, and a pathetic pig enemy at level 500. Kinda cool, but... well, not really.

              Other than that - by "that", I mean what I covered in the last paragraph in Two Worlds' own specific style - everything in the game has been done before, and done better, might I add. You can use alchemy to create potions, poisons and bombs (Morrowind, Oblivion, The Witcher). You can be good or evil, resulting in public adoration or fear depending on your style (Fable, Oblivion). You can join factions that aren't entirely different from all the ones in Oblivion (i.e. a mercenary society that could be compared to the Fighters' Guild and a "Giriza" faction that is extremely similar to the Thieves' Guild). The fighting reminds me of every hack-and-slash game I've ever played in my life, and seems to have just taken that and slobbered it into an unsatisfyingly uniform and bland semi-open-ended world. While the controls aren't bad, the gameplay that is actually BEING controlled makes me not care about that. And the cut-scenes... oh my GOD, the cut-scenes.

              Graphically, the game looks like a middle-class to upper-class Playstation 2 game. The world looks astoundingly similar to that in a certain other game I'm not going to mention again right now, and numerous unusual visual bugs take away from the already unfulfilling palette of greens and browns laid out before you. The wolves and wild pigs look exactly the same. Get too close to something and it will actually pixelate. As a whole, the graphics are unsatisfying and the framerate is embarrassingly low, though the lighting is somewhat decent. Come on. This is the next generation. Games are supposed look GOOD now, it's 3D, it's not Marvelous Crap-a-Vision (thank you, Colin Mochrie).

              And then there's the voice-acting. Some games can get away with cheesy dialogue (Gears of War) and extremely over-acted lines (Metal Gear Solid series), or both (still Metal Gear Solid), and come out to be a kick-ass experience, but Two Worlds' spoken parts, to quote a certain bald Canadian, just scale the heights of Mount Ever-Crap. Unrealistically flecked with WAY too much Olde English and delivered with no hints of effort at even TRYING to sound not stupid. Seriously.

              Soooooo... are you angry that you paid so much for this? Why not take it out on some villagers, or colonists up in forts in the forest? They don't mind. Slash all you want, they'll stroll merrily about their business as if nothing is happening. However, while the villagers can take it, attacking them will really upset the guards. You could even practice mounted combat on your horse, but don't expect to actually control where she goes. If she feels your thumb is leaning the wrong way on that analog stick, she'll make it known by heading somewhere completely different all on her own. Errors like this can be found all throughout the game. Fences? Certain trees? No problem! Just walk through them! The AI SUCKS. The physics and collision detection SUCK.

              THIS GAME SUCKS.


              ~*~*~*~*~*~*~
              C O N C L U S I O N
              ~*~*~*~*~*~*~

              I was excited when I bought Two Worlds. I thought, "Yeah, a brand new super-colossal mega fantastical RPG experience, this'll be awesome!" I was mistaken. Two Worlds is so bad it makes me want to scoop up the four stars I took away from this review and add them to the five I gave Oblivion, just so that the games are put into proper proportion. Sorry, Reality Pump, but you tried and you didn't succeed. Hopefully, you will acknowledge your mistakes and deliver something epic when the sequel you have planned hits the shelves. But for now, I am going to have to advise people to avoid your product. It's nothing personal, I was really excited for this game - but come on. There can be no excuse for something like this.


              1/5

              Comments

              Login or register to add comments
              • More +
                26.05.2008 01:05

                Advantages

                Disadvantages

                Great game

                Ω INTRODUCTION Ω
                =================
                TWO WORLDS, is made by Top Ware, and is an awesome RPG {Role Playing Game} set in a great fantasy universe. It is set in a time where the once fragile peace between man and Orc's has been shattered and carnage is resumed. You play a mighty mercenary for hire. This is what you do in the game as a sideline to the main storyline quest, which is to find your sister. After her village was attacked and destroyed, your sister disappears. At the games start you are approached by strangers that want you to do their bidding, and if you don't you will never see your sister again........

                Ω THE WORLD OF TWO WORLDS Ω
                ==============================
                Two Worlds is played in the third person perspective. One advantage of this factor is that whenever you equip him with a new piece of armour or weaponry, you see the visual changes to him. There is a huge arsenal of different weapons at your disposal to off the enemy. The greatest thing about the world of Two Worlds is the sheer vastness of the gaming world. It is immense. It is completely non linear, so you can literally go where you want, when you want. You do have a main storyline but you continue this at your own leisure. There are dozens and dozens of different missions and quests for you to indulge, through interaction with other characters. All new missions and places of importance are marked onto your map. You see in Two Worlds there are so many different cities, fortifications, villages, out-posts, caves, towers and much more for your delightful exploration. When in cities for example you can also enter buildings which is seamless, no waiting for loading. However, some doors are locked, but if your lock picking skills are adequate, these are no bother. Not only do you accumulate wealth by accruing weapons, and armour etc, but by completing quests as a mercenary you gain money and valuable experience. Aside from this you can gain gold by looting it from corpses, or for the rogue type, just steal it. The world you explore is a visual treat, it is very detailed and varied. You even see things like rabbits scurrying into bushes or fireflies dancing in the air. You explore many different types of terrain. These can be vast sweeping, lush fields and hills; with there varied greens and fields of wheat. On the other hand there is desert type areas, or scorched earth where the un-dead lurk. This is just some of the examples of terrain you will encounter. Naturally it can be annoying having to run for ages over such an immense landscape. Fear not, for there is an array of varied beasts to ride. These range from standard horses, to dragons, un-dead creatures among others. Yet if you want to get around even quicker, there are loads of teleports all over the lands. Hop on in and your there in an instant. Getting lost is not an issue. In the top right hand of your screen is a mini map. However one of the pages to your inventory includes a larger map, which you can also zoom in on. It also has different markers for you to aid in the completion of quests, or simply find a teleport, village or something similar.

