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The gaming world has already proved that today's games are fully capable of offering true freedom. Grand Theft Auto 3 is one of the milestones in videogame history, and gamers were for the first time able to experience gameplay and exploration only seen before in RPG's such as Final Fantasy or Fallout. So if today's technology allows this amount of freedom in an action game, think of the potential for an RPG offering gameplay on the same sort of scale. Chances are the image you are picturing in your head is not unlike "The Elder Scrolls 3: Morrowind".
Fans of RPG's will have no problem settling in at Morrowind; a fictional island of about three miles in diameter. While three miles may not seem especially huge, the developers have somehow managed to cram a ridiculous amount of NPC's, towns, villages and monsters of all variety into Morrowind, and the amount of quests available should keep even the most demanding gamer occupied for weeks.
The plot follows your character who, just released from prison, must follow different orders and embark on many different quests in order to advance through the game and build your experience.
You play as any character you like. Whether you feel like testing your skills as a Kajiit thief or a fearless Orc warrior, you are presented with a fully customisable set of character options. And the type of character you decide to play actually affects the course of the game. NPC's are more likely to respond with respect to a well-spoken Imperial than a violent, intimidating Nord, and certain guilds suit some classes and races better than others, meaning that the replay value potential is pretty amazing. That is, if you have enough patience to complete the game the first time round.
Yes, unfortunately "TES: Morrowind" is not without its problems. One of which (the only problem major enough to warrant a mention) will determine whether the gamer finds this even playable; the fact that everything is so unbelievably time consuming. In an afternoon's play you are lucky if you manage to advance a single level, and "Morrowind" demands a ridiculous amount of exploration. Of course, many RPG fans will love this game due to that single fact, but more casual gamers will no doubt be put off by the sheer size of the game and the amount of time required to even begin to enjoy the game properly. One thing "TES 3" is not is a pick-up-and-play game. Don't think for a moment this is the sort of thing you can play after a night out down the pub; each session of play requires at least an hour for you to really settle back into the world of Morrowind. But once you've got into it, believe me, "TES 3" will eat your life.
The appealing theme of freedom in a video game had never really been implemented before the likes of the Elder Scrolls series, with almost every single game requiring players to undergo tasks and practically do as you're told. Morrowind takes a different stance in that you can follow the intended main quest, participate in sub quests or simply go about doing whatever comes to mind: Explore the land, go on a murderous rampage, become a notorious thief - the prospect of ignoring the storyline however seems to lead to a life of crime. Its open world is not scaled like so many other titles (such its 2 predecessors Oblivion & Skyrim) so if you should wander off into unknown territory, you run the risk of being killed in one hit but also gain the chance to find valuable items that are far superior to anything you may have come across since. A bonus of being available to play on the Xbox 360 makes it even more worth the effort to play so you don't have to dust off the old x-brick out of the attic.. although the screen will get cropped should you play in anything close to high definition (so no 1080p).
"Each event is proceeded by prophecy. But without the hero, there is no event." (Storyline)
The origins of Morrowind is mysteriously sketchy at best, as during the '3rd era of Tamriel' you take control of a prisoner "born on a certain day to uncertain parents". Travelling on a small ship with your dark elf chum Jiub enquiring of your name and that's about it as a guard tells you to get the hell off his vessel. You go ashore and customise your character, picking from a select choice of races, altering hair, faces and switching gender. After acquiring your papers (which are gained by answering a cryptic old mans questions of morality or filled out yourself) you have a chat with a soldier and stroll out into the open, a small swampy port town known as Seyda Neen. Your previous conversation indicates you need to report to a man known as Caius Cosades in Balmora. This is your chance to do as you wish: travel on foot to find the mystery man, hop on the 'Silt Rider' (instant transport) or literally go anywhere else. The general plot is around the exploits of the Blades - the eyes and ears of the emperor - discovering that the evil forces ravaging the plains of Vvardenfell are the servants of the sixth house leader Dagoth Ur. The six houses consist of varying folk with specific skills much like the guilds (fighters, mages and thieves). Encouraged to join a great house or guild for work and experience, you gain spells, gold and attributes to aid you in your journey to unite the warring houses and take up arms against the immortal Lord. Underneath all the fantasy titles, is a pretty basic, tried and true plot that takes players on an expedition across a continent, exploring towns, cities, tombs and diseased wilderness.
"We're watching you...... SCUM!" (Gameplay)
There are 3 bars on screen, your health, magicka and stamina. Straight away you'll find a glaring flaw in Morrowind's gameplay - the fighting. Whether you throw a punch or swing an axe, in the beginning, it will glide through the air and miss your opponent who's 2 inches away from your nose. 27 skills with a maximum stat of 100, you have to keep training with individual weapons, armour and spells to increase their number and in doing so, their success rate. The skills come under 3 specialisation's (combat, magic & stealth) and under 8 governing attributes (strength, intelligence, agility, endurance, speed, willpower, personality and luck. All of these make for varying ways to create characters. Due to its large size, most people have several lines of dialogue which are spoken, whilst also having loads of paragraphs to go into when in conversation. A good start to the game is to find a suitable house (occupied or abandoned) to store all your loot and possessions. You can sleep to pass the time to make use of the time of day or weather (which is has rain, cloudy, sunshine, sandstorms, thunder & lightning). A pleasant inclusion is the level of customisation involved. For example, you can create your own class by cherrypicking your favourite (or most interested) skills for quicker levelling up and a more enjoyable gaming experience.
