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I have been a wrestling fan ever since watching WCW 1995 as a five year old. This was also near the beginning of the Monday Night wars between WCW and WWF that would rage on until 2001 in whats often called the golden age of wrestling. For WCW a lot of this period was a success as they often beat the WWF in the ratings war, then in 1997 WWF would launch the beginning of the Attitude Era.
The attitude Era was an era filled with violence, blood, swearing and sex references that boosted the ratings to the highest ever seen in wrestling unlike the current cleaner product called the PG era. However the good news for fans of the Attitude Era is that this game WWE 13 has a whole story mode focused on the much loved era of wrestling.
Now lets talk about the gameplay itself before going into the game modes and other things that this game as to offer. For anyone that's played the previous title WWE 12 you'll be quite at home hear, the system hasn't changed that much at all, with an easy grapple system using the A button and standard strikes using the X button. The system is easy enough for new players to jump into and start playing. Reversals have also been improved with mid air reversal finishers being added to the game, for example if I'm playing as Dolph Ziggler and dive onto John Cena off the top rope, Cena could catch me in mid air into a AA which adds to the on screen realism. The crowd noises have apparently been revamped too, although the only difference I can tell so far is that the crowd is annoying loud even when nothing much is going on. The commentary team off Michael Cole and Jerry Lawler also could do with being completely revamped as a lot of the phrases have been in the game for the past 2 years and becomes very repetitive instead of focusing on the action in the ring. The odd tweak has been made to the submission system too with submission lasting longer to the real life action.
Pre-match you still get really well done entrances, some of which have been recycled from the last couple of games which is disappointing, so have many moves although some much needed submissions have been added (Including the Liontamer!) And of course many match types as always are in the game, from basic singles to Inferno Matches.
WWE Universe mode returns again this year but you won't see too many changes from last years edition, a few new scenes have been added but don't expect this to be like a season mode as its much more like a Exhibition+ mode and lacks longevity.
The Attitude Era mode though is so much better than last years story which only featured 3 playable characters. Fans of the era between 1997-2001 will love this mode as it takes you back in time to relive that era. The entrances, the commentary, the videos and scenes are all captured making this mode very enjoyable for any player. You'll play through the controversial fued between HBK and Bret Hart, all way upto the end of the Monday Wars, many hours of fun are to be had here although with the PG era in full effect in the current WWE the mode is edited slightly (you will have to turn blood on as it is set to off by default).
One of the biggest parts of the WWE video game series are the creation modes the games offer. Many players love creating their own superstars and putting them into the squared circle. Well WWE 13 continues this with the likes of create a superstar, create a move-set, create a entrance, create an entrance video/sign and create a finisher. This part of the game is pretty much untouched from last years effort aside from a few added items of clothing for you superstar.
So overall the game is an improvement over WWE 12, but as always with THQ's WWE game in attempts it doesn't feel like a new game, just an update from last year, although the attitude era mode will keep you busy for a while, after that unless your an online gamer there's not much longetivity in the game unless you bring the friends round. But its definitely a step in the right direction, the matches are just starting to feel like a match you would see on the TV, will look forward to next years edition.
Release Date: November 2012
While I haven't been very enthusiastic about wrestling games in the past few years, something about WWE 13 attracted my interest. A big part of this was that the game focuses on the 'Attitude era' of the WWE (then WWF). This was the era of wrestling I grew up watching.
The 'Attitude era' mode of WWE 13 allows you to recreate some of the most famous pieces of the attitude era, these include things such as the rise of Degeneration-X and the feud between 'Stone Cold' Steve Austin and Vince McMahon.
What surprised me about this mode is the amount of detail that has gone into.
Arenas match those of the year they are supposed to be representing, and audio of the actual show is used at certain points of the game. One part I was very impressed with was the section of the game that showed the debut of Cactus Jack. While they could've just used the match he was in, instead they have recreated the entire part of the show in video game form.
As you play the matches, you are given certain tasks to achieve that match up with the actual match. Things such as Tombstoning Kane three times with the Undertaker in their Wrestlemania match. While these are not mandatory, doing them all will unlock a whole variety of different things, such as attitude era rings and wrestlers, to Championship belts.
The mode isn't perfect, some wrestlers are missing, 'F' and 'Federation' are still bleeped out in the game, and there is no section to recreate moments from WCW.
This pretty much sums up the entire game. The game itself is very good, with a huge variety of wrestlers to choose from (both attitude era and the current generation), and the same can be said about the arenas and match types, but parts of the game can be lackluster. Wrestlers reverse moves so frequently that it becomes quite annoying and the commentary can become quite repetitive.
The WWE Universe mode returns again, and while it is extremely fun to play, should you leave it to its own devices for a little while you'll soon discover that 'jobber' wrestlers are fighting for your world title.
The online mode can be annoying. Games can have lag, and, as with most games, people will only use the highest rated wrestlers. The shining light of the online section is the Community creations section, which is still brilliant.