In July of 2008, I saw this game sitting on the shelf, just waiting to be picked up.
I say that, because it was a last ditch attempt for Midway to make some money and thus stay afloat as a Developer of Video Games. Recently, it was sold to Warner Bros. and their San Diego studio, along with a few licenses were swallowed up by rival Developer THQ.
The sad thing is, it actually shows in this game. Graphically, it isnt the best game you are going to play. Its not as polished as it could have been, but that doesnt take away from its playability.
Multiplayer is fantastic fun, as you play many different match types, with my favourite at the moment being 'Capture the flag.' Single player is very enjoyable also. And, contrary to popular belief, this isnt a Third Person Shooter. This, as is popular right now among Console Gamers, is a First Person shooter, which is the type of game where you cant see the player you are controlling. Instead, you see what you would see if it was through their eyes: Hands, gun, and whatever is in front of you.
All in all, its a well packed fun game. Like I said, it isnt the greatest grapically, and it does seem rushed out by a desperate company, but for a bargain title, I cant knock it, really. Great fun.
Unreal Tournament III was released in July 2008 for the Xbox 360 and is the 8th game in the Unreal series, highly acclaimed as a series to have influence over the way first person shooter games are created and perceived even to this game. The game is created by Epic Games; the same people have brought us the much acclaimed Gears of War series, so needless to say expectations were high before anyone had even got a copy on the game in their machine.
The "story" of the game is fairly basic and in fact very little detail is given to the player regarding the background of the missions he or she is sent on. The essence of the game however is to battle through hordes of an enemy army that seems to be advancing relentlessly. This story however has been integrated into the multiplayer format, so essentially the single player "campaign" is just an assortment of battles with AI Bots, which may suit some players although it left me wanting more from the game which I was playing.
The gameplay of the game is fairly straight forwards, there are several game types which are commonly used; deathmatch, team deathmatch, capture the flag and territories. These have been directly carried over from the previous Unreal games and they will feel remarkably familiar to anyone who has any experience of online shooters. Emphasis of this game is focused upon the fast-paced gameplay as well as the futuristic weapons and vehicles that are used throughout. The speed at which the gameplay progresses initially takes some getting used to, but after a while it will feel not only normal but it will probably feel as if all games should be made at such a frantic pace. There are also online modes of each of the gametypes so that the player is given a competitive edge when they have finished playing through the campaign.
The graphics of the game are all superb there are some really great environments to interact with and all of the weapons have been designed to perfection. Many of the weapons have been directly carried over from the previous Unreal games, such as the Shock Rifle or the Rocket Launcher but have been given some upgrades to their appearance, giving the older fans something to look forward to and feel associated with as soon as they begin the game. The character design also looks great; all of your team members are well designed, even if they are generally running past you into battle anyway. Some of the most impressive effects for me in Unreal Tournament 3 were the water effects as well as the bullets which come from the guns as they all have a very futuristic and satisfying feeling to them.
The sounds of the game are pretty traditional as far as the Unreal series goes; they are all mostly futuristic laser effects with some explosions thrown in there for good will. This gives the game a very modern feel to it and it feels as if it is exactly the type of game designed to be played on a next-gen console. One criticism of the sound effects overall is the lack of character dialogue. There are a few comments which are made by your associates through the course of a game, however overall you are left with the feeling that your fellow fighters are stupid bots wandering around the battlefield just to fill in the gap that would otherwise have been left there. There are some cutscenes throughout the course of the game which extra dialogue in, but even then the characters come across as quite clichéd, one might as well be Cole from Gears of War both in looks and personality.
In conclusion this is a very fun game, one which is perfect if you want a quick blast of fast paced action, or if you are a long standing fan of the Unreal series. The graphics and gameplay are generally excellent, however the game is let down somewhat by the lack of story and the poor interaction between characters.
This is the ultimate multiplayer FPS. I haven't yet completed the campaign, because there is no point to the campaign. This game is designed to be played competitively online, and in that aspect it is flawless.