Provides efficient use of medium/heavy weapons/armour. Also aids in blocking and the athletics skill for running, swimming and making the most of your stamina. With the focus on the power you put behind swinging your weapon, you'll finish your foes quicker and thanks to the increase in physical stamina, you'll be able to swipe any tasty goods residing on their bloodied corpse. Needless to say it is an essential area to improve on should you prefer your basic sword and shield combatant.
Essentially the opposite of the combat section. Useful in almost any situation, you can learn offensive magic like the classic fireball, conjure weapons, armour or in game minions to do your bidding, mix ingredients together for potions, heal wounds and diseases, enchant your items with customised abilities, create illusions to fool enemies, or alter your surroundings to suit your needs - mimic jesus' feat of walking on water. Possibly the hardest to get into but the most rewarding section in later levels.
This section is more of a luxury than a way of life in Morrowind, especially since its abilities can be similarly obtained via different methods (lock-picking vs. an 'open' spell). Because of its light heartedness, it also has quick fighting styles like short blade, marksmen and hand to hand. Its acrobatics skill is one of the fastest levelling skills in the game as it aids in jumping and landing. Then there is speech-craft and mercantile - one for persuading people to dish the dirt, taunt people into blind furies and the other for a handy discount in shops.
"Speak quickly outlander, I haven't much time" (Environments)
A strong reason alone to consider the game, Morrowind's surroundings are diverse and richly thought out. The game comes with its own A3 sized map to display on your wall as you make your way through the gigantic province of Vvardenfell. With the elder scrolls games all having definitive climates (skyrim is like a constant winter etc) Morrowind is a combination of searing wind shaped mountain regions and rainy fields of flowers and trees. There are several small villages and towns where gold is scarce and spirits are low, but also a couple of large cities and one major place, Vivec which has 8 cantons related to the great houses previously mentioned plus a 'foreign quarter' for refugees and a temple. It all appears quite dark and grim though as there is usually very little light besides the flickering of a candle or glow of a lantern. Of course being from the early years of the Xbox (2002) its graphics haven't aged too well with blocky NPC's, recycled details and being stuck between objects and doors.. the camera and movement are very smooth though. Which brings me onto the view type - Morrowind offers both first person view and 3rd, something not many games did back then, let alone do now. Of course, with the decrepit visuals, its best to save 3rd person for checking out how your character looks in his new robe and helmet :) Of all the memories the game has been responsible for, traversing dungeons, breaking into vaults full of treasure, battling demons in underground sanctuaries, the one that stands out is...
'Tukushapal' - one of the many miscellaneous quests to undergo
This place is initially heard by a drunk in a tavern, who tells you the story (and gives you the key) if you buy him a pint. When you find the well hidden, doorway in the middle of no where, you'll find a massive stone maze, filled with scimitar wielding skeletons - already you get the feeling they're guarding something goooood.. and if that isn't clear, the level 90 locked doors will certainly peak your interest. Experienced or resourceful enough to enter, you'll bear witness to the holiest of holies in terms of treasure, greater than a pharaoh beneath his pyramid... A viking outlaw king Olmgerd, decked out ceremoniously in an his battle armour with his legendary axe Stormkiss, in Tukushapal's sepulcher featuring sulfurous steaming rocks, stalactites and oh yes, the mans very own viking ship - awesome. His corpse strewn with various precious materials and wealth, it is one of hundreds of stunning scenes just waiting to be found.
Its a shame that the battle system has been a stumbling block for so many gamers, with its no doubt frustrating way of combat. Should anyone stick with it long enough, they'll find a vivid and imaginative fantasy world full of little secrets for you to unravel. Its definitely nerdy in all aspects, like the enchanting (and naming) of weapons, the thought process in even contemplating a new voyage (weight plays a big part too as you can only hold so many essentials). KOTOR composer Jeremy Soule has made a handful of tracks for Morrowind (all fantastic orchestral magic) however since there aren't too many, you're bound to hear the same themes several hundred times... which surprisingly isn't as repetitious as it sounds because they aren't loud, brash songs but subtle atmospheric tunes that match the mood. The game has its own wiki page that continuously gets updated with more details - surely this is a good indication of the scale of the game... and lets not forget how it has raised the bar for both Oblivion and Skyrim.
(Originally posted on Freeola)
Before there was The Elder Scrolls: Oblivion, there was Morrowind. And also Arena and Daggerfall, but those are reviews for another time. Morrowind was made available - and is still available on the PC and X-Box and, like Oblivion, casts you as a former prisoner tasked with putting the world to rights.
