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Wanted? No, not wanted! Another ropey movie tie in, this game fails in all of its objectives. The controls have you cursing the game developers as your character haphazardly runs, jumps, dives from one piece of scenery to another - you're never quite sure how you have got him from one place to another. The graphics look ok, but are nothing special, another rushed game brought to a release date by the movie company. There is a small amount of fun to be had but I am most offended that it fails so dismally in its field. It's a shooter, but I'm particular about my shooters, and this has you spraying bullets crazily all ove the place as your character seems to have no control over his limbs. The bullet steering, my word the bullet steering... why was it even a possibility. Ok ok they had to include it because the film had it, but my goodness it is horrible. Watching the film I fell about laughing at the preposterous idea - but it was even worse here. The bullets curved randomly and when you hit the target you didn't feel good about it! In fact I felt embarassed - almost begging the AI characters to forgive me. You find yourself almost dancing your way through the level, like a donkey trying to run on 3 legs, trying to find cover whilst trying to curve bullets and look moderately cool. It doesn't work. The problem is that everything it had you trying to do were ripoffs (awful ones) of the best bits from other games. There are better games out there.
There are certain things in this world that are undeniably cool for me, probably linked into my primitive male brain but anything along the lines of bullets, beer, moving fast and looking badass and anything that involves manipulating these are always good fun. So surely a game where an assassin in a badass suit, moves fast and can curve and explode bullets is going to be brilliant... Right? The game Wanted (Weapons of Fate) is a game based on a film based on a comic book series. Following Wesley, the son of the world's greatest assassin leaves his mundane life for a world of supermodels, big bucks and assassinations all controlled by the loom of fate. A device which decides who lives and dies. There is more to the plot than this but it's best to watch the film or read the comics but all you need to know is that all the action kicks off 5 hours after the end of the film, however cutscenes and flashbacks will keep you in the loop of what is going on. The game is a third person shooter, similar in style to gears of war. Pressing A sticks you to cover from which you can peek out and shoot or blind fire over to take out the legions of enemies that want you dead, cover is important in the game, and luckily there is no lack of overturned desks, burned out cars and plants to hide behind as staying in the line of fire will turn you into swiss cheese very quickly even on the lower difficulty. The main draw of the game is curved bullets, from cover if you can see an enemy, you can hold the RB button to create an arc for your bullet to follow and as long as there are no obstacles (the line will stay red until the trajectory is clear then turn white) it will follow the arc and take out anyone hiding behind cover, sometimes in a cool slow motion sequence, this does not get old and even on my second playthrough I was enjoying this skill. However this shot comes at a price, in the top of your screen you have a bullet, you start with only one but gain up to four as you progress through the game, and these are refilled by killing enemies, with one kill getting you a full bullet of adrenaline or a close combat kill (achieved by pressing B when an enemy is close to you, an instant one hit kill) giving you two bullets. The multiple bullets come in handy as you later unlock the ability to fire machine gun bullets which meet up and cause an explosion and dart between cover in bullet time both of which cost two adrenaline bullets. The game is fairly short and fairly easy, 9 levels which will set you back around 2-3 hours with three difficulties and much to collect in the levels which unlocks extra characters, comic books, posters and development information. The game suffers it's major handicap in it's biggest draw however, as the ability to curve bullets makes killing both enemies and bosses so simple that you never need to leave cover to be shot at until the room is clear. So the game becomes a bit repetitive as you move from cover to cover and curve bullets at enemies who can't do the same to you. Another thing which put me off the game slightly is the amount of swearing, now I am in no way against swearing, sometimes a good swear helps the film or the game along but in every sentence and coupled with some slight racism towards the french seems a little too much, although maybe this was to be expected on a game which lists it's easiest difficulty as "Pussy" The