The story line is very weak, but it doesn't matter as this game is clearly based on those lightning-paced FPSs we all grew to love back in the 90s, like Quake, Doom and CS. In fact, imagine Quake, but alot more hi-tec, no reloading, better, diverse maps and stupidly powerful and unique weapons. And Gears of War style characters. That's what unreal tournament is.
This game is one of those games where you don't need to sit down and dedicate time and attention to - in fact, you don;t even have to be good at it. It's one of those games where, if you're bored or waiting around for something, you can whack it on and spend five minutes owning people in a deathmatch without getting majorly frustrated.
As far as multiplayer is concerned, Unreal is the ultimate online FPS. I would, however, like to see more match types. This features Death Match, Team Deathmatch, Capture the Flag, Warzone and Duel, and each can be played on a wide range of unique and visually stunning maps. If you're into fast-paced FPS's that don't require a great amount of skill (who isn't?) then this game is for you.
I've never been a great lover of first person shoot 'em up games. I've been an adequate lover, I guess. I remember most birthdays and occassionally take them out for dinner when I'm after something. However, once I found that special FPS, I turned my back on my lacklustre lovin' ways and turned myself into a respectable gentleman player - the kind any game would be happy to call their user. This happened to me last year - after revisiting Doom and Duke Nukem 3D (two flames from my past who were the exceptions to the rule), I took a chance with Half-Life 2. After consuming the entire Half-Life series, I rabidly worked my way through The Darkness, Dark Sector, Gears of War and, the latest to date, Unreal Tournament 3.
I remember playing the original UT way back in the day, but I don't recall enjoying it too much. I think it was something my friend liked to play and I didn't, so I bundled it in the 'sacrifices I make to keep other people happy' pile, which is NOT one of my favourite video game genres. What I remember about Unreal Tournament was that it was kind of like Doom, except the main focus was on exploring battle arenas and eliminating human or CPU-controlled opponents, rather than solving puzzles and fighting off hordes of enemies. It was a multiplayer-based experience, great for people with PCs who could handle it. Sadly, mine could not, so my enthusiasm was limited. Since I last put the game down, a host of updates and (I presume) an Unreal Tournament 2 have passed. I wasn't following the series, but when I found out that the third chapter was available on Xbox 360, I felt it was time to direct my newfound FPS passion back into the past.
I'm not quite sure what's happening with the plot, but it seems to involve human warriors waging covert wars with a variety of hostile alien races. The main character, Reaper, is about nine foot tall and weighs about six hundred stone, and talks with the gravelly type of voice that Christian Bale puts on when he's being Batman. He's hard, I guess. In the main campaign, you see through his eyes as he leads the Ronin (a small group of soldiers, which includes his sister Jester, the hyper-religious Bishop, and some ugly Papa Shango looking dude) as they track down a traitor. This tracking down involves lots of fights and shooting of things, plus some swearing. This ain't for kids.
There are about six types of game to play, all of them based around the original concept of being locked in an arena and having to kill your enemies before they kill you. Here's a breakdown of the different styles of play. They range from basic and base, to complex and confounding.
Deathmatch: The core of the game. You are alone with only an Enforcer handgun to your name. The arena is filled with people in the same boat. There are weapons and tools scattered around, and the first one to reach a certain number of kills earns the victory. It's a splendidly-enjoyable crazy ride full of explosions, blood, violence and fun, and I can play this type of game over and over again for hours without the bloodthirsty gameplay drying out.
Team Deathmatch: Like the above, except the players are split into teams. Avoid shooting your 'friends', as they will not doubt yell something sarcastic at you.
Duel: Like a Deathmatch, but a one-on-one affair. Boring, unless you're playing someone good in a small arena.
Capture The Flag: Oh, I'm sure we all know how to play CTF. Your enemy has a base with a flag in it, and so do you. You have to capture their flag and bring it back to your own, and they have to do the same. There are two tactics here - you can storm the base, grab the flag and leg it back to your own, avoiding the inevitable wave of attacks or arranging to get cover from some friends, or you can guard your base and fend off enemy assaults. If you're playing with real people, then this is a great level for strategy and tactics, but if your team is made up of CPU bots, then good luck trying to get everything done.