You do this by undertaking a variety of tasks - slaughtering monsters, taking objects from A to B and so forth, and talking to various non-player characters. Or you can ignore the main quest and join various guilds, take on other quests and so forth. There are more guilds and side quests present in Morrowind than there are in Oblivion. Though the quests in Oblivion are by and large less interesting than those found in Morrowind.
Another key difference between Oblivion and Morrowind is that in Morrowind it's very easy to get out of your depth. Oblivion sported a rather controversial system whereby your enemies leveled up with you, meaning you rarely found yourself getting utterly wasted by a foe. Morrowind, on the other hand, doesn't coddle you at all. You can walk into a dungeon and get your backside kicked in a matter of seconds. Which is a good thing, since it makes for a more challenging game.
Morrowind's scenery is also far more varied than Oblivion's. The play area in Morrowind is quite large, and many of the cities have a different look and feel to them. There are even cities where the houses seem to have been made entirely out of wax, or some strange alien substance. The story's reasonably compelling too, though the final boss is a bit of a letdown.
So, then, is it worth playing? Given that the PC Game of the Year version can be picked up for under a tenner, I'd say yes. The Game of the Year edition even comes with two additional areas, one of which gives you the ability to become a werewolf. I personally didn't enjoy it as much as Oblivion, but it's a good RPG in its own right. And the graphics aren't all that bad, considering how old the game is.
However: a warning. If you are planning on buying the X-Box version, make sure you get the Game of the Year edition, since the original version is horribly bugged to the point where some quests are uncompletable. In fact, if your PC can handle it, just get the PC version, since even the X-Box Game of the Year edition has a few quest-breaking bugs left in it. And whereas you can use the cheat menu to fix broken quests in the PC version, you can't do that on the X-Box.
Elder Scrolls III: Morrowind is the third installment in the popular Elder Scrolls series and allows players to explore even more freely than the previous games in the series. Morrowind is a first person role playing game set in the continent of Tamriel. Morrowind is a province of the Empire which rules the continent. This game as a lot to offer. It has more than 300 quests, thousands of NPC's to interact with and lots and lots of magical items and weapons. Supporting all of this content is a great story which is rich in lore and history.
Elder Scrolls III starts with the player waking up in a prison inside a ship. You do not know your identity initially. But the story is introduced bit by bit as the game progresses. Basic controls are also introduced along with this. You will also be able to customize your character by providing details about your name, race, gender and your star sign. Players can also become members of different guilds and earn additional money. For example the Thieves Guild is a secret organization which allows players to complete different missions of increasing difficulty. You will also be promoted to more higher ranks in the guild as you complete your assigned tasks.
Apart from all of these things, enemies include humans and elves, trolls, ogres, wolfs, bears, daedra etc. After playing this I can say that this game is immense and very well designed. This game has a few problems though. The shopkeepers, for example, will never follow you upstairs to see what are you doing. This makes stealing too easy. Conversions with NPC's can become repetitive.
Apart from the few problems mentioned above, this game is great. The world has been created very well and offers good scenic views. Anybody who loves to explore and do lots of side quests should buy this game. You won't be disappointed.
The first time I played this game it completely blew my mind. The sheer size of this game world is unbelievable. Go where ever you want, interact with all characters and objects. Seemingly unlimited quests from stealing diamonds to killing a specific character. Specialise in any number of character types...be a thief, a mage, an assasin, an adventurer.
The brilliance of this game is that it can be played in so many different ways. I love to wander around interacting with characters and doing little quests, preferably stealing things. I don't really like to fight, but if its usually self defence. I've clocked up over 50 hours of varied enjoyable play and know I''ve only scratched the surface.
On the other hand my friend plays as a fighter, going into random caves and forts and killing all inside. Travelling through the country he finds strange treasures and creatures. He's clocked up the same sort of hours but has developed completely different skills and carried out completely different quests.
The joy of this game is that its got something for everyone regardless of how you like to play games. Its not one of those sit there solidly for a few hours and complete it games...it feels open ended, and unlike many others such as fable, you don't feel pushed towards particular tasks. Nowhere is blocked from you.
I cant belive no one has written a review for this game yet. This has to be the one of if not the best game that was out for the x box. The follow on game oblivion for 360 got amazing reviews and i loved that game as much as this. This game is a bit slow to get started as you have a lot of information to give and choices to make to determin your character. Once youve gone through all this boring stuff the fun begins. The world is yours to explore. You can join guilds for good or eveil. You can be a hero or a murder. Be warned if you want to go round killing everything dont kill important npc's as you wont be able to complete the game. If you do kill 1 it will display at the bottom that they were important. No one who attacks you is important so slash away. There is a vast amount of leveling up and huge amounts of equipment and skills. This game is a must for any x box owner and at this price you cant go wrong. Even today i would still pay £30 if i didnt have a copy cause it is an excellent game. There will be more than enougth here to keep you busy for well over 100 hours.
Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Your actions define your character, and your gameplay changes and evolves in response to your actions.