bullet time movement between cover and explosive bullets are fun to use but in no way necessary to complete the game so they seem a bit odd. As does the knife enemies who turn up from level 5 onwards and challenge you to press B as quick as you can to stab them. The fact it's always B (Although later sometimes a direction is used along with B) and the time limit isnt too sharp never makes this a challenge, and the fact that these knife enemies can be curve bullet killed or just plain shot before they get to you makes them an odd addition. The game does flow very nicely, with levels bouncing between you as Wesley in the present, and past missions carried out by his father Cross to bring the game's plot together. The graphics are alright, good enough to know what's going on but not fantastic enough that you would use them to show off your HDtv. The music is typical movie fare which gets you into the action along with a good song playing over the credits. There are 3 or 4 moments in the game where time slows down and things turn into an on rails shooter where your character dives around in super slow bullet time and you see the world through his eyes trying to shoot bullets and enemies out of the air before they can damage you, these are a nice break from the regular action, and it is only a shame that there aren't more. The achievements in the game are fairly standard, one for completing each level on the game on each difficulty, some for killing enough enemies with curved / explosive bullets and some for killing characters as others, although special mention does go to the two achievements tied into the film/comics for killing your ex boss and girlfriend who are hidden in two different levels. Overall I enjoyed this game and it is just a shame that the low difficulty, amount of levels and gratuitous swearing brought this down from being a top game to a bargin bin find. Wanted is available on Amazon.co.uk for £17.99
Wanted is another movie tie in game, we all know that movie games are likely to being cheap cash ins, is this something more? The game is set at the end of the movie so its a perfect companion to go with the film, you play as Wesley Gibson an assassin working for the Loom of Fate you are hunted by The Fraternity you must become the ultimate assassin. The gameplay is rather good really, there is alot of similarity to the shooter Gears of War, you can move easily between points of cover while peaking over to pop out a few shots or you can blindfire and remain safe from enemy fire, there are also some really nice moves you can do like slowing down time and shooting bullets that come toward you. The games party piece has to be the bullet bending mechanics you use your adrenaline to bend bullets and line up shots to kill enemies even if they are hiding from you! It takes a little skill to make sure you don't hit anything else but it's soon mastered. Another thing is the game is quite easy, it's easy to figure out the tactics of the laughable AI and once you have that down the game is cake. The boss fights pose little challenge too. The game is pretty short and you can breeze through it in a few hours, I would have liked it to have more variety to it as once you've mastered the interesting moves everything begins to get quite repetitive. If you are looking for another game to give you some Gears of War-esque action you might want to try this out but then again you could just replay Gears of War!
Wanted: Weapons of Fate, as I am sure you already know, is based on the film Wanted. Usually, I hate games based to films mainly because they tend to be made simply to milk every last penny from the franchise. I was cautiously optimistic with this game, however, mainly due to the fact it came out a lot later than the film. This may have meant they actually spend time on it. The storyline for the game is set after the movie. You play Wesley who ends up chasing after another fraternity - finding out why they tried to kill him and trying to uncover his past. Genrally it's not a bad story but is presented quite badly - the actions in the cutscened are very good but the animation isn't great and it can be a bit blurry. The graphics in the game follow roughly the same suit as the cutscenes; very good blood and gore but because of the crazy game play can lag a little and a bit blurry. If you're trying to picture the gameplay - think Gears of War but without the Locusts. The designers have added in quite a lot of emoney xtras also. For example, because of your adreneline you can go into slow motion and even curve bullets - these work well for the first couple of levels but when the enemies start taking more than one bullet to die it becomes pointless. Overall it is not worth the money; the levels are linear and you can complete the game in about 4 hours. It's pretty much the same Gears but simply doesn't have the charism to pull it off.