Vehicle CTF: Like the above, but with cars, tanks and death machines. Although the vehicles are fun (mostly) to pilot, the game style is really irritating and badly thought out. As you can only carry the flag on foot, you have to rely on escort services to drive you through the battlefield, which makes you a massive, stupid-looking target. I tended to ignore the vehicles and trudge along on my hoverboard, which takes quite a while. Probably my least favourite gameplay mode.
Warfare: My second favourite after Deathmatch, even though this is the most complicated mode. Each team has an armoured core which requires defending. Scattered around the field are Nodes, which look like miniature cores. Defending the Nodes will defend the Core, but if your enemy overwhelms your Node, the Core is open for attack... but then, if they all pile on top of the Core, then you can reclaim the Node and work towards attacking theirs. Warfare requires a balance of resources and a good distribution of team mates, meaning this is a fantastic level to play if you have some intelligent friends. The maps are varied and require different approaches in order to conquer, so they're always high-speed, exciting and interesting.
The campaign mode will offer you a whole host of variants of these games over dozens of maps, while some plodding sci-fi wargame plot rumbles along in the background. Instant Action games and Multiplayer games keep the game alive after the medium-length campaign ends. This is an excellent example of a game that can be pick up and playable (with Deathmatch and Duel) while also indepth and demanding (with Warfare and CTF), so whatever you want from your shooter experience, you can get it from Unreal Tournament 3. The weapons are unusual and funky, including traditional fare like double pistols, sniper rifles and rocket launchers, plus a whole host of super space style shooters, including Bio guns (firing green blobs of radioactive goo), laser guns, flak cannons, even slo-mo fields and giant killer bombs. All the guns have at least two styles of shooting, and they are massive fun to use. With yelled encouragement from the booming voiceover guy (who will joyously yell things like "Killing spree!", "DENIED!", "Dominating!", "Monster Kill!", "Rocket Scientist!" and, hilariously, "SHAFT MASTER! as you rake up the kills) and the bodies around you exploding or melting down to their skeletons, I guarantee you will be giggling with sadistic pleasure.
There are a few weaknesses. Despite their imposing looks, the vehicles are bulky and mostly aggravating, and I prefer to keep things traditional by staying on foot. The female voiceover has so much repetitive nonsense to say that she turns into a bug-a-boo swiftly. All in all, there isn't enough unique speech to keep that part of the story interesting. The ending is disappointing and unrewarding, and I felt no attachment to any of the comic book characters throughout the whole thing. However, these really are tiny troubles and shouldn't detract from the quality of the game. Graphics are top-notch and the game moves awfully fast. The modifiers that can be added to each game (try Instagib for some real fun) and the unlockable characters add a lot of variety, while the Xbox 360's Achievements reward repeated play and offer some tricky challenges.
Playing this game will make you feel angry, proud, excited, panicked and amused all at once - a complicated emotional journey based on something so perfectly simple. With something for everyone, this underrated FPS deserves your time, especially if you can take the incredibly immature, Games Workshop-calibre storyline and take it with a rocket pack full of salt.
I LOVE this game.
I recently had this game bought for me, and I was in two minds about it at first.
The game is pretty much like the previous installment of the Unreal Tournament Series, including some of the old levels and the same weapons.
The AI is fantastic, and the single player campaign is as good as playing against real opponents.
The plot isn't very good at all, but the actual gameplay makes up for it.
The game is EXTREMELY repetative. The levels repeat themselves at least 5 or 6 times throughout the game. And there are only about 4 or 5 game modes.
However, you can just pick up the game, add a load of game modifiers, or pick up an online game, and you can play for hours.
There are also a few achievements that are quite fun to try and achieve along the way too.
The Unreal Tournament series has always been based around a few key concepts - accessible online play, silky smooth, highly detailed graphics, cunning bots (computer controlled opponents), and a big variety of different modes and settings. And of course, not forgetting enormous, flashy, futuristic weapons.
