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There are so many First Person Shooter games out on the XBox and other consoles that sometimes it can be quite difficult to sift throught them and work out which is any good or not. However, for me Doom 3 on this console stands out as one of the best. In Doom 3 you play as an unnamed soldier in the distant future on the planet Mars. There is no great enthralling story as that is what the game is all about and the focus is on shooting. It's all about running about and killing everything that moves. You will find yourself fighting against zombies that come in all shapes and sizes. There are different variety of zombies too which I found made things more interesting. You have your run of the mill 'dumb' zombie that just walks after you trying to bit you but are not too hard to evade and kill. Then there are solider zombies who will also shoot you and even hide for cover from your attacks. This adds some great strategy to the game. Then finally there are several monsters who creep around like imps. Finally you have the mother of the monsters which are the huge bosses that you have to overcome every now and again. The graphics in this game are exceptional and look fantastic. Everything you come across looks realistic and you really feel like you are fighting each and every one in real life. There are parts in the game where everything is pitch black, and you will need to use your flashlight to make your way through. The environments look excellent as well, even though you will be spending most of your time indoors. Mars is pretty vast in this game and as you make your way across it you will frequently find audio and video logs. These can be uploaded for you to look at. They give some background information about what's going on and can be pretty useful. This game for me does what it sets out to and that is create a first person shooter where you are totally immersed in what you are doing and not worrying about the storyline and what's happening around you. I definately didn't have time to think when I had enemies of all different types running at me from every angle possible..It is quite lengthy and enough of a challenge to even test the most avid player. Highly recommended
If a game is available on the PC, particularly an FPS, it is incredibly rare that I will give the console version a whirl (although this is becoming less true give how close consoles are getting to PCs now), but at the time of Doom 3's release on the Xbox, my home computer could only barely handle the game at a solid frame rate, so I decided to see if Microsoft's console could dispel the myth that console FPS ports are just dire, washed out imitations of the originals. Thankfully, they have done that. The premise is the same as the previous games: you play a hardened soldier who is on Mars just as a portal to Hell opens and you're forced to fight your way to safety. It is a very creepy game and is superbly well-crafted in terms of mood and atmosphere even if the endless hallways of the same texture do ultimately get a bit repetitive. Still, it is one of the scariest FPS games I have played and thoroughly creeped me out upon release. Years on, this is a game that still holds up visually, and it is superbly ported to the Xbox, with no visible concessions made, which is astounding given the hefty system requirements (at the time) for it to run on the PC. The lighting effects are spectacular and the hulking monsters are utterly terrifying. What really makes this a steal, though, is the multiplayer mode, which WAS featured on the PC version, but was very clunky and had very poor player support. With the help of Xbox Live, this has been streamlined and made a lot more accessible, although nobody plays it anymore quite understandably. This is probably the best PC port I've ever played (although admittedly I play very few of them), and does a credit to the Xbox as a platform for great FPS games.
I've always been a massive Doom fan. I started playing Doom on the PC when it first came out, when I was five, and sitting on my uncle's lap stabbing at the keys. Since then I've enjoyed Doom and its sequels (including the awesome Doom 2, and the expansion pack Final Doom.. all top-notch) on various consoles, from the mega-drive to the PS1, the GBA to the Doom mobile-phone RPG. I still like to LAN Ultimate Doom on the PC every now and again, because it stands up as such a strong, inventive FPS, with a powerful plot that can still evoke controversy, and addictive fun gameplay. So I was thrilled to hear about Doom3 when it was announced ten years on from its first heydey, even more so when I heard that Trent Reznor was involved in the music (because I'm a massive NIN fan..but that's another story. Turned out ex-NIN drummer Chris Vrenna ended up doing the theme music in the end, he did a good job but it wasn't quite Reznor). The magazines hyped it for months and months, everyone in the gaming industry was buzzing about how ground-breaking and incredible it was