                Ω CHARACTER DEVELOPMENT Ω
                ============================

                Character development is one of the areas made extremely easy by the game makers. What they have done is set all the skills into groups such as passive, active, magic, archery skills and so on. If you are unsure as to what a particular skill does, simply place the cursor over the top of a skill and a little pop up window appears with a detailed description. You are able to hot key all magic and active skills for very quick use. Yet another selling point of the game is that you may for example start off by making your mercenary an assassin type character by enhancing skills such as sneak, steal, lock picking. Then further into the game you think "Damn I wish I had made him into a mighty warrior". Well have no anxiety. In many of the encampments, and cities etc are special druids. These cloaked rascals have the ability to un-allocate your attribute and skill points for you {for a price of course} to re-allocate to your hearts desire. Also in various locations are masters that you can pay to teach you skills, which raises key skills. Level up's come very frequent in Two Worlds, so you are rewarded for your efforts far more quickly. In your inventory, you can equip your armour and weapons. If an object is red it cannot be equipped and again, place the cursor over and you get details of the necessary requirements of equipping the item. In some cases objects are blue. This means that the item can be combined with something else in your inventory to enhance it. This can be either magically or making it superior. This also increases the value of the said item. A further point of interest is that unlike in many other RPG's there is no penalty for getting killed. In some RPG's if you are slain you lose experience and or the items in your inventory that you have accumulated. Not in this game. Randomly placed shrines around the land bring you back to life as close as possible to the place you died. When you are returned you are exactly the same as you were at the point of death. Similarly to many RPG's you get health potions and magic potions that you can take by pressing the shoulder buttons, as long as you have some in your inventory. One of the greatest aspects of this game that impressed me was the sheer amount of different races and creatures in the game. Just a small example of some of the races and creatures are Golems, Orcs, Mummies, Zombies, Bandits, Necromancers, Dragons, Skeletons, Harpies, Arachnids, and many, many more. All have their own unique fighting styles.....nice touch. Talking about fighting styles brings me to another juicy point of interest. Once you enhance some of your melee skills it gets a little like a 'John Woo' movie. You see your character swinging the sword round his body and doing some very glitzy moves. He even twirls the sword just before sheathing it in his scabbard. I do not want to blether on so I will make you privy to another game feature. For gamers familiar to the game called Fable on the original X-box, Two Worlds gives you the freedom of choice as to act socially responsible, or just be a wee shit and do bad actions ranging from chopping the hell out of innocent victims to stealing some of their property. Only just like in Fable there are consequences to all of your actions. It is just a matter of weighing up the pro's and con's of each decision.

                Ω SUMMARY Ω
                =============
                This game is definitely worth 5 stars. The makers have clearly put some serious thought into this game, and understood what dedicated role play gamers want from a game. Just let me re-iterate a few selling points.

                ☼ The ability to remove and re-allocate skill and attribute points
                ☼ A world so huge it would be an unemployed cartographers dream come true
                ☼ An insane amount of different creatures and races
                ☼ Freedom in every sense of the word, continue the main storyline at your own leisure
                ☼ Simplified controls and character development
                ☼ Peachy sweet graphics
                ☼ Run, ride, swim, climb your way around many different interesting environments, and much, much more besides.

                The copy that I purchased was the two disc collectors edition. This had the addition of a soundtrack CD. It also has a pull out map poster. I strongly recommend this game. There is literally the danger of losing days when indulging in this game.

                Ω OFFICIAL WEBSITE Ω
                =====================
                http://www.2-worlds.com/#

                Ω FANS WEBSITE Ω
                ================
                insidetwoworlds.com

                TIP: Students, purchase this product from GAME, using your NUS extra card to receive 10% off the price........sweet.

                ≈ Two Worlds carries an eighteen rating for violence and bloodshed ≈

                ۩ Thank you for reading my review. ۩
                Adam © 2007

                Comments

                Login or register to add comments
              • More +
                07.11.2007 21:51
                Very helpful
                (Rating)

                Advantages

                Disadvantages

                Role playing game.

                This is a role playing game which while it is not a classic it does stand up to inspection pretty well and is a good game to play.

                In the game you take on the role of a mercenary looking to rescue your kidnapped sister in a world where humans and orcs were once at war and now with the discovery of the tomb of the Orc leader Aziraal you have to save the world aganst a new uprising.

                Initially you can ignore the plo and just wanedr around helping people and killing monsters which will allow you to build up skills and wealth, both of which you will need as you enter the main story.

                For the most part this plays as a pretty standard role playing game, you need to manage a number of powers and also gather and use a vast array of weapons and special powers as you battle all that come before you. The interaction between the other characters is a bit disappointing and lacks any sort of variety. I did find the game quite absorbing to play and there is a huge playing are for you to explore.

                Visually the game is good and the controls once you have got used to them are pretty good although they could be better. The fight scenes mostly rely on button mashing which can wear thin after a while but overall it is good entertainment.

                Overall this is a good game which I have enjoyed playing, there are better RPG's out there but there are also a lot worse so this one is worth four stars in m opinion.

                Comments

                Login or register to add comments