Tournament fans are in for a treat with this title on the XBox 360. Unfortunately I HAVE to start with a criticism.
For me, I have to admit online FPSing has always been a strictly PC-based phenomenon. Back to the days of CounterStrike or even the original Quake, my optimal control setup has been mouse + keyboard. As far as I'm concerned, the accuracy and precision is unbeatable.
On the other hand, there are always problems with PC games. Namely the costs of upgrading your PC so it can run the said games. Sadly the performance of my PC has never been quite inline with current technology! So it's a great thing that now these games can be picked up on consoles, with unmatchable graphical performance.
Unfortunately, with no real explanation, the mouse + keyboard combination hasn't made the transition. Although this is possible with the PS3 version, for some reason it's not available on the Xbox. Now, this game is plenty of fun when played with a joypad. But come on Microsoft! Why not enable mouse and keyboard play?
If you've played an Unreal Tournament game - or even just an FPS - before you'll probably be familiar with the gameplay. Modes range from Deathmatch / Team Deathmatch (i.e. blast everything that moves) to the old favourite Capture the Flag. Another excellent mode is Warfare, in which the expansive maps are filled with 'Nodes' that must be captured. These maps require co-ordination and teamplay to win, or you'll soon find your base going up in smoke!
Of course, the graphics are beautiful, which is expected from an Unreal game. Unfortunately there's little time to appreciate them, as the game is usually a fast-paced maelstrom of action! On the plus side, the engine runs REALLY smoothly - which is handy, because if it didn't, this game would be really frustrating.
My favourite feature here? It has to be the split-screen multiplayer. Where the lack of mouse + keyboard control disappoints, split screen directly makes up for it. After all, online play is great and all, but nothing beats huddling around the telly with a bunch of mates, either blasting eachother or co-operating to complete the games campaign.
There's little more to say about this game - a worthy upgrade in the Unreal Tournament series, this is one of the best multiplayer shooters you can get on the Xbox 360. It may not be revolutionary but the series is definitely keeping up with the times, and the familiarity will be pleasing to fans of the series.
Since the spawning of next-generation consoles, First-person shooters have been more popular than ever. Thanks to next-generation graphics and online multiplayer becoming increasingly popular, the FPS has evolved tremendously since the days of games like Quake, Doom and Duke Nukem. The one series that has stood the test of time and is still one of the most popular shooters ever created is the Unreal series. This multiplayer-focused shooter has had dozens of instalments on both PC and consoles and has still remained popular. Last year, PC gamers were treated to Unreal Tournament III which rocked the world, as did the PS3 version did in February this year. It's been a good half a year and 360 owners are finally getting a taste of Twitch gaming, limb flying, rocket propelling fun. Does it still satisfy or is it too late?
There is a bare resemblance of a story in the Single Player, but it's not much. You're Reaper, or if in co-op, one of his three recruits. An evil Necris woman led an assault against your innocent, unarmed colony and now Reaper is angry and wants revenge. He and his surviving recruits join up with a corporation fighting a war and now they must fight to get revenge. The beautiful cut scenes don't hide the fact that little effort was paid into the story, and there aren't enough cut scenes either. This is a problem no matter what platform you play it on. And prepare yourself for some truly horrific lines in UTIII.
Unreal Tournament III doesn't support mouse and keyboard controls, unlike the PS3 version, thanks to the limitations of Microsoft. However, the controls handle pretty well on the console controller. There's some slight aim assist to help you, though not too much to retain the blisteringly fast pace of matches. The aiming sensitivity is actually a bit slow on the default setting, so you may want to change that a bit. Slow aiming in an Unreal game is a bit odd, but it can be fixed. The rest of the controls are great. The right trigger is used for shooting the primary shot of your weapon while the other trigger lets you use the secondary fire. Movement and aiming are mapped to the analog sticks while the D-Pad lets you use voice chat, toggle the map and even fake death. There is no reloading in UTIII so a button is free meaning there is more room for features like switching to your special hoverboard or showing the map and waypoint. The only issue with the controls is switching weapons. You can either switch to the next weapon you hold with the right bumper or hold the left bumper to call up a wheel and select it using the right analog stick. Because of UTIII's fast pace this can cause some deaths when you're eyes aren't open. It's not too much of an issue but it does annoy slightly.