going to be, small snippets were being leaked on the net... I myself adoringly had a magazine photo of John Carmack on my wall, glad that he'd finally decided to produce something awesome again. The thing is, that when I played it, I realised very quickly this isn't Doom. It's a completely different style of gameplay, a completely different game story, a completely different way of thinking and playing. You'll soon forget it's Doom at all, thinking instead it's just another (strong) Xbox FPS, wondering when you're going to see a zombie marine with green hair.... A lot of the game is about stealth- things will fall at you from ceilings and jump out at you from behind walls, so you have to take the game at a really uber-slow pace to make sure you don't get overwhelmed and die. For old-school Doomers, you'll just want to whack the difficulty up to ultra-violence and march in a room full of demons, revving your chainsaw wildly and gibletising everythig in your path- unfortunately that tactic's just not going to stand up in Doom3! It's a slow-and-tense sort of game, with suspense as you watch cut-scenes of grotesque zombies lurching around, and you worry if killer spiders are going to drop on you and eat your flesh at any moment. No striding confidently in your steel-toe-caps. The monster design is awesome in Doom3, one of the things which gave me great hopes for the game "working"- they've redesigned some old favourites like the Pinky Demon into more weird, industrial type creatures. You've also got redesigned Lost Souls, and stuff like that, but all in all they don't tend to resemble the originals particularly accurately, so again you forget it's Doom. The monsters ARE cool in their own right, but I really was hoping for more nods to glories past. There's no cacodemon. C'mon ID, what are you thinking. The level design is also pretty impressive, the textures are cool and there are a few "ooooh" moments, because it's really pushed the xbox's graphics capability, but because the majority of the game is in nigh-on complete darkness (another frustrating fact about the game- you can barely see where you're going, and your weak feable torch only has a limited battery life- it's enough to strain the strongest of eyes), you really can't appreciate it all properly. The darkness is another factor that really slows the game pace down- if you stumble forward too quickly you'll bash into a low-hanging pipe, or worse, a whole collection of uninvited monsters. Again, I find myself wanting to rush around fragging things, but instead finding myself behaving like some sort of marine ninja. Other things you'll sorely miss in Doom 3, that you wish, just for old times sake, they could have tried to add in or reinvent: The old-style Beserk pack. The Invincibility Dome. The Radiation suit. Hell, radiation! The way the dude goes "unghh!" when you make him walk into a wall (I feel so fondly for that noise. I think I play too much Doom). The way his face gets steadily more blood-splattered and pained as he loses health. The way he waggles his eyebrows! The thing about all this stealthy-gameplay is that it also detracts from another element that's always been important- nay crucial, to Doom's popularity- the capacity for multi-player (whether deathmatch or co-op). In the original Doom games, LAN gaming has always been half the fun- but I would never say that it was a game that required much tactical acting (in fact, that would be imposssible... you can't even crouch on the original Doom games), much more bursting into places and killing. Okay, you do that wiggley strafey walk when you're trying to dodge the Cyber Demon's rockets in E2M8, but I'd hardly call that strategy. Whereas Doom3 just doesn't seem to work as a multi-player game. For one thing, it's so dark, you wouldn't know where anyone was until they were actually sitting on top of you. This oversight is one of the key points that make it so disppointing- I know the game is trying to be more "serious"... and even "realistic", but taking out the simple frag-happy multi-player fun that made Doom work so well in the first place seems a bit short sighted to me. Plotwise, there's no cool religious elements, no inverted crucifixes that make you lose health, no pentagram-shaped level design, none of that naff but controversial Portal-To-Hell stuff, it's all gone sci-fi and sort of bland. There's not even a good zombie plot, for goodness sake, and god know's that's not hard to do. The Doom FILM with The Rock in it did a better plot than what's going on here! It's trying to take itself seriously, and therfore it's no fun. All in all, it IS a good FPS (apart from the blasted darkness, it's just not funny any more after the first half an hour), with some kickass monsters and a real challenging style of gameplay. But it's NOT Doooooooom!!! edit: I also should add that there's no cool electric-guitar style MIDI level music. I'd recommend mp3ing E1M1 and sticking it on your xbox to play alongside Doom3. Weird mix of genres, but fun as hell.