Wanted: Weapons of Fate-Has fate brought us an immortal game? I've said it before and I'll say it again-games with licenses usually suck. Yet developers don't stop releasing games to tie in with the movies that are released yet we have seen some improvement over the years, with games like Riddick and King Kong providing thrills and spills despite heralding a license. It took around a year to create it after the film, but Wanted: Weapons of Fate is finally on store shelves, curving money spenders into buying this game. The curse of the license game is usually brought about by being rushed to released with a film, so the fact the Weapons of Fate was released a year after its film counterpart is a good sign already. Has fate brought us a game that's immortal or is this just a p**** b****? WoF takes place a few hours after the events of the films. Without spoiling the ending of the film in case anyone hasn't seen it, Wesley is in his dad's old apartment when members of French Freternity of Assassins' attack and steal something from there. Now, he's on a mission to discover why the Freternity want him dead, what this has to do with his mother and father, and discover the truth about his past. The film did provide a slightly interesting premise, and so does the game. Sure, unless you've seen the film and/or read the comics it will probably come off as confusing to you but for the most part is not so bad it's funny, and it's not really bad either. Unfortunately, the cutscenes using the in-game graphics are horribly compressed making for a really bad screen quality. Plus, some may take a hate to Wesley's attitude problem depending on how you took to him in the film. Wanted is a third-person shooter taking place over nine levels of shooting, killing hordes of enemies and, well, more shooting. The game is like Gears of War-you take cover behind objects with the press of a button, which works well like most games. The difference here is that you can jump from cover to cover in a myraid of different ways, whether it's over one cover to the next, diagonal and more, the game has a less restrictions than most cover-based games meaning it comes off as fresh and freer. The levels are linear, with no alternate routes or choices to make, aside from which gun you use out of two. The only way to get through levels is to kill enemies and then make it to the next checkpoint where you do it again. It can become stale after the first few levels, as there is little changes to the action throughout. Where Wanted obviously strays from the norm is the trademark bullet curving madness. Yes, you can curve bullets-otherwise this would be another generic shoot em' up. Curving bullets is easy-you hold one of the bumpers on the controller, move the analog stick until you get a definate shot then let go and the bullet will curve. It's simple to use and yet you can't take advantage of it, not in the later levels anyways. You can't just use the move on free will-you must kill enemies to earn adrenaline governed by bullets. You use up a bullet on curving bullets and two bullets on another special move. If you kill an enemy with a curved bullet immediately, you can earn the adrenaline used to fire it right back. At first, you can keep killing and killing with curved bullets, but towards the end of the game enemies don't die with one curved bullet, meaning you can't just rely on it. Unfortunately, the game grows stale mainly due to the fact that you only can use two weapons- a standard pistol/magnum, and duel wield sub machine guns meaning theweapons lack variety and the only other weapon you use on a couple of occasions is a sniper rifle. There are a couple of other tid-bits to gameplay as well. There is another move you can pull off where you slow down time and any enemies you kill in that mode will give you adrenaline again, whic is a move that can be easily taken advantage of. The other part of Wanted's gameplay is 'flanking'. If you blind fire from cover the screen will become tinted white which shows that the enemy will keep firing on that position meaning you can sneak around from cover-to-cover to pull a blind shot on them while they are supressed. It's like the tactics you could use in Brothers in Arms: Hell's Highway except instead of your team mate's supressing them, you supress them and go in for the kill by yourself. These extra moves are nice to have in the game, though they don't genrally avoid the monotony of the usually one-note gameplay. The attempts to shake up gameplay come off as a bit forced. The first thing you'll come across is on-the rails style section where you have a few seconds to shoot enemies in front of you as well as take out bullets being shot at you. It's an interesting way to elimate annoying quick time events as you still take part in the action but it doesn't require lame button presses, instead giving you the same control as normal gameplay-minus the movement. They're pretty good, but there aren't nearly enough of them-more would be awesome. Unfortunately, the other attempt at spice is quite abysmal. These are turret sections where you man a gun and must fend off enemies coming at you. Unfortunately, these are lackluster