The Unreal series has been a hallmark series for two reasons-it's uniquely fast gameplay and its awesome online play. That hasn't changed with UTIII. The game is so insanely fast, thanks to quick movement, increased speed and fast firing weapons. You need quick reflexes to succeed in UTIII as if you don't then you'll be at the bottom of the leader boards online. You need to constantly move in UTIII, as standing still like a lemon will get you killed, even if you are using something like a sniper rifle. Just like its predecessors, however, this twitch shooting makes UTIII unique. You'll never play a multiplayer-focused shooter as fast, visceral or frantic as Unreal Tournament III, which is especially noticeable since shooters have slowed the pace down over the past few years. It's just so much faster than most shooters on the market. It might not be radically different from its predecessors, but with little shooters like these, that's not such a bad thing. There are some minor tweaks to gameplay however, like the removal of the third-person melee and Coup De Grace finishers from Unreal Championship 2: The Liandri Conflict. You can't unlock Raiden this time either :( There's also several ways to shake up games. You can use special extras called Mutators. These spice up the action, adding many different things to make the game even more fun than before. Some are purely cosmetic like giant heads and slow motion killings. Other change the gameplay, like zero gravity and instagib mode where you are only armed with a rifle that kills in one shot.
A shooter would fall apart without decent weapons, and thankfully, UTIII has top notch weaponry at your disposal. There are 11 guns in total, from the Impact Hammer which is like a hoover, except rather than sucking up it sends a deadly push in the other direction, the standard Enforcer pistol, a Bio Rifle which shoots disgusting good to burn your enemies, the famous Unreal rocket launcher and many more. What's interesting is that most of the weapons have secondary fire too, for example, the Enforcer can either fire one standard bullet or for its secondary fire can fire a barrage of bullets. Some of the weapons trade secondary fire for a scope, like the sniper rifle. Whichever weapon you use though, you'll be immensely satisfied. When you hit an enemy with a rocket launcher, their body explodes into a pile of bloody limbs, and if you can get a good shoot, you can take off someone's head with the sniper rifle.
There is also a selection of vehicles to man too, which can cause destruction just as well. You can jump into tanks, fly airborne vehicles and the other standard vehicles with a slightly futuristic tone to them. You can either turn your enemies into road kill or use the weapons on your vehicles to cause some mayhem. What's new to the series is the awesome presence of the Necris vehicles. More organic than mechanic, these vehicles look sometimes scary, especially the Darkwalker. A giant, War of the World-esque robot, its giant feel and awesome lasers will impose on even the most hardcore Unreal fan. The other noteworthy vehicle is the Scavenger. It's basically a giant sphere with tentacles coming out of its sides, which at any point can retract its tentacles and roll around to squash the enemies on the map. Overall, the vehicles and weapons are some of the best of the genre.
The match types in UTIII are excellent too. There's the standard deathmatch, which is when you fight against each other, team deathmatch where you split into two teams and capture the flag which are fun, especially with the series' trademark speed. The other three modes are slight variations on these modes. Duel is like a one-on-one fight which is good fights except the maps aren't built for two fighters, meaning you could spend minutes just trying to find each other. Vehicle Capture the Flag basically adds vehicles to the fight but dramatically changes the battlefield thanks to the large scale vehicles that dominate the battlefield. Warfare is when you must link together nodes and when linked enough of them you can destroy the enemy core before they destroy yours. You can pick up orbs to transform the nodes to your side immediately. All these modes are incredibly fun thanks to the fast pace.