Doom 3 is basically a modern 3D remake of the old title, although a different story and set on a different location its basically the same sort of theme. This time around theres been a little mishap or 2 on a research station on mars, and its your job to go and find some missing scientists, when everything goes a little wrong (enough of the story as I'll only spoil it). Anyways down to the game, its a fantastic looking 3D FPS with some of the best lighting effects ever, some parts of the game are incredibly scary and if you are easily scare by fast paced games with violence, I wouldn't recommend it. It will have you splattering your pants in no time if you can't hold your nerve. But as far as FPS games go its pretty good, not as fast and frantic as the original doom was but its more realistic and certainly allot more atmospheric. There's a mess range of weapons, ranging from shotguns, to assault rifles, to rocket launcher, plasma rifles and the BFG is in there somewhere. The only problem with this games is that there's no massive spider bots and know cyber demon, but there certainly is some big nasty pasties in there that will have you quaking in your doom marine boots. One excellent feature of this game if the flash light, which helps light up dark patched in the game so you can clearly see your way and whats in front of you but you can't hold a gun at the same time, so what do you do, bash things with your light and risk getting mauled instantly or grab your gun and just fire in the dark, the latter being safer, but the flash light lets you know whats behind that door LOL..... But the lighting on the flash light is incredible and every now and again if you look closely you may see things enemies crawling downs walls or on the other side of windows scuttling around some set pieces are really great and either make you think 'wow', laugh or cry, depending on what type of person you are. But along with excellent cut scene's and set pieces there's the addition of secrets still, and every now and again there even the berserk pack where you'll run around like a madman punching zombies and mashing them with one punch. Oh yeah the chainsaw makes a welcome return to and boy is it fun to get a zombie caught on the end of the blades, grind, grind splat, yummy. But the best thing about this edition of doom is easily the detail on the zombies, although just like basic enemies with no weapons they mope and drag along at a greatly slow pace but they look fantastic and sound great, making a nasty 'UGH' noise and dragging their feet, plus its great to see them blast back when you fill them full of bullets. Also whats excellent is if you buy the collectors edition it comes with the original Ultimate Doom and Doom 2, which are great, sometimes I get more entertainment out of them rather than Doom 3, but Im a massive doom fan, its quite simply for me the best game ever in my eyes. And it will definitely stay that way and I mean the old original doom, but this new edition is also excellent, its no Halo beater, but its up there i would say beating only by Halo and Halo 2, if you looking for a scary game with violence and excellent atmosphere and graphics that will blow you away I would say 'buy this' as it is a piece of history technically. Definitely worth it, but the only thing is by now unless you buy it second hand and I don't think many people will sell the collectors edition you would have to put up with the normal version, if you can get it though I would recommend paying extra or a little bit more for the collectors edition just because of the fact that it has the original doom which can also be played in multi player co-op which is an excellent edition if you like to play games with friends for entertainment. But it would be very hard to get hold of the special edition now, either way if you have doom for your PSX or PC don't worry, the normal version of Doom 3 is suffice and thats the reason why I bought it I just thought Ill pay the extra £5 - £10 and get the special edition for the 'HELL' of it. Graphics 9/10: Immense lighting, create excellent atmosphere Game play 8/10: Straight up intense and scary FPS action Sound 9/10: Incredible sounds also add to the scary factor and atmosphere Lifespan 8/10: Not huge but definitely worth it even just for the hell of it Overall Summary: 9/10, definitely a killer title for the XBOX, if youre an FPS fan buy this, well if youre an FPS you should already have it, if not get it, unless youre a coward and dont like scary games, but anyway definitely an excellent buy.
I''ve always been a big fan of Doom and this game is no different. The graphics are excellent, the game play is excellent, and the sound is excellent, especially if you have surround and jack the volume up! The game isn't actually that hard as the same tactic will get you through most it. I thouroughly enjoy plying this game and will be dissapointed when I finish it, but if you get through it too quickly theres always Doom 1 and 2 on the disk as well (if you spent the extra tenner and got the limited edition which is well worth it). The game story is good and keeps you interested throughout. Though I am yet to see the ending, the build up is good and I'm sure I'm near the end! I highly recommend this game to anyone who DOESN'T have a heart condition because the game is genuinely scary. When you play this turn the lights out an turn the sound right up purely to drown out the sound of your heart beat!
