| Product: |
Mortal Kombat: Deadly Alliance (Xbox) |
| Date: |
06/04/03 (644 review reads) |
| Rating: |
 |
Advantages: Best MK yet
Disadvantages: Graphics could be a hair better
Its been a long time since gamers have seen a new Mortal Kombat game. In fact, its been about 3 years since the last one was released. That title was none other then Mortal Kombat Gold for the Sega Dreamcast. Sadly, most Mortal Kombat fans were tired of the series at this point due to and outdated graphics engine and tired play mechanics. Personally I thought MK Gold was a cool fighter that most gamers never really gave much of a chance. Now we have the newest in the series titled Mortal Kombat: Deadly Alliance. Knowing that the series was in need of a dire overhaul, the games developers over at Midway set out to do everything in their power to make this game what the fans have been wanting. Have they succeeded? Well, im happy to say yes. The MK series has always been known for its cool storyline and the way its characters tied into it all. MK: Deadly Alliance is no exception. This time the evil sorcerers Shang Tsung and Quan Chi have joined forces and killed series favorite Lui Kang. Its now up to the heroes of the Earth Realm to bring an end to this deadly alliance. The character line up in MK: Deadly Alliance now
consist of around 20 different characters. Fans will be happy to know that most of the more popular characters such as Scorpion, Sub Zero, Jax and Sonya have made the cut. Sadly, quite a few faces from MK Gold are nowhere to be found. So, if you were a fan of characters such as Reiko or Baraka, then your out of luck. Thankfully Midway has added several new faces to the series such as the Sub Zero like female ninja Frost and the sightless warrior Blind Kenshi. And yes, character fatalities are back. Each character has 1 that they can perform at the end of the final round. For the most part these are very cool, however some like Sub Zeros skeleton rip look a little on the cheesy side. And if your wondering, there are no friendships, babalities or animalities here. This can either be a good or bad thing depending on your taste. Something new to this series is the way you can change fighting styles. Each character has 3 unique fighting styles which can be changed at the press of a button. Out of the 3 styles each character has, 2 of them are unarmed and 1 is weapon based. Weapons vary from character to character. For examp
le, Scorpion will use a katana sword while Kitana will use her fans. Some characters also have impaling moves which will slowly drain your opponents life bar until the round is up. However, once you impale your weapon into an enemy you'll lose it for the rest of the round. Also, unlike in MK Gold weapons cannot be knocked out of your hand when hit. The gameplay here is much different then any of the past MK titles. Trying to play this game like you played past games in the series will get you nowhere. The fighting feels alot more like games like Tekken or Virtua Fighter. There's alot of cool looking combos you can do as well. One of the best things about the combo systems is how you can change fighting styles midway though. While this wont work with all combos, you can find some really strings to do maximum damage to your opponent. Another thing I liked about the gameplay was the CPU AI. In the past the CPU in many of the MK games was notoriously cheap. If you set it on the easiest difficulty setting, one match the game would be a cake walk while the next you would get pummeled silly to the ground. Boss fights also
relied more on finding cheap tactics and repeating them over and over till you won. Thankfully that all seems to be a thing of the past and you don't have to be an MK master to play the game solo. For playmodes, Midway has gone all out to ensure that playing the game solo will give you some serious playtime. Here you get your standard Arcade mode, a practice mode, 2 player Vs mode and the ultra cool Konquest mode. While the others are pretty self explanatory, i'll explain the Konquest abit. If you've played any console version of Street Fighter Alpha 3, then you will sort of know what to expect here. In Konquest you must go though a series of challenges such as doing certain combos or winning fights. Its a really fun mode to play and will probably keep you glued to your TV for quite some time. The challenges start off pretty easy but as you get further on they become quite difficult. In the Arcade and Konquest mode players can also earn six different kinds of special koins. These koins can be used to open up koffins in a special krypt menu. Koffins can contain anything from unlocking hidden characters to giving you
alternate costumes. And if you think your going to unlock everything in a day or 2 then think again. Im not sure on the exact amount but it looks as if there's at least a good 200 or so koffins to unlock. Talk about play value. <b>Graphics 8:</b> The graphics in MK: Deadly Alliance may not look nearly as good as something like DOA 3, but they are good nonetheless. Levels and characters are made fully out of polygons and run at a very high frame rate. Animation is a little jerky at times but overall is very good. Special effects like fireballs, water and ice could have looked much better on the XBox. Its pretty clear that this title was originally designed around the less powerful PS2 hardware and not the XBox. I wish Midway would have taken a little more time to enhance the graphics some in this version. Oh well, they could have been worse I guess. <b>Sound 8:</b> The sound here is done really well. You get alot of crisp sounding effects and voices with some fairly non descript techno/rock music. Its just too bad Midway didn't take advantage of the XBox hard drive and let players use
their own music. Oh well, maybe next game. <b> Control 9:</b> Like I said earlier, if you go into this thinking you'll play it like older MK games then you'll be disappointed. Once you do get used to the new set up, I think you'll be surprised by the responsive controls. Especially if your using the S Control. I do suggest you go to the practice mode before diving into the other modes. It will really help ease you into the new style of play. Overall, I really enjoyed MK: Deadly Alliance. I would highly recommend this to anyone that's into either the MK series or just fighters in general. Even if you've hated this series in the past, I urge you to give this game a try. You'll find that its a much different game then you once knew. You may be pleasantly surprised with it. Great job Midway, you've crafted one of the finest fighting games i've played in some time.
Summary:
|
Last comments:
|
- 07/04/03 Another excellent review.
Ziggy. |
|
- 07/04/03 Thanks. Yeah, about all I can do is donate my miles to charity. Not that im against that, but if im going to give to charity, i'd prefer doing it myself, rather then trusting a website to do it for me. |
|
- 07/04/03 Good review. In regard to the below, I think non UK dooyooers don't get all the options ppl in the UK do. It's listed somewhere in the guidelines. Hope thats of help |
View all
5
comments
|