Unreal has always been multiplayer focused, meaning that single player campaigns have usually been weak. This is the case with UTIII. It does seem, however, that at least some effort has been put into the campaign, if not the story. It plays out similarly to Gears of War, where the campaign is split into five acts. Each act contains a selection of matches which vary from deathmatch to Warfare. There are some non-linear moments where choosing one match before the other can dramatically change the next match, for example, reducing the number of opponents. There are four difficulty levels which drastically change. On the Easy difficulty, they are so dumb that if you fire right behind them they won't notice and yet on the Insane difficulty they will be jumping around and taking you out in one shot. The campaign does an excellent job of teaching you the basics of the game, but it's no more than that. You can also go to Instant Action mode for matches. The campaign is better than previous games because it isn't just a tournament as you climb up a leader board, yet I still can't help but ask for more.
Once you've scratched up on your single player skills, you can either show off your single player skills with co-op or go online with multiplayer via Xbox Live or System Link. Despite an Eight Month wait, Epic games have rewarded those people who held out for the 360 version. What you get is five exclusive maps, new characters and most noticeably split-screen multiplayer. Now, you and two people can go against each other or on co-op. The performance is well on split-screen, though four player multiplayer via split-screen would have been great. Still, this is something to consider if you have multiple consoles. Sadly, this version is missing not only mouse and keyboard support, but also mods, which are one of the quality things about this series. It's a shame, because mods would have been awesome. This isn't Epic however; this is Microsoft's fault which is annoying. However, just like the other versions, Online performance is near perfect, with only small moments of lag.
Unreal Tournament III is rated 18+ for strong bloody violence and gore. This is spot on really because as you shoot enemies, blood splatters everywhere and there are some moments where limbs go flying. This is also a game that may be too hard for the average young player because quick reflexes are required meaning younger players could struggle.
Sporting the engine that powered Gears of War, Mass Effect and Army of Two, UTIII nearly looks just as good as Gears. The texture work and character models are top notch, with quality animation and explosions to go along. The maps are beautiful in scale and design, with some interesting bits like hidden elevators and powerups. The game runs at a smooth frame rate, and never chops up. Weapon models are super crisp, special effects like lasers and snow look great and everything just has a super clean look to it. Plus, unlike PC, you don't have to shell out to get the best performance. Unfortunately, there are some minor technical issues. Before a match begins, texture pop-in is frequent and there were rare moments when suddenly the game just collapsed and ran at a slide show for minutes for no apparent reason. Don't be too upset though, UTIII still looks gorgeous, even on a standard-def TV.
The sound is great. While the voice acting is cheesy, and the announcer really needs to go, the rest of the sound succeeds. The weapon effects are incredible. The sci-fi sounds from your guns really pack a punch, especially powerful weapons like the Flak Gun and the Rocket Launcher. Other sounds like the squashing as limbs fly everywhere really satisfy your inner killer, if not a bit too much. The music is also of high quality. Depending on which map you play on, the music dramatically changes, from techno sci-fi on one map to a beautiful orchestral score on another. It definitely adds to the experience. Other touches like changes in music when you get a kill really make this a quality sound experience, though most of it has been taken from previous games.
-(The Replay Value)-
UTIII slips up here mostly. Despite terrific multiplayer, there is little to offer here if you don't have Xbox Live. While you'll spend sometime with the 5-7 hour single player campaign, you may find that you'll struggle to complete it because it's underwhelming. The co-op will at least add some value, even if it's not entirely convincing. The multiplayer could keep you going for months, so long as you can get to grips with UTIII's fast paced gameplay. Unfortunately, there is lacklustre value for people who don't do multiplayer. This couldn't be more reinforced with the achievements. Out of the 50 achievements, about 15 of them are in the single player, and they pretty much all come from the campaign, rather than experimenting. Where's the achievement for killing yourself 50 times? They always forget the suicidal. What's more annoying is that there are several achievements which could be single player achievements, like going on a killing spree in 20 matches. It frustrates, and doesn't help people who aren't single player.