thanks to them being quite a cake walk-as long as you aren't shooting when you're about to die you won't fail these sections, and in one case the section was bugged as after killing a few enemies I had to wait until the time went up as no enemies appeared. The main problem with Wanted is that it lacks challenge. Even on the hardest difficulty, as long as you don't run around going nuts and not taking cover, you shouldn't die as enemies aren't smart enough to flank you or charge at you while in cover. Even the bosses, what should be the highlight, come off as mediocre thanks to the fact that follow a pattern where you attack the boss with a specific ability, kill grunts to get adrenaline, and then repeat until the boss is dead. It's a shame because these could have been spectacular like the bosses in Gears 2. Instead, they come off as a bit half-assed with almost no effort. The only thing that really shakes up the challenge is the fact that you can use codes to unlock Headshot mode and Close Combat mode, where you must kill a certain number of enemies with, respectively, headshots and melee kills. Just try playing on the Killer difficulty in Close combat mode-that will test your skills. Scratch that, the biggest issue with Weapons of Fate is that it's a game with poor value for money. The single player campaign will take you barely 5 hours to complete and after that the only incentive for replay value is extra character skins you unlock, like the hilarious Janice skin, as well as the two other modes, but to be honest it's just not enough. There's no online play, no downloadable content, and no leaderboards. Sure, it's some good fun while it lasts, but charging £30-35 for a 5 hour game with little value is absurd. The achievements don't help extend the value either, considering if you play on the hardest difficulty, you can earn around 30 achievements from just that. The other achievements are quite generic too-kill X number of enemies with curved bullets, kill X number of enemies during slow-mo, blow up X number of explosive rats-it's just a grind. It's quite an easy 1000 though, mainly because of how easy the game is. Graphically, Wanted is a decent looking game. The animations during gameplay and cutscenes are fluid especially the brutal melee kills which send shivers down your spine as Wesley kicks an enemy's head in-literally. Unfortunately, the poor in-game cutscenes let the game down as they are compressed to the point of being grainy though the cutscenes at the end of levels which are CG look much better. The explosions and gun effects look ok but in some places Weapons of Fate looks average. The enemy characters constantly repeat meaning you'll fight the same few grunts a lot throughout the game which adds to the stale factor. The environments look mostly ok, with drab colours which disappoints, but the one exception is the air plane level from the demo, which conveys fear and disater as the plane and all its passengers are dead while you try to escape. The sound is good too. With only two weapons, it's good that the weapons you do use sound pretty good especially the pistol/magnum which packs a great punch. The music, which sounds like it was taken from the film, is pretty good, but unfortunately it is repeated far too often as it starts to grate on towards the end of the game. The voice work, with only one original actor from the film, is an okay imitation of that, though with only three character look-a-likes from the film this isn't really a big issue. Unfortunately the sound gets really screwy when you reach checkpoints as it stutters and splurts like a sick person and it also stutters graphic with huge slowdown affected by checkpoints in every level which is quite bad in terms of polish. Is Wanted: Weapons of Fate good, bad or ugly? Weapons of Fate isn't the worst licensed game to come in a while, though considering the flaws, it's certainly no Escape from Butcher Bay. With repetitive gameplay that gets stale into the fifth level, poor value for money, a lack of weapons and some other issues, Wanted fails to achieve great or 'most wanted' level. Yet, because of it's innovative bullet curving mechanics, solid cover system and perfectly servicable gameplay, Wanted is far from mediocrity. In the end it all comes down to whether or not you know the source material. If you liked the film, comic books or especially both, or just have an itch for some trigger-happy action, then Weapons ofFate is for you. But for everyone else, this cannot be recommended as anything more than either a rental for those really intersted, or waiting until it eventually hits the bargain bin. Controls: 9 Gameplay: 7 Graphics: 7 Sound: 7 Value: 5 Overall: 7.0 Wanted: Weapons of Fate was released on April 3rd, 2009 on Xbox 360 and PS3. It is rated 18+ for strong bloody violence and language and is available from most stores from £30-35.
In Wanted: Weapons of Fate, Warner Bros. brings the box office movie to the Xbox 360 platform. Like the movie, the game revolves around a centuries-old, secret fraternity of assassins that brutally executes people as dictated by the mysterious Loom of Fate. Your destiny is to become their ultimate weapon.