From the humble beginnings of the 1990's first-person shooter, rises a modern remake of an old PC classic. The x-box version is faster and complex, with an atmosphere that will literally have you heart beating that little bit quicker. The story line has been rewritten and takes the player offworld to Mars, where a military installation has been built to explore some of the morally questionable aspects of science. I won't give too much away, as the game has a great plot hidden behind it. Doom 3s levels are intense. Most take place inside in corridors of the research station, but some parts occur in hell. Everything is very dark. Although the levels blend rather seamlessly in with one another, each has a distinctive flavor. While your progress is linear, sometimes you have choices about different ways to achieve your objectives, such as in Alpha Labs - Sector 4, where you can choose to either extend a bridge or activate the ERF system. Most of the action involves shooting but, sometimes, you have to do other activities such as jumping, escorting, door fixing and even a little puzzle solving. Overall, the levels are magnificently designed and densely packed with neat twists. Sometimes, its possible to get lost in the labyrinthine structures, as, unlike the original Doom, with its simple architecture, the level design in this new release presents you with every possible vertical and horizontal angle. The visuals in Doom 3 are far and away the best Ive ever seen in a first-person shooter. Its so nice to see a homegrown game engine specifically designed from scratch to optimize the presentation in this release. The attention to every little visual detail is on a scale Ive never seen before. The cinematically effective cutscenes help maintain the integrity of the story and move it forward. This is a popular game that has been converted into a hollywood movie, play it today and then experience it on the big screen.
A BRIEF HISTORY OF THE END OF THE WORLD AS WE KNOW IT. Doom has been around in one form or another since 1993 when it first was launched on an unsuspecting world via shareware by its fledgling group of creators, known as id. I first came across the game some years later on the original Play station and for a short while was hooked. In this form it was basically a low on thought, high on body count first person shooter game that seemed to have evolved from ideas and a play style that were first to be found in Wolfenstein. In Doom you were a high tech marine armed to the teeth and working your way through an alien labyrinth populated by tricks, traps and most of all a whole host of creatures to kill. What now stands before you as you take the disc from the box is the grandson of that original creation, place the disc in the X-box, fire it up and enter the world of Doom 3. IS THERE LIFE ON MARS? (YES, TO DAMN MUCH OF IT) Welcome to Mars, you are a newly arrived marine, one of the toughest and best trained military men in the galaxy reporting for duty at a research facility on the red planet. Upon your arrival you are sent to investigate anomalies that are becoming apparent around the base. It turns out that a massive incursion of demons has broken through into our reality and is swarming through the premises killing and spreading mayhem and chaos. As one of the few survivors only you, admittedly with enough firepower to take over a small African country, stand between Hell and Earth. So the scene is set and off you go a one-man killing machine off to save a futuristic world. If it sounds a bit close to the mark of Halo, then thats because it has a lot in common. It is less military based, more based around horror, very atmospheric and edgy, but essentially not a million miles away from the Master Chief and his battles against the covenant. Thats not a bad thing in my book, if you like one then you will probably like the other. SO WHAT DOES THIS BUTTON DO? As you would expect if you have played the original, the game controls are very straight forward, selecting weapons and moving about cover most of the buttons on the controller, zoom, crouch and jump and thats about it. Two interesting buttons are the white and black buttons on the bottom right of the pad. The white is for a flashlight. This is an essential item as some of the areas of this base are in total darkness and the light is the only way that you are going to find your way about. The downside of this function is that you can either hold the light, or a weapon not both. Once you are in the dark, you are also unarmed and that makes the ability to swap from light to weapon very quickly essential, and believe me you will get very good at it very quickly. There has been a lot of talk in the X-box community as to whether this aspect of the game builds essential atmosphere and tension, or is an annoying and easy cop out from the creators. I cast my vote with the former, but it will appeal to some and not to others. The black button controls an item called a PDA. This is a hand held computer that can be used to store and retrieve essential data. Discs and downloads can be obtained throughout the facility and will contain a mixture of background information, vital security codes, audio and video plays and non-critical story lines. TO HELL IN A HANDCART Unlike the earlier versions of Doom this is very much story