-(The Ending Comments)-
Unreal Tournament III makes a successful translation to the Xbox 360. Despite the lack of Mods which the PS3 and PC versions featured, the addition of new maps, characters and, most importantly, split-screen multiplayer, make up for this somewhat. Hopefully down the line, Epic will use the Downloadable Content feature to implement Mods. Thankfully, the experience that Unreal Tournament III featured on the previous consoles is fully intact, with blisteringly fast gameplay, satisfying weapons, great map design, awesome online play and stunning visuals. Hopefully Unreal Tourament IV will fix the problems with this game, like the lack of a decent single player campaign. But what's here is awesome stuff-just don't expect a Call of Duty 4 killer.
-(The Extra Info)-
This was published by Midway and developed by Epic Games.
This was released on July 4th, 2008 and is also on PC and PS3.
This is available from Amazon for £34.98
I loved the very first Unreal Tournament, I had it on both PC and Dreamcast, I wasnt into online gaming back in those days but it was good enough to engross me in the regular campaign and to just mess around with bots. Since those good old days the more recent Unreal Tournament games have been a bit of a let down in my opinion: For example, Unreal Tournament 2003 was a waste of time, in my opinion the guns got worse, and the game wasnt as simple and quick as it used to be. Things livened up when Unreal Tournament 2004 was released, with the addition of vehicles, this game provided a good romp but wasnt as adrenaline pumped and pure havoc as the original title.
When Unreal Tournament 3 was set to be released I was optimistic, I believed that finally there would be an excellent follow up to the great original. The story in Unreal Tournament remains pretty much the same as it was in every game in the UT franchise, the player participates in different gametypes such as capture the flag and deathmatch, except this time there is a background story, which I believe to be too much trouble (I preferred the old annual tournament to the death etc).
Everyone who was anticipating this games release was obviously thinking about online multiplayer potential; and boy did Unreal Tournament deliver here. The gameplay is fast, hectic, brilliantly simple, but yet still the player needs to weild unparalled control and skill to be constantly good at the game. There are pretty much the same gametypes as there were in Unreal Tournament 2004, however to my disappointment the Assault gametype was removed. As with any Unreal Tournament game the real pleasure comes in the Deathmatch gametypes where you run constantly, strafing round every corner and jumping, ducking and dodging whenever you see an enemy while launching a hail of flak and shrapnel at your opponent. I always found (and still do) that Unreal Tournament is the only real game where you can truly find Capture the Flag fun; on halo capture the flag is slow, the maps are too big and open, and it is extremely hard to get any; however on UT once you have the flag, you can really feel the speed of the game, you dash as fast as you can, picking up health on the way and performing 360 degree jumps to unleash dozens of rockets onto any who chase you.
However, unfortunately, I do have some issues with the game, while playing online you are unable to sit in a lobby room with your mates like you can in Halo 3 or Call of Duty 4, this is extremely annoying as you almost never end up in the same game, and you cannot taunt the people you are about to face :P And since you can only Private Chat to one person at a time, playing with a bunch of friends proves extremely difficult. Furthermore, the number of players gaming on UT3 online seems to be lacking; often you will host a game and end up playing the whole game against bot opponents, or you will join a game and find that it also is either dominated by bots or by seasoned 'pros'.
Overall, Unreal Tournament 3 was not as good as I hoped it would be and is nowhere near as good as the original, but it is beter than UT2003 and UT2004, it is still a very enjoyable game and I am glad that I purchased it. The online multiplayer is fun and adrenaline pumping, it is not as consistent or long lasting as Halo 3 or Call of Duty 4, but it is excellent for when you get bored of those more drawn out shooters and is one of the most fun shooters to play. Definitely a must buy for the Xbox360 but whether it is worth the full price I am not sure.
Here is my Overview:
Story - 2/10
Graphics - 9/10
Entertainment - 8/10
Long Term Value - 6 - 7/10
Basically a good game that needs tweaking!!
i never really played unreal tourneament not even the earlier games so to me this game was completely new to me, I decided that i would buy it because it looked pretty good and all my friends said they would be playing it. The other day my mate brought it over and we had a few games of it, i have to say my decision has changed and i wont be buying this game.
