I remember playing Worms years ago now on a different console and loved the game then and things haven't changed with this release of Worms 3D for the XBox. It has been a very addictive and popular game for years now amongst it's thousands of fans around the globe.
To those who are not awere of how the game works, Worms is a simple turn-based srategy game in which you have to control an army of worms who have at their disposal weapons such as shotguns, uzi's and bazookas. There are also bizarre weapons like a sheep launcher and homing pigeon. You have to try and elminate your opponent's evil worms.
The game itself still consists of over 50 missions and challenges that have various tasks involved. Some of them will require you to collect the utility crates that drop between turns and others may simpley be a brutal worm against worm fight to the death.
One of the best things about this game is that as you go along you are rewarded for doing well by unlocking new maps for your worms and new missions to tackle so adds to the interest.
The graphics in this game are as you would expect from a 3D game alot better than previous version. The game is still just as much fun as I remember it being and you get totally immersed in the strategy and action of it all. Fans of Worms games will love this version and it has hours of play in it with some great replay value.
Developer Team 17 doesnt have an exhibition booth at ECTS this year, but on a visit to Nvidias booth, we discovered that a demo version of Worms 3D is being shown for the first time on just a single PC. The timed demo featured only two teams of worms and a single map, but there were plenty of different weapons available, and the island level we were doing battle on had plenty of variety in terms of both objects and altitude. Controlling the worms in 3D is actually a lot like it is in the 2D Worms games--the only difference being that since the cursor keys are used for aiming weapons, the mouse controls your direction. Negotiating the maps is no more difficult than in previous Worms games, but because of the added third dimension, reaching your preferred vantage point can often take a long time. Unfortunately, the length of the turns (which are timed) in the demo version of the game we played seemed just a little too short for moving, selecting a weapon, and then firing it. Hopefully an option to alter the tur