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This is a review for Warhammer: Battle March for the Xbox 360. I have beena long time fan of the Warhammer table top wargame and was quite excited to find this game for sale. I have played a few games derived from table top and collectable card game and although they were not always accurate, they weren't bad games in their own right. Unfortunately Warhammer: Battle March doesn't really hold it's own as a game, more of a less deeded collectable for die hard fans. It is very apparant Deepsilver have looked into the game quite extensively and have tried to replicate the table top experience into the game and have even taken some of the storylines for the three 'races' you will play but there is kind of where any brain work stops. My main qualm with the game is the overly complex controls. Almost every action aside from changing the camera angle seems to require you to press some configuration of buttons which I quite frankly totally forgot after switching the game off. Even taking any kind of mastership over my troops seemed impossible unless I sat the training exercises first, not so bad if this alone took around 20 mins of my time. Once you have 'graduated' from the tutorial and you have chosen to either lead The Empire, Orcs and Goblins or The Hordes Of Chaos into battle you really start to get a feel that common sense was left at the door. I origionally started with The Orcs and Goblins as this is who I used to you in the table top game and was dissapointed with the clarity of the graphics. The whole game seemed too dark to really discern what was what to begin with and to get any form of spacial awareness, I had to pull the camera back which made finding and commanding my ranks even that more difficult, throw the impossible button configurations which have to be made during live play, no pausing battle to pull off these stupid combinations' and the game become less and less enjoyable. Still I continued, determined to not be beaten and managed to get about half way through a campaign before declaring defeat. By this point you have so many troops on the ground and waves of enemy to defeat that I was compleatly brain fried. I kept the game for a while after this, still determined to compleat at least one campaign but the thought of having to face the tutorial alone drove me into the arms of another game. If you have enough IQ to be accepted into MENSA and the dexterity of a small garden imp them you can find this game on Amazon for about £20 or on the high street in shops like Gamestation or HMV for a little bit more, but if you just have a burning, morbid curiosity I would recommend a short term (like over night) renting from somewhere like Blockbusters which will only set you back somewhere in the reigon of £3/4.
To being, I'd just like to say that this is my own work that I originally posted on Love Film and I am now reproducing it over here for the benefit of the community. I hope you all find it useful :) I knew what to expect coming into this game. I'd played both Shadow of the Horned Rat and Dark Omen back on the PS1, and this game is just an update on those. However, update does not mean better. The controls are needlessly complex. Considering they were designed to be used in midflow rather than freezing the game and making your choices, the shere complexity is the antithesis of this purpose. However they are not unfathomable, and once you have an idea, they are serviceable, if still very clunky. In between battles where you can improve units etc is actually very nicely set out, very simple to use and understand, however that is about the only user firendly part of this game. Its major flaw is that it is so damn slow that you get incredibly bored just waiting for your units to plod back and forth across the map, often quite aimlessly. The difficulty is quite erratic. On my 2nd missions as chaos I had focussed on beefing up my units with best wepaons and armour, and getting al lotehr upgrades I could afford for them, and they proved to be fairly adept quite early on, but all that preperations was lade to waste when my commander was killed fighting an enemy commander. Annihilated would be more the correct word. Thesee duels between comanders are meant to be quite even and give you a chance to man manage your hero in the fight. My commander entered the duel and immediately was cut down by half health, 2 hits later he was dead. I hadn't even had time to fathom what was happening. The distinct lack of tool tips when you hover over icons makes things infinitely harder than they should be. You NEED to know every single ability you have at your command immediately. Not in any way user friendly. 2 battles in you are still getting to grips with the game and they throw something that ridiculous at you. I turned the damn thing off in disgust. I went back and continued playing later , got past that section after 3 more tries, all the while my interest was draining away. Continually slow, the battles are poorly animated, the units all look too samey meaning you can't identify between them. The whole thing was a giant mess. Il give it until the end of the chapter Im on before I decide whether or not to send this back, but so far, this game is a disaster. Seriously, they should just cut their losses on this thing and rebuild the game from the ground up, use the new Dawn of War 2 engine perhaps, or even the engine from Dawn of War 1, anything but this.