To start of there is no campaign, the campaign mode consists of several 'tournaments' which are basicly multiplayer games with bots and a story behind them. Second of all the multiplayer is poor, there are several options to the game, quick play, host game and find game. Quick play basicly just shoves you into the first server it can find and thats it your in. Host game is somewhat like a pc where you can set up your own private match to play with your friends, you can allocate guest slots so that when your in the game you can invite people in. This system is allright but it relies heavily on people wanting to join your game so for the whole round you could be playing with bots.
Then theres join game, choosing this option will give u a list of games being played much like a server list in pc multiplayer games. This has got to be the worst system i have ever seen. Unlike Halo or COD4 there is no game lobby, which means if say 5 of your friends all want a match you cant all link up and talk to eachother in the lobby deciding what game type to do, seeing as you can only private chat to 1 person at a time this is useless for groups of friends. Secondly the join game list system is poor, its allright if you want to join a game but if your hosting one most of the time you will be playing against the computer because not enough people are playing UT3 to be enough to join your game, this kind of puts a mockery on the whole idea of 'Online Gaming' and 'Xbox Live'
Personally folks, stay well away from this game, the multiplayer is pants and thats basicly why you would buy this game, the campaign is rubbish and overall i just dont like the gameplay even when i was playing a decent game.
I think that the unreal technology should be used on Gears of War and not this,
My verdict 3/10 - Dont waste your money
Firstly, let me start off with a few minor niggles with the game, but bear in mind the PS3 had similar issues until a patch was released.
* Campaign mode is pretty useless. Good for practicing against bots but will be better going through co-op with some mates.
* The chat system is annoying - You have to push and hold a button to speak. Its better now that i've configured the button onto the left stick, so now I can push the left stick in to speak whilst still having both hands on the sticks.
* The lobby system isn't as good as on the PS3. For some reason Epic have removed the ping display on the server list and you can't see any of the match details. On the PS3, you could highlight a match, press triangle and you'd get a display of how many kills, time limit, difficulty of bots & mutators being used etc whereas there isn't anything for us.
* When hosting a room the game always starts automatically (unless your doing a ranked match) which doesn't allow you to swap teams around. You can do it during the game which is a pain the arse, or do it in the next game. Plus the host can't change the gametype or settings.
These issues don't put me of the game one bit. I love the fast action. Its a no nonsense shooter. Strategy doesn't play as much as a part as instinct, reaction & responses. Most of the time I can't speak as i'm concentrating too much.
The graphics & sound are great & the controls are smooth, although the weapon selection takes a little bit of getting used too as do some of the UT3 vehicles. All controls can be configured to suit your needs.
I love all the gamemodes. DM is fast & furious. TDM is slightly more relaxed. CTF is wicked when playing with mutators like Instagib. Vehicle CTF is good fun when playing with mates and other gamers who actually know how to use vehicles & Warfare is something very different to all the other gametypes & Duel is good hardcore 1v1 action or can be played as a team using mutators.
Pretty much all of the maps are brilliantly designed with futuristic or alien settings with some wicked portals & other unique features and all are deisgned so that there isn't any advantage to a particular team.
COD series have always been my favourite FPS but now Unreal Tournament has come along this has all changed. I loved it on the PS3, but it was let down by the poor PS3 community. Now its on Live, it will be buzzing with activity and thats what it needs as its purely an online game.
I can't put the game down and doubt that I will for a VERY long time and if it stays active on Live it could maybe even eclipse my favourite FPS of all time - Timesplitters : Future Perfect
EVERY FPS GAMER SHOULD OWN THIS GAME!!
Purposefully held over to take full advantage of next generation PC graphics cards and the new consoles, this latest sequel in the Unreal Tournament series is looking to set new standards for multiplayer first person shoot æem-ups. Considering developer Epic GamesÆ Unreal graphics technology is used by so many other companies you always know a new Unreal Tournament game is going to look good. ThereÆs tons of new features beyond just eye candy here though, including a whole new game mode called Warfare, which works like a combination of the existing Assault and Onslaught modes, with more involved mission goals that make team play absolutely essential to success.