based. Admittedly its not War and Peace in its plot line but it does make for a much better game. Each chunk of the game requires a mission to be accomplished, normally to find a survivor, find an exit or such but it does make you feel that you are doing a bit more than just running around blindly shooting demons, but ultimately you are. Many people have critised Doom as just being a gratuitous blood bath. To which I say and your problem with that is? The way I see it is that there is a whole range of first person shooting games that can be ranked in order of complexity. If you like something stealth ridden and calculated then you go for one of the more technical games such as Splinter Cell. If you want a mix of storyline and action then Halo might fit the bill, but if its all about bullets, bombs and blood, then Doom is the place to be. CREATING A BIT OF AN ATMOSPHERE On of the things that appeal with this game is that although its essentially Rambo meets Resident Evil in space; between the shooting there is a great atmosphere. Unlike the earlier incarnations of the game where you get to charge around in big rooms where grenades have room and you can see things coming from a long way off, in this game you will find yourself in small rooms, corridors and even in maintenance tunnels and narrow shoots. The sound affects, both from potential targets and unseen sources, the darkness and the claustrophobic nature of the game area makes this genuinely scary to experience. ITS A MONSTER AND RAVING LOONEY PARTY The foes in the game are a mix of resurrected dead former employees of the base and the spawn of hell come to get you. Whereas the zombiefied scientists at you with meat cleavers and short range hand guns, the dead marines are armed with automatic weapons and can get you from a distance, but its the hell spawn that really make you jump, some are fast, some are big, some are just plain ugly but all will get you killed if you dont look out. ALONE IN THE DARK Like most games coming out on the X-box nowadays there is the option of multiplayer games. Although it has no multiplayer function on the single X-box, it has system link and x-box live functions which means that you can play against friends and competitors alike through the technical wizardry of another linked box or an on line connection. AND THE MAIN POINTS AGAIN For my money Doom is one of the best first person shooter games on the market. It combines horror with action and the futuristic base will appeal to fans of films such as the Alien series. The graphics are well done and very detailed, there are lots of thinks to tweak, push, pull and poke and some fantastic looking surroundings. Its a great action game with an atmosphere that will mean that you might not want to play it late at night; such is the power of the world that it presents for your enjoyment. No need to go to hell, hell is coming to you.
First off, I'd like to say that this game may be a bit over rated, it was such a keenly awaited game, and when it came out everybody said it was the best game ever. One week later, there was no mention of it whatsoever. I'm not sure why this is, because i loved it, but i have have to say that the beginning of the game is much better than the rest and it does lose its novelty after the first few days or so. Anyway, here is the general gist of the game. Basically you land close to an alien planet on the Mars Research Facility of the massive (UNA) United Aerospace Corporation. It is the 2145, and you're a rookie Marine newly assigned to the facilitys security detail. You are scared out of your defenceless skin as, for the first quarter of an hour, you dont even have any weaponry. The action unfolds in a pace oh-so-similar to the opening of Half-Life or Unreal 2, as you get accustomed to the security building and watch some videos to prime you on your new home and new occupation. Here, you are familiarized with your Personal Digital Protege, which will be your invaluable interface throughout the rest of your gaming. Using this handy techno tool, you can download data from other people's PDAs as you confront them, adding codes, access keys, and emails that contain crucial information you'll need to help you navigate through the 28 maps you have to follow. Here's what you really spend those first 15 minutes doing: staring open mouthed in awe. This is your chance to absorb the full splendour of the shocking graphics engine, put so well into mind-blowing use. The enviroments are massive and detailed to the max. The base is a convincingly super-tech Mars Station - less a far-future design than a depressingly postmodern corporate commerce park. It feels so inhabited, too - from the skin mags scattered on the mini-kitchen tables to the most putrid in the public lavatory toilet bowls, you can almost smell em. Really stanky! But that is all part of the look and feel, and lures you into a false sense of security before, well, you can guess, its rated 18! If you havent had a lick at it yet, buy the game and get the full taste, you wont regret it unless youre not into these thrillseeker sort of games. Graphics are especially good on the Xbox and is not as laggy as the PC version. Plus you dont have to install as well as download patches for glitches, an all rounder here if i ever saw one! Good stuff, totally